Book 2 - Graveclaw Different values: 33 ===================================== object {Book 2 - Graveclaw} _id : string {Book 2 - Graveclaw._id} (all different values) folder : string {Book 2 - Graveclaw.folder} (same value: 'UhvE4bosDKe1aPa2') img : string {Book 2 - Graveclaw.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x27) 'systems/pf2e/icons/default-icons/hazard.svg' (x6) items : array {Book 2 - Graveclaw.items} Length: min=1 max=37 Value type: object {Book 2 - Graveclaw.items.[]} _id : string {Book 2 - Graveclaw.items.[]._id} (339 different values) img : string {Book 2 - Graveclaw.items.[].img} (115 different values) name : string {Book 2 - Graveclaw.items.[].name} (248 different values) sort : integer {Book 2 - Graveclaw.items.[].sort} (38 different values) system : object {Book 2 - Graveclaw.items.[].system} [acBonus] : integer {Book 2 - Graveclaw.items.[].system.acBonus} (3 different values) 3 (x1) 1 (x1) 2 (x1) [actionType] : object {Book 2 - Graveclaw.items.[].system.actionType} value : string {Book 2 - Graveclaw.items.[].system.actionType.value} (3 different values) 'passive' (x76) 'action' (x55) 'reaction' (x19) [actions] : object {Book 2 - Graveclaw.items.[].system.actions} [value] : integer {Book 2 - Graveclaw.items.[].system.actions.value} (3 different values) 1 (x42) 2 (x10) 3 (x3) [area] : object {Book 2 - Graveclaw.items.[].system.area} type : string {Book 2 - Graveclaw.items.[].system.area.type} (4 different values) 'burst' (x4) 'line' (x4) 'emanation' (x3) 'cone' (x1) value : integer {Book 2 - Graveclaw.items.[].system.area.value} (4 different values) 30 (x6) 20 (x4) 120 (x1) 5 (x1) [attack] : object {Book 2 - Graveclaw.items.[].system.attack} value : string {Book 2 - Graveclaw.items.[].system.attack.value} (same value: '') [attackEffects] : object {Book 2 - Graveclaw.items.[].system.attackEffects} [custom] : string {Book 2 - Graveclaw.items.[].system.attackEffects.custom} (same value: '') value : array {Book 2 - Graveclaw.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Book 2 - Graveclaw.items.[].system.attackEffects.value.[]} (12 different values) [autoHeightenLevel] : object {Book 2 - Graveclaw.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {Book 2 - Graveclaw.items.[].system.baseItem} (10 different values) 'arquebus' (x2) 'flintlock-pistol' (x2) 'gaff' (x1) 'double-barreled-musket' (x1) 'staff' (x1) 'trident' (x1) 'scale-mail' (x1) 'shortsword' (x1) 'padded-armor' (x1) 'steel-shield' (x1) [bonus] : object {Book 2 - Graveclaw.items.[].system.bonus} value : integer {Book 2 - Graveclaw.items.[].system.bonus.value} (13 different values) [bonusDamage] : object {Book 2 - Graveclaw.items.[].system.bonusDamage} value : integer {Book 2 - Graveclaw.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Book 2 - Graveclaw.items.[].system.bulk} value : mixed integer {Book 2 - Graveclaw.items.[].system.bulk.value} (3 different values) 1 (x9) 0 (x5) 2 (x3) float {Book 2 - Graveclaw.items.[].system.bulk.value} (same value: 0,1) [capacity] : integer {Book 2 - Graveclaw.items.[].system.bulk.capacity} (same value: 50) [heldOrStowed] : integer {Book 2 - Graveclaw.items.[].system.bulk.heldOrStowed} (same value: 1) [ignored] : integer {Book 2 - Graveclaw.items.[].system.bulk.ignored} (same value: 50) [category] : string {Book 2 - Graveclaw.items.[].system.category} (12 different values) [checkPenalty] : integer {Book 2 - Graveclaw.items.[].system.checkPenalty} (2 different values) -2 (x1) 0 (x1) [collapsed] : boolean {Book 2 - Graveclaw.items.[].system.collapsed} (same value: False) [containerId] : string {Book 2 - Graveclaw.items.[].system.containerId} (same value: 'c3CDh01Ofp5rSwgm') [cost] : object {Book 2 - Graveclaw.items.[].system.cost} value : string {Book 2 - Graveclaw.items.[].system.cost.value} (7 different values) '' (x106) 'toy carriage, horse statues, rare incense, and feathers worth 50 gp' (x1) 'rare oils, salts, and herbs worth a total value of 15 gp' (x1) 'black onyx, see Table 7-1' (x1) 'fine wine and a set of matching rings or other tokens worth 40 gp total' (x1) 'rare oils worth a total value of 10 gp × the target\'s level' (x1) 'precious metals, rare incense, and herbs worth a total value of 15 gp per spell rank' (x1) [counteraction] : boolean {Book 2 - Graveclaw.items.[].system.counteraction} (2 different values) False (x108) True (x4) [damage] : object {Book 2 - Graveclaw.items.[].system.damage} [0] : object {Book 2 - Graveclaw.items.[].system.damage.0} [applyMod] : boolean {Book 2 - Graveclaw.items.[].system.damage.0.applyMod} (2 different values) False (x16) True (x4) [category] : empty formula : string {Book 2 - Graveclaw.items.[].system.damage.0.formula} (13 different values) kinds : array {Book 2 - Graveclaw.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Book 2 - Graveclaw.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x26) 'healing' (x2) materials : array<> {Book 2 - Graveclaw.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Graveclaw.items.[].system.damage.0.type} (10 different values) 'void' (x10) 'electricity' (x3) 'bludgeoning' (x2) 'fire' (x2) 'acid' (x2) 'spirit' (x2) 'piercing' (x2) 'force' (x1) 'cold' (x1) 'poison' (x1) [1] : object {Book 2 - Graveclaw.items.[].system.damage.1} applyMod : boolean {Book 2 - Graveclaw.items.[].system.damage.1.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Graveclaw.items.[].system.damage.1.formula} (same value: '4d4') kinds : array {Book 2 - Graveclaw.items.[].system.damage.1.kinds} Length: min=1 max=1 Value type: string {Book 2 - Graveclaw.items.[].system.damage.1.kinds.[]} (same value: 'damage') materials : array<> {Book 2 - Graveclaw.items.[].system.damage.1.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Graveclaw.items.[].system.damage.1.type} (same value: 'void') [9k8ayqgvgultdghx] : object {Book 2 - Graveclaw.items.[].system.damage.9k8ayqgvgultdghx} applyMod : boolean {Book 2 - Graveclaw.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Graveclaw.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: '2') kinds : array {Book 2 - Graveclaw.items.[].system.damage.9k8ayqgvgultdghx.kinds} Length: min=1 max=1 Value type: string {Book 2 - Graveclaw.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: 'healing') materials : array<> {Book 2 - Graveclaw.items.[].system.damage.9k8ayqgvgultdghx.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Graveclaw.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: 'untyped') [damageType] : string {Book 2 - Graveclaw.items.[].system.damage.damageType} (2 different values) 'piercing' (x8) 'bludgeoning' (x2) [dice] : integer {Book 2 - Graveclaw.items.[].system.damage.dice} (same value: 1) [die] : string {Book 2 - Graveclaw.items.[].system.damage.die} (3 different values) 'd4' (x4) 'd6' (x3) 'd8' (x3) [pEPeRZBo0RPvHAd9] : object {Book 2 - Graveclaw.items.[].system.damage.pEPeRZBo0RPvHAd9} applyMod : boolean {Book 2 - Graveclaw.items.[].system.damage.pEPeRZBo0RPvHAd9.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Graveclaw.items.[].system.damage.pEPeRZBo0RPvHAd9.formula} (same value: '4d6') kinds : array {Book 2 - Graveclaw.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds} Length: min=1 max=1 Value type: string {Book 2 - Graveclaw.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds.[]} (same value: 'damage') materials : array<> {Book 2 - Graveclaw.items.[].system.damage.pEPeRZBo0RPvHAd9.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Graveclaw.items.[].system.damage.pEPeRZBo0RPvHAd9.type} (same value: 'untyped') [wnlxzlrxtrkk2bh3] : object {Book 2 - Graveclaw.items.[].system.damage.wnlxzlrxtrkk2bh3} applyMod : boolean {Book 2 - Graveclaw.items.[].system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Graveclaw.items.[].system.damage.wnlxzlrxtrkk2bh3.formula} (same value: '2d8') kinds : array {Book 2 - Graveclaw.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds} Length: min=1 max=1 Value type: string {Book 2 - Graveclaw.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: 'damage') materials : array<> {Book 2 - Graveclaw.items.[].system.damage.wnlxzlrxtrkk2bh3.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Graveclaw.items.[].system.damage.wnlxzlrxtrkk2bh3.type} (same value: 'cold') [damageRolls] : object {Book 2 - Graveclaw.items.[].system.damageRolls} [0] : object {Book 2 - Graveclaw.items.[].system.damageRolls.0} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.0.damage} (6 different values) '2d6+14' (x3) '2d8 + 6' (x1) '2d8 + 10' (x1) '2d4 + 10' (x1) '2d10 + 4' (x1) '2d6 + 4' (x1) damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.0.damageType} (3 different values) 'bludgeoning' (x6) 'piercing' (x1) 'slashing' (x1) [1b3qd724wcmjv9rnk5kf] : object {Book 2 - Graveclaw.items.[].system.damageRolls.1b3qd724wcmjv9rnk5kf} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.1b3qd724wcmjv9rnk5kf.damage} (same value: '2d8 + 6') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.1b3qd724wcmjv9rnk5kf.damageType} (same value: 'piercing') [1gp8z2k2xjd3ird6c2ep] : object {Book 2 - Graveclaw.items.[].system.damageRolls.1gp8z2k2xjd3ird6c2ep} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.1gp8z2k2xjd3ird6c2ep.damage} (same value: '2d8+10') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.1gp8z2k2xjd3ird6c2ep.damageType} (same value: 'bludgeoning') [1u8ludj52n6ibldu271n] : object {Book 2 - Graveclaw.items.[].system.damageRolls.1u8ludj52n6ibldu271n} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.1u8ludj52n6ibldu271n.damage} (same value: '2d8 + 6') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.1u8ludj52n6ibldu271n.damageType} (same value: 'piercing') [363lp4wv2k1kmq4wbojv] : object {Book 2 - Graveclaw.items.[].system.damageRolls.363lp4wv2k1kmq4wbojv} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.363lp4wv2k1kmq4wbojv.damage} (same value: '2d6') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.363lp4wv2k1kmq4wbojv.damageType} (same value: 'spirit') [3zrif5exo9cueha1vs5j] : object {Book 2 - Graveclaw.items.[].system.damageRolls.3zrif5exo9cueha1vs5j} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.3zrif5exo9cueha1vs5j.damage} (same value: '1d8 + 4') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.3zrif5exo9cueha1vs5j.damageType} (same value: 'slashing') [4m6g3ll9egnlqjbg] : object {Book 2 - Graveclaw.items.[].system.damageRolls.4m6g3ll9egnlqjbg} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.4m6g3ll9egnlqjbg.damage} (same value: '2d6 + 9') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.4m6g3ll9egnlqjbg.damageType} (same value: 'piercing') [50pztexnz9erdiumg57g] : object {Book 2 - Graveclaw.items.[].system.damageRolls.50pztexnz9erdiumg57g} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.50pztexnz9erdiumg57g.damage} (same value: '1d8+6') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.50pztexnz9erdiumg57g.damageType} (same value: 'bludgeoning') [7p04ierrpdhy1lk043xz] : object {Book 2 - Graveclaw.items.[].system.damageRolls.7p04ierrpdhy1lk043xz} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.7p04ierrpdhy1lk043xz.damage} (same value: '2d12 + 10') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.7p04ierrpdhy1lk043xz.damageType} (same value: 'void') [8c99ij0vpnw4bhgqthpg] : object {Book 2 - Graveclaw.items.[].system.damageRolls.8c99ij0vpnw4bhgqthpg} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.8c99ij0vpnw4bhgqthpg.damage} (same value: '2d6 + 10') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.8c99ij0vpnw4bhgqthpg.damageType} (same value: 'slashing') [8qp9gbpf6e5mxhof] : object {Book 2 - Graveclaw.items.[].system.damageRolls.8qp9gbpf6e5mxhof} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.8qp9gbpf6e5mxhof.damage} (same value: '1d8 + 4') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.8qp9gbpf6e5mxhof.damageType} (same value: 'piercing') [9ovh38aefbfkpyjdbj4d] : object {Book 2 - Graveclaw.items.[].system.damageRolls.9ovh38aefbfkpyjdbj4d} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.9ovh38aefbfkpyjdbj4d.damage} (same value: '1d8') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.9ovh38aefbfkpyjdbj4d.damageType} (same value: 'poison') [9x3ak7ne9fjoqy0u] : object {Book 2 - Graveclaw.items.[].system.damageRolls.9x3ak7ne9fjoqy0u} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.9x3ak7ne9fjoqy0u.damage} (same value: '1d4 + 9') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.9x3ak7ne9fjoqy0u.damageType} (same value: 'piercing') [9znf86yorsnzx9dvotlm] : object {Book 2 - Graveclaw.items.[].system.damageRolls.9znf86yorsnzx9dvotlm} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.9znf86yorsnzx9dvotlm.damage} (same value: '2d10 + 11') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.9znf86yorsnzx9dvotlm.damageType} (same value: 'slashing') [amyyfdwz43p33fp7lt4a] : object {Book 2 - Graveclaw.items.[].system.damageRolls.amyyfdwz43p33fp7lt4a} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.amyyfdwz43p33fp7lt4a.damage} (same value: '2d8 + 6') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.amyyfdwz43p33fp7lt4a.damageType} (same value: 'slashing') [b2xc9to1oantqll5fkvg] : object {Book 2 - Graveclaw.items.[].system.damageRolls.b2xc9to1oantqll5fkvg} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.b2xc9to1oantqll5fkvg.damage} (same value: '2d6 + 6') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.b2xc9to1oantqll5fkvg.damageType} (same value: 'slashing') [dhunb72laz8xpto9umkx] : object {Book 2 - Graveclaw.items.[].system.damageRolls.dhunb72laz8xpto9umkx} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damage} (same value: '1d6') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damageType} (same value: 'fire') [e3bfhc4b57eisa2o] : object {Book 2 - Graveclaw.items.[].system.damageRolls.e3bfhc4b57eisa2o} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.e3bfhc4b57eisa2o.damage} (same value: '2d4 + 11') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.e3bfhc4b57eisa2o.damageType} (same value: 'piercing') [ffx7jxksdwngcj6mq891] : object {Book 2 - Graveclaw.items.[].system.damageRolls.ffx7jxksdwngcj6mq891} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.ffx7jxksdwngcj6mq891.damage} (same value: '2d6 + 6') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.ffx7jxksdwngcj6mq891.damageType} (same value: 'bludgeoning') [glqgj32mevfa9m550jp4] : object {Book 2 - Graveclaw.items.[].system.damageRolls.glqgj32mevfa9m550jp4} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.glqgj32mevfa9m550jp4.damage} (same value: '2d8 + 10') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.glqgj32mevfa9m550jp4.damageType} (same value: 'slashing') [gvk2vnz1r9s9lsjygec4] : object {Book 2 - Graveclaw.items.[].system.damageRolls.gvk2vnz1r9s9lsjygec4} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.gvk2vnz1r9s9lsjygec4.damage} (same value: '2d10 + 12') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.gvk2vnz1r9s9lsjygec4.damageType} (same value: 'slashing') [gxy0dotr42khz0y5] : object {Book 2 - Graveclaw.items.[].system.damageRolls.gxy0dotr42khz0y5} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.gxy0dotr42khz0y5.damage} (same value: '1d8 + 4') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.gxy0dotr42khz0y5.damageType} (same value: 'piercing') [jimkrp7gijc7yfihumag] : object {Book 2 - Graveclaw.items.[].system.damageRolls.jimkrp7gijc7yfihumag} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.jimkrp7gijc7yfihumag.damage} (same value: '1d6 + 5') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.jimkrp7gijc7yfihumag.damageType} (same value: 'bludgeoning') [mhmyy9wvvrpibhjhwmu4] : object {Book 2 - Graveclaw.items.[].system.damageRolls.mhmyy9wvvrpibhjhwmu4} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.mhmyy9wvvrpibhjhwmu4.damage} (same value: '2d10 + 4') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.mhmyy9wvvrpibhjhwmu4.damageType} (same value: 'slashing') [mubnate22akym2bmml8l] : object {Book 2 - Graveclaw.items.[].system.damageRolls.mubnate22akym2bmml8l} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.mubnate22akym2bmml8l.damage} (same value: '2d6+7') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.mubnate22akym2bmml8l.damageType} (same value: 'bludgeoning') [n6pjkumv5il4gfend4n6] : object {Book 2 - Graveclaw.items.[].system.damageRolls.n6pjkumv5il4gfend4n6} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.n6pjkumv5il4gfend4n6.damage} (same value: '2d6') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.n6pjkumv5il4gfend4n6.damageType} (same value: 'void') [naaonnx1ihb9zmtttm8i] : object {Book 2 - Graveclaw.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i.damage} (same value: '1d6') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i.damageType} (same value: 'acid') [oq16y9f6p7pft87n4us8] : object {Book 2 - Graveclaw.items.[].system.damageRolls.oq16y9f6p7pft87n4us8} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.oq16y9f6p7pft87n4us8.damage} (same value: '2d4+12') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.oq16y9f6p7pft87n4us8.damageType} (same value: 'bludgeoning') [owss3ph95kgibpg38n55] : object {Book 2 - Graveclaw.items.[].system.damageRolls.owss3ph95kgibpg38n55} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.owss3ph95kgibpg38n55.damage} (same value: '2d8 + 6') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.owss3ph95kgibpg38n55.damageType} (same value: 'slashing') [p5ayx77d5e5uvylsa1js] : object {Book 2 - Graveclaw.items.[].system.damageRolls.p5ayx77d5e5uvylsa1js} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.p5ayx77d5e5uvylsa1js.damage} (same value: '2d8+12') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.p5ayx77d5e5uvylsa1js.damageType} (same value: 'slashing') ib93au68kga337uh92n3 : object {Book 2 - Graveclaw.items.[].system.damageRolls.ib93au68kga337uh92n3} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.ib93au68kga337uh92n3.damage} (same value: '2d12 + 12') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.ib93au68kga337uh92n3.damageType} (same value: 'slashing') [rme8wtbnn6hfyxkz3cl9] : object {Book 2 - Graveclaw.items.[].system.damageRolls.rme8wtbnn6hfyxkz3cl9} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.rme8wtbnn6hfyxkz3cl9.damage} (same value: '2d10+10') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.rme8wtbnn6hfyxkz3cl9.damageType} (same value: 'piercing') [rrrkpg2ik5kne0vym6w1] : object {Book 2 - Graveclaw.items.[].system.damageRolls.rrrkpg2ik5kne0vym6w1} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.rrrkpg2ik5kne0vym6w1.damage} (same value: '1d8+6') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.rrrkpg2ik5kne0vym6w1.damageType} (same value: 'bludgeoning') [tqsvyv8d2m707i4gh895] : object {Book 2 - Graveclaw.items.[].system.damageRolls.tqsvyv8d2m707i4gh895} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.tqsvyv8d2m707i4gh895.damage} (same value: '4d4') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.tqsvyv8d2m707i4gh895.damageType} (same value: 'piercing') [tz6v82kugvf9pal3] : object {Book 2 - Graveclaw.items.[].system.damageRolls.tz6v82kugvf9pal3} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.tz6v82kugvf9pal3.damage} (same value: '1d6 + 4') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.tz6v82kugvf9pal3.damageType} (same value: 'piercing') [uehqzi7a36hzr0491bra] : object {Book 2 - Graveclaw.items.[].system.damageRolls.uehqzi7a36hzr0491bra} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damage} (same value: '2d8 + 7') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damageType} (same value: 'bludgeoning') [vz5zdsxp3d6utkoj] : object {Book 2 - Graveclaw.items.[].system.damageRolls.vz5zdsxp3d6utkoj} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.vz5zdsxp3d6utkoj.damage} (same value: '2d8 + 11') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.vz5zdsxp3d6utkoj.damageType} (same value: 'piercing') [xlaq7d50t6nfzaibmztg] : object {Book 2 - Graveclaw.items.[].system.damageRolls.xlaq7d50t6nfzaibmztg} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.xlaq7d50t6nfzaibmztg.damage} (same value: '2d8 + 6') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.xlaq7d50t6nfzaibmztg.damageType} (same value: 'slashing') [xvbkhf5ds2e6zgbr] : object {Book 2 - Graveclaw.items.[].system.damageRolls.xvbkhf5ds2e6zgbr} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.xvbkhf5ds2e6zgbr.damage} (same value: '2d10 + 4') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.xvbkhf5ds2e6zgbr.damageType} (same value: 'slashing') [zhd5ibhm7zsmzbd5wd43] : object {Book 2 - Graveclaw.items.[].system.damageRolls.zhd5ibhm7zsmzbd5wd43} damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.zhd5ibhm7zsmzbd5wd43.damage} (same value: '1d10+6') damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.zhd5ibhm7zsmzbd5wd43.damageType} (same value: 'bludgeoning') [deathNote] : boolean {Book 2 - Graveclaw.items.[].system.deathNote} (same value: True) [defense] : object {Book 2 - Graveclaw.items.[].system.defense} save : object {Book 2 - Graveclaw.items.[].system.defense.save} basic : boolean {Book 2 - Graveclaw.items.[].system.defense.save.basic} (2 different values) False (x30) True (x13) statistic : string {Book 2 - Graveclaw.items.[].system.defense.save.statistic} (3 different values) 'fortitude' (x25) 'will' (x13) 'reflex' (x5) description : object {Book 2 - Graveclaw.items.[].system.description} value : string {Book 2 - Graveclaw.items.[].system.description.value} (221 different values) [dexCap] : integer {Book 2 - Graveclaw.items.[].system.dexCap} (2 different values) 2 (x1) 3 (x1) [duration] : object {Book 2 - Graveclaw.items.[].system.duration} [sustained] : boolean {Book 2 - Graveclaw.items.[].system.duration.sustained} (2 different values) False (x98) True (x14) value : mixed string {Book 2 - Graveclaw.items.[].system.duration.value} (18 different values) integer {Book 2 - Graveclaw.items.[].system.duration.value} (same value: 0) [equipped] : object {Book 2 - Graveclaw.items.[].system.equipped} carryType : string {Book 2 - Graveclaw.items.[].system.equipped.carryType} (3 different values) 'worn' (x29) 'stowed' (x1) 'held' (x1) [handsHeld] : integer {Book 2 - Graveclaw.items.[].system.equipped.handsHeld} (2 different values) 0 (x19) 1 (x1) [inSlot] : boolean {Book 2 - Graveclaw.items.[].system.equipped.inSlot} (same value: False) [invested] : empty [frequency] : object {Book 2 - Graveclaw.items.[].system.frequency} max : integer {Book 2 - Graveclaw.items.[].system.frequency.max} (same value: 1) per : string {Book 2 - Graveclaw.items.[].system.frequency.per} (2 different values) 'day' (x3) 'round' (x1) value : integer {Book 2 - Graveclaw.items.[].system.frequency.value} (same value: 1) [group] : string {Book 2 - Graveclaw.items.[].system.group} (6 different values) 'firearm' (x5) 'club' (x2) 'knife' (x1) 'spear' (x1) 'composite' (x1) 'sword' (x1) [hardness] : integer {Book 2 - Graveclaw.items.[].system.hardness} (2 different values) 0 (x30) 5 (x1) [heightening] : object {Book 2 - Graveclaw.items.[].system.heightening} [damage] : object {Book 2 - Graveclaw.items.[].system.heightening.damage} [0] : string {Book 2 - Graveclaw.items.[].system.heightening.damage.0} (7 different values) '1d4' (x9) '2d6' (x5) '1d8' (x4) '1d6' (x2) '2d8' (x2) '2d4' (x2) '1d12' (x1) [1] : string {Book 2 - Graveclaw.items.[].system.heightening.damage.1} (same value: '1d4') [9k8ayqgvgultdghx] : string {Book 2 - Graveclaw.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: '2') [pEPeRZBo0RPvHAd9] : string {Book 2 - Graveclaw.items.[].system.heightening.damage.pEPeRZBo0RPvHAd9} (same value: '1d6') [wnlxzlrxtrkk2bh3] : string {Book 2 - Graveclaw.items.[].system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: '1d8') [interval] : integer {Book 2 - Graveclaw.items.[].system.heightening.interval} (2 different values) 1 (x25) 2 (x3) [levels] : object {Book 2 - Graveclaw.items.[].system.heightening.levels} [2] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.2} target : object {Book 2 - Graveclaw.items.[].system.heightening.levels.2.target} value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.2.target.value} (same value: 'non-magical object of 1 Bulk or less') [3] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.3} [range] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.3.range} value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.3.range.value} (2 different values) '500 feet' (x2) '60 feet' (x1) [target] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.3.target} value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.3.target.value} (4 different values) '1 unattended object with a Bulk of 1 or less' (x3) '5 creatures' (x2) '10 objects' (x2) 'non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less' (x1) [4] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.4} [area] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.4.area} areaType : string {Book 2 - Graveclaw.items.[].system.heightening.levels.4.area.areaType} (same value: 'emanation') value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.4.area.value} (same value: '20') [target] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.4.target} value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.4.target.value} (2 different values) '10 creatures' (x2) '10 creatures you know by name and have met in person' (x1) range : object {Book 2 - Graveclaw.items.[].system.heightening.levels.4.range} value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.4.range.value} (2 different values) '30 feet' (x2) '20 feet' (x1) [5] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.5} [range] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.5.range} value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.5.range.value} (2 different values) '60 feet' (x3) '120 feet' (x1) [target] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.5.target} value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures') [time] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.5.time} value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.5.time.value} (same value: '3') [traits] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.5.traits} value : array {Book 2 - Graveclaw.items.[].system.heightening.levels.5.traits.value} Length: min=2 max=2 Value type: string {Book 2 - Graveclaw.items.[].system.heightening.levels.5.traits.value.[]} (2 different values) 'concentrate' (x1) 'manipulate' (x1) [6] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.6} target : object {Book 2 - Graveclaw.items.[].system.heightening.levels.6.target} value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects') [7] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.7} target : object {Book 2 - Graveclaw.items.[].system.heightening.levels.7.target} value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.7.target.value} (3 different values) '1 unattended object with a Bulk of 2 or less' (x3) '10 creatures' (x1) '6 creatures' (x1) [8] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.8} target : object {Book 2 - Graveclaw.items.[].system.heightening.levels.8.target} value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') [type] : string {Book 2 - Graveclaw.items.[].system.heightening.type} (2 different values) 'interval' (x28) 'fixed' (x21) [hp] : object {Book 2 - Graveclaw.items.[].system.hp} max : integer {Book 2 - Graveclaw.items.[].system.hp.max} (2 different values) 0 (x30) 20 (x1) value : integer {Book 2 - Graveclaw.items.[].system.hp.value} (2 different values) 0 (x30) 20 (x1) [level] : object {Book 2 - Graveclaw.items.[].system.level} value : integer {Book 2 - Graveclaw.items.[].system.level.value} (9 different values) 1 (x53) 2 (x24) 3 (x23) 0 (x22) 4 (x11) 5 (x4) 6 (x3) 7 (x2) 10 (x1) [location] : object {Book 2 - Graveclaw.items.[].system.location} [heightenedLevel] : integer {Book 2 - Graveclaw.items.[].system.location.heightenedLevel} (5 different values) 3 (x24) 2 (x8) 4 (x7) 1 (x6) 5 (x3) [signature] : boolean {Book 2 - Graveclaw.items.[].system.location.signature} (same value: True) [uses] : object {Book 2 - Graveclaw.items.[].system.location.uses} max : integer {Book 2 - Graveclaw.items.[].system.location.uses.max} (2 different values) 1 (x2) 3 (x1) value : integer {Book 2 - Graveclaw.items.[].system.location.uses.value} (2 different values) 1 (x2) 3 (x1) [value] : string {Book 2 - Graveclaw.items.[].system.location.value} (12 different values) [material] : object {Book 2 - Graveclaw.items.[].system.material} [grade] : empty [type] : empty [overrides] : array<> {Book 2 - Graveclaw.items.[].system.overrides} Length: min=0 max=0 Value type: empty publication : object {Book 2 - Graveclaw.items.[].system.publication} license : string {Book 2 - Graveclaw.items.[].system.publication.license} (2 different values) 'OGL' (x355) 'ORC' (x5) remaster : boolean {Book 2 - Graveclaw.items.[].system.publication.remaster} (2 different values) False (x355) True (x5) title : string {Book 2 - Graveclaw.items.[].system.publication.title} (11 different values) [mod] : object {Book 2 - Graveclaw.items.[].system.mod} value : integer {Book 2 - Graveclaw.items.[].system.mod.value} (5 different values) 16 (x1) 14 (x1) 19 (x1) 4 (x1) 11 (x1) [overlays] : object {Book 2 - Graveclaw.items.[].system.overlays} [4gyp3qlsv5ywdyjq] : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x2) 'manipulate' (x2) 'void' (x2) [pq7cxntbz4s8g5ik] : object {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') [rvhoa43rqqqp8izn] : object {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x2) 'manipulate' (x2) 'void' (x2) [z04svm1cvfcxtplb] : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x2) 'manipulate' (x2) 'void' (x2) [prepared] : object {Book 2 - Graveclaw.items.[].system.prepared} [flexible] : boolean {Book 2 - Graveclaw.items.[].system.prepared.flexible} (same value: False) value : string {Book 2 - Graveclaw.items.[].system.prepared.value} (4 different values) 'innate' (x7) 'prepared' (x2) 'spontaneous' (x2) 'focus' (x1) [price] : object {Book 2 - Graveclaw.items.[].system.price} [per] : integer {Book 2 - Graveclaw.items.[].system.price.per} (same value: 10) value : object {Book 2 - Graveclaw.items.[].system.price.value} [gp] : integer {Book 2 - Graveclaw.items.[].system.price.value.gp} (13 different values) [sp] : integer {Book 2 - Graveclaw.items.[].system.price.value.sp} (3 different values) 1 (x6) 2 (x2) 9 (x1) [proficiency] : object {Book 2 - Graveclaw.items.[].system.proficiency} value : integer {Book 2 - Graveclaw.items.[].system.proficiency.value} (2 different values) 1 (x11) 0 (x1) [proficient] : object {Book 2 - Graveclaw.items.[].system.proficient} value : integer {Book 2 - Graveclaw.items.[].system.proficient.value} (same value: 0) [quantity] : integer {Book 2 - Graveclaw.items.[].system.quantity} (5 different values) 1 (x23) 10 (x4) 20 (x2) 5 (x1) 2 (x1) [range] : mixed object {Book 2 - Graveclaw.items.[].system.range} value : string {Book 2 - Graveclaw.items.[].system.range.value} (9 different values) '30 feet' (x33) '' (x26) 'touch' (x25) '120 feet' (x19) '10 feet' (x3) 'planetary' (x2) 'varies' (x2) '60 feet' (x1) '20 feet' (x1) integer {Book 2 - Graveclaw.items.[].system.range} (3 different values) 150 (x2) 40 (x2) 60 (x1) [references] : object {Book 2 - Graveclaw.items.[].system.references} children : array<> {Book 2 - Graveclaw.items.[].system.references.children} Length: min=0 max=0 Value type: empty immunityFrom : array<> {Book 2 - Graveclaw.items.[].system.references.immunityFrom} Length: min=0 max=0 Value type: empty overriddenBy : array<> {Book 2 - Graveclaw.items.[].system.references.overriddenBy} Length: min=0 max=0 Value type: empty overrides : array<> {Book 2 - Graveclaw.items.[].system.references.overrides} Length: min=0 max=0 Value type: empty [reload] : object {Book 2 - Graveclaw.items.[].system.reload} value : string {Book 2 - Graveclaw.items.[].system.reload.value} (3 different values) '1' (x5) '' (x4) '-' (x1) [ritual] : object {Book 2 - Graveclaw.items.[].system.ritual} primary : object {Book 2 - Graveclaw.items.[].system.ritual.primary} check : string {Book 2 - Graveclaw.items.[].system.ritual.primary.check} (5 different values) 'Arcana (expert), Occultism (expert), or Religion (expert)' (x2) 'Arcana (Expert) or Occultism (Expert)' (x1) 'Arcana or Occultism (expert)' (x1) 'Nature or Religion (expert)' (x1) 'Arcana (expert) or Occultism (expert)' (x1) secondary : object {Book 2 - Graveclaw.items.[].system.ritual.secondary} casters : integer {Book 2 - Graveclaw.items.[].system.ritual.secondary.casters} (3 different values) 0 (x3) 2 (x2) 1 (x1) checks : string {Book 2 - Graveclaw.items.[].system.ritual.secondary.checks} (5 different values) '' (x2) 'Crafting or Driving Lore' (x1) 'Arcana or Occultism (whichever isn\'t used for the primary check), Diplomacy' (x1) 'Religion' (x1) 'Diplomacy, Society' (x1) rules : ignored (Foundry rules object) {Book 2 - Graveclaw.items.[].system.rules} [requirements] : string {Book 2 - Graveclaw.items.[].system.requirements} (3 different values) '' (x109) 'You\'re a living creature' (x2) '3 gp silver bell focus' (x1) [runes] : object {Book 2 - Graveclaw.items.[].system.runes} [potency] : integer {Book 2 - Graveclaw.items.[].system.runes.potency} (3 different values) 0 (x9) 1 (x2) 2 (x1) [property] : array<> {Book 2 - Graveclaw.items.[].system.runes.property} Length: min=0 max=0 Value type: empty reinforcing : integer {Book 2 - Graveclaw.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {Book 2 - Graveclaw.items.[].system.runes.resilient} (same value: 0) [striking] : integer {Book 2 - Graveclaw.items.[].system.runes.striking} (2 different values) 0 (x7) 1 (x3) [showSlotlessLevels] : object {Book 2 - Graveclaw.items.[].system.showSlotlessLevels} value : boolean {Book 2 - Graveclaw.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Book 2 - Graveclaw.items.[].system.size} (2 different values) 'med' (x28) 'lg' (x3) [slots] : object {Book 2 - Graveclaw.items.[].system.slots} [slot0] : object {Book 2 - Graveclaw.items.[].system.slots.slot0} max : integer {Book 2 - Graveclaw.items.[].system.slots.slot0.max} (2 different values) 5 (x1) 4 (x1) prepared : array {Book 2 - Graveclaw.items.[].system.slots.slot0.prepared} Length: min=4 max=5 Value type: object {Book 2 - Graveclaw.items.[].system.slots.slot0.prepared.[]} id : string {Book 2 - Graveclaw.items.[].system.slots.slot0.prepared.[].id} (9 different values) 'CyhkT7GisbWWOJQQ' (x1) 'auuCfYSralD1RROS' (x1) 'eTV4ni7WRzON5YMT' (x1) '97dUYHdSNS3QqPlJ' (x1) 'VxHSEgUiKS40Q4yB' (x1) 'tQfSA960r08ZFhiP' (x1) 'cS1oFu4tq44FYNzL' (x1) '8MEcJxMPTUTVtB4n' (x1) '2pnxxqROYA1yB9km' (x1) [slot1] : object {Book 2 - Graveclaw.items.[].system.slots.slot1} max : integer {Book 2 - Graveclaw.items.[].system.slots.slot1.max} (3 different values) 4 (x2) 3 (x1) 2 (x1) [prepared] : array {Book 2 - Graveclaw.items.[].system.slots.slot1.prepared} Length: min=2 max=4 Value type: object {Book 2 - Graveclaw.items.[].system.slots.slot1.prepared.[]} id : string {Book 2 - Graveclaw.items.[].system.slots.slot1.prepared.[].id} (6 different values) 'nXnj325XXHWRYVZ2' (x1) 'hTmKaU2Mp6ZX38AO' (x1) '9xolwnbtpQZhVy7o' (x1) 'aRrQiwxE8VCowqMc' (x1) 'mLmCsbWLl5NjsM0C' (x1) 'AP3xd36uorO53DYD' (x1) [value] : integer {Book 2 - Graveclaw.items.[].system.slots.slot1.value} (2 different values) 3 (x1) 4 (x1) [slot2] : object {Book 2 - Graveclaw.items.[].system.slots.slot2} max : integer {Book 2 - Graveclaw.items.[].system.slots.slot2.max} (2 different values) 4 (x2) 3 (x2) [prepared] : array {Book 2 - Graveclaw.items.[].system.slots.slot2.prepared} Length: min=3 max=4 Value type: object {Book 2 - Graveclaw.items.[].system.slots.slot2.prepared.[]} id : string {Book 2 - Graveclaw.items.[].system.slots.slot2.prepared.[].id} (7 different values) 'Ef7zNViKYoKSZlat' (x1) 'VlnklhVp8ibeSexy' (x1) 'ZNPoe5c8Uq78iCFc' (x1) '3qIgvqZ3oEHYHiaA' (x1) 'rAamyl1abgpXsQS9' (x1) 'L2ma0PyEaX8Lzikc' (x1) 'QJ5RTwFeI7nrnh4V' (x1) [value] : integer {Book 2 - Graveclaw.items.[].system.slots.slot2.value} (2 different values) 3 (x1) 4 (x1) [slot3] : object {Book 2 - Graveclaw.items.[].system.slots.slot3} max : integer {Book 2 - Graveclaw.items.[].system.slots.slot3.max} (3 different values) 4 (x2) 3 (x1) 2 (x1) [prepared] : array {Book 2 - Graveclaw.items.[].system.slots.slot3.prepared} Length: min=2 max=4 Value type: object {Book 2 - Graveclaw.items.[].system.slots.slot3.prepared.[]} id : string {Book 2 - Graveclaw.items.[].system.slots.slot3.prepared.[].id} (6 different values) '6JGkl59RqaKEs8uG' (x1) '85cPZ5y6NCWhM5pq' (x1) 'Zw0xI8B7GPwHbCHB' (x1) 'XdDcu9HVqkri17E2' (x1) 'mk1AruhllBj5Jori' (x1) 'Y7k9rJD3DbKa9Vtt' (x1) [value] : integer {Book 2 - Graveclaw.items.[].system.slots.slot3.value} (2 different values) 3 (x1) 4 (x1) [slot4] : object {Book 2 - Graveclaw.items.[].system.slots.slot4} max : integer {Book 2 - Graveclaw.items.[].system.slots.slot4.max} (3 different values) 4 (x1) 2 (x1) 3 (x1) [prepared] : array {Book 2 - Graveclaw.items.[].system.slots.slot4.prepared} Length: min=4 max=4 Value type: object {Book 2 - Graveclaw.items.[].system.slots.slot4.prepared.[]} id : string {Book 2 - Graveclaw.items.[].system.slots.slot4.prepared.[].id} (4 different values) 'HOCY3ZTDY6I3FoQR' (x1) 'jJXs2fOPqqEyRmEs' (x1) '4UXM9uRgB7YSBOri' (x1) 'XhFlN9nMXF3yNrqi' (x1) value : integer {Book 2 - Graveclaw.items.[].system.slots.slot4.value} (2 different values) 2 (x1) 3 (x1) [slot5] : object {Book 2 - Graveclaw.items.[].system.slots.slot5} max : integer {Book 2 - Graveclaw.items.[].system.slots.slot5.max} (same value: 4) prepared : array {Book 2 - Graveclaw.items.[].system.slots.slot5.prepared} Length: min=4 max=4 Value type: object {Book 2 - Graveclaw.items.[].system.slots.slot5.prepared.[]} id : string {Book 2 - Graveclaw.items.[].system.slots.slot5.prepared.[].id} (4 different values) 'Xc7sxj3ruZrGD9lc' (x1) 'WlJlsniD1CSESVbL' (x1) 'NFB6mwRQ3DKkHvLi' (x1) 'Yt5WuRCTrXufLmMi' (x1) [slot6] : object {Book 2 - Graveclaw.items.[].system.slots.slot6} max : integer {Book 2 - Graveclaw.items.[].system.slots.slot6.max} (same value: 3) prepared : array {Book 2 - Graveclaw.items.[].system.slots.slot6.prepared} Length: min=3 max=3 Value type: object {Book 2 - Graveclaw.items.[].system.slots.slot6.prepared.[]} id : string {Book 2 - Graveclaw.items.[].system.slots.slot6.prepared.[].id} (3 different values) 'bxax9urG4sNr9AJR' (x1) 'drHfPj8ETarMgy1m' (x1) 'Q2Och4kvlXqOMbJA' (x1) [slug] : string {Book 2 - Graveclaw.items.[].system.slug} (135 different values) [specific] : object {Book 2 - Graveclaw.items.[].system.specific} material : object {Book 2 - Graveclaw.items.[].system.specific.material} base : array {Book 2 - Graveclaw.items.[].system.specific.material.base} Length: min=1 max=1 Value type: object {Book 2 - Graveclaw.items.[].system.specific.material.base.[]} thickness : string {Book 2 - Graveclaw.items.[].system.specific.material.base.[].thickness} (same value: 'thin') type : string {Book 2 - Graveclaw.items.[].system.specific.material.base.[].type} (same value: 'steel') [grade] : empty [type] : empty runes : object {Book 2 - Graveclaw.items.[].system.specific.runes} potency : integer {Book 2 - Graveclaw.items.[].system.specific.runes.potency} (same value: 2) property : array<> {Book 2 - Graveclaw.items.[].system.specific.runes.property} Length: min=0 max=0 Value type: empty striking : integer {Book 2 - Graveclaw.items.[].system.specific.runes.striking} (same value: 1) [speedPenalty] : integer {Book 2 - Graveclaw.items.[].system.speedPenalty} (2 different values) 0 (x2) -5 (x1) [spelldc] : object {Book 2 - Graveclaw.items.[].system.spelldc} dc : integer {Book 2 - Graveclaw.items.[].system.spelldc.dc} (7 different values) 25 (x4) 21 (x2) 20 (x2) 23 (x1) 30 (x1) 29 (x1) 22 (x1) [item] : integer {Book 2 - Graveclaw.items.[].system.spelldc.item} (same value: 0) mod : integer {Book 2 - Graveclaw.items.[].system.spelldc.mod} (same value: 0) value : integer {Book 2 - Graveclaw.items.[].system.spelldc.value} (6 different values) 17 (x4) 13 (x3) 12 (x2) 22 (x1) 19 (x1) 14 (x1) [splashDamage] : object {Book 2 - Graveclaw.items.[].system.splashDamage} value : integer {Book 2 - Graveclaw.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {Book 2 - Graveclaw.items.[].system.stackGroup} (2 different values) 'rounds10' (x5) 'arrows' (x1) [stowing] : boolean {Book 2 - Graveclaw.items.[].system.stowing} (same value: True) [strength] : integer {Book 2 - Graveclaw.items.[].system.strength} (2 different values) 2 (x1) 0 (x1) [target] : object {Book 2 - Graveclaw.items.[].system.target} value : string {Book 2 - Graveclaw.items.[].system.target.value} (25 different values) [time] : object {Book 2 - Graveclaw.items.[].system.time} value : string {Book 2 - Graveclaw.items.[].system.time.value} (8 different values) '2' (x75) '3' (x11) '10 minutes' (x7) '1' (x6) '1 minute' (x4) '1 day' (x4) '1 to 3' (x3) '1 hour' (x2) [tradition] : object {Book 2 - Graveclaw.items.[].system.tradition} value : string {Book 2 - Graveclaw.items.[].system.tradition.value} (4 different values) 'occult' (x7) 'divine' (x3) 'primal' (x1) 'arcane' (x1) [traits] : object {Book 2 - Graveclaw.items.[].system.traits} rarity : string {Book 2 - Graveclaw.items.[].system.traits.rarity} (3 different values) 'common' (x324) 'uncommon' (x17) 'rare' (x1) value : array {Book 2 - Graveclaw.items.[].system.traits.value} Length: min=0 max=6 Value type: string {Book 2 - Graveclaw.items.[].system.traits.value.[]} (86 different values) [integrated] : empty [traditions] : array {Book 2 - Graveclaw.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Book 2 - Graveclaw.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x82) 'occult' (x74) 'divine' (x54) 'primal' (x44) [usage] : object {Book 2 - Graveclaw.items.[].system.usage} value : string {Book 2 - Graveclaw.items.[].system.usage.value} (3 different values) 'held-in-one-hand' (x20) 'held-in-two-hands' (x5) 'worn' (x2) [uses] : object {Book 2 - Graveclaw.items.[].system.uses} autoDestroy : boolean {Book 2 - Graveclaw.items.[].system.uses.autoDestroy} (same value: True) max : integer {Book 2 - Graveclaw.items.[].system.uses.max} (same value: 1) value : integer {Book 2 - Graveclaw.items.[].system.uses.value} (same value: 1) [value] : object {Book 2 - Graveclaw.items.[].system.value} isValued : boolean {Book 2 - Graveclaw.items.[].system.value.isValued} (same value: True) value : integer {Book 2 - Graveclaw.items.[].system.value.value} (same value: 1) [weaponType] : object {Book 2 - Graveclaw.items.[].system.weaponType} value : string {Book 2 - Graveclaw.items.[].system.weaponType.value} (2 different values) 'melee' (x38) 'ranged' (x11) type : string {Book 2 - Graveclaw.items.[].type} (13 different values) [_stats] : object {Book 2 - Graveclaw.items.[]._stats} compendiumSource : string {Book 2 - Graveclaw.items.[]._stats.compendiumSource} (138 different values) [flags] : object {Book 2 - Graveclaw.items.[].flags} pf2e : object {Book 2 - Graveclaw.items.[].flags.pf2e} linkedWeapon : string {Book 2 - Graveclaw.items.[].flags.pf2e.linkedWeapon} (8 different values) 'rxaHrNPamVkJbC44' (x2) 'HEoDFjXkZnULmOGx' (x2) 'wRoU5yOJKkPAfbdk' (x2) 'zkvNDt3HOWSmCOid' (x1) 'Dkf35azwhxk34Puq' (x1) 'Q2fouPG3hNPyOxHc' (x1) 'pxjai5bMTbvqW3Qn' (x1) 'XNvIihBnWbGQWwWf' (x1) name : string {Book 2 - Graveclaw.name} (all different values) system : object {Book 2 - Graveclaw.system} attributes : object {Book 2 - Graveclaw.system.attributes} ac : object {Book 2 - Graveclaw.system.attributes.ac} [details] : string {Book 2 - Graveclaw.system.attributes.ac.details} (4 different values) '' (x24) '(20 when broken); construct armor' (x1) '(18 when broken); construct armor' (x1) '26 with shield raised' (x1) value : integer {Book 2 - Graveclaw.system.attributes.ac.value} (13 different values) [hardness] : mixed integer {Book 2 - Graveclaw.system.attributes.hardness} (3 different values) 0 (x4) 15 (x1) 10 (x1) object {Book 2 - Graveclaw.system.attributes.hardness} value : integer {Book 2 - Graveclaw.system.attributes.hardness.value} (2 different values) 7 (x1) 8 (x1) hp : object {Book 2 - Graveclaw.system.attributes.hp} details : string {Book 2 - Graveclaw.system.attributes.hp.details} (6 different values) '' (x21) 'void healing' (x8) 'void healing, blood roots' (x1) 'regeneration 10 (deactivated by acid or fire)' (x1) '16 squares, void healing, rejuvenation' (x1) 'Keystone Hardness 15; Keystone HP 60 (BT 30);' (x1) max : integer {Book 2 - Graveclaw.system.attributes.hp.max} (20 different values) temp : integer {Book 2 - Graveclaw.system.attributes.hp.temp} (same value: 0) value : integer {Book 2 - Graveclaw.system.attributes.hp.value} (21 different values) [adjustment] : string {Book 2 - Graveclaw.system.attributes.adjustment} (same value: 'elite') [allSaves] : object {Book 2 - Graveclaw.system.attributes.allSaves} value : string {Book 2 - Graveclaw.system.attributes.allSaves.value} (2 different values) '' (x22) '+1 status to all saves vs. magic' (x5) [emitsSound] : string {Book 2 - Graveclaw.system.attributes.emitsSound} (same value: 'encounter') [immunities] : array {Book 2 - Graveclaw.system.attributes.immunities} Length: min=0 max=6 Value type: object {Book 2 - Graveclaw.system.attributes.immunities.[]} type : string {Book 2 - Graveclaw.system.attributes.immunities.[].type} (14 different values) [resistances] : array {Book 2 - Graveclaw.system.attributes.resistances} Length: min=1 max=2 Value type: object {Book 2 - Graveclaw.system.attributes.resistances.[]} type : string {Book 2 - Graveclaw.system.attributes.resistances.[].type} (8 different values) 'physical' (x5) 'piercing' (x4) 'slashing' (x2) 'bludgeoning' (x2) 'fire' (x1) 'cold' (x1) 'all-damage' (x1) 'void' (x1) value : integer {Book 2 - Graveclaw.system.attributes.resistances.[].value} (3 different values) 5 (x11) 10 (x5) 7 (x1) [doubleVs] : array {Book 2 - Graveclaw.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {Book 2 - Graveclaw.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical') [exceptions] : array {Book 2 - Graveclaw.system.attributes.resistances.[].exceptions} Length: min=1 max=3 Value type: string {Book 2 - Graveclaw.system.attributes.resistances.[].exceptions.[]} (7 different values) 'adamantine' (x4) 'orichalcum' (x1) 'force' (x1) 'ghost-touch' (x1) 'vitality' (x1) 'bludgeoning' (x1) 'slashing' (x1) [speed] : object {Book 2 - Graveclaw.system.attributes.speed} [details] : string {Book 2 - Graveclaw.system.attributes.speed.details} (same value: 'troop movement') otherSpeeds : array {Book 2 - Graveclaw.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {Book 2 - Graveclaw.system.attributes.speed.otherSpeeds.[]} type : string {Book 2 - Graveclaw.system.attributes.speed.otherSpeeds.[].type} (3 different values) 'swim' (x6) 'climb' (x1) 'fly' (x1) value : integer {Book 2 - Graveclaw.system.attributes.speed.otherSpeeds.[].value} (5 different values) 25 (x3) 10 (x2) 20 (x1) 40 (x1) 35 (x1) value : integer {Book 2 - Graveclaw.system.attributes.speed.value} (7 different values) 25 (x12) 20 (x7) 30 (x3) 35 (x2) 15 (x1) 10 (x1) 0 (x1) [stealth] : object {Book 2 - Graveclaw.system.attributes.stealth} details : string {Book 2 - Graveclaw.system.attributes.stealth.details} (2 different values) '

(expert)

' (x5) '' (x1) value : integer {Book 2 - Graveclaw.system.attributes.stealth.value} (4 different values) 16 (x2) 18 (x2) 15 (x1) 17 (x1) [weaknesses] : array {Book 2 - Graveclaw.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {Book 2 - Graveclaw.system.attributes.weaknesses.[]} type : string {Book 2 - Graveclaw.system.attributes.weaknesses.[].type} (10 different values) 'cold-iron' (x5) 'fire' (x4) 'axe-vulnerability' (x2) 'electricity' (x1) 'orichalcum' (x1) 'area-damage' (x1) 'splash-damage' (x1) 'bludgeoning' (x1) 'vitality' (x1) 'slashing' (x1) value : integer {Book 2 - Graveclaw.system.attributes.weaknesses.[].value} (3 different values) 10 (x8) 5 (x7) 15 (x3) [creatureType] : string {Book 2 - Graveclaw.system.creatureType} (same value: '') details : object {Book 2 - Graveclaw.system.details} [description] : string {Book 2 - Graveclaw.system.details.description} (6 different values) '

The gold religious symbol of a former priest of Sarenrae is haunted by the priest\'s tormented soul.

' (x1) '

The skull of a defeated demilich is haunted by souls of the demilich\'s victims.

' (x1) '

Among the many mirrored reflections lurk three trapped souls. By attacking reflections, these spirits cause wounds to appear on the bodies of those reflected in the mirror. If a trapped soul kills its victim, the soul escapes the mirror, replaced by its victim\'s soul.

' (x1) '

Iron Taviah\'s cottage comes to life and tries to eat everyone in it. The hazard is divided into three areas: the basement becomes the cottage\'s stomach; the stairs act as the cottage\'s throat, becoming a steep, slippery incline that is greater difficult terrain; and the ground floor is the inside of the cottage\'s mouth. Creatures within the cottage can move around within it but can\'t exit without pulling the mouth open or slipping out while its teeth gnash. Characters who successfully escape the cottage are safe from the hazard.

' (x1) '

A 5-foot-square metal vault covered with knobs lies concealed within a stone block. A lever on the stone block slides the vault into view. When the vault is exposed-whether it\'s slid out or whether the stone is smashed open-the trap activates.

' (x1) '

This figurine of a charging triceratops was crafted from the dinosaur\'s femur and contains its spirit.

' (x1) [disable] : string {Book 2 - Graveclaw.system.details.disable} (6 different values) '

@Check[diplomacy|dc:28] to bring the spirit to its senses, or @Check[religion|dc:24] (expert) to banish it

' (x1) '

@Check[arcana|dc:26], @Check[occultism|dc:26], @Check[nature|dc:26], or @Check[religion|dc:26] to counteract the skull\'s Broken Gems

' (x1) '

@Check[occultism|dc:24] (expert) to realign a mirror so a trapped soul can\'t hurt the reflections, @Check[religion|dc:28] (expert) to banish a trapped soul, or @Check[thievery|dc:28] (expert) to cover a mirror quickly enough to keep the trapped soul inside it; each successful attempt to disable the haunt reduces its number of actions by 1

' (x1) '

The hungry cottage can\'t be damaged or disabled, but the danger in each area can be temporarily mitigated. In the stomach: @Check[athletics|dc:17|traits:action:climb] (trained) to @UUID[Compendium.pf2e.actionspf2e.Item.Climb] atop the hoarded belongings and avoid contact with the acidic walls or floor for 1 round, or @Check[crafting|dc:25] (expert) as a 2-action activity to concoct an alchemical antacid that neutralizes acid damage dealt by the stomach for [[/gmr 1d4 #Rounds]]{1d4 rounds}. In the throat: @Check[athletics|dc:23] (trained) to hold the throat open for one round, allowing all characters in the stairs to use a Reflex save result one degree of success greater than their roll to avoid being pushed into the stomach, or @Check[nature|dc:23] or Survival as a 2-action activity to ease the throat\'s contractions and provide the same effect for [[/gmr 1d4 #Rounds]]{1d4 rounds}. In the mouth: @Check[athletics|dc:22|traits:action:force-open] to @UUID[Compendium.pf2e.actionspf2e.Item.Force Open] a window or a door and forcibly expel one creature that\'s within 10 feet of an exit from the cottage, or @Check[athletics|dc:25] (expert) as a 2-action activity to jam furniture in place that prevents the teeth from gnashing for [[/gmr 1d4 #Rounds]]{1d4 rounds} and allows anyone in the cottage to move from it during that time.

' (x1) '

@Check[thievery|dc:24|traits:action:disable-a-device] (trained) to find and press hidden knobs in a specific order (three successes are required to disable the trap, which also opens it); @Check[crafting|dc:24] (expert) to sabotage the vault\'s mechanisms, reducing its actions by 1 (when the trap\'s actions are reduced to 0, it is disabled)

' (x1) '

@Check[nature|dc:24] (expert) to banish the dinosaur\'s spirit with a primal incantation, @Check[intimidation|dc:28] to scare it off with a frightening display, or @Check[survival|dc:26] (expert) to calm the spirit

' (x1) [isComplex] : boolean {Book 2 - Graveclaw.system.details.isComplex} (2 different values) False (x3) True (x3) level : object {Book 2 - Graveclaw.system.details.level} value : integer {Book 2 - Graveclaw.system.details.level.value} (9 different values) 8 (x8) 7 (x6) 6 (x5) 5 (x4) 4 (x3) 3 (x3) 9 (x2) 11 (x1) 1 (x1) publication : object {Book 2 - Graveclaw.system.details.publication} license : string {Book 2 - Graveclaw.system.details.publication.license} (same value: 'OGL') remaster : boolean {Book 2 - Graveclaw.system.details.publication.remaster} (same value: False) title : string {Book 2 - Graveclaw.system.details.publication.title} (same value: 'Pathfinder #182: Graveclaw') [blurb] : string {Book 2 - Graveclaw.system.details.blurb} (14 different values) [languages] : object {Book 2 - Graveclaw.system.details.languages} details : string {Book 2 - Graveclaw.system.details.languages.details} (3 different values) '' (x25) 'any one ancient language' (x1) '(can\'t speak any language)' (x1) value : array {Book 2 - Graveclaw.system.details.languages.value} Length: min=0 max=5 Value type: string {Book 2 - Graveclaw.system.details.languages.value.[]} (10 different values) 'common' (x17) 'necril' (x10) 'aklo' (x8) 'jotun' (x6) 'petran' (x3) 'diabolic' (x1) 'fey' (x1) 'mwangi' (x1) 'thalassic' (x1) 'iblydan' (x1) [privateNotes] : string {Book 2 - Graveclaw.system.details.privateNotes} (same value: '') [publicNotes] : string {Book 2 - Graveclaw.system.details.publicNotes} (17 different values) [reset] : string {Book 2 - Graveclaw.system.details.reset} (3 different values) '

1 day

' (x3) '' (x2) '

Once no creatures remain in the cottage, the hazard resets and returns to a normal cottage. The stairs and the basement are gone, however, as is Iron Taviah\'s body.

' (x1) [routine] : string {Book 2 - Graveclaw.system.details.routine} (4 different values) '' (x3) '

(3 actions) Each trapped soul makes a reflective rip Strike against the reflection of a creature in the room; each trapped soul must attack a different target.

' (x1) '

The cursed cottage uses 3 actions: Acidic Assault in the stomach, Swallowing Staircase in the throat, and Gnashing Portal in the mouth (in that order). Checks to disable the areas might prevent these actions for a brief time.

' (x1) '

The keystone uses its 3 actions to Electrify, Spin, and then Launch Darts. When the trap loses an action, roll randomly to determine which action it loses.

' (x1) saves : object {Book 2 - Graveclaw.system.saves} fortitude : object {Book 2 - Graveclaw.system.saves.fortitude} saveDetail : string {Book 2 - Graveclaw.system.saves.fortitude.saveDetail} (same value: '') value : integer {Book 2 - Graveclaw.system.saves.fortitude.value} (12 different values) reflex : object {Book 2 - Graveclaw.system.saves.reflex} saveDetail : string {Book 2 - Graveclaw.system.saves.reflex.saveDetail} (same value: '') value : integer {Book 2 - Graveclaw.system.saves.reflex.value} (13 different values) will : object {Book 2 - Graveclaw.system.saves.will} saveDetail : string {Book 2 - Graveclaw.system.saves.will.saveDetail} (same value: '') value : integer {Book 2 - Graveclaw.system.saves.will.value} (13 different values) [statusEffects] : array<> {Book 2 - Graveclaw.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {Book 2 - Graveclaw.system.traits} rarity : string {Book 2 - Graveclaw.system.traits.rarity} (4 different values) 'uncommon' (x12) 'unique' (x10) 'common' (x6) 'rare' (x5) size : object {Book 2 - Graveclaw.system.traits.size} value : string {Book 2 - Graveclaw.system.traits.size.value} (3 different values) 'med' (x23) 'lg' (x9) 'grg' (x1) value : array {Book 2 - Graveclaw.system.traits.value} Length: min=0 max=7 Value type: string {Book 2 - Graveclaw.system.traits.value.[]} (31 different values) [abilities] : object {Book 2 - Graveclaw.system.abilities} cha : object {Book 2 - Graveclaw.system.abilities.cha} mod : integer {Book 2 - Graveclaw.system.abilities.cha.mod} (11 different values) con : object {Book 2 - Graveclaw.system.abilities.con} mod : integer {Book 2 - Graveclaw.system.abilities.con.mod} (6 different values) 4 (x11) 3 (x7) 5 (x3) 2 (x3) 1 (x2) 6 (x1) dex : object {Book 2 - Graveclaw.system.abilities.dex} mod : integer {Book 2 - Graveclaw.system.abilities.dex.mod} (7 different values) 3 (x7) 4 (x6) 1 (x5) 0 (x3) -2 (x2) 2 (x2) 5 (x2) int : object {Book 2 - Graveclaw.system.abilities.int} mod : integer {Book 2 - Graveclaw.system.abilities.int.mod} (9 different values) -5 (x9) 0 (x4) 3 (x3) 1 (x3) -2 (x3) 6 (x2) 5 (x1) 4 (x1) 2 (x1) str : object {Book 2 - Graveclaw.system.abilities.str} mod : integer {Book 2 - Graveclaw.system.abilities.str.mod} (7 different values) 6 (x9) 4 (x8) 5 (x4) 7 (x2) 3 (x2) -5 (x1) 0 (x1) wis : object {Book 2 - Graveclaw.system.abilities.wis} mod : integer {Book 2 - Graveclaw.system.abilities.wis.mod} (6 different values) 1 (x6) 4 (x6) 0 (x5) 2 (x5) 3 (x4) 5 (x1) [customModifiers] : object {Book 2 - Graveclaw.system.customModifiers} [initiative] : object {Book 2 - Graveclaw.system.initiative} statistic : string {Book 2 - Graveclaw.system.initiative.statistic} (same value: 'perception') [perception] : object {Book 2 - Graveclaw.system.perception} details : string {Book 2 - Graveclaw.system.perception.details} (2 different values) '' (x26) 'corpse scent (imprecise)' (x1) mod : integer {Book 2 - Graveclaw.system.perception.mod} (12 different values) senses : array {Book 2 - Graveclaw.system.perception.senses} Length: min=0 max=2 Value type: object {Book 2 - Graveclaw.system.perception.senses.[]} [acuity] : string {Book 2 - Graveclaw.system.perception.senses.[].acuity} (2 different values) 'imprecise' (x2) 'precise' (x1) [range] : integer {Book 2 - Graveclaw.system.perception.senses.[].range} (2 different values) 60 (x2) 30 (x1) type : string {Book 2 - Graveclaw.system.perception.senses.[].type} (5 different values) 'darkvision' (x22) 'motion-sense' (x1) 'low-light-vision' (x1) 'scent' (x1) 'tremorsense' (x1) [vision] : boolean {Book 2 - Graveclaw.system.perception.vision} (same value: False) [resources] : object {Book 2 - Graveclaw.system.resources} [focus] : object {Book 2 - Graveclaw.system.resources.focus} max : integer {Book 2 - Graveclaw.system.resources.focus.max} (same value: 1) value : integer {Book 2 - Graveclaw.system.resources.focus.value} (same value: 1) [skills] : object {Book 2 - Graveclaw.system.skills} [acrobatics] : object {Book 2 - Graveclaw.system.skills.acrobatics} base : integer {Book 2 - Graveclaw.system.skills.acrobatics.base} (3 different values) 16 (x1) 9 (x1) 14 (x1) [arcana] : object {Book 2 - Graveclaw.system.skills.arcana} base : integer {Book 2 - Graveclaw.system.skills.arcana.base} (3 different values) 11 (x2) 19 (x1) 15 (x1) [athletics] : object {Book 2 - Graveclaw.system.skills.athletics} base : integer {Book 2 - Graveclaw.system.skills.athletics.base} (11 different values) [special] : array {Book 2 - Graveclaw.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Book 2 - Graveclaw.system.skills.athletics.special.[]} base : integer {Book 2 - Graveclaw.system.skills.athletics.special.[].base} (2 different values) 17 (x1) 16 (x1) label : string {Book 2 - Graveclaw.system.skills.athletics.special.[].label} (2 different values) 'to Disarm, Grappe, or avoid being Disarmed' (x1) 'to Grapple' (x1) predicate : array {Book 2 - Graveclaw.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: mixed object {Book 2 - Graveclaw.system.skills.athletics.special.[].predicate.[]} or : array {Book 2 - Graveclaw.system.skills.athletics.special.[].predicate.[].or} Length: min=3 max=3 Value type: string {Book 2 - Graveclaw.system.skills.athletics.special.[].predicate.[].or.[]} (3 different values) 'action:disarm' (x1) 'action:grapple' (x1) 'avoid-disarm' (x1) string {Book 2 - Graveclaw.system.skills.athletics.special.[].predicate.[]} (same value: 'action:grapple') [crafting] : object {Book 2 - Graveclaw.system.skills.crafting} base : integer {Book 2 - Graveclaw.system.skills.crafting.base} (8 different values) 16 (x2) 22 (x1) 17 (x1) 13 (x1) 6 (x1) 11 (x1) 15 (x1) 7 (x1) [deception] : object {Book 2 - Graveclaw.system.skills.deception} base : integer {Book 2 - Graveclaw.system.skills.deception.base} (5 different values) 21 (x1) 15 (x1) 17 (x1) 11 (x1) 12 (x1) [special] : array {Book 2 - Graveclaw.system.skills.deception.special} Length: min=1 max=1 Value type: object {Book 2 - Graveclaw.system.skills.deception.special.[]} base : integer {Book 2 - Graveclaw.system.skills.deception.special.[].base} (same value: 19) label : string {Book 2 - Graveclaw.system.skills.deception.special.[].label} (same value: 'to Impersonate a human version of themselves') predicate : array {Book 2 - Graveclaw.system.skills.deception.special.[].predicate} Length: min=1 max=1 Value type: string {Book 2 - Graveclaw.system.skills.deception.special.[].predicate.[]} (same value: 'action:impersonate') [diplomacy] : object {Book 2 - Graveclaw.system.skills.diplomacy} base : integer {Book 2 - Graveclaw.system.skills.diplomacy.base} (3 different values) 15 (x1) 16 (x1) 17 (x1) [intimidation] : object {Book 2 - Graveclaw.system.skills.intimidation} base : integer {Book 2 - Graveclaw.system.skills.intimidation.base} (8 different values) 15 (x4) 7 (x2) 16 (x2) 21 (x1) 11 (x1) 19 (x1) 17 (x1) 8 (x1) [medicine] : object {Book 2 - Graveclaw.system.skills.medicine} base : integer {Book 2 - Graveclaw.system.skills.medicine.base} (2 different values) 18 (x1) 9 (x1) [nature] : object {Book 2 - Graveclaw.system.skills.nature} base : integer {Book 2 - Graveclaw.system.skills.nature.base} (same value: 17) [occultism] : object {Book 2 - Graveclaw.system.skills.occultism} base : integer {Book 2 - Graveclaw.system.skills.occultism.base} (5 different values) 16 (x2) 14 (x2) 22 (x1) 19 (x1) 13 (x1) [religion] : object {Book 2 - Graveclaw.system.skills.religion} base : integer {Book 2 - Graveclaw.system.skills.religion.base} (3 different values) 11 (x2) 17 (x1) 13 (x1) [society] : object {Book 2 - Graveclaw.system.skills.society} base : integer {Book 2 - Graveclaw.system.skills.society.base} (same value: 17) [stealth] : object {Book 2 - Graveclaw.system.skills.stealth} base : integer {Book 2 - Graveclaw.system.skills.stealth.base} (10 different values) 11 (x3) 10 (x2) 7 (x2) 16 (x2) 18 (x2) 13 (x1) 20 (x1) 15 (x1) 9 (x1) 14 (x1) [special] : array {Book 2 - Graveclaw.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Book 2 - Graveclaw.system.skills.stealth.special.[]} base : integer {Book 2 - Graveclaw.system.skills.stealth.special.[].base} (2 different values) 12 (x3) 13 (x1) label : string {Book 2 - Graveclaw.system.skills.stealth.special.[].label} (3 different values) 'in Forests' (x2) 'in moist environments' (x1) 'in water' (x1) predicate : array {Book 2 - Graveclaw.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {Book 2 - Graveclaw.system.skills.stealth.special.[].predicate.[]} (3 different values) 'terrain:forest' (x2) 'terrain:moist' (x1) 'terrain:water' (x1) [survival] : object {Book 2 - Graveclaw.system.skills.survival} base : integer {Book 2 - Graveclaw.system.skills.survival.base} (same value: 16) [spellcasting] : object {Book 2 - Graveclaw.system.spellcasting} rituals : object {Book 2 - Graveclaw.system.spellcasting.rituals} dc : integer {Book 2 - Graveclaw.system.spellcasting.rituals.dc} (same value: 21) type : string {Book 2 - Graveclaw.type} (2 different values) 'npc' (x27) 'hazard' (x6) [prototypeToken] : object {Book 2 - Graveclaw.prototypeToken} name : string {Book 2 - Graveclaw.prototypeToken.name} (same value: 'Arboreal Snag')