4-01 Different values: 8 ===================================== object {4-01} _id : string {4-01._id} (all different values) folder : string {4-01.folder} (same value: 'WsLEggGKYHLy7F8h') img : string {4-01.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {4-01.items} Length: min=2 max=11 Value type: object {4-01.items.[]} _id : string {4-01.items.[]._id} (39 different values) [_stats] : object {4-01.items.[]._stats} compendiumSource : string {4-01.items.[]._stats.compendiumSource} (10 different values) 'Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS' (x3) 'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x3) 'Compendium.pf2e.spells-srd.Item.QnTtGCAvdWRU4spv' (x2) 'Compendium.pf2e.spells-srd.Item.gpzpAAAJ1Lza2JVl' (x2) 'Compendium.pf2e.spells-srd.Item.gKKqvLohtrSJj3BM' (x2) 'Compendium.pf2e.spells-srd.Item.J7Y7tl0bbdz7TcCc' (x2) 'Compendium.pf2e.spells-srd.Item.o4lRVTwSxnOOn5vl' (x2) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd' (x2) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc' (x2) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu' (x1) img : string {4-01.items.[].img} (13 different values) name : string {4-01.items.[].name} (25 different values) sort : integer {4-01.items.[].sort} (11 different values) system : object {4-01.items.[].system} [acBonus] : integer {4-01.items.[].system.acBonus} (same value: 1) [actionType] : object {4-01.items.[].system.actionType} value : string {4-01.items.[].system.actionType.value} (3 different values) 'passive' (x10) 'action' (x8) 'reaction' (x1) [actions] : object {4-01.items.[].system.actions} [value] : integer {4-01.items.[].system.actions.value} (2 different values) 1 (x4) 2 (x4) [area] : object {4-01.items.[].system.area} type : string {4-01.items.[].system.area.type} (2 different values) 'emanation' (x4) 'burst' (x2) value : integer {4-01.items.[].system.area.value} (2 different values) 30 (x4) 5 (x2) [attack] : object {4-01.items.[].system.attack} value : string {4-01.items.[].system.attack.value} (same value: '') [attackEffects] : object {4-01.items.[].system.attackEffects} [custom] : string {4-01.items.[].system.attackEffects.custom} (same value: '') value : array {4-01.items.[].system.attackEffects.value} Length: min=0 max=3 Value type: string {4-01.items.[].system.attackEffects.value.[]} (4 different values) 'nightmarish-wounds' (x2) 'filth-fever' (x1) 'gnaw-bones' (x1) 'knockdown' (x1) [autoHeightenLevel] : object {4-01.items.[].system.autoHeightenLevel} [value] : empty publication : object {4-01.items.[].system.publication} license : string {4-01.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {4-01.items.[].system.publication.remaster} (same value: False) title : string {4-01.items.[].system.publication.title} (3 different values) '' (x33) 'Pathfinder Core Rulebook' (x16) 'Pathfinder Bestiary' (x3) rules : ignored (Foundry rules object) {4-01.items.[].system.rules} [baseItem] : string {4-01.items.[].system.baseItem} (2 different values) 'spear' (x3) 'leather-armor' (x3) [bonus] : object {4-01.items.[].system.bonus} value : integer {4-01.items.[].system.bonus.value} (all different values) [bonusDamage] : object {4-01.items.[].system.bonusDamage} value : integer {4-01.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {4-01.items.[].system.bulk} value : integer {4-01.items.[].system.bulk.value} (same value: 1) [cost] : object {4-01.items.[].system.cost} value : string {4-01.items.[].system.cost.value} (same value: '') [counteraction] : boolean {4-01.items.[].system.counteraction} (same value: False) [damage] : object {4-01.items.[].system.damage} [0] : object {4-01.items.[].system.damage.0} [category] : empty formula : string {4-01.items.[].system.damage.0.formula} (same value: '1d4+1') kinds : array {4-01.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {4-01.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {4-01.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {4-01.items.[].system.damage.0.type} (same value: 'force') [damageType] : string {4-01.items.[].system.damage.damageType} (same value: 'piercing') [dice] : integer {4-01.items.[].system.damage.dice} (same value: 1) [die] : string {4-01.items.[].system.damage.die} (same value: 'd6') [defense] : object {4-01.items.[].system.defense} save : object {4-01.items.[].system.defense.save} basic : boolean {4-01.items.[].system.defense.save.basic} (same value: False) statistic : string {4-01.items.[].system.defense.save.statistic} (2 different values) 'fortitude' (x2) 'will' (x2) description : object {4-01.items.[].system.description} value : string {4-01.items.[].system.description.value} (23 different values) [category] : string {4-01.items.[].system.category} (5 different values) 'offensive' (x14) 'simple' (x3) 'light' (x3) 'defensive' (x3) 'interaction' (x2) [checkPenalty] : integer {4-01.items.[].system.checkPenalty} (same value: -1) [containerId] : empty [damageRolls] : object {4-01.items.[].system.damageRolls} [0] : object {4-01.items.[].system.damageRolls.0} damage : string {4-01.items.[].system.damageRolls.0.damage} (3 different values) '1d8' (x1) '1d6+3' (x1) '1d4+3' (x1) damageType : string {4-01.items.[].system.damageRolls.0.damageType} (2 different values) 'piercing' (x2) 'slashing' (x1) 6idrwpucyla8rl96h8rz : object {4-01.items.[].system.damageRolls.6idrwpucyla8rl96h8rz} damage : string {4-01.items.[].system.damageRolls.6idrwpucyla8rl96h8rz.damage} (2 different values) '1d6+4' (x1) '1d10+5' (x1) damageType : string {4-01.items.[].system.damageRolls.6idrwpucyla8rl96h8rz.damageType} (same value: 'slashing') [84yianvm2xea85aq] : object {4-01.items.[].system.damageRolls.84yianvm2xea85aq} damage : string {4-01.items.[].system.damageRolls.84yianvm2xea85aq.damage} (2 different values) '1d6 + 8' (x1) '1d6 + 3' (x1) damageType : string {4-01.items.[].system.damageRolls.84yianvm2xea85aq.damageType} (same value: 'piercing') [e1hutvfbzfncvdx7] : object {4-01.items.[].system.damageRolls.e1hutvfbzfncvdx7} damage : string {4-01.items.[].system.damageRolls.e1hutvfbzfncvdx7.damage} (same value: '1d6') damageType : string {4-01.items.[].system.damageRolls.e1hutvfbzfncvdx7.damageType} (same value: 'piercing') [joiefqv2axf4wt1ivq4f] : object {4-01.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f} damage : string {4-01.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damage} (3 different values) '1d4' (x1) '1d4+8' (x1) '1d4+3' (x1) damageType : string {4-01.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damageType} (same value: 'bludgeoning') [mmpjpv1hjzf6agnf] : object {4-01.items.[].system.damageRolls.mmpjpv1hjzf6agnf} damage : string {4-01.items.[].system.damageRolls.mmpjpv1hjzf6agnf.damage} (same value: '1d6') damageType : string {4-01.items.[].system.damageRolls.mmpjpv1hjzf6agnf.damageType} (same value: 'piercing') [uar7pf6kpgq0xq80g9v8] : object {4-01.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8} damage : string {4-01.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8.damage} (same value: '1d10+5') damageType : string {4-01.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8.damageType} (same value: 'piercing') [x8u4d7h0kjk7mirf] : object {4-01.items.[].system.damageRolls.x8u4d7h0kjk7mirf} damage : string {4-01.items.[].system.damageRolls.x8u4d7h0kjk7mirf.damage} (2 different values) '1d6 + 8' (x1) '1d6 + 3' (x1) damageType : string {4-01.items.[].system.damageRolls.x8u4d7h0kjk7mirf.damageType} (same value: 'piercing') [dexCap] : integer {4-01.items.[].system.dexCap} (same value: 4) [duration] : object {4-01.items.[].system.duration} sustained : boolean {4-01.items.[].system.duration.sustained} (same value: False) value : string {4-01.items.[].system.duration.value} (2 different values) '' (x8) '1 minute' (x2) [equipped] : object {4-01.items.[].system.equipped} carryType : string {4-01.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {4-01.items.[].system.equipped.handsHeld} (same value: 0) [inSlot] : boolean {4-01.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [group] : string {4-01.items.[].system.group} (2 different values) 'spear' (x3) 'leather' (x3) [hardness] : integer {4-01.items.[].system.hardness} (same value: 0) [hp] : object {4-01.items.[].system.hp} max : integer {4-01.items.[].system.hp.max} (same value: 0) value : integer {4-01.items.[].system.hp.value} (same value: 0) [level] : object {4-01.items.[].system.level} value : integer {4-01.items.[].system.level.value} (2 different values) 1 (x10) 0 (x6) [location] : object {4-01.items.[].system.location} [heightenedLevel] : integer {4-01.items.[].system.location.heightenedLevel} (2 different values) 1 (x7) 2 (x1) [uses] : object {4-01.items.[].system.location.uses} max : integer {4-01.items.[].system.location.uses.max} (3 different values) 2 (x2) 3 (x1) 1 (x1) value : integer {4-01.items.[].system.location.uses.value} (3 different values) 2 (x2) 3 (x1) 1 (x1) value : string {4-01.items.[].system.location.value} (2 different values) 'O8VbKgKCy0WPdmPS' (x5) '1OTAsDuxFPIUJdUM' (x5) [material] : object {4-01.items.[].system.material} [grade] : empty [type] : empty [overlays] : object {4-01.items.[].system.overlays} [prepared] : object {4-01.items.[].system.prepared} value : string {4-01.items.[].system.prepared.value} (same value: 'innate') [price] : object {4-01.items.[].system.price} value : object {4-01.items.[].system.price.value} [gp] : integer {4-01.items.[].system.price.value.gp} (same value: 2) [sp] : integer {4-01.items.[].system.price.value.sp} (same value: 1) [proficiency] : object {4-01.items.[].system.proficiency} value : integer {4-01.items.[].system.proficiency.value} (same value: 1) [quantity] : integer {4-01.items.[].system.quantity} (3 different values) 1 (x4) 3 (x1) 2 (x1) [range] : object {4-01.items.[].system.range} value : string {4-01.items.[].system.range.value} (3 different values) '' (x4) '30 feet' (x4) '120 feet' (x2) [reload] : object {4-01.items.[].system.reload} value : string {4-01.items.[].system.reload.value} (same value: '-') [requirements] : string {4-01.items.[].system.requirements} (same value: '') [runes] : object {4-01.items.[].system.runes} potency : integer {4-01.items.[].system.runes.potency} (same value: 0) property : array<> {4-01.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {4-01.items.[].system.runes.resilient} (same value: 0) [striking] : integer {4-01.items.[].system.runes.striking} (same value: 0) [size] : string {4-01.items.[].system.size} (same value: 'med') [slots] : object {4-01.items.[].system.slots} [slug] : string {4-01.items.[].system.slug} (10 different values) 'spear' (x3) 'leather-armor' (x3) 'detect-alignment' (x2) 'detect-magic' (x2) 'magic-missile' (x2) 'ray-of-enfeeblement' (x2) 'sleep' (x2) 'constant-spells' (x2) '1-status-to-all-saves-vs-magic' (x2) 'knockdown' (x1) [speedPenalty] : integer {4-01.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {4-01.items.[].system.spelldc} dc : integer {4-01.items.[].system.spelldc.dc} (2 different values) 17 (x1) 20 (x1) mod : integer {4-01.items.[].system.spelldc.mod} (same value: 0) value : integer {4-01.items.[].system.spelldc.value} (2 different values) 9 (x1) 14 (x1) [splashDamage] : object {4-01.items.[].system.splashDamage} value : integer {4-01.items.[].system.splashDamage.value} (same value: 0) [strength] : integer {4-01.items.[].system.strength} (same value: 0) [target] : object {4-01.items.[].system.target} value : string {4-01.items.[].system.target.value} (2 different values) '' (x6) '1 creature' (x4) [time] : object {4-01.items.[].system.time} value : string {4-01.items.[].system.time.value} (2 different values) '2' (x8) '1 to 3' (x2) [tradition] : object {4-01.items.[].system.tradition} value : string {4-01.items.[].system.tradition.value} (same value: 'occult') [traits] : object {4-01.items.[].system.traits} rarity : string {4-01.items.[].system.traits.rarity} (2 different values) 'common' (x48) 'uncommon' (x2) [traditions] : array {4-01.items.[].system.traits.traditions} Length: min=2 max=4 Value type: string {4-01.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x10) 'arcane' (x8) 'divine' (x6) 'primal' (x2) value : array {4-01.items.[].system.traits.value} Length: min=0 max=5 Value type: string {4-01.items.[].system.traits.value.[]} (23 different values) [usage] : object {4-01.items.[].system.usage} value : string {4-01.items.[].system.usage.value} (same value: 'held-in-one-hand') [weaponType] : object {4-01.items.[].system.weaponType} value : string {4-01.items.[].system.weaponType.value} (2 different values) 'melee' (x12) 'ranged' (x3) type : string {4-01.items.[].type} (6 different values) 'action' (x19) 'melee' (x15) 'spell' (x10) 'weapon' (x3) 'armor' (x3) 'spellcastingEntry' (x2) [flags] : object {4-01.items.[].flags} pf2e : object {4-01.items.[].flags.pf2e} linkedWeapon : string {4-01.items.[].flags.pf2e.linkedWeapon} (2 different values) 'Mwr0CSbsbtB2am2v' (x4) 'xCEnNJ4R6fNb6doQ' (x2) name : string {4-01.name} (all different values) prototypeToken : object {4-01.prototypeToken} name : string {4-01.prototypeToken.name} (same value: 'Shard of Aslynn') system : object {4-01.system} abilities : object {4-01.system.abilities} cha : object {4-01.system.abilities.cha} mod : integer {4-01.system.abilities.cha.mod} (3 different values) 0 (x5) 2 (x2) -2 (x1) con : object {4-01.system.abilities.con} mod : integer {4-01.system.abilities.con.mod} (2 different values) 3 (x7) 2 (x1) dex : object {4-01.system.abilities.dex} mod : integer {4-01.system.abilities.dex.mod} (3 different values) 2 (x5) 3 (x2) 4 (x1) int : object {4-01.system.abilities.int} mod : integer {4-01.system.abilities.int.mod} (3 different values) -1 (x3) -4 (x3) 3 (x2) str : object {4-01.system.abilities.str} mod : integer {4-01.system.abilities.str.mod} (4 different values) 0 (x2) 4 (x2) 3 (x2) 5 (x2) wis : object {4-01.system.abilities.wis} mod : integer {4-01.system.abilities.wis.mod} (3 different values) 1 (x5) 4 (x2) 2 (x1) attributes : object {4-01.system.attributes} ac : object {4-01.system.attributes.ac} details : string {4-01.system.attributes.ac.details} (same value: '') value : integer {4-01.system.attributes.ac.value} (6 different values) 18 (x2) 15 (x2) 14 (x1) 19 (x1) 16 (x1) 21 (x1) allSaves : object {4-01.system.attributes.allSaves} value : string {4-01.system.attributes.allSaves.value} (2 different values) '' (x6) '+1 status to all saves vs. magic' (x2) hp : object {4-01.system.attributes.hp} details : string {4-01.system.attributes.hp.details} (same value: '') max : integer {4-01.system.attributes.hp.max} (all different values) temp : integer {4-01.system.attributes.hp.temp} (same value: 0) value : integer {4-01.system.attributes.hp.value} (all different values) speed : object {4-01.system.attributes.speed} otherSpeeds : array<> {4-01.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {4-01.system.attributes.speed.value} (3 different values) 25 (x6) 35 (x1) 20 (x1) weaknesses : array {4-01.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {4-01.system.attributes.weaknesses.[]} type : string {4-01.system.attributes.weaknesses.[].type} (same value: 'cold-iron') value : integer {4-01.system.attributes.weaknesses.[].value} (2 different values) 4 (x1) 5 (x1) details : object {4-01.system.details} blurb : string {4-01.system.details.blurb} (5 different values) '' (x3) 'Variant bugbear thug' (x2) 'Variant bugbear' (x1) 'Variant skunk' (x1) 'Variant giant skunk' (x1) languages : object {4-01.system.details.languages} details : string {4-01.system.details.languages.details} (same value: '') value : array {4-01.system.details.languages.value} Length: min=0 max=5 Value type: string {4-01.system.details.languages.value.[]} (6 different values) 'aklo' (x5) 'chthonian' (x5) 'common' (x5) 'diabolic' (x5) 'goblin' (x3) 'empyrean' (x2) level : object {4-01.system.details.level} value : integer {4-01.system.details.level.value} (5 different values) -1 (x2) 3 (x2) 1 (x2) 2 (x1) 4 (x1) privateNotes : string {4-01.system.details.privateNotes} (same value: '') publicNotes : string {4-01.system.details.publicNotes} (4 different values) publication : object {4-01.system.details.publication} license : string {4-01.system.details.publication.license} (same value: 'OGL') remaster : boolean {4-01.system.details.publication.remaster} (same value: False) title : string {4-01.system.details.publication.title} (same value: 'Pathfinder Society Intro: Year of Boundless Wonder') initiative : object {4-01.system.initiative} statistic : string {4-01.system.initiative.statistic} (same value: 'perception') perception : object {4-01.system.perception} details : string {4-01.system.perception.details} (same value: '') mod : integer {4-01.system.perception.mod} (7 different values) 6 (x2) 4 (x1) 8 (x1) 9 (x1) 5 (x1) 10 (x1) 12 (x1) senses : array {4-01.system.perception.senses} Length: min=1 max=2 Value type: object {4-01.system.perception.senses.[]} [acuity] : string {4-01.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {4-01.system.perception.senses.[].range} (2 different values) 30 (x3) 40 (x2) type : string {4-01.system.perception.senses.[].type} (3 different values) 'darkvision' (x5) 'scent' (x5) 'low-light-vision' (x3) resources : object {4-01.system.resources} saves : object {4-01.system.saves} fortitude : object {4-01.system.saves.fortitude} saveDetail : string {4-01.system.saves.fortitude.saveDetail} (same value: '') value : integer {4-01.system.saves.fortitude.value} (6 different values) 10 (x2) 8 (x2) 6 (x1) 4 (x1) 9 (x1) 11 (x1) reflex : object {4-01.system.saves.reflex} saveDetail : string {4-01.system.saves.reflex.saveDetail} (same value: '') value : integer {4-01.system.saves.reflex.value} (6 different values) 9 (x2) 7 (x2) 5 (x1) 8 (x1) 6 (x1) 10 (x1) will : object {4-01.system.saves.will} saveDetail : string {4-01.system.saves.will.saveDetail} (same value: '') value : integer {4-01.system.saves.will.value} (7 different values) 4 (x2) 2 (x1) 6 (x1) 7 (x1) 3 (x1) 10 (x1) 12 (x1) skills : object {4-01.system.skills} [acrobatics] : object {4-01.system.skills.acrobatics} base : integer {4-01.system.skills.acrobatics.base} (4 different values) 7 (x2) 5 (x2) 3 (x1) 8 (x1) arcana : object {4-01.system.skills.arcana} base : integer {4-01.system.skills.arcana.base} (2 different values) 7 (x1) 9 (x1) [athletics] : object {4-01.system.skills.athletics} base : integer {4-01.system.skills.athletics.base} (5 different values) 6 (x2) 3 (x1) 9 (x1) 12 (x1) 2 (x1) deception : object {4-01.system.skills.deception} base : integer {4-01.system.skills.deception.base} (2 different values) 8 (x1) 10 (x1) diplomacy : object {4-01.system.skills.diplomacy} base : integer {4-01.system.skills.diplomacy.base} (2 different values) 8 (x1) 10 (x1) [intimidation] : object {4-01.system.skills.intimidation} base : integer {4-01.system.skills.intimidation.base} (5 different values) 1 (x1) 5 (x1) 3 (x1) 6 (x1) 8 (x1) occultism : object {4-01.system.skills.occultism} base : integer {4-01.system.skills.occultism.base} (2 different values) 11 (x1) 13 (x1) religion : object {4-01.system.skills.religion} base : integer {4-01.system.skills.religion.base} (2 different values) 8 (x1) 10 (x1) [stealth] : object {4-01.system.skills.stealth} base : integer {4-01.system.skills.stealth.base} (4 different values) 5 (x3) 9 (x1) 8 (x1) 7 (x1) traits : object {4-01.system.traits} rarity : string {4-01.system.traits.rarity} (2 different values) 'uncommon' (x6) 'unique' (x2) size : object {4-01.system.traits.size} value : string {4-01.system.traits.size.value} (3 different values) 'med' (x5) 'lg' (x2) 'tiny' (x1) value : array {4-01.system.traits.value} Length: min=1 max=6 Value type: string {4-01.system.traits.value.[]} (all different values) type : string {4-01.type} (same value: 'npc')