Battle Harbinger Different values: 12 ===================================== object {Battle Harbinger} _id : string {Battle Harbinger._id} (all different values) folder : string {Battle Harbinger.folder} (same value: 'xkWcbOJP5vW5cCw6') img : string {Battle Harbinger.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Battle Harbinger.name} (all different values) system : object {Battle Harbinger.system} actionType : object {Battle Harbinger.system.actionType} value : string {Battle Harbinger.system.actionType.value} (4 different values) 'passive' (x9) 'free' (x1) 'reaction' (x1) 'action' (x1) actions : object {Battle Harbinger.system.actions} [value] : integer {Battle Harbinger.system.actions.value} (same value: 1) category : string {Battle Harbinger.system.category} (same value: 'class') description : object {Battle Harbinger.system.description} value : string {Battle Harbinger.system.description.value} (all different values) level : object {Battle Harbinger.system.level} value : integer {Battle Harbinger.system.level.value} (7 different values) 4 (x2) 16 (x2) 8 (x2) 12 (x2) 6 (x2) 2 (x1) 20 (x1) prerequisites : object {Battle Harbinger.system.prerequisites} value : array {Battle Harbinger.system.prerequisites.value} Length: min=1 max=1 Value type: object {Battle Harbinger.system.prerequisites.value.[]} value : string {Battle Harbinger.system.prerequisites.value.[].value} (4 different values) 'Battle Harbinger Dedication' (x9) 'battle creed' (x1) 'Tandem Onslaught' (x1) 'Harbinger\'s Armament' (x1) publication : object {Battle Harbinger.system.publication} license : string {Battle Harbinger.system.publication.license} (same value: 'ORC') remaster : boolean {Battle Harbinger.system.publication.remaster} (same value: True) title : string {Battle Harbinger.system.publication.title} (same value: 'Pathfinder Lost Omens Divine Mysteries') rules : ignored (Foundry rules object) {Battle Harbinger.system.rules} traits : object {Battle Harbinger.system.traits} rarity : string {Battle Harbinger.system.traits.rarity} (same value: 'common') value : array {Battle Harbinger.system.traits.value} Length: min=1 max=3 Value type: string {Battle Harbinger.system.traits.value.[]} (3 different values) 'archetype' (x12) 'class' (x1) 'dedication' (x1) [frequency] : object {Battle Harbinger.system.frequency} max : integer {Battle Harbinger.system.frequency.max} (same value: 1) per : string {Battle Harbinger.system.frequency.per} (2 different values) 'round' (x1) 'PT10M' (x1) [location] : string {Battle Harbinger.system.location} (same value: 'class-2') [subfeatures] : object {Battle Harbinger.system.subfeatures} proficiencies : object {Battle Harbinger.system.subfeatures.proficiencies} heavy : object {Battle Harbinger.system.subfeatures.proficiencies.heavy} rank : integer {Battle Harbinger.system.subfeatures.proficiencies.heavy.rank} (same value: 1) type : string {Battle Harbinger.type} (same value: 'feat')