4-10 Different values: 7 ===================================== object {4-10} _id : string {4-10._id} (all different values) folder : string {4-10.folder} (same value: '2A4iRayb1PjohJ9m') img : string {4-10.img} (2 different values) 'systems/pf2e/icons/default-icons/hazard.svg' (x4) 'systems/pf2e/icons/default-icons/npc.svg' (x3) items : array {4-10.items} Length: min=1 max=15 Value type: object {4-10.items.[]} _id : string {4-10.items.[]._id} (27 different values) img : string {4-10.items.[].img} (21 different values) name : string {4-10.items.[].name} (25 different values) sort : integer {4-10.items.[].sort} (16 different values) system : object {4-10.items.[].system} [actionType] : object {4-10.items.[].system.actionType} value : string {4-10.items.[].system.actionType.value} (2 different values) 'reaction' (x6) 'action' (x4) [actions] : object {4-10.items.[].system.actions} [value] : integer {4-10.items.[].system.actions.value} (same value: 1) [area] : object {4-10.items.[].system.area} type : string {4-10.items.[].system.area.type} (2 different values) 'cone' (x1) 'emanation' (x1) value : integer {4-10.items.[].system.area.value} (2 different values) 15 (x1) 30 (x1) [attack] : object {4-10.items.[].system.attack} value : string {4-10.items.[].system.attack.value} (same value: '') [attackEffects] : object {4-10.items.[].system.attackEffects} value : array<> {4-10.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: empty [autoHeightenLevel] : object {4-10.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {4-10.items.[].system.baseItem} (2 different values) 'hand-crossbow' (x2) 'kukri' (x2) [bonus] : object {4-10.items.[].system.bonus} value : integer {4-10.items.[].system.bonus.value} (6 different values) 0 (x4) 8 (x2) 14 (x2) 9 (x1) 1 (x1) 15 (x1) [bonusDamage] : object {4-10.items.[].system.bonusDamage} value : integer {4-10.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {4-10.items.[].system.bulk} value : mixed float {4-10.items.[].system.bulk.value} (same value: 0,1) integer {4-10.items.[].system.bulk.value} (same value: 0) [category] : string {4-10.items.[].system.category} (6 different values) 'defensive' (x4) 'simple' (x2) 'martial' (x2) 'offensive' (x2) 'potion' (x1) 'unarmed' (x1) [containerId] : empty [cost] : object {4-10.items.[].system.cost} value : string {4-10.items.[].system.cost.value} (same value: '') [counteraction] : boolean {4-10.items.[].system.counteraction} (same value: False) [damage] : object {4-10.items.[].system.damage} [0] : object {4-10.items.[].system.damage.0} [applyMod] : boolean {4-10.items.[].system.damage.0.applyMod} (2 different values) False (x3) True (x1) [category] : empty formula : string {4-10.items.[].system.damage.0.formula} (5 different values) '1d4+1' (x2) '1d6' (x1) '2d6' (x1) '0' (x1) '2d4' (x1) kinds : array {4-10.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {4-10.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {4-10.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {4-10.items.[].system.damage.0.type} (4 different values) 'fire' (x2) 'force' (x2) 'acid' (x1) 'mental' (x1) damageType : string {4-10.items.[].system.damage.damageType} (3 different values) 'piercing' (x2) 'slashing' (x2) 'bludgeoning' (x1) dice : integer {4-10.items.[].system.damage.dice} (same value: 1) die : string {4-10.items.[].system.damage.die} (2 different values) 'd6' (x4) 'd4' (x1) [gcovwqxwitqchoin] : object {4-10.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {4-10.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {4-10.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {4-10.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {4-10.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {4-10.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {4-10.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {4-10.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [damageRolls] : object {4-10.items.[].system.damageRolls} [GLsSi19tS85a36XY] : object {4-10.items.[].system.damageRolls.GLsSi19tS85a36XY} damage : string {4-10.items.[].system.damageRolls.GLsSi19tS85a36XY.damage} (2 different values) '1d6+3' (x1) '1d6+7' (x1) damageType : string {4-10.items.[].system.damageRolls.GLsSi19tS85a36XY.damageType} (same value: 'piercing') [kWqwAdgmL2TyEVQD] : object {4-10.items.[].system.damageRolls.kWqwAdgmL2TyEVQD} damage : string {4-10.items.[].system.damageRolls.kWqwAdgmL2TyEVQD.damage} (2 different values) '1d6' (x1) '1d6+4' (x1) damageType : string {4-10.items.[].system.damageRolls.kWqwAdgmL2TyEVQD.damageType} (same value: 'piercing') [mpDnKPStkeAIQ3D8] : object {4-10.items.[].system.damageRolls.mpDnKPStkeAIQ3D8} damage : string {4-10.items.[].system.damageRolls.mpDnKPStkeAIQ3D8.damage} (2 different values) '1d6+3' (x1) '1d6+7' (x1) damageType : string {4-10.items.[].system.damageRolls.mpDnKPStkeAIQ3D8.damageType} (same value: 'bludgeoning') [defense] : object {4-10.items.[].system.defense} save : object {4-10.items.[].system.defense.save} basic : boolean {4-10.items.[].system.defense.save.basic} (2 different values) True (x2) False (x1) statistic : string {4-10.items.[].system.defense.save.statistic} (2 different values) 'reflex' (x2) 'will' (x1) [duration] : object {4-10.items.[].system.duration} sustained : boolean {4-10.items.[].system.duration.sustained} (same value: False) value : string {4-10.items.[].system.duration.value} (4 different values) '' (x7) '1 round' (x1) '1 minute' (x1) 'until the start of your next turn' (x1) [equipped] : object {4-10.items.[].system.equipped} carryType : string {4-10.items.[].system.equipped.carryType} (same value: 'worn') handsHeld : integer {4-10.items.[].system.equipped.handsHeld} (same value: 0) inSlot : boolean {4-10.items.[].system.equipped.inSlot} (same value: False) [invested] : empty [frequency] : object {4-10.items.[].system.frequency} max : integer {4-10.items.[].system.frequency.max} (same value: 1) per : string {4-10.items.[].system.frequency.per} (same value: 'day') value : integer {4-10.items.[].system.frequency.value} (same value: 1) [group] : string {4-10.items.[].system.group} (3 different values) 'crossbow' (x2) 'knife' (x2) 'brawling' (x1) [hardness] : integer {4-10.items.[].system.hardness} (same value: 0) [heightening] : object {4-10.items.[].system.heightening} [levels] : object {4-10.items.[].system.heightening.levels} 3 : object {4-10.items.[].system.heightening.levels.3} [damage] : object {4-10.items.[].system.heightening.levels.3.damage} 0 : object {4-10.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {4-10.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {4-10.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {4-10.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {4-10.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') target : object {4-10.items.[].system.heightening.levels.3.target} value : string {4-10.items.[].system.heightening.levels.3.target.value} (same value: '10 objects') [5] : object {4-10.items.[].system.heightening.levels.5} damage : object {4-10.items.[].system.heightening.levels.5.damage} 0 : object {4-10.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {4-10.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {4-10.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {4-10.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {4-10.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') 6 : object {4-10.items.[].system.heightening.levels.6} target : object {4-10.items.[].system.heightening.levels.6.target} value : string {4-10.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects') [7] : object {4-10.items.[].system.heightening.levels.7} damage : object {4-10.items.[].system.heightening.levels.7.damage} 0 : object {4-10.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {4-10.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {4-10.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {4-10.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {4-10.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') [9] : object {4-10.items.[].system.heightening.levels.9} damage : object {4-10.items.[].system.heightening.levels.9.damage} 0 : object {4-10.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {4-10.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {4-10.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {4-10.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {4-10.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') type : string {4-10.items.[].system.heightening.type} (2 different values) 'interval' (x4) 'fixed' (x2) [damage] : object {4-10.items.[].system.heightening.damage} 0 : string {4-10.items.[].system.heightening.damage.0} (4 different values) '2d6' (x1) '1d6' (x1) '1d4+1' (x1) '1d4' (x1) [interval] : integer {4-10.items.[].system.heightening.interval} (2 different values) 1 (x2) 2 (x2) [hp] : object {4-10.items.[].system.hp} max : integer {4-10.items.[].system.hp.max} (same value: 0) value : integer {4-10.items.[].system.hp.value} (same value: 0) [level] : object {4-10.items.[].system.level} value : integer {4-10.items.[].system.level.value} (4 different values) 1 (x10) 0 (x6) 4 (x1) 2 (x1) [location] : object {4-10.items.[].system.location} value : string {4-10.items.[].system.location.value} (2 different values) 'rr6pJWQYuYOUS8EC' (x9) 'i76qRDmxxcrWmtBQ' (x1) description : object {4-10.items.[].system.description} value : string {4-10.items.[].system.description.value} (26 different values) [material] : object {4-10.items.[].system.material} [grade] : empty [type] : empty [mod] : object {4-10.items.[].system.mod} value : integer {4-10.items.[].system.mod.value} (same value: 6) [overlays] : object {4-10.items.[].system.overlays} [prepared] : object {4-10.items.[].system.prepared} [flexible] : boolean {4-10.items.[].system.prepared.flexible} (same value: False) value : string {4-10.items.[].system.prepared.value} (2 different values) 'prepared' (x1) 'focus' (x1) [price] : object {4-10.items.[].system.price} value : object {4-10.items.[].system.price.value} [gp] : integer {4-10.items.[].system.price.value.gp} (4 different values) 3 (x3) 1 (x1) 20 (x1) 35 (x1) [sp] : integer {4-10.items.[].system.price.value.sp} (same value: 6) [proficiency] : object {4-10.items.[].system.proficiency} value : integer {4-10.items.[].system.proficiency.value} (same value: 1) [proficient] : object {4-10.items.[].system.proficient} value : integer {4-10.items.[].system.proficient.value} (same value: 0) publication : object {4-10.items.[].system.publication} license : string {4-10.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {4-10.items.[].system.publication.remaster} (same value: False) title : string {4-10.items.[].system.publication.title} (3 different values) '' (x18) 'Pathfinder Core Rulebook' (x18) 'Pathfinder Bestiary' (x2) [quantity] : integer {4-10.items.[].system.quantity} (same value: 1) [range] : mixed object {4-10.items.[].system.range} value : string {4-10.items.[].system.range.value} (4 different values) '30 feet' (x5) '' (x3) '60 feet' (x1) '120 feet' (x1) integer {4-10.items.[].system.range} (same value: 60) [reload] : object {4-10.items.[].system.reload} value : string {4-10.items.[].system.reload.value} (2 different values) '' (x3) '1' (x2) rules : ignored (Foundry rules object) {4-10.items.[].system.rules} [requirements] : string {4-10.items.[].system.requirements} (same value: '') [runes] : object {4-10.items.[].system.runes} potency : integer {4-10.items.[].system.runes.potency} (2 different values) 0 (x4) 1 (x1) property : array<> {4-10.items.[].system.runes.property} Length: min=0 max=0 Value type: empty striking : integer {4-10.items.[].system.runes.striking} (same value: 0) [size] : string {4-10.items.[].system.size} (same value: 'med') [slots] : object {4-10.items.[].system.slots} [slot0] : object {4-10.items.[].system.slots.slot0} max : integer {4-10.items.[].system.slots.slot0.max} (same value: 6) prepared : array {4-10.items.[].system.slots.slot0.prepared} Length: min=6 max=6 Value type: object {4-10.items.[].system.slots.slot0.prepared.[]} id : string {4-10.items.[].system.slots.slot0.prepared.[].id} (6 different values) '0u0bqEYSy8v4ptsu' (x1) '2krTpZHWZJZenD5X' (x1) '3e4288pH2hldugdI' (x1) 'EcKpzZAJCGtbueRP' (x1) '0bA2NZlpzpWouxDC' (x1) '6ASkFFOa6hmrmfmU' (x1) [slot1] : object {4-10.items.[].system.slots.slot1} max : integer {4-10.items.[].system.slots.slot1.max} (same value: 3) prepared : array {4-10.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {4-10.items.[].system.slots.slot1.prepared.[]} id : string {4-10.items.[].system.slots.slot1.prepared.[].id} (3 different values) 'FJxhzMZNijjpcLER' (x1) 'Zndi6RaNfrseCqtw' (x1) 'a8rqzQK79vZufqQ9' (x1) [slug] : string {4-10.items.[].system.slug} (17 different values) [spelldc] : object {4-10.items.[].system.spelldc} dc : integer {4-10.items.[].system.spelldc.dc} (same value: 17) value : integer {4-10.items.[].system.spelldc.value} (same value: 9) [splashDamage] : object {4-10.items.[].system.splashDamage} [value] : integer {4-10.items.[].system.splashDamage.value} (same value: 0) [target] : object {4-10.items.[].system.target} value : string {4-10.items.[].system.target.value} (4 different values) '1 creature' (x5) '' (x3) '1 object of Bulk 1 or less' (x1) '1 object' (x1) [time] : object {4-10.items.[].system.time} value : string {4-10.items.[].system.time.value} (4 different values) '2' (x6) '1' (x2) '1 to 3' (x1) '1 minute' (x1) [tradition] : object {4-10.items.[].system.tradition} value : string {4-10.items.[].system.tradition.value} (same value: 'arcane') [traits] : object {4-10.items.[].system.traits} [rarity] : string {4-10.items.[].system.traits.rarity} (2 different values) 'common' (x16) 'uncommon' (x4) [traditions] : array {4-10.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {4-10.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x9) 'primal' (x6) 'occult' (x5) 'divine' (x4) value : array {4-10.items.[].system.traits.value} Length: min=0 max=6 Value type: string {4-10.items.[].system.traits.value.[]} (24 different values) [usage] : object {4-10.items.[].system.usage} value : string {4-10.items.[].system.usage.value} (3 different values) 'held-in-one-hand' (x6) 'held-in-two-hands' (x1) 'worngloves' (x1) [uses] : object {4-10.items.[].system.uses} autoDestroy : boolean {4-10.items.[].system.uses.autoDestroy} (same value: True) max : integer {4-10.items.[].system.uses.max} (same value: 1) value : integer {4-10.items.[].system.uses.value} (same value: 1) [weaponType] : object {4-10.items.[].system.weaponType} value : string {4-10.items.[].system.weaponType.value} (2 different values) 'melee' (x4) 'ranged' (x2) type : string {4-10.items.[].type} (8 different values) 'action' (x10) 'spell' (x10) 'melee' (x6) 'weapon' (x5) 'spellcastingEntry' (x2) 'equipment' (x2) 'lore' (x2) 'consumable' (x1) [_stats] : object {4-10.items.[]._stats} compendiumSource : string {4-10.items.[]._stats.compendiumSource} (17 different values) [flags] : object {4-10.items.[].flags} pf2e : object {4-10.items.[].flags.pf2e} linkedWeapon : string {4-10.items.[].flags.pf2e.linkedWeapon} (2 different values) 'tB7jnohG33hpSRhz' (x2) 'EtVJHzDUtqmjeARF' (x2) name : string {4-10.name} (all different values) [prototypeToken] : object {4-10.prototypeToken} name : string {4-10.prototypeToken.name} (3 different values) 'Fascinating Lecture' (x2) 'Liaskra' (x2) 'Unbridled Necromantic Energy' (x2) system : object {4-10.system} attributes : object {4-10.system.attributes} ac : object {4-10.system.attributes.ac} [details] : string {4-10.system.attributes.ac.details} (same value: '') value : integer {4-10.system.attributes.ac.value} (4 different values) 0 (x4) 15 (x1) 16 (x1) 21 (x1) [emitsSound] : string {4-10.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {4-10.system.attributes.hardness} (same value: 0) hp : object {4-10.system.attributes.hp} details : string {4-10.system.attributes.hp.details} (same value: '') max : integer {4-10.system.attributes.hp.max} (4 different values) 0 (x4) 14 (x1) 20 (x1) 60 (x1) temp : integer {4-10.system.attributes.hp.temp} (same value: 0) value : integer {4-10.system.attributes.hp.value} (4 different values) 0 (x4) 14 (x1) 20 (x1) 60 (x1) [allSaves] : object {4-10.system.attributes.allSaves} value : string {4-10.system.attributes.allSaves.value} (same value: '') [speed] : object {4-10.system.attributes.speed} otherSpeeds : array<> {4-10.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {4-10.system.attributes.speed.value} (same value: 25) [stealth] : object {4-10.system.attributes.stealth} details : string {4-10.system.attributes.stealth.details} (2 different values) '

(expert)

' (x2) '

(trained)

' (x2) value : integer {4-10.system.attributes.stealth.value} (3 different values) 10 (x2) 13 (x1) 7 (x1) [creatureType] : string {4-10.system.creatureType} (same value: '') details : object {4-10.system.details} [description] : string {4-10.system.details.description} (2 different values) '

The semitransparent image of a small Garundi woman at the podium suddenly begins lecturing on the nature of enchantment magic.

' (x2) '

Magical energy contained within the room surges in flashes of dark lightning.

' (x2) [disable] : string {4-10.system.details.disable} (4 different values) '

@Check[intimidation|dc:17] to disrupt the lecture, @Check[thievery|dc:20] (trained) to scratch out of one of the glyphs on the podium, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract one of the runes; three total successes are required to disable the trap.

' (x1) '

@Check[intimidation|dc:20] to disrupt the lecture, @Check[thievery|dc:23] (trained) to scratch out of one of the glyphs on the podium, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract one of the runes; three total successes are required to disable the trap.

' (x1) '

@Check[arcana|dc:17] (trained) to restore some of the arcane wards, @Check[religion|dc:20] or @Check[occultism|dc:20] (trained) to quell the necromantic energy in the room.

' (x1) '

@Check[arcana|dc:20] (trained) to restore some of the arcane wards, @Check[religion|dc:23] or @Check[occultism|dc:23] (trained) to quell the necromantic energy in the room.

' (x1) [isComplex] : boolean {4-10.system.details.isComplex} (2 different values) True (x2) False (x2) level : object {4-10.system.details.level} value : integer {4-10.system.details.level.value} (4 different values) 3 (x2) 1 (x2) 2 (x2) 4 (x1) publication : object {4-10.system.details.publication} license : string {4-10.system.details.publication.license} (same value: 'OGL') remaster : boolean {4-10.system.details.publication.remaster} (same value: False) title : string {4-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-10: Arclord\'s Abode') [blurb] : string {4-10.system.details.blurb} (same value: '') [languages] : object {4-10.system.details.languages} details : string {4-10.system.details.languages.details} (same value: '') value : array {4-10.system.details.languages.value} Length: min=2 max=3 Value type: string {4-10.system.details.languages.value.[]} (3 different values) 'aklo' (x3) 'common' (x3) 'mwangi' (x2) [privateNotes] : string {4-10.system.details.privateNotes} (same value: '') [publicNotes] : string {4-10.system.details.publicNotes} (same value: '') [reset] : string {4-10.system.details.reset} (2 different values) '' (x2) '

10 minutes

' (x2) [routine] : string {4-10.system.details.routine} (3 different values) saves : object {4-10.system.saves} fortitude : object {4-10.system.saves.fortitude} saveDetail : string {4-10.system.saves.fortitude.saveDetail} (same value: '') value : integer {4-10.system.saves.fortitude.value} (4 different values) 0 (x4) 8 (x1) 4 (x1) 9 (x1) reflex : object {4-10.system.saves.reflex} saveDetail : string {4-10.system.saves.reflex.saveDetail} (same value: '') value : integer {4-10.system.saves.reflex.value} (3 different values) 0 (x4) 9 (x2) 14 (x1) will : object {4-10.system.saves.will} saveDetail : string {4-10.system.saves.will.saveDetail} (same value: '') value : integer {4-10.system.saves.will.value} (3 different values) 0 (x4) 10 (x2) 6 (x1) [statusEffects] : array<> {4-10.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {4-10.system.traits} rarity : string {4-10.system.traits.rarity} (3 different values) 'common' (x4) 'unique' (x2) 'rare' (x1) size : object {4-10.system.traits.size} value : string {4-10.system.traits.size.value} (same value: 'med') value : array {4-10.system.traits.value} Length: min=2 max=4 Value type: string {4-10.system.traits.value.[]} (8 different values) 'aberration' (x4) 'magical' (x4) 'evil' (x3) 'trap' (x2) 'changeling' (x2) 'humanoid' (x2) 'shisk' (x2) 'environmental' (x1) [abilities] : object {4-10.system.abilities} cha : object {4-10.system.abilities.cha} mod : integer {4-10.system.abilities.cha.mod} (2 different values) 0 (x2) 1 (x1) con : object {4-10.system.abilities.con} mod : integer {4-10.system.abilities.con.mod} (same value: 1) dex : object {4-10.system.abilities.dex} mod : integer {4-10.system.abilities.dex.mod} (2 different values) 4 (x2) 2 (x1) int : object {4-10.system.abilities.int} mod : integer {4-10.system.abilities.int.mod} (2 different values) 1 (x2) 4 (x1) str : object {4-10.system.abilities.str} mod : integer {4-10.system.abilities.str.mod} (2 different values) 3 (x2) 0 (x1) wis : object {4-10.system.abilities.wis} mod : integer {4-10.system.abilities.wis.mod} (same value: 1) [initiative] : object {4-10.system.initiative} statistic : string {4-10.system.initiative.statistic} (same value: 'perception') [perception] : object {4-10.system.perception} details : string {4-10.system.perception.details} (same value: '') mod : integer {4-10.system.perception.mod} (3 different values) 4 (x1) 8 (x1) 14 (x1) senses : array {4-10.system.perception.senses} Length: min=1 max=1 Value type: object {4-10.system.perception.senses.[]} type : string {4-10.system.perception.senses.[].type} (2 different values) 'darkvision' (x2) 'low-light-vision' (x1) [resources] : object {4-10.system.resources} [focus] : object {4-10.system.resources.focus} max : integer {4-10.system.resources.focus.max} (same value: 1) value : integer {4-10.system.resources.focus.value} (same value: 1) [skills] : object {4-10.system.skills} acrobatics : object {4-10.system.skills.acrobatics} base : integer {4-10.system.skills.acrobatics.base} (same value: 7) [arcana] : object {4-10.system.skills.arcana} base : integer {4-10.system.skills.arcana.base} (same value: 7) athletics : object {4-10.system.skills.athletics} base : integer {4-10.system.skills.athletics.base} (same value: 6) deception : object {4-10.system.skills.deception} base : integer {4-10.system.skills.deception.base} (same value: 3) occultism : object {4-10.system.skills.occultism} base : integer {4-10.system.skills.occultism.base} (2 different values) 4 (x2) 5 (x1) society : object {4-10.system.skills.society} base : integer {4-10.system.skills.society.base} (same value: 4) stealth : object {4-10.system.skills.stealth} base : integer {4-10.system.skills.stealth.base} (2 different values) 7 (x2) 5 (x1) thievery : object {4-10.system.skills.thievery} base : integer {4-10.system.skills.thievery.base} (same value: 7) type : string {4-10.type} (2 different values) 'hazard' (x4) 'npc' (x3)