Book 1 - The Choosing Different values: 28 ===================================== object {Book 1 - The Choosing} _id : string {Book 1 - The Choosing._id} (all different values) folder : string {Book 1 - The Choosing.folder} (same value: 'ScQO4V93tr7wuryl') img : string {Book 1 - The Choosing.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x25) 'systems/pf2e/icons/default-icons/hazard.svg' (x3) items : array {Book 1 - The Choosing.items} Length: min=1 max=48 Value type: object {Book 1 - The Choosing.items.[]} _id : string {Book 1 - The Choosing.items.[]._id} (418 different values) img : string {Book 1 - The Choosing.items.[].img} (170 different values) name : string {Book 1 - The Choosing.items.[].name} (285 different values) sort : integer {Book 1 - The Choosing.items.[].sort} (49 different values) system : object {Book 1 - The Choosing.items.[].system} [acBonus] : integer {Book 1 - The Choosing.items.[].system.acBonus} (6 different values) 1 (x4) 2 (x3) 3 (x2) 5 (x2) 4 (x1) 6 (x1) [actionType] : object {Book 1 - The Choosing.items.[].system.actionType} value : string {Book 1 - The Choosing.items.[].system.actionType.value} (4 different values) 'passive' (x60) 'action' (x36) 'reaction' (x22) 'free' (x4) [actions] : object {Book 1 - The Choosing.items.[].system.actions} [value] : integer {Book 1 - The Choosing.items.[].system.actions.value} (2 different values) 1 (x24) 2 (x12) [area] : object {Book 1 - The Choosing.items.[].system.area} [details] : string {Book 1 - The Choosing.items.[].system.area.details} (3 different values) '10-foot radius, 40-foot-tall cylinder' (x1) '20-foot burst adjacent to a flat surface' (x1) 'all squares in a 20-foot-radius burst that contain plants' (x1) type : string {Book 1 - The Choosing.items.[].system.area.type} (4 different values) 'burst' (x7) 'line' (x7) 'cone' (x5) 'emanation' (x5) value : integer {Book 1 - The Choosing.items.[].system.area.value} (6 different values) 30 (x11) 120 (x4) 10 (x3) 20 (x3) 60 (x2) 15 (x1) [attack] : object {Book 1 - The Choosing.items.[].system.attack} value : string {Book 1 - The Choosing.items.[].system.attack.value} (same value: '') [attackEffects] : object {Book 1 - The Choosing.items.[].system.attackEffects} [custom] : string {Book 1 - The Choosing.items.[].system.attackEffects.custom} (same value: '') value : array {Book 1 - The Choosing.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Book 1 - The Choosing.items.[].system.attackEffects.value.[]} (5 different values) 'grab' (x3) 'ferrugon-tetanus' (x2) 'spirit-naga-venom' (x1) 'shameful-loathing' (x1) 'drain-luck' (x1) [autoHeightenLevel] : object {Book 1 - The Choosing.items.[].system.autoHeightenLevel} [value] : integer {Book 1 - The Choosing.items.[].system.autoHeightenLevel.value} (same value: 7) [baseItem] : string {Book 1 - The Choosing.items.[].system.baseItem} (21 different values) [bonus] : object {Book 1 - The Choosing.items.[].system.bonus} value : integer {Book 1 - The Choosing.items.[].system.bonus.value} (18 different values) [bonusDamage] : object {Book 1 - The Choosing.items.[].system.bonusDamage} value : integer {Book 1 - The Choosing.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Book 1 - The Choosing.items.[].system.bulk} value : mixed integer {Book 1 - The Choosing.items.[].system.bulk.value} (5 different values) 1 (x19) 0 (x15) 2 (x12) 3 (x2) 4 (x1) float {Book 1 - The Choosing.items.[].system.bulk.value} (same value: 0,1) [category] : string {Book 1 - The Choosing.items.[].system.category} (11 different values) [checkPenalty] : integer {Book 1 - The Choosing.items.[].system.checkPenalty} (3 different values) -1 (x5) -2 (x3) -3 (x3) [containerId] : empty [damage] : object {Book 1 - The Choosing.items.[].system.damage} [0] : object {Book 1 - The Choosing.items.[].system.damage.0} [applyMod] : boolean {Book 1 - The Choosing.items.[].system.damage.0.applyMod} (2 different values) False (x33) True (x11) [category] : empty formula : string {Book 1 - The Choosing.items.[].system.damage.0.formula} (20 different values) kinds : array {Book 1 - The Choosing.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Book 1 - The Choosing.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x49) 'healing' (x4) [materials] : array<> {Book 1 - The Choosing.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Choosing.items.[].system.damage.0.type} (12 different values) [damageType] : string {Book 1 - The Choosing.items.[].system.damage.damageType} (3 different values) 'piercing' (x17) 'slashing' (x7) 'bludgeoning' (x1) [dice] : integer {Book 1 - The Choosing.items.[].system.damage.dice} (same value: 1) [die] : string {Book 1 - The Choosing.items.[].system.damage.die} (5 different values) 'd8' (x9) 'd6' (x7) 'd4' (x5) 'd10' (x3) 'd12' (x1) [formula] : string {Book 1 - The Choosing.items.[].system.damage.formula} (same value: '3d8+10') [gcovwqxwitqchoin] : object {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [kind] : string {Book 1 - The Choosing.items.[].system.damage.kind} (same value: 'healing') [type] : string {Book 1 - The Choosing.items.[].system.damage.type} (same value: 'vitality') description : object {Book 1 - The Choosing.items.[].system.description} [gm] : string {Book 1 - The Choosing.items.[].system.description.gm} (7 different values) value : string {Book 1 - The Choosing.items.[].system.description.value} (264 different values) [damageRolls] : object {Book 1 - The Choosing.items.[].system.damageRolls} [0] : object {Book 1 - The Choosing.items.[].system.damageRolls.0} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.0.damage} (2 different values) '3d10+15' (x2) '3d8+11' (x1) damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.0.damageType} (2 different values) 'slashing' (x2) 'piercing' (x1) [1] : object {Book 1 - The Choosing.items.[].system.damageRolls.1} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.1.damage} (same value: '1d6') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.1.damageType} (same value: 'bleed') [1DCQBANbjHffJlP8] : object {Book 1 - The Choosing.items.[].system.damageRolls.1DCQBANbjHffJlP8} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.1DCQBANbjHffJlP8.damage} (same value: '1d6') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.1DCQBANbjHffJlP8.damageType} (same value: 'spirit') [2KsqAvSRcaiMVuFR] : object {Book 1 - The Choosing.items.[].system.damageRolls.2KsqAvSRcaiMVuFR} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.2KsqAvSRcaiMVuFR.damage} (same value: '2d4 + 11') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.2KsqAvSRcaiMVuFR.damageType} (same value: 'piercing') [369iK7QCWc3xbZiw] : object {Book 1 - The Choosing.items.[].system.damageRolls.369iK7QCWc3xbZiw} category : string {Book 1 - The Choosing.items.[].system.damageRolls.369iK7QCWc3xbZiw.category} (same value: 'persistent') damage : string {Book 1 - The Choosing.items.[].system.damageRolls.369iK7QCWc3xbZiw.damage} (same value: '1d6') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.369iK7QCWc3xbZiw.damageType} (same value: 'bleed') [3k6ADrHZM3aeG1Pi] : object {Book 1 - The Choosing.items.[].system.damageRolls.3k6ADrHZM3aeG1Pi} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.3k6ADrHZM3aeG1Pi.damage} (same value: '1d8 + 6') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.3k6ADrHZM3aeG1Pi.damageType} (same value: 'piercing') [5Z2RPYN2VHbB2iUX] : object {Book 1 - The Choosing.items.[].system.damageRolls.5Z2RPYN2VHbB2iUX} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.5Z2RPYN2VHbB2iUX.damage} (same value: '1d6') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.5Z2RPYN2VHbB2iUX.damageType} (same value: 'spirit') [AGXLzZadf2GkWD5m] : object {Book 1 - The Choosing.items.[].system.damageRolls.AGXLzZadf2GkWD5m} category : string {Book 1 - The Choosing.items.[].system.damageRolls.AGXLzZadf2GkWD5m.category} (same value: 'persistent') damage : string {Book 1 - The Choosing.items.[].system.damageRolls.AGXLzZadf2GkWD5m.damage} (same value: '1d6') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.AGXLzZadf2GkWD5m.damageType} (same value: 'bleed') [AXYTJYYGaeJoqw3T] : object {Book 1 - The Choosing.items.[].system.damageRolls.AXYTJYYGaeJoqw3T} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.AXYTJYYGaeJoqw3T.damage} (same value: '2d8 + 9') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.AXYTJYYGaeJoqw3T.damageType} (same value: 'slashing') [CJGNvNU5xRsHhCWn] : object {Book 1 - The Choosing.items.[].system.damageRolls.CJGNvNU5xRsHhCWn} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.CJGNvNU5xRsHhCWn.damage} (same value: '3d4 + 13') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.CJGNvNU5xRsHhCWn.damageType} (same value: 'piercing') [DWAErQ4EG6ZjRDdR] : object {Book 1 - The Choosing.items.[].system.damageRolls.DWAErQ4EG6ZjRDdR} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.DWAErQ4EG6ZjRDdR.damage} (same value: '2d10 + 11') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.DWAErQ4EG6ZjRDdR.damageType} (same value: 'piercing') [EZVpjkOKvML6vW1B] : object {Book 1 - The Choosing.items.[].system.damageRolls.EZVpjkOKvML6vW1B} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.EZVpjkOKvML6vW1B.damage} (same value: '1d4 + 4') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.EZVpjkOKvML6vW1B.damageType} (same value: 'slashing') [En7Wi7SEcdnC93fk] : object {Book 1 - The Choosing.items.[].system.damageRolls.En7Wi7SEcdnC93fk} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.En7Wi7SEcdnC93fk.damage} (same value: '2d6 + 11') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.En7Wi7SEcdnC93fk.damageType} (same value: 'slashing') [GPSjFxmUKSsvWP2E] : object {Book 1 - The Choosing.items.[].system.damageRolls.GPSjFxmUKSsvWP2E} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.GPSjFxmUKSsvWP2E.damage} (same value: '1d6 + 9') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.GPSjFxmUKSsvWP2E.damageType} (same value: 'piercing') [H8GgL9H2Lee2z9PO] : object {Book 1 - The Choosing.items.[].system.damageRolls.H8GgL9H2Lee2z9PO} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.H8GgL9H2Lee2z9PO.damage} (same value: '2d10 + 11') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.H8GgL9H2Lee2z9PO.damageType} (same value: 'piercing') [L1ulThnwsDrlPGsa] : object {Book 1 - The Choosing.items.[].system.damageRolls.L1ulThnwsDrlPGsa} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.L1ulThnwsDrlPGsa.damage} (same value: '2d8 + 11') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.L1ulThnwsDrlPGsa.damageType} (same value: 'bludgeoning') [L4NCIIhsPDqjqd19] : object {Book 1 - The Choosing.items.[].system.damageRolls.L4NCIIhsPDqjqd19} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.L4NCIIhsPDqjqd19.damage} (2 different values) '1d6 + 11' (x1) '2d6 + 12' (x1) damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.L4NCIIhsPDqjqd19.damageType} (same value: 'piercing') [LL5EC7HUs5lDWl4r] : object {Book 1 - The Choosing.items.[].system.damageRolls.LL5EC7HUs5lDWl4r} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.LL5EC7HUs5lDWl4r.damage} (same value: '1d6') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.LL5EC7HUs5lDWl4r.damageType} (same value: 'spirit') [Nb9uQ8pPPD30CiSs] : object {Book 1 - The Choosing.items.[].system.damageRolls.Nb9uQ8pPPD30CiSs} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.Nb9uQ8pPPD30CiSs.damage} (same value: '2d6 + 11') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.Nb9uQ8pPPD30CiSs.damageType} (same value: 'slashing') [OAyeoPSB2HpXsYhc] : object {Book 1 - The Choosing.items.[].system.damageRolls.OAyeoPSB2HpXsYhc} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.OAyeoPSB2HpXsYhc.damage} (same value: '6d6') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.OAyeoPSB2HpXsYhc.damageType} (same value: 'sonic') [QFlxTxIsGatpcyQl] : object {Book 1 - The Choosing.items.[].system.damageRolls.QFlxTxIsGatpcyQl} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.QFlxTxIsGatpcyQl.damage} (same value: '2d6 + 7') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.QFlxTxIsGatpcyQl.damageType} (same value: 'bludgeoning') [QoMmFAntUIocdpeN] : object {Book 1 - The Choosing.items.[].system.damageRolls.QoMmFAntUIocdpeN} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.QoMmFAntUIocdpeN.damage} (same value: '2d10 + 8') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.QoMmFAntUIocdpeN.damageType} (same value: 'bludgeoning') [WQSpNygDw3IcWW34] : object {Book 1 - The Choosing.items.[].system.damageRolls.WQSpNygDw3IcWW34} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.WQSpNygDw3IcWW34.damage} (same value: '3d8 + 13') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.WQSpNygDw3IcWW34.damageType} (same value: 'bludgeoning') [YlkhBHhTcqCRMaFN] : object {Book 1 - The Choosing.items.[].system.damageRolls.YlkhBHhTcqCRMaFN} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.YlkhBHhTcqCRMaFN.damage} (same value: '2d12+26') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.YlkhBHhTcqCRMaFN.damageType} (same value: 'piercing') [aWaAHmyL6LnmQ0hO] : object {Book 1 - The Choosing.items.[].system.damageRolls.aWaAHmyL6LnmQ0hO} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.aWaAHmyL6LnmQ0hO.damage} (same value: '3d4 + 13') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.aWaAHmyL6LnmQ0hO.damageType} (same value: 'slashing') [cPrhhwU0MOSNHUjs] : object {Book 1 - The Choosing.items.[].system.damageRolls.cPrhhwU0MOSNHUjs} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.cPrhhwU0MOSNHUjs.damage} (2 different values) '2d4 + 11' (x1) '3d4 + 12' (x1) damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.cPrhhwU0MOSNHUjs.damageType} (same value: 'slashing') [ce8WztzreccNbhoN] : object {Book 1 - The Choosing.items.[].system.damageRolls.ce8WztzreccNbhoN} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.ce8WztzreccNbhoN.damage} (same value: '2d10 + 11') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.ce8WztzreccNbhoN.damageType} (same value: 'piercing') [dJFTGjH7J2WC9Jt1] : object {Book 1 - The Choosing.items.[].system.damageRolls.dJFTGjH7J2WC9Jt1} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.dJFTGjH7J2WC9Jt1.damage} (same value: '1d6') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.dJFTGjH7J2WC9Jt1.damageType} (same value: 'spirit') [eVDuOpSLIDfPi7zH] : object {Book 1 - The Choosing.items.[].system.damageRolls.eVDuOpSLIDfPi7zH} category : string {Book 1 - The Choosing.items.[].system.damageRolls.eVDuOpSLIDfPi7zH.category} (same value: 'persistent') damage : string {Book 1 - The Choosing.items.[].system.damageRolls.eVDuOpSLIDfPi7zH.damage} (same value: '1d6') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.eVDuOpSLIDfPi7zH.damageType} (same value: 'bleed') [erW6HVNF3TLcQPuv] : object {Book 1 - The Choosing.items.[].system.damageRolls.erW6HVNF3TLcQPuv} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.erW6HVNF3TLcQPuv.damage} (same value: '3d6 + 10') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.erW6HVNF3TLcQPuv.damageType} (same value: 'bludgeoning') [hiJ2Nglz4EBWgpRK] : object {Book 1 - The Choosing.items.[].system.damageRolls.hiJ2Nglz4EBWgpRK} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.hiJ2Nglz4EBWgpRK.damage} (same value: '2d8 + 9') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.hiJ2Nglz4EBWgpRK.damageType} (same value: 'piercing') [hvk7aysgwgt6m9xnf40r] : object {Book 1 - The Choosing.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r.damage} (same value: '3d10 + 10') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r.damageType} (same value: 'piercing') [jIdtGokrnocTCquA] : object {Book 1 - The Choosing.items.[].system.damageRolls.jIdtGokrnocTCquA} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.jIdtGokrnocTCquA.damage} (same value: '3d12 + 10') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.jIdtGokrnocTCquA.damageType} (same value: 'bludgeoning') [liw3ydkpujf7poobgldo] : object {Book 1 - The Choosing.items.[].system.damageRolls.liw3ydkpujf7poobgldo} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damage} (same value: '1d10') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damageType} (same value: 'mental') [m6g5hxc9rBxOqiry] : object {Book 1 - The Choosing.items.[].system.damageRolls.m6g5hxc9rBxOqiry} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.m6g5hxc9rBxOqiry.damage} (same value: '2d6 + 9') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.m6g5hxc9rBxOqiry.damageType} (same value: 'piercing') [mwtXvN8hfwUHFWa6] : object {Book 1 - The Choosing.items.[].system.damageRolls.mwtXvN8hfwUHFWa6} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.mwtXvN8hfwUHFWa6.damage} (same value: '3d12 + 11') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.mwtXvN8hfwUHFWa6.damageType} (same value: 'slashing') [p2uxcq8wiolkr741hy8xb] : object {Book 1 - The Choosing.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damage} (same value: '1d4+5') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damageType} (same value: 'piercing') [p6zphnrzsas6d9poj5w7k] : object {Book 1 - The Choosing.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damage} (same value: '1d4+2') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damageType} (same value: 'piercing') [qu26twfuv92whxuvw4f9k] : object {Book 1 - The Choosing.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damage} (same value: '1d6+5') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damageType} (same value: 'piercing') [rjVWSWsYuNA9gRZV] : object {Book 1 - The Choosing.items.[].system.damageRolls.rjVWSWsYuNA9gRZV} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.rjVWSWsYuNA9gRZV.damage} (same value: '1d4 + 9') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.rjVWSWsYuNA9gRZV.damageType} (same value: 'piercing') [sHoyfAI07bODq8s1] : object {Book 1 - The Choosing.items.[].system.damageRolls.sHoyfAI07bODq8s1} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.sHoyfAI07bODq8s1.damage} (same value: '1d8 + 8') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.sHoyfAI07bODq8s1.damageType} (same value: 'slashing') [tYG0Wp0K0WpPVfmA] : object {Book 1 - The Choosing.items.[].system.damageRolls.tYG0Wp0K0WpPVfmA} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.tYG0Wp0K0WpPVfmA.damage} (same value: '2d6 + 10') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.tYG0Wp0K0WpPVfmA.damageType} (same value: 'slashing') [tnOlyCM5Qwj5EwWA] : object {Book 1 - The Choosing.items.[].system.damageRolls.tnOlyCM5Qwj5EwWA} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.tnOlyCM5Qwj5EwWA.damage} (same value: '2d8 + 7') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.tnOlyCM5Qwj5EwWA.damageType} (same value: 'piercing') [wknh0hIJW2xRoODr] : object {Book 1 - The Choosing.items.[].system.damageRolls.wknh0hIJW2xRoODr} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.wknh0hIJW2xRoODr.damage} (same value: '2d10 + 12') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.wknh0hIJW2xRoODr.damageType} (same value: 'slashing') [yxmFZKEgjaqtw4aZ] : object {Book 1 - The Choosing.items.[].system.damageRolls.yxmFZKEgjaqtw4aZ} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.yxmFZKEgjaqtw4aZ.damage} (same value: '2d10 + 10') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.yxmFZKEgjaqtw4aZ.damageType} (same value: 'piercing') [ziej7h69AaZeicpO] : object {Book 1 - The Choosing.items.[].system.damageRolls.ziej7h69AaZeicpO} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.ziej7h69AaZeicpO.damage} (same value: '2d8 + 11') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.ziej7h69AaZeicpO.damageType} (same value: 'slashing') [zmFcBPeiyBoE4goX] : object {Book 1 - The Choosing.items.[].system.damageRolls.zmFcBPeiyBoE4goX} damage : string {Book 1 - The Choosing.items.[].system.damageRolls.zmFcBPeiyBoE4goX.damage} (same value: '2d8 + 9') damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.zmFcBPeiyBoE4goX.damageType} (same value: 'piercing') publication : object {Book 1 - The Choosing.items.[].system.publication} license : string {Book 1 - The Choosing.items.[].system.publication.license} (2 different values) 'OGL' (x464) 'ORC' (x12) remaster : boolean {Book 1 - The Choosing.items.[].system.publication.remaster} (2 different values) False (x464) True (x12) title : string {Book 1 - The Choosing.items.[].system.publication.title} (10 different values) 'Pathfinder Core Rulebook' (x249) '' (x152) 'Pathfinder Bestiary' (x37) 'Pathfinder Player Core' (x12) 'Pathfinder #190: The Choosing' (x7) 'Pathfinder Book of the Dead' (x6) 'Pathfinder Advanced Player\'s Guide' (x5) 'Pathfinder Guns & Gears' (x4) 'Pathfinder Secrets of Magic' (x3) 'Pathfinder Bestiary 2' (x1) rules : ignored (Foundry rules object) {Book 1 - The Choosing.items.[].system.rules} [cost] : object {Book 1 - The Choosing.items.[].system.cost} value : string {Book 1 - The Choosing.items.[].system.cost.value} (4 different values) '' (x205) 'rare incense worth a total value of 300 gp' (x1) 'rare oils worth a total value of 10 gp × the target\'s level' (x1) 'rare herbs worth a total value of the target\'s level (minimum 1) × 25 gp' (x1) [counteraction] : boolean {Book 1 - The Choosing.items.[].system.counteraction} (2 different values) False (x195) True (x13) [deathNote] : boolean {Book 1 - The Choosing.items.[].system.deathNote} (same value: True) [defense] : object {Book 1 - The Choosing.items.[].system.defense} [passive] : object {Book 1 - The Choosing.items.[].system.defense.passive} statistic : string {Book 1 - The Choosing.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc') [save] : object {Book 1 - The Choosing.items.[].system.defense.save} basic : boolean {Book 1 - The Choosing.items.[].system.defense.save.basic} (2 different values) False (x49) True (x31) statistic : string {Book 1 - The Choosing.items.[].system.defense.save.statistic} (3 different values) 'will' (x35) 'fortitude' (x29) 'reflex' (x16) [dexCap] : integer {Book 1 - The Choosing.items.[].system.dexCap} (5 different values) 4 (x4) 1 (x3) 2 (x2) 3 (x1) 0 (x1) [duration] : object {Book 1 - The Choosing.items.[].system.duration} sustained : boolean {Book 1 - The Choosing.items.[].system.duration.sustained} (2 different values) False (x191) True (x17) value : string {Book 1 - The Choosing.items.[].system.duration.value} (17 different values) [equipped] : object {Book 1 - The Choosing.items.[].system.equipped} carryType : string {Book 1 - The Choosing.items.[].system.equipped.carryType} (2 different values) 'worn' (x75) 'held' (x2) [handsHeld] : integer {Book 1 - The Choosing.items.[].system.equipped.handsHeld} (2 different values) 0 (x58) 1 (x8) [inSlot] : boolean {Book 1 - The Choosing.items.[].system.equipped.inSlot} (2 different values) True (x9) False (x2) [invested] : empty [frequency] : object {Book 1 - The Choosing.items.[].system.frequency} max : integer {Book 1 - The Choosing.items.[].system.frequency.max} (2 different values) 1 (x8) 3 (x3) per : string {Book 1 - The Choosing.items.[].system.frequency.per} (3 different values) 'day' (x5) 'round' (x4) 'PT1H' (x2) [value] : integer {Book 1 - The Choosing.items.[].system.frequency.value} (2 different values) 1 (x4) 3 (x3) [group] : string {Book 1 - The Choosing.items.[].system.group} (11 different values) [hardness] : integer {Book 1 - The Choosing.items.[].system.hardness} (3 different values) 0 (x75) 5 (x1) 13 (x1) [heightening] : object {Book 1 - The Choosing.items.[].system.heightening} [damage] : object {Book 1 - The Choosing.items.[].system.heightening.damage} 0 : string {Book 1 - The Choosing.items.[].system.heightening.damage.0} (10 different values) '1d4' (x12) '2d6' (x8) '1d12' (x7) '1d6' (x5) '1d8' (x4) '2d10' (x2) '2d4' (x2) '1' (x1) '1d10' (x1) '2d8' (x1) [interval] : integer {Book 1 - The Choosing.items.[].system.heightening.interval} (2 different values) 1 (x38) 2 (x5) type : string {Book 1 - The Choosing.items.[].system.heightening.type} (2 different values) 'fixed' (x45) 'interval' (x43) [levels] : object {Book 1 - The Choosing.items.[].system.heightening.levels} [3] : object {Book 1 - The Choosing.items.[].system.heightening.levels.3} [damage] : object {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage} 0 : object {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') [range] : object {Book 1 - The Choosing.items.[].system.heightening.levels.3.range} value : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.range.value} (2 different values) '500 feet' (x3) '60 feet' (x1) [target] : object {Book 1 - The Choosing.items.[].system.heightening.levels.3.target} value : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.target.value} (3 different values) '1 unattended object with a Bulk of 1 or less' (x3) '10 objects' (x3) '5 creatures' (x2) [4] : object {Book 1 - The Choosing.items.[].system.heightening.levels.4} target : object {Book 1 - The Choosing.items.[].system.heightening.levels.4.target} value : string {Book 1 - The Choosing.items.[].system.heightening.levels.4.target.value} (2 different values) '2 creatures' (x1) '10 creatures you know by name and have met in person' (x1) [5] : object {Book 1 - The Choosing.items.[].system.heightening.levels.5} [damage] : object {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage} 0 : object {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') [range] : object {Book 1 - The Choosing.items.[].system.heightening.levels.5.range} value : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.range.value} (3 different values) '1 mile' (x9) '60 feet' (x3) '120 feet' (x1) [target] : object {Book 1 - The Choosing.items.[].system.heightening.levels.5.target} value : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures') [6] : object {Book 1 - The Choosing.items.[].system.heightening.levels.6} [target] : object {Book 1 - The Choosing.items.[].system.heightening.levels.6.target} value : string {Book 1 - The Choosing.items.[].system.heightening.levels.6.target.value} (3 different values) 'any number of objects' (x3) '10 creatures' (x1) '10 willing creatures' (x1) [7] : object {Book 1 - The Choosing.items.[].system.heightening.levels.7} [area] : object {Book 1 - The Choosing.items.[].system.heightening.levels.7.area} areaType : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.area.areaType} (same value: 'cone') value : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.area.value} (same value: '60') [damage] : object {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage} 0 : object {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') [target] : object {Book 1 - The Choosing.items.[].system.heightening.levels.7.target} value : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.target.value} (4 different values) '1 unattended object with a Bulk of 2 or less' (x3) '6 creatures' (x2) '5 creatures' (x1) '10 creatures' (x1) [8] : object {Book 1 - The Choosing.items.[].system.heightening.levels.8} target : object {Book 1 - The Choosing.items.[].system.heightening.levels.8.target} value : string {Book 1 - The Choosing.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') [9] : object {Book 1 - The Choosing.items.[].system.heightening.levels.9} [damage] : object {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage} 0 : object {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') [target] : object {Book 1 - The Choosing.items.[].system.heightening.levels.9.target} value : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.target.value} (2 different values) 'up to 10 creatures' (x1) '5 creatures' (x1) [hp] : object {Book 1 - The Choosing.items.[].system.hp} max : integer {Book 1 - The Choosing.items.[].system.hp.max} (3 different values) 0 (x75) 20 (x1) 104 (x1) value : integer {Book 1 - The Choosing.items.[].system.hp.value} (3 different values) 0 (x75) 20 (x1) 104 (x1) [level] : object {Book 1 - The Choosing.items.[].system.level} value : integer {Book 1 - The Choosing.items.[].system.level.value} (12 different values) [location] : object {Book 1 - The Choosing.items.[].system.location} [heightenedLevel] : integer {Book 1 - The Choosing.items.[].system.location.heightenedLevel} (7 different values) 4 (x38) 5 (x29) 6 (x16) 3 (x15) 2 (x13) 1 (x13) 7 (x3) [uses] : object {Book 1 - The Choosing.items.[].system.location.uses} [max] : integer {Book 1 - The Choosing.items.[].system.location.uses.max} (same value: 3) value : integer {Book 1 - The Choosing.items.[].system.location.uses.value} (2 different values) 3 (x2) 0 (x1) [value] : string {Book 1 - The Choosing.items.[].system.location.value} (17 different values) [material] : object {Book 1 - The Choosing.items.[].system.material} [grade] : string {Book 1 - The Choosing.items.[].system.material.grade} (same value: 'standard') [type] : string {Book 1 - The Choosing.items.[].system.material.type} (2 different values) 'duskwood' (x1) 'dawnsilver' (x1) [mod] : object {Book 1 - The Choosing.items.[].system.mod} value : integer {Book 1 - The Choosing.items.[].system.mod.value} (3 different values) 15 (x2) 27 (x1) 13 (x1) [overlays] : object {Book 1 - The Choosing.items.[].system.overlays} 2I469pfbYcmFvzOA : object {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA') name : string {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)') overlayType : string {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override') sort : integer {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : empty type : string {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning') [2a6Vm4mIjBgrzlO2] : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2} name : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: 'Touch of Corruption (Vs. Living)') overlayType : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: 'override') sort : integer {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2) system : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system} damage : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage} Esn7klJ9WRsIFnrE : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE} applyMod : boolean {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False) [category] : empty formula : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: '1d6') kinds : array {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds} Length: min=1 max=1 Value type: string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: 'damage') materials : array<> {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: 'void') defense : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense} save : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save} basic : boolean {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True) statistic : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: 'fortitude') heightening : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening} damage : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage} Esn7klJ9WRsIFnrE : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: '1d6') interval : integer {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1) type : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: 'interval') [37gy7l19tik74o4s] : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) [4gyp3qlsv5ywdyjq] : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x2) 'manipulate' (x2) 'void' (x2) [7qdtetowq348s9oc] : object {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') [7vbvdrv2cl87sqta] : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) cUFX7ExSLeoa3vIF : object {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF') name : string {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)') overlayType : string {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override') sort : integer {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : empty type : string {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing') [gHIOzknAtexc6GUE] : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE} name : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: 'Touch of Corruption (Healing)') overlayType : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: 'override') sort : integer {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1) system : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system} damage : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage} cM137DAlBX1LcWAX : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX} applyMod : boolean {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False) [category] : empty formula : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: '6') kinds : array {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds} Length: min=1 max=1 Value type: string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: 'healing') materials : array<> {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: 'untyped') [defense] : empty heightening : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening} damage : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage} cM137DAlBX1LcWAX : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: '6') interval : integer {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1) type : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: 'interval') [lfxcoz2d3f8j2zq1] : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) [pq7cxntbz4s8g5ik] : object {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') [rvhoa43rqqqp8izn] : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x2) 'manipulate' (x2) 'void' (x2) [z04svm1cvfcxtplb] : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x2) 'manipulate' (x2) 'void' (x2) zFWsMjoeCnLxqJaV : object {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV') name : string {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)') overlayType : string {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override') sort : integer {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : empty type : string {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing') [prepared] : object {Book 1 - The Choosing.items.[].system.prepared} [flexible] : boolean {Book 1 - The Choosing.items.[].system.prepared.flexible} (same value: False) value : string {Book 1 - The Choosing.items.[].system.prepared.value} (4 different values) 'innate' (x8) 'spontaneous' (x5) 'focus' (x4) 'prepared' (x3) [price] : object {Book 1 - The Choosing.items.[].system.price} [per] : integer {Book 1 - The Choosing.items.[].system.price.per} (same value: 10) value : object {Book 1 - The Choosing.items.[].system.price.value} [cp] : integer {Book 1 - The Choosing.items.[].system.price.value.cp} (same value: 8) [gp] : integer {Book 1 - The Choosing.items.[].system.price.value.gp} (18 different values) [sp] : integer {Book 1 - The Choosing.items.[].system.price.value.sp} (4 different values) 1 (x7) 2 (x4) 5 (x1) 9 (x1) [proficiency] : object {Book 1 - The Choosing.items.[].system.proficiency} value : integer {Book 1 - The Choosing.items.[].system.proficiency.value} (same value: 1) [proficient] : object {Book 1 - The Choosing.items.[].system.proficient} value : integer {Book 1 - The Choosing.items.[].system.proficient.value} (same value: 0) [quantity] : integer {Book 1 - The Choosing.items.[].system.quantity} (6 different values) 1 (x63) 20 (x8) 4 (x3) 10 (x1) 3 (x1) 2 (x1) [range] : mixed object {Book 1 - The Choosing.items.[].system.range} value : string {Book 1 - The Choosing.items.[].system.range.value} (11 different values) integer {Book 1 - The Choosing.items.[].system.range} (3 different values) 100 (x3) 60 (x3) 120 (x2) [reload] : object {Book 1 - The Choosing.items.[].system.reload} value : string {Book 1 - The Choosing.items.[].system.reload.value} (4 different values) '' (x14) '0' (x6) '-' (x3) '2' (x2) [requirements] : string {Book 1 - The Choosing.items.[].system.requirements} (3 different values) '' (x206) 'You\'re wielding a staff' (x1) 'You\'re wielding a melee weapon in two hands' (x1) [ritual] : object {Book 1 - The Choosing.items.[].system.ritual} primary : object {Book 1 - The Choosing.items.[].system.ritual.primary} check : string {Book 1 - The Choosing.items.[].system.ritual.primary.check} (4 different values) 'Religion (expert; you must be a devil)' (x3) 'Nature (expert)' (x2) 'Occultism (master)' (x1) 'Arcana (expert), Occultism (expert), or Religion (expert)' (x1) secondary : object {Book 1 - The Choosing.items.[].system.ritual.secondary} casters : integer {Book 1 - The Choosing.items.[].system.ritual.secondary.casters} (3 different values) 0 (x4) 2 (x2) 1 (x1) checks : string {Book 1 - The Choosing.items.[].system.ritual.secondary.checks} (4 different values) '' (x4) 'Performance, Society' (x1) 'Farming Lore or Survival' (x1) 'Occultism, Religion' (x1) [runes] : object {Book 1 - The Choosing.items.[].system.runes} [potency] : integer {Book 1 - The Choosing.items.[].system.runes.potency} (3 different values) 1 (x27) 0 (x6) 2 (x3) [property] : array {Book 1 - The Choosing.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Book 1 - The Choosing.items.[].system.runes.property.[]} (2 different values) 'wounding' (x2) 'glamered' (x1) [reinforcing] : integer {Book 1 - The Choosing.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {Book 1 - The Choosing.items.[].system.runes.resilient} (2 different values) 0 (x8) 1 (x3) [striking] : integer {Book 1 - The Choosing.items.[].system.runes.striking} (3 different values) 1 (x14) 0 (x10) 2 (x1) [showSlotlessLevels] : object {Book 1 - The Choosing.items.[].system.showSlotlessLevels} value : boolean {Book 1 - The Choosing.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Book 1 - The Choosing.items.[].system.size} (same value: 'med') [slots] : object {Book 1 - The Choosing.items.[].system.slots} [slot0] : object {Book 1 - The Choosing.items.[].system.slots.slot0} max : integer {Book 1 - The Choosing.items.[].system.slots.slot0.max} (same value: 5) prepared : array {Book 1 - The Choosing.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Book 1 - The Choosing.items.[].system.slots.slot0.prepared.[]} id : string {Book 1 - The Choosing.items.[].system.slots.slot0.prepared.[].id} (15 different values) [slot1] : object {Book 1 - The Choosing.items.[].system.slots.slot1} max : integer {Book 1 - The Choosing.items.[].system.slots.slot1.max} (2 different values) 3 (x4) 4 (x1) [prepared] : array {Book 1 - The Choosing.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {Book 1 - The Choosing.items.[].system.slots.slot1.prepared.[]} expended : boolean {Book 1 - The Choosing.items.[].system.slots.slot1.prepared.[].expended} (same value: True) id : string {Book 1 - The Choosing.items.[].system.slots.slot1.prepared.[].id} (3 different values) 'xT3jUuiJOYIWlfzz' (x1) 'pYaRipS0iZjXcRFH' (x1) 'Ga0Xb33qF4WN74kD' (x1) [value] : integer {Book 1 - The Choosing.items.[].system.slots.slot1.value} (2 different values) 3 (x3) 4 (x1) [slot2] : object {Book 1 - The Choosing.items.[].system.slots.slot2} max : integer {Book 1 - The Choosing.items.[].system.slots.slot2.max} (2 different values) 3 (x4) 4 (x1) [prepared] : array {Book 1 - The Choosing.items.[].system.slots.slot2.prepared} Length: min=3 max=3 Value type: object {Book 1 - The Choosing.items.[].system.slots.slot2.prepared.[]} [expended] : boolean {Book 1 - The Choosing.items.[].system.slots.slot2.prepared.[].expended} (same value: True) id : string {Book 1 - The Choosing.items.[].system.slots.slot2.prepared.[].id} (3 different values) 'PZygZPwEwjQNF6ca' (x1) 'Cc1p81Z3mSpBuEXU' (x1) 'PBI9fsuQVOUhWFiF' (x1) [value] : integer {Book 1 - The Choosing.items.[].system.slots.slot2.value} (2 different values) 3 (x3) 4 (x1) [slot3] : object {Book 1 - The Choosing.items.[].system.slots.slot3} max : integer {Book 1 - The Choosing.items.[].system.slots.slot3.max} (3 different values) 3 (x4) 2 (x2) 4 (x1) [prepared] : array {Book 1 - The Choosing.items.[].system.slots.slot3.prepared} Length: min=2 max=3 Value type: object {Book 1 - The Choosing.items.[].system.slots.slot3.prepared.[]} expended : boolean {Book 1 - The Choosing.items.[].system.slots.slot3.prepared.[].expended} (same value: True) id : string {Book 1 - The Choosing.items.[].system.slots.slot3.prepared.[].id} (5 different values) 'Hf8pXGPnK3IYkgE6' (x1) 'mifyTRPt54ovTYRV' (x1) 'bvsYkkd79ywXJTsY' (x1) 'xT3jUuiJOYIWlfzz' (x1) 'vB6mAuEBLuJaOvIY' (x1) [value] : integer {Book 1 - The Choosing.items.[].system.slots.slot3.value} (3 different values) 3 (x3) 4 (x1) 2 (x1) [slot4] : object {Book 1 - The Choosing.items.[].system.slots.slot4} max : integer {Book 1 - The Choosing.items.[].system.slots.slot4.max} (3 different values) 3 (x3) 2 (x2) 4 (x1) [prepared] : array {Book 1 - The Choosing.items.[].system.slots.slot4.prepared} Length: min=2 max=2 Value type: object {Book 1 - The Choosing.items.[].system.slots.slot4.prepared.[]} expended : boolean {Book 1 - The Choosing.items.[].system.slots.slot4.prepared.[].expended} (same value: True) id : string {Book 1 - The Choosing.items.[].system.slots.slot4.prepared.[].id} (2 different values) 'xT3jUuiJOYIWlfzz' (x1) 'BXG4CjguNAy1MdDB' (x1) [value] : integer {Book 1 - The Choosing.items.[].system.slots.slot4.value} (3 different values) 3 (x3) 4 (x1) 2 (x1) [slot5] : object {Book 1 - The Choosing.items.[].system.slots.slot5} max : integer {Book 1 - The Choosing.items.[].system.slots.slot5.max} (3 different values) 2 (x3) 3 (x3) 4 (x1) [prepared] : array {Book 1 - The Choosing.items.[].system.slots.slot5.prepared} Length: min=2 max=2 Value type: object {Book 1 - The Choosing.items.[].system.slots.slot5.prepared.[]} id : string {Book 1 - The Choosing.items.[].system.slots.slot5.prepared.[].id} (4 different values) '5jduqVA40dFhhNIy' (x1) 'KjPxJjIzmSI9X8QG' (x1) 'belxl8Lpp4QygblS' (x1) 'gA0br2NoXBfnTcUX' (x1) value : integer {Book 1 - The Choosing.items.[].system.slots.slot5.value} (3 different values) 3 (x3) 4 (x1) 2 (x1) [slot6] : object {Book 1 - The Choosing.items.[].system.slots.slot6} max : integer {Book 1 - The Choosing.items.[].system.slots.slot6.max} (3 different values) 2 (x2) 3 (x1) 4 (x1) [prepared] : array {Book 1 - The Choosing.items.[].system.slots.slot6.prepared} Length: min=2 max=2 Value type: object {Book 1 - The Choosing.items.[].system.slots.slot6.prepared.[]} id : string {Book 1 - The Choosing.items.[].system.slots.slot6.prepared.[].id} (4 different values) 'K1uBcnUY1istMidZ' (x1) 'yHUiw0OfCAt1kcuI' (x1) '6VUd9lWFbNfGNMfG' (x1) 'vTMLqZTszFifZvcj' (x1) value : integer {Book 1 - The Choosing.items.[].system.slots.slot6.value} (2 different values) 3 (x1) 4 (x1) [slot7] : object {Book 1 - The Choosing.items.[].system.slots.slot7} max : integer {Book 1 - The Choosing.items.[].system.slots.slot7.max} (2 different values) 2 (x1) 3 (x1) [prepared] : array {Book 1 - The Choosing.items.[].system.slots.slot7.prepared} Length: min=2 max=2 Value type: object {Book 1 - The Choosing.items.[].system.slots.slot7.prepared.[]} id : string {Book 1 - The Choosing.items.[].system.slots.slot7.prepared.[].id} (2 different values) '2AZRU4wLNEIqKwiR' (x1) 'syalNuBnsMhtiK0O' (x1) value : integer {Book 1 - The Choosing.items.[].system.slots.slot7.value} (same value: 3) [slug] : string {Book 1 - The Choosing.items.[].system.slug} (185 different values) [specific] : object {Book 1 - The Choosing.items.[].system.specific} [integrated] : empty material : object {Book 1 - The Choosing.items.[].system.specific.material} [grade] : empty [type] : empty runes : object {Book 1 - The Choosing.items.[].system.specific.runes} potency : integer {Book 1 - The Choosing.items.[].system.specific.runes.potency} (same value: 1) property : array<> {Book 1 - The Choosing.items.[].system.specific.runes.property} Length: min=0 max=0 Value type: empty [reinforcing] : integer {Book 1 - The Choosing.items.[].system.specific.runes.reinforcing} (same value: 0) striking : integer {Book 1 - The Choosing.items.[].system.specific.runes.striking} (same value: 1) [speedPenalty] : integer {Book 1 - The Choosing.items.[].system.speedPenalty} (3 different values) 0 (x7) -5 (x3) -10 (x3) [spelldc] : object {Book 1 - The Choosing.items.[].system.spelldc} dc : integer {Book 1 - The Choosing.items.[].system.spelldc.dc} (9 different values) 30 (x5) 29 (x5) 26 (x3) 34 (x2) 31 (x1) 32 (x1) 33 (x1) 36 (x1) 25 (x1) value : integer {Book 1 - The Choosing.items.[].system.spelldc.value} (9 different values) 22 (x5) 21 (x5) 18 (x3) 26 (x2) 23 (x1) 24 (x1) 25 (x1) 28 (x1) 17 (x1) [splashDamage] : object {Book 1 - The Choosing.items.[].system.splashDamage} value : integer {Book 1 - The Choosing.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {Book 1 - The Choosing.items.[].system.stackGroup} (2 different values) 'arrows' (x6) 'rounds10' (x2) [strength] : integer {Book 1 - The Choosing.items.[].system.strength} (5 different values) 0 (x4) 3 (x3) 2 (x2) 1 (x1) 4 (x1) [target] : object {Book 1 - The Choosing.items.[].system.target} value : string {Book 1 - The Choosing.items.[].system.target.value} (35 different values) [time] : object {Book 1 - The Choosing.items.[].system.time} value : string {Book 1 - The Choosing.items.[].system.time.value} (9 different values) '2' (x155) '1' (x15) '1 minute' (x9) '1 to 3' (x7) '3' (x7) '1 day' (x6) '10 minutes' (x6) 'reaction' (x2) '4 hours' (x1) [tradition] : object {Book 1 - The Choosing.items.[].system.tradition} value : string {Book 1 - The Choosing.items.[].system.tradition.value} (4 different values) 'arcane' (x8) 'divine' (x6) 'primal' (x3) 'occult' (x3) [traits] : object {Book 1 - The Choosing.items.[].system.traits} [rarity] : string {Book 1 - The Choosing.items.[].system.traits.rarity} (3 different values) 'common' (x311) 'uncommon' (x27) 'unique' (x6) [traditions] : array {Book 1 - The Choosing.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Book 1 - The Choosing.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x167) 'occult' (x144) 'primal' (x83) 'divine' (x74) value : array {Book 1 - The Choosing.items.[].system.traits.value} Length: min=0 max=7 Value type: string {Book 1 - The Choosing.items.[].system.traits.value.[]} (101 different values) [integrated] : empty [usage] : object {Book 1 - The Choosing.items.[].system.usage} value : string {Book 1 - The Choosing.items.[].system.usage.value} (5 different values) 'held-in-one-hand' (x42) 'held-in-one-plus-hands' (x8) 'carried' (x6) 'held-in-two-hands' (x5) 'worn' (x2) [uses] : object {Book 1 - The Choosing.items.[].system.uses} autoDestroy : boolean {Book 1 - The Choosing.items.[].system.uses.autoDestroy} (same value: True) max : integer {Book 1 - The Choosing.items.[].system.uses.max} (same value: 1) value : integer {Book 1 - The Choosing.items.[].system.uses.value} (same value: 1) [weaponType] : object {Book 1 - The Choosing.items.[].system.weaponType} value : string {Book 1 - The Choosing.items.[].system.weaponType.value} (2 different values) 'melee' (x34) 'ranged' (x11) type : string {Book 1 - The Choosing.items.[].type} (11 different values) [_stats] : object {Book 1 - The Choosing.items.[]._stats} compendiumSource : string {Book 1 - The Choosing.items.[]._stats.compendiumSource} (188 different values) [flags] : object {Book 1 - The Choosing.items.[].flags} pf2e : object {Book 1 - The Choosing.items.[].flags.pf2e} linkedWeapon : string {Book 1 - The Choosing.items.[].flags.pf2e.linkedWeapon} (22 different values) name : string {Book 1 - The Choosing.name} (all different values) system : object {Book 1 - The Choosing.system} [abilities] : object {Book 1 - The Choosing.system.abilities} cha : object {Book 1 - The Choosing.system.abilities.cha} mod : integer {Book 1 - The Choosing.system.abilities.cha.mod} (9 different values) 5 (x5) 6 (x4) 4 (x3) -1 (x3) 0 (x3) 3 (x3) 1 (x2) 7 (x1) 2 (x1) con : object {Book 1 - The Choosing.system.abilities.con} mod : integer {Book 1 - The Choosing.system.abilities.con.mod} (7 different values) 3 (x8) 4 (x7) 2 (x4) 5 (x2) 6 (x2) 1 (x1) 0 (x1) dex : object {Book 1 - The Choosing.system.abilities.dex} mod : integer {Book 1 - The Choosing.system.abilities.dex.mod} (7 different values) 5 (x7) 2 (x4) 3 (x3) 1 (x3) 7 (x3) 6 (x3) 4 (x2) int : object {Book 1 - The Choosing.system.abilities.int} mod : integer {Book 1 - The Choosing.system.abilities.int.mod} (10 different values) 0 (x5) 4 (x4) 3 (x4) 1 (x3) -3 (x2) -1 (x2) 7 (x2) 5 (x1) 2 (x1) -4 (x1) str : object {Book 1 - The Choosing.system.abilities.str} mod : integer {Book 1 - The Choosing.system.abilities.str.mod} (7 different values) 5 (x9) 4 (x5) 3 (x4) 7 (x3) 1 (x2) 0 (x1) 6 (x1) wis : object {Book 1 - The Choosing.system.abilities.wis} mod : integer {Book 1 - The Choosing.system.abilities.wis.mod} (6 different values) 4 (x8) 3 (x7) 2 (x5) 5 (x3) 1 (x1) 0 (x1) attributes : object {Book 1 - The Choosing.system.attributes} ac : object {Book 1 - The Choosing.system.attributes.ac} [details] : string {Book 1 - The Choosing.system.attributes.ac.details} (3 different values) '' (x22) 'all-around vision' (x2) '38 with shield raised' (x1) value : integer {Book 1 - The Choosing.system.attributes.ac.value} (14 different values) [allSaves] : object {Book 1 - The Choosing.system.attributes.allSaves} value : string {Book 1 - The Choosing.system.attributes.allSaves.value} (3 different values) '' (x21) '+1 status to all saves vs. magic' (x3) '+25 Ref vs. damaging effects' (x1) hp : object {Book 1 - The Choosing.system.attributes.hp} details : string {Book 1 - The Choosing.system.attributes.hp.details} (2 different values) '' (x27) 'fast healing 10, void healing, one more breath' (x1) max : integer {Book 1 - The Choosing.system.attributes.hp.max} (19 different values) temp : integer {Book 1 - The Choosing.system.attributes.hp.temp} (same value: 0) value : integer {Book 1 - The Choosing.system.attributes.hp.value} (19 different values) [emitsSound] : string {Book 1 - The Choosing.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {Book 1 - The Choosing.system.attributes.hardness} (same value: 0) [immunities] : array {Book 1 - The Choosing.system.attributes.immunities} Length: min=1 max=6 Value type: object {Book 1 - The Choosing.system.attributes.immunities.[]} [exceptions] : array<> {Book 1 - The Choosing.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Choosing.system.attributes.immunities.[].type} (11 different values) [resistances] : array {Book 1 - The Choosing.system.attributes.resistances} Length: min=1 max=2 Value type: object {Book 1 - The Choosing.system.attributes.resistances.[]} [doubleVs] : array<> {Book 1 - The Choosing.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: empty exceptions : array {Book 1 - The Choosing.system.attributes.resistances.[].exceptions} Length: min=0 max=1 Value type: string {Book 1 - The Choosing.system.attributes.resistances.[].exceptions.[]} (3 different values) 'silver' (x3) 'cold-iron' (x2) 'duskwood' (x1) type : string {Book 1 - The Choosing.system.attributes.resistances.[].type} (4 different values) 'physical' (x7) 'poison' (x3) 'bludgeoning' (x2) 'slashing' (x1) value : integer {Book 1 - The Choosing.system.attributes.resistances.[].value} (3 different values) 10 (x11) 3 (x1) 5 (x1) [speed] : object {Book 1 - The Choosing.system.attributes.speed} [details] : string {Book 1 - The Choosing.system.attributes.speed.details} (same value: 'rigor mortis') otherSpeeds : array {Book 1 - The Choosing.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {Book 1 - The Choosing.system.attributes.speed.otherSpeeds.[]} type : string {Book 1 - The Choosing.system.attributes.speed.otherSpeeds.[].type} (4 different values) 'fly' (x9) 'climb' (x2) 'burrow' (x1) 'swim' (x1) value : integer {Book 1 - The Choosing.system.attributes.speed.otherSpeeds.[].value} (7 different values) 60 (x4) 40 (x3) 25 (x2) 20 (x1) 15 (x1) 30 (x1) 80 (x1) value : integer {Book 1 - The Choosing.system.attributes.speed.value} (5 different values) 25 (x16) 20 (x6) 40 (x1) 15 (x1) 30 (x1) [stealth] : object {Book 1 - The Choosing.system.attributes.stealth} details : string {Book 1 - The Choosing.system.attributes.stealth.details} (3 different values) '

(master)

' (x1) '' (x1) '

Stealth DC is 0, Initiative modifier is +28

' (x1) value : integer {Book 1 - The Choosing.system.attributes.stealth.value} (2 different values) 30 (x2) 28 (x1) [weaknesses] : array {Book 1 - The Choosing.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {Book 1 - The Choosing.system.attributes.weaknesses.[]} exceptions : array<> {Book 1 - The Choosing.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Choosing.system.attributes.weaknesses.[].type} (5 different values) 'holy' (x5) 'slashing' (x2) 'area-damage' (x1) 'splash-damage' (x1) 'fire' (x1) value : integer {Book 1 - The Choosing.system.attributes.weaknesses.[].value} (same value: 10) details : object {Book 1 - The Choosing.system.details} [blurb] : string {Book 1 - The Choosing.system.details.blurb} (18 different values) [languages] : object {Book 1 - The Choosing.system.details.languages} details : string {Book 1 - The Choosing.system.details.languages.details} (3 different values) '' (x17) 'telepathy 100 feet' (x5) 'can\'t speak any language' (x3) value : array {Book 1 - The Choosing.system.details.languages.value} Length: min=0 max=5 Value type: string {Book 1 - The Choosing.system.details.languages.value.[]} (17 different values) level : object {Book 1 - The Choosing.system.details.level} value : integer {Book 1 - The Choosing.system.details.level.value} (11 different values) [privateNotes] : string {Book 1 - The Choosing.system.details.privateNotes} (same value: '') [publicNotes] : string {Book 1 - The Choosing.system.details.publicNotes} (12 different values) publication : object {Book 1 - The Choosing.system.details.publication} license : string {Book 1 - The Choosing.system.details.publication.license} (same value: 'OGL') remaster : boolean {Book 1 - The Choosing.system.details.publication.remaster} (same value: False) title : string {Book 1 - The Choosing.system.details.publication.title} (same value: 'Pathfinder #190: The Choosing') [description] : string {Book 1 - The Choosing.system.details.description} (3 different values) '

Pressure plates in the floor cause crystal‑tipped spikes to rain down into the room and explode.

' (x1) '

One of the carvings on the mural suddenly animates and clambers out of the painting to become a real creature in the middle of the chamber.

' (x1) '

Flames engulf the opera house\'s stage.

' (x1) [disable] : string {Book 1 - The Choosing.system.details.disable} (3 different values) '

@Check[thievery|dc:40] (master) to disable enough pressure plates so the trap won\'t trigger

' (x1) '

@Check[thievery|dc:35] (to deface the mural in precisely the right way to render it inoperable), or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level; counteract DC 34) to counteract the mural

' (x1) '

@Check[survival|dc:27] to extinguish two adjacent squares of fire (with a critical success extinguishing four adjacent squares); any water spell (such as from @UUID[Compendium.pf2e.spells-srd.Item.Create Water] or @UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push]) cast at the fire extinguishes two squares automatically, or [[/r 2d4 #Squares]] adjacent squares if the caster of the spell achieves a DC 30 result with a spell attack roll; @UUID[Compendium.pf2e.spells-srd.Item.Quench] instantly extinguishes all fire within its 20‑foot burst.

' (x1) [isComplex] : boolean {Book 1 - The Choosing.system.details.isComplex} (2 different values) False (x2) True (x1) [reset] : string {Book 1 - The Choosing.system.details.reset} (3 different values) '

The trap\'s supply of spikes magically replenishes, and the trap resets after 1 hour.

' (x1) '

24 hours

' (x1) '' (x1) [routine] : string {Book 1 - The Choosing.system.details.routine} (2 different values) [initiative] : object {Book 1 - The Choosing.system.initiative} statistic : string {Book 1 - The Choosing.system.initiative.statistic} (same value: 'perception') [perception] : object {Book 1 - The Choosing.system.perception} details : string {Book 1 - The Choosing.system.perception.details} (3 different values) '' (x23) 'breathsense (precise) 60 feet' (x1) 'soundsense (precise) 60 feet' (x1) mod : integer {Book 1 - The Choosing.system.perception.mod} (12 different values) senses : array {Book 1 - The Choosing.system.perception.senses} Length: min=0 max=2 Value type: object {Book 1 - The Choosing.system.perception.senses.[]} [acuity] : string {Book 1 - The Choosing.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {Book 1 - The Choosing.system.perception.senses.[].range} (2 different values) 120 (x2) 60 (x1) type : string {Book 1 - The Choosing.system.perception.senses.[].type} (5 different values) 'darkvision' (x11) 'low-light-vision' (x4) 'greater-darkvision' (x3) 'lifesense' (x2) 'scent' (x1) [resources] : object {Book 1 - The Choosing.system.resources} [focus] : object {Book 1 - The Choosing.system.resources.focus} max : integer {Book 1 - The Choosing.system.resources.focus.max} (3 different values) 2 (x3) 1 (x2) 0 (x1) value : integer {Book 1 - The Choosing.system.resources.focus.value} (3 different values) 2 (x3) 1 (x2) 0 (x1) saves : object {Book 1 - The Choosing.system.saves} fortitude : object {Book 1 - The Choosing.system.saves.fortitude} saveDetail : string {Book 1 - The Choosing.system.saves.fortitude.saveDetail} (same value: '') value : integer {Book 1 - The Choosing.system.saves.fortitude.value} (14 different values) reflex : object {Book 1 - The Choosing.system.saves.reflex} saveDetail : string {Book 1 - The Choosing.system.saves.reflex.saveDetail} (same value: '') value : integer {Book 1 - The Choosing.system.saves.reflex.value} (13 different values) will : object {Book 1 - The Choosing.system.saves.will} saveDetail : string {Book 1 - The Choosing.system.saves.will.saveDetail} (same value: '') value : integer {Book 1 - The Choosing.system.saves.will.value} (10 different values) 23 (x5) 21 (x5) 15 (x3) 18 (x3) 17 (x3) 0 (x3) 20 (x2) 13 (x2) 24 (x1) 27 (x1) [skills] : object {Book 1 - The Choosing.system.skills} [acrobatics] : object {Book 1 - The Choosing.system.skills.acrobatics} base : integer {Book 1 - The Choosing.system.skills.acrobatics.base} (9 different values) 24 (x4) 21 (x3) 17 (x2) 20 (x2) 25 (x1) 22 (x1) 10 (x1) 23 (x1) 19 (x1) [arcana] : object {Book 1 - The Choosing.system.skills.arcana} base : integer {Book 1 - The Choosing.system.skills.arcana.base} (3 different values) 23 (x3) 25 (x1) 19 (x1) [athletics] : object {Book 1 - The Choosing.system.skills.athletics} base : integer {Book 1 - The Choosing.system.skills.athletics.base} (11 different values) [special] : array {Book 1 - The Choosing.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Book 1 - The Choosing.system.skills.athletics.special.[]} base : integer {Book 1 - The Choosing.system.skills.athletics.special.[].base} (same value: 29) label : string {Book 1 - The Choosing.system.skills.athletics.special.[].label} (same value: 'to Force Open, Grapple, Shove, or Trip') predicate : array {Book 1 - The Choosing.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: object {Book 1 - The Choosing.system.skills.athletics.special.[].predicate.[]} or : array {Book 1 - The Choosing.system.skills.athletics.special.[].predicate.[].or} Length: min=4 max=4 Value type: string {Book 1 - The Choosing.system.skills.athletics.special.[].predicate.[].or.[]} (4 different values) 'action:force-open' (x1) 'action:grapple' (x1) 'action:shove' (x1) 'action:trip' (x1) [crafting] : object {Book 1 - The Choosing.system.skills.crafting} base : integer {Book 1 - The Choosing.system.skills.crafting.base} (3 different values) 13 (x1) 22 (x1) 24 (x1) [deception] : object {Book 1 - The Choosing.system.skills.deception} base : integer {Book 1 - The Choosing.system.skills.deception.base} (7 different values) 25 (x2) 22 (x2) 13 (x1) 21 (x1) 15 (x1) 29 (x1) 26 (x1) [diplomacy] : object {Book 1 - The Choosing.system.skills.diplomacy} base : integer {Book 1 - The Choosing.system.skills.diplomacy.base} (2 different values) 24 (x1) 11 (x1) [intimidation] : object {Book 1 - The Choosing.system.skills.intimidation} base : integer {Book 1 - The Choosing.system.skills.intimidation.base} (13 different values) [nature] : object {Book 1 - The Choosing.system.skills.nature} base : integer {Book 1 - The Choosing.system.skills.nature.base} (3 different values) 23 (x1) 17 (x1) 13 (x1) [occultism] : object {Book 1 - The Choosing.system.skills.occultism} base : integer {Book 1 - The Choosing.system.skills.occultism.base} (4 different values) 21 (x2) 27 (x1) 25 (x1) 22 (x1) [performance] : object {Book 1 - The Choosing.system.skills.performance} base : integer {Book 1 - The Choosing.system.skills.performance.base} (4 different values) 25 (x1) 21 (x1) 24 (x1) 26 (x1) [religion] : object {Book 1 - The Choosing.system.skills.religion} base : integer {Book 1 - The Choosing.system.skills.religion.base} (6 different values) 22 (x2) 21 (x2) 19 (x2) 23 (x1) 18 (x1) 15 (x1) [society] : object {Book 1 - The Choosing.system.skills.society} base : integer {Book 1 - The Choosing.system.skills.society.base} (6 different values) 21 (x3) 25 (x1) 11 (x1) 23 (x1) 17 (x1) 19 (x1) [stealth] : object {Book 1 - The Choosing.system.skills.stealth} base : integer {Book 1 - The Choosing.system.skills.stealth.base} (12 different values) [special] : array {Book 1 - The Choosing.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Book 1 - The Choosing.system.skills.stealth.special.[]} base : integer {Book 1 - The Choosing.system.skills.stealth.special.[].base} (same value: 23) label : string {Book 1 - The Choosing.system.skills.stealth.special.[].label} (same value: 'in forests or jungles') predicate : array {Book 1 - The Choosing.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: object {Book 1 - The Choosing.system.skills.stealth.special.[].predicate.[]} or : array {Book 1 - The Choosing.system.skills.stealth.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {Book 1 - The Choosing.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values) 'terrain:forest' (x1) 'terrain:jungle' (x1) [survival] : object {Book 1 - The Choosing.system.skills.survival} base : integer {Book 1 - The Choosing.system.skills.survival.base} (7 different values) 15 (x3) 17 (x2) 21 (x1) 18 (x1) 20 (x1) 22 (x1) 11 (x1) [thievery] : object {Book 1 - The Choosing.system.skills.thievery} base : integer {Book 1 - The Choosing.system.skills.thievery.base} (3 different values) 10 (x1) 25 (x1) 19 (x1) traits : object {Book 1 - The Choosing.system.traits} rarity : string {Book 1 - The Choosing.system.traits.rarity} (3 different values) 'unique' (x12) 'uncommon' (x11) 'rare' (x5) size : object {Book 1 - The Choosing.system.traits.size} value : string {Book 1 - The Choosing.system.traits.size.value} (4 different values) 'med' (x22) 'lg' (x4) 'huge' (x1) 'sm' (x1) value : array {Book 1 - The Choosing.system.traits.value} Length: min=1 max=5 Value type: string {Book 1 - The Choosing.system.traits.value.[]} (24 different values) [creatureType] : string {Book 1 - The Choosing.system.creatureType} (same value: '') [spellcasting] : object {Book 1 - The Choosing.system.spellcasting} rituals : object {Book 1 - The Choosing.system.spellcasting.rituals} dc : integer {Book 1 - The Choosing.system.spellcasting.rituals.dc} (same value: 23) [statusEffects] : array<> {Book 1 - The Choosing.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {Book 1 - The Choosing.type} (2 different values) 'npc' (x25) 'hazard' (x3)