4-03 Different values: 4 ===================================== object {4-03} _id : string {4-03._id} (all different values) folder : string {4-03.folder} (same value: 'uovIumN7adjPOBV0') img : string {4-03.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {4-03.items} Length: min=18 max=39 Value type: object {4-03.items.[]} _id : string {4-03.items.[]._id} (58 different values) img : string {4-03.items.[].img} (35 different values) name : string {4-03.items.[].name} (41 different values) sort : integer {4-03.items.[].sort} (39 different values) system : object {4-03.items.[].system} [acBonus] : integer {4-03.items.[].system.acBonus} (3 different values) 2 (x4) 1 (x2) 3 (x2) [actionType] : object {4-03.items.[].system.actionType} value : string {4-03.items.[].system.actionType.value} (3 different values) 'passive' (x8) 'reaction' (x6) 'action' (x2) [actions] : object {4-03.items.[].system.actions} [value] : integer {4-03.items.[].system.actions.value} (same value: 2) [area] : object {4-03.items.[].system.area} type : string {4-03.items.[].system.area.type} (3 different values) 'emanation' (x8) 'burst' (x2) 'cone' (x2) value : integer {4-03.items.[].system.area.value} (all different values) [attack] : object {4-03.items.[].system.attack} value : string {4-03.items.[].system.attack.value} (same value: '') [attackEffects] : object {4-03.items.[].system.attackEffects} value : array<> {4-03.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: empty [autoHeightenLevel] : object {4-03.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {4-03.items.[].system.baseItem} (8 different values) 'hatchet' (x4) 'shortbow' (x4) 'wooden-shield' (x4) 'battle-axe' (x2) 'leather-armor' (x2) 'javelin' (x2) 'longsword' (x2) 'hide-armor' (x2) [bonus] : object {4-03.items.[].system.bonus} value : integer {4-03.items.[].system.bonus.value} (6 different values) 0 (x14) 15 (x4) 13 (x4) 12 (x4) 18 (x2) 16 (x2) [bonusDamage] : object {4-03.items.[].system.bonusDamage} value : integer {4-03.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {4-03.items.[].system.bulk} value : mixed integer {4-03.items.[].system.bulk.value} (2 different values) 1 (x16) 2 (x2) float {4-03.items.[].system.bulk.value} (same value: 0,1) [category] : string {4-03.items.[].system.category} (8 different values) 'martial' (x12) 'defensive' (x9) 'offensive' (x5) 'ammo' (x4) 'light' (x2) 'interaction' (x2) 'simple' (x2) 'medium' (x2) [cost] : object {4-03.items.[].system.cost} value : string {4-03.items.[].system.cost.value} (same value: '') [counteraction] : boolean {4-03.items.[].system.counteraction} (2 different values) False (x34) True (x2) [damage] : object {4-03.items.[].system.damage} [0] : object {4-03.items.[].system.damage.0} [category] : empty formula : string {4-03.items.[].system.damage.0.formula} (6 different values) '2d8' (x3) '2d10' (x2) '0' (x2) '1d8' (x2) '1d10+4' (x2) '6d6' (x1) kinds : array {4-03.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {4-03.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x10) 'healing' (x2) materials : array<> {4-03.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {4-03.items.[].system.damage.0.type} (5 different values) 'sonic' (x4) 'force' (x3) 'mental' (x2) 'untyped' (x2) 'void' (x1) [applyMod] : boolean {4-03.items.[].system.damage.0.applyMod} (2 different values) False (x5) True (x2) [damageType] : string {4-03.items.[].system.damage.damageType} (2 different values) 'slashing' (x8) 'piercing' (x6) [dice] : integer {4-03.items.[].system.damage.dice} (same value: 1) [die] : string {4-03.items.[].system.damage.die} (2 different values) 'd6' (x10) 'd8' (x4) [defense] : object {4-03.items.[].system.defense} save : object {4-03.items.[].system.defense.save} basic : boolean {4-03.items.[].system.defense.save.basic} (2 different values) False (x7) True (x5) statistic : string {4-03.items.[].system.defense.save.statistic} (2 different values) 'fortitude' (x8) 'will' (x4) [duration] : object {4-03.items.[].system.duration} sustained : boolean {4-03.items.[].system.duration.sustained} (2 different values) False (x33) True (x3) value : string {4-03.items.[].system.duration.value} (6 different values) '' (x14) '1 minute' (x10) '1 round' (x6) '10 minutes' (x2) 'varies' (x2) 'until the end of your turn' (x2) rules : ignored (Foundry rules object) {4-03.items.[].system.rules} [checkPenalty] : integer {4-03.items.[].system.checkPenalty} (2 different values) -1 (x2) -2 (x2) description : object {4-03.items.[].system.description} value : string {4-03.items.[].system.description.value} (39 different values) [containerId] : empty [damageRolls] : object {4-03.items.[].system.damageRolls} [c908naqm4d5wvsi1] : object {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1} damage : string {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1.damage} (2 different values) '1d8 + 7' (x1) '1d8 + 9' (x1) damageType : string {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1.damageType} (same value: 'slashing') [evvcwbp546176aoz] : object {4-03.items.[].system.damageRolls.evvcwbp546176aoz} damage : string {4-03.items.[].system.damageRolls.evvcwbp546176aoz.damage} (2 different values) '1d6 + 7' (x1) '1d6 + 9' (x1) damageType : string {4-03.items.[].system.damageRolls.evvcwbp546176aoz.damageType} (same value: 'slashing') [hdbkvdcgsu2tc2ek] : object {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek} damage : string {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damage} (2 different values) '1d6 + 7' (x1) '1d6 + 9' (x1) damageType : string {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damageType} (same value: 'slashing') [mr3ezesyg80lv2dv] : object {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv} damage : string {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv.damage} (2 different values) '1d8 + 6' (x1) '1d8 + 10' (x1) damageType : string {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv.damageType} (same value: 'slashing') [qy0f8hwsfqfy6b9w] : object {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w} damage : string {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damage} (2 different values) '1d6 + 6' (x1) '1d6 + 10' (x1) damageType : string {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damageType} (same value: 'piercing') [ttijxd3at4qduwlh] : object {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh} damage : string {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh.damage} (2 different values) '1d6 + 2' (x1) '1d6 + 6' (x1) damageType : string {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh.damageType} (same value: 'piercing') [tv9t7m75xid3njcs] : object {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs} damage : string {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs.damage} (2 different values) '1d6 + 6' (x1) '1d6 + 10' (x1) damageType : string {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs.damageType} (same value: 'slashing') [v1ae3zfprsy5j7za] : object {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za} damage : string {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za.damage} (2 different values) '1d6 + 4' (x1) '1d6 + 6' (x1) damageType : string {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za.damageType} (same value: 'piercing') [dexCap] : integer {4-03.items.[].system.dexCap} (2 different values) 4 (x2) 2 (x2) [equipped] : object {4-03.items.[].system.equipped} carryType : string {4-03.items.[].system.equipped.carryType} (2 different values) 'worn' (x24) 'held' (x4) [handsHeld] : integer {4-03.items.[].system.equipped.handsHeld} (2 different values) 0 (x20) 1 (x4) [invested] : empty [group] : string {4-03.items.[].system.group} (5 different values) 'axe' (x6) 'bow' (x4) 'leather' (x4) 'dart' (x2) 'sword' (x2) [hardness] : integer {4-03.items.[].system.hardness} (2 different values) 0 (x24) 3 (x4) [heightening] : object {4-03.items.[].system.heightening} [levels] : object {4-03.items.[].system.heightening.levels} [3] : object {4-03.items.[].system.heightening.levels.3} target : object {4-03.items.[].system.heightening.levels.3.target} value : string {4-03.items.[].system.heightening.levels.3.target.value} (2 different values) '5 creatures' (x2) '10 objects' (x2) [5] : object {4-03.items.[].system.heightening.levels.5} range : object {4-03.items.[].system.heightening.levels.5.range} value : string {4-03.items.[].system.heightening.levels.5.range.value} (same value: '1200 feet') [6] : object {4-03.items.[].system.heightening.levels.6} target : object {4-03.items.[].system.heightening.levels.6.target} value : string {4-03.items.[].system.heightening.levels.6.target.value} (2 different values) '10 creatures' (x2) 'any number of objects' (x2) [7] : object {4-03.items.[].system.heightening.levels.7} [range] : object {4-03.items.[].system.heightening.levels.7.range} value : string {4-03.items.[].system.heightening.levels.7.range.value} (same value: '1 mile') [target] : object {4-03.items.[].system.heightening.levels.7.target} value : string {4-03.items.[].system.heightening.levels.7.target.value} (same value: '6 creatures') type : string {4-03.items.[].system.heightening.type} (2 different values) 'interval' (x12) 'fixed' (x9) [damage] : object {4-03.items.[].system.heightening.damage} 0 : string {4-03.items.[].system.heightening.damage.0} (5 different values) '1d8' (x5) '1d10' (x2) '1d6' (x2) '1d10+4' (x2) '2d6' (x1) [interval] : integer {4-03.items.[].system.heightening.interval} (2 different values) 2 (x7) 1 (x5) [hp] : object {4-03.items.[].system.hp} max : integer {4-03.items.[].system.hp.max} (2 different values) 0 (x24) 12 (x4) value : integer {4-03.items.[].system.hp.value} (2 different values) 0 (x24) 12 (x4) [level] : object {4-03.items.[].system.level} value : integer {4-03.items.[].system.level.value} (5 different values) 0 (x28) 1 (x20) 2 (x11) 3 (x4) 4 (x1) [location] : object {4-03.items.[].system.location} [heightenedLevel] : integer {4-03.items.[].system.location.heightenedLevel} (all different values) [signature] : boolean {4-03.items.[].system.location.signature} (same value: True) value : string {4-03.items.[].system.location.value} (2 different values) 'un5QEIBwp9WdjxPy' (x30) 'Z8RG8I9XaUontnAA' (x6) publication : object {4-03.items.[].system.publication} license : string {4-03.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {4-03.items.[].system.publication.remaster} (same value: False) title : string {4-03.items.[].system.publication.title} (all different values) [material] : object {4-03.items.[].system.material} [grade] : empty [type] : empty [mod] : object {4-03.items.[].system.mod} value : integer {4-03.items.[].system.mod.value} (all different values) [prepared] : object {4-03.items.[].system.prepared} value : string {4-03.items.[].system.prepared.value} (2 different values) 'spontaneous' (x2) 'focus' (x2) [price] : object {4-03.items.[].system.price} [per] : integer {4-03.items.[].system.price.per} (same value: 10) value : object {4-03.items.[].system.price.value} [gp] : integer {4-03.items.[].system.price.value.gp} (3 different values) 1 (x8) 3 (x4) 2 (x4) [sp] : integer {4-03.items.[].system.price.value.sp} (3 different values) 1 (x6) 4 (x4) 8 (x2) [proficiency] : object {4-03.items.[].system.proficiency} value : integer {4-03.items.[].system.proficiency.value} (same value: 1) [proficient] : object {4-03.items.[].system.proficient} value : integer {4-03.items.[].system.proficient.value} (same value: 0) [quantity] : integer {4-03.items.[].system.quantity} (3 different values) 1 (x20) 4 (x4) 20 (x4) [range] : mixed object {4-03.items.[].system.range} value : string {4-03.items.[].system.range.value} (6 different values) '' (x14) '30 feet' (x12) '120 feet' (x5) '500 feet' (x2) '60 feet' (x2) 'touch' (x1) integer {4-03.items.[].system.range} (2 different values) 60 (x4) 30 (x2) [reload] : object {4-03.items.[].system.reload} value : string {4-03.items.[].system.reload.value} (3 different values) '-' (x6) '' (x4) '0' (x4) [requirements] : string {4-03.items.[].system.requirements} (same value: '') [runes] : object {4-03.items.[].system.runes} [potency] : integer {4-03.items.[].system.runes.potency} (same value: 0) [property] : array<> {4-03.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [reinforcing] : integer {4-03.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {4-03.items.[].system.runes.resilient} (same value: 0) [striking] : integer {4-03.items.[].system.runes.striking} (same value: 0) [size] : string {4-03.items.[].system.size} (same value: 'med') [slots] : object {4-03.items.[].system.slots} [slot1] : object {4-03.items.[].system.slots.slot1} max : integer {4-03.items.[].system.slots.slot1.max} (same value: 3) value : integer {4-03.items.[].system.slots.slot1.value} (same value: 3) [slot2] : object {4-03.items.[].system.slots.slot2} max : integer {4-03.items.[].system.slots.slot2.max} (same value: 3) value : integer {4-03.items.[].system.slots.slot2.value} (same value: 3) [slot3] : object {4-03.items.[].system.slots.slot3} max : integer {4-03.items.[].system.slots.slot3.max} (2 different values) 2 (x1) 3 (x1) value : integer {4-03.items.[].system.slots.slot3.value} (2 different values) 2 (x1) 3 (x1) [slot4] : object {4-03.items.[].system.slots.slot4} max : integer {4-03.items.[].system.slots.slot4.max} (same value: 2) value : integer {4-03.items.[].system.slots.slot4.value} (same value: 2) [slug] : string {4-03.items.[].system.slug} (31 different values) [speedPenalty] : integer {4-03.items.[].system.speedPenalty} (2 different values) 0 (x6) -5 (x2) [spelldc] : object {4-03.items.[].system.spelldc} dc : integer {4-03.items.[].system.spelldc.dc} (2 different values) 22 (x2) 25 (x2) mod : integer {4-03.items.[].system.spelldc.mod} (same value: 0) value : integer {4-03.items.[].system.spelldc.value} (2 different values) 14 (x2) 17 (x2) [splashDamage] : object {4-03.items.[].system.splashDamage} value : integer {4-03.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {4-03.items.[].system.stackGroup} (same value: 'arrows') [strength] : integer {4-03.items.[].system.strength} (2 different values) 0 (x2) 2 (x2) [target] : object {4-03.items.[].system.target} value : string {4-03.items.[].system.target.value} (6 different values) '' (x21) '1 creature' (x8) '1 spell effect or unattended magic item' (x2) '1 object' (x2) '1 willing living creature' (x2) '1 living creature' (x1) [time] : object {4-03.items.[].system.time} value : string {4-03.items.[].system.time.value} (all different values) [tradition] : object {4-03.items.[].system.tradition} value : string {4-03.items.[].system.tradition.value} (same value: 'occult') [traits] : object {4-03.items.[].system.traits} rarity : string {4-03.items.[].system.traits.rarity} (2 different values) 'common' (x90) 'uncommon' (x6) [traditions] : array {4-03.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {4-03.items.[].system.traits.traditions.[]} (all different values) value : array {4-03.items.[].system.traits.value} Length: min=0 max=7 Value type: string {4-03.items.[].system.traits.value.[]} (28 different values) [integrated] : empty [usage] : object {4-03.items.[].system.usage} value : string {4-03.items.[].system.usage.value} (3 different values) 'held-in-one-hand' (x14) 'held-in-one-plus-hands' (x4) 'held-in-two-hands' (x2) [uses] : object {4-03.items.[].system.uses} autoDestroy : boolean {4-03.items.[].system.uses.autoDestroy} (same value: True) max : integer {4-03.items.[].system.uses.max} (same value: 1) value : integer {4-03.items.[].system.uses.value} (same value: 1) [weaponType] : object {4-03.items.[].system.weaponType} value : string {4-03.items.[].system.weaponType.value} (2 different values) 'melee' (x8) 'ranged' (x8) type : string {4-03.items.[].type} (10 different values) 'spell' (x36) 'melee' (x16) 'action' (x16) 'weapon' (x14) 'lore' (x10) 'spellcastingEntry' (x4) 'shield' (x4) 'armor' (x4) 'consumable' (x4) 'equipment' (x2) [_stats] : object {4-03.items.[]._stats} compendiumSource : string {4-03.items.[]._stats.compendiumSource} (31 different values) [flags] : object {4-03.items.[].flags} pf2e : object {4-03.items.[].flags.pf2e} linkedWeapon : string {4-03.items.[].flags.pf2e.linkedWeapon} (7 different values) 'ZJMFKI4sM1MnSKBj' (x4) '2Cr5q8BzKoIm2JOm' (x2) 'y5KhTAlkkIQhPGrq' (x2) '2pmhauk2aty2AaLV' (x2) 'rxp3fYKut78kSkHG' (x2) 'MBHJXyIC2lFwI9mn' (x2) 'MXyva7qdcOauQwsI' (x2) name : string {4-03.name} (all different values) [prototypeToken] : object {4-03.prototypeToken} name : string {4-03.prototypeToken.name} (same value: 'Revna the Brave') system : object {4-03.system} abilities : object {4-03.system.abilities} cha : object {4-03.system.abilities.cha} mod : integer {4-03.system.abilities.cha.mod} (2 different values) 4 (x2) 1 (x2) con : object {4-03.system.abilities.con} mod : integer {4-03.system.abilities.con.mod} (3 different values) 3 (x2) 0 (x1) 1 (x1) dex : object {4-03.system.abilities.dex} mod : integer {4-03.system.abilities.dex.mod} (2 different values) 1 (x3) 2 (x1) int : object {4-03.system.abilities.int} mod : integer {4-03.system.abilities.int.mod} (2 different values) 2 (x2) 0 (x2) str : object {4-03.system.abilities.str} mod : integer {4-03.system.abilities.str.mod} (2 different values) 3 (x2) 4 (x2) wis : object {4-03.system.abilities.wis} mod : integer {4-03.system.abilities.wis.mod} (2 different values) 2 (x3) 1 (x1) attributes : object {4-03.system.attributes} ac : object {4-03.system.attributes.ac} details : string {4-03.system.attributes.ac.details} (all different values) value : integer {4-03.system.attributes.ac.value} (all different values) allSaves : object {4-03.system.attributes.allSaves} value : string {4-03.system.attributes.allSaves.value} (same value: '') hp : object {4-03.system.attributes.hp} details : string {4-03.system.attributes.hp.details} (same value: '') max : integer {4-03.system.attributes.hp.max} (all different values) temp : integer {4-03.system.attributes.hp.temp} (same value: 0) value : integer {4-03.system.attributes.hp.value} (all different values) speed : object {4-03.system.attributes.speed} otherSpeeds : array<> {4-03.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {4-03.system.attributes.speed.value} (same value: 25) details : object {4-03.system.details} blurb : string {4-03.system.details.blurb} (same value: '') languages : object {4-03.system.details.languages} details : string {4-03.system.details.languages.details} (same value: '') value : array {4-03.system.details.languages.value} Length: min=2 max=5 Value type: string {4-03.system.details.languages.value.[]} (5 different values) 'common' (x4) 'skald' (x4) 'draconic' (x2) 'hallit' (x2) 'tien' (x2) level : object {4-03.system.details.level} value : integer {4-03.system.details.level.value} (3 different values) 5 (x2) 7 (x1) 3 (x1) privateNotes : string {4-03.system.details.privateNotes} (same value: '') publicNotes : string {4-03.system.details.publicNotes} (same value: '') publication : object {4-03.system.details.publication} license : string {4-03.system.details.publication.license} (same value: 'OGL') remaster : boolean {4-03.system.details.publication.remaster} (same value: False) title : string {4-03.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-03: Linnorm\'s Legacy') initiative : object {4-03.system.initiative} statistic : string {4-03.system.initiative.statistic} (same value: 'perception') perception : object {4-03.system.perception} details : string {4-03.system.perception.details} (same value: '') mod : integer {4-03.system.perception.mod} (3 different values) 11 (x2) 15 (x1) 8 (x1) senses : array<> {4-03.system.perception.senses} Length: min=0 max=0 Value type: empty resources : object {4-03.system.resources} [focus] : object {4-03.system.resources.focus} max : integer {4-03.system.resources.focus.max} (same value: 1) value : integer {4-03.system.resources.focus.value} (same value: 1) saves : object {4-03.system.saves} fortitude : object {4-03.system.saves.fortitude} saveDetail : string {4-03.system.saves.fortitude.saveDetail} (same value: '') value : integer {4-03.system.saves.fortitude.value} (3 different values) 9 (x2) 10 (x1) 14 (x1) reflex : object {4-03.system.saves.reflex} saveDetail : string {4-03.system.saves.reflex.saveDetail} (same value: '') value : integer {4-03.system.saves.reflex.value} (3 different values) 12 (x2) 6 (x1) 9 (x1) will : object {4-03.system.saves.will} saveDetail : string {4-03.system.saves.will.saveDetail} (same value: '') value : integer {4-03.system.saves.will.value} (3 different values) 13 (x2) 8 (x1) 11 (x1) skills : object {4-03.system.skills} [acrobatics] : object {4-03.system.skills.acrobatics} base : integer {4-03.system.skills.acrobatics.base} (2 different values) 10 (x1) 12 (x1) athletics : object {4-03.system.skills.athletics} base : integer {4-03.system.skills.athletics.base} (all different values) [deception] : object {4-03.system.skills.deception} base : integer {4-03.system.skills.deception.base} (2 different values) 13 (x1) 17 (x1) [diplomacy] : object {4-03.system.skills.diplomacy} base : integer {4-03.system.skills.diplomacy.base} (2 different values) 13 (x1) 17 (x1) intimidation : object {4-03.system.skills.intimidation} base : integer {4-03.system.skills.intimidation.base} (2 different values) 8 (x1) 10 (x1) [medicine] : object {4-03.system.skills.medicine} base : integer {4-03.system.skills.medicine.base} (2 different values) 11 (x1) 13 (x1) [occultism] : object {4-03.system.skills.occultism} base : integer {4-03.system.skills.occultism.base} (2 different values) 11 (x1) 15 (x1) [performance] : object {4-03.system.skills.performance} base : integer {4-03.system.skills.performance.base} (2 different values) 14 (x1) 19 (x1) special : array {4-03.system.skills.performance.special} Length: min=1 max=1 Value type: object {4-03.system.skills.performance.special.[]} base : integer {4-03.system.skills.performance.special.[].base} (2 different values) 15 (x1) 20 (x1) label : string {4-03.system.skills.performance.special.[].label} (same value: 'when Singing') predicate : array {4-03.system.skills.performance.special.[].predicate} Length: min=1 max=1 Value type: string {4-03.system.skills.performance.special.[].predicate.[]} (same value: 'action:perform:singing') society : object {4-03.system.skills.society} base : integer {4-03.system.skills.society.base} (all different values) [stealth] : object {4-03.system.skills.stealth} base : integer {4-03.system.skills.stealth.base} (2 different values) 10 (x1) 12 (x1) survival : object {4-03.system.skills.survival} base : integer {4-03.system.skills.survival.base} (2 different values) 8 (x1) 11 (x1) traits : object {4-03.system.traits} rarity : string {4-03.system.traits.rarity} (2 different values) 'unique' (x2) 'uncommon' (x2) size : object {4-03.system.traits.size} value : string {4-03.system.traits.size.value} (same value: 'med') value : array {4-03.system.traits.value} Length: min=2 max=3 Value type: string {4-03.system.traits.value.[]} (3 different values) 'human' (x4) 'humanoid' (x4) 'good' (x2) type : string {4-03.type} (same value: 'npc')