3-16 Different values: 10 ===================================== object {3-16} _id : string {3-16._id} (all different values) folder : string {3-16.folder} (same value: 'pfQtDiONoNU5a61u') img : string {3-16.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {3-16.items} Length: min=5 max=33 Value type: object {3-16.items.[]} _id : string {3-16.items.[]._id} (105 different values) img : string {3-16.items.[].img} (57 different values) name : string {3-16.items.[].name} (77 different values) sort : integer {3-16.items.[].sort} (33 different values) system : object {3-16.items.[].system} [acBonus] : integer {3-16.items.[].system.acBonus} (4 different values) 2 (x2) 1 (x2) 3 (x1) 4 (x1) [actionType] : object {3-16.items.[].system.actionType} value : string {3-16.items.[].system.actionType.value} (3 different values) 'passive' (x13) 'action' (x9) 'reaction' (x5) description : object {3-16.items.[].system.description} value : string {3-16.items.[].system.description.value} (73 different values) [actions] : object {3-16.items.[].system.actions} [value] : integer {3-16.items.[].system.actions.value} (2 different values) 1 (x7) 2 (x2) [area] : object {3-16.items.[].system.area} type : string {3-16.items.[].system.area.type} (3 different values) 'emanation' (x9) 'cone' (x2) 'burst' (x1) value : integer {3-16.items.[].system.area.value} (4 different values) 60 (x5) 30 (x4) 15 (x2) 10 (x1) [attack] : object {3-16.items.[].system.attack} value : string {3-16.items.[].system.attack.value} (same value: '') [attackEffects] : object {3-16.items.[].system.attackEffects} [custom] : string {3-16.items.[].system.attackEffects.custom} (same value: '') value : array {3-16.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {3-16.items.[].system.attackEffects.value.[]} (same value: 'grab') [autoHeightenLevel] : object {3-16.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {3-16.items.[].system.baseItem} (13 different values) [bonus] : object {3-16.items.[].system.bonus} value : integer {3-16.items.[].system.bonus.value} (all different values) [bonusDamage] : object {3-16.items.[].system.bonusDamage} value : integer {3-16.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {3-16.items.[].system.bulk} value : mixed integer {3-16.items.[].system.bulk.value} (3 different values) 1 (x17) 0 (x7) 2 (x3) float {3-16.items.[].system.bulk.value} (same value: 0,1) [category] : string {3-16.items.[].system.category} (8 different values) 'defensive' (x10) 'offensive' (x10) 'simple' (x10) 'interaction' (x7) 'martial' (x5) 'ammo' (x5) 'light' (x3) 'medium' (x2) [checkPenalty] : integer {3-16.items.[].system.checkPenalty} (2 different values) -1 (x3) -2 (x2) [containerId] : empty [cost] : object {3-16.items.[].system.cost} value : string {3-16.items.[].system.cost.value} (same value: '') [counteraction] : boolean {3-16.items.[].system.counteraction} (same value: False) [damage] : object {3-16.items.[].system.damage} [0] : object {3-16.items.[].system.damage.0} [category] : empty formula : string {3-16.items.[].system.damage.0.formula} (6 different values) '1d4+1' (x4) '2d6' (x2) '0' (x2) '1d4' (x2) '1d10+4' (x2) '3d8' (x1) kinds : array {3-16.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {3-16.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x11) 'healing' (x2) materials : array<> {3-16.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {3-16.items.[].system.damage.0.type} (6 different values) 'force' (x4) 'fire' (x2) 'mental' (x2) 'electricity' (x2) 'untyped' (x2) 'acid' (x1) [applyMod] : boolean {3-16.items.[].system.damage.0.applyMod} (2 different values) True (x4) False (x1) [damageType] : string {3-16.items.[].system.damage.damageType} (3 different values) 'piercing' (x9) 'bludgeoning' (x5) 'slashing' (x1) [dice] : integer {3-16.items.[].system.damage.dice} (same value: 1) [die] : string {3-16.items.[].system.damage.die} (4 different values) 'd8' (x6) 'd6' (x4) 'd4' (x4) 'd10' (x1) [damageRolls] : object {3-16.items.[].system.damageRolls} [oiodqohoofafi7fqe4of] : object {3-16.items.[].system.damageRolls.oiodqohoofafi7fqe4of} damage : string {3-16.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damage} (same value: '1d6+4') damageType : string {3-16.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damageType} (same value: 'bludgeoning') [zd8hqvn5zfbs18prbt8h] : object {3-16.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h} damage : string {3-16.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h.damage} (2 different values) '2d8+7' (x1) '2d8+10' (x1) damageType : string {3-16.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h.damageType} (same value: 'bludgeoning') 0 : object {3-16.items.[].system.damageRolls.0} damage : string {3-16.items.[].system.damageRolls.0.damage} (all different values) damageType : string {3-16.items.[].system.damageRolls.0.damageType} (3 different values) 'piercing' (x7) 'bludgeoning' (x5) 'slashing' (x1) [deathNote] : boolean {3-16.items.[].system.deathNote} (same value: True) [defense] : object {3-16.items.[].system.defense} save : object {3-16.items.[].system.defense.save} basic : boolean {3-16.items.[].system.defense.save.basic} (2 different values) False (x7) True (x6) statistic : string {3-16.items.[].system.defense.save.statistic} (3 different values) 'will' (x7) 'reflex' (x5) 'fortitude' (x1) [dexCap] : integer {3-16.items.[].system.dexCap} (4 different values) 4 (x2) 2 (x1) 1 (x1) 3 (x1) [duration] : object {3-16.items.[].system.duration} sustained : boolean {3-16.items.[].system.duration.sustained} (2 different values) False (x46) True (x8) value : string {3-16.items.[].system.duration.value} (8 different values) '' (x27) '1 round' (x6) 'see below' (x4) 'until the start of your next turn' (x4) '1 hour' (x4) '10 minutes' (x3) 'unlimited' (x3) '1 minute' (x3) [equipped] : object {3-16.items.[].system.equipped} carryType : string {3-16.items.[].system.equipped.carryType} (2 different values) 'worn' (x38) 'held' (x1) [handsHeld] : integer {3-16.items.[].system.equipped.handsHeld} (3 different values) 1 (x18) 0 (x10) 2 (x6) [inSlot] : boolean {3-16.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [frequency] : object {3-16.items.[].system.frequency} max : integer {3-16.items.[].system.frequency.max} (same value: 1) per : string {3-16.items.[].system.frequency.per} (same value: 'round') value : integer {3-16.items.[].system.frequency.value} (same value: 1) [heightening] : object {3-16.items.[].system.heightening} damage : object {3-16.items.[].system.heightening.damage} 0 : string {3-16.items.[].system.heightening.damage.0} (6 different values) '2d6' (x2) '1d6' (x2) '1d4' (x2) '1d4+1' (x2) '1d10+4' (x2) '2d8' (x1) interval : integer {3-16.items.[].system.heightening.interval} (2 different values) 1 (x6) 2 (x5) type : string {3-16.items.[].system.heightening.type} (same value: 'interval') [location] : object {3-16.items.[].system.location} [heightenedLevel] : integer {3-16.items.[].system.location.heightenedLevel} (3 different values) 1 (x8) 2 (x5) 3 (x2) [signature] : boolean {3-16.items.[].system.location.signature} (same value: True) value : string {3-16.items.[].system.location.value} (4 different values) 'owBd74YHegCqxDhR' (x25) 'ezgpbQSl4o3vFJaU' (x19) 'DipxFEdiddYHWirp' (x8) '2xwVAGUh92PRESt7' (x2) [price] : object {3-16.items.[].system.price} [per] : integer {3-16.items.[].system.price.per} (same value: 10) value : object {3-16.items.[].system.price.value} [cp] : integer {3-16.items.[].system.price.value.cp} (same value: 8) [gp] : integer {3-16.items.[].system.price.value.gp} (6 different values) 3 (x10) 2 (x5) 4 (x3) 1 (x3) 50 (x2) 8 (x1) [sp] : integer {3-16.items.[].system.price.value.sp} (2 different values) 1 (x6) 2 (x2) publication : object {3-16.items.[].system.publication} license : string {3-16.items.[].system.publication.license} (2 different values) 'OGL' (x149) 'ORC' (x2) remaster : boolean {3-16.items.[].system.publication.remaster} (2 different values) False (x149) True (x2) title : string {3-16.items.[].system.publication.title} (5 different values) 'Pathfinder Core Rulebook' (x87) '' (x49) 'Pathfinder Bestiary' (x11) 'Pathfinder Player Core' (x2) 'Pathfinder Gamemastery Guide' (x2) rules : ignored (Foundry rules object) {3-16.items.[].system.rules} [group] : string {3-16.items.[].system.group} (8 different values) 'crossbow' (x5) 'club' (x4) 'sword' (x3) 'leather' (x3) 'knife' (x2) 'composite' (x1) 'hammer' (x1) 'plate' (x1) [hardness] : integer {3-16.items.[].system.hardness} (2 different values) 0 (x38) 5 (x1) [hp] : object {3-16.items.[].system.hp} max : integer {3-16.items.[].system.hp.max} (2 different values) 0 (x38) 20 (x1) value : integer {3-16.items.[].system.hp.value} (2 different values) 0 (x38) 20 (x1) [level] : object {3-16.items.[].system.level} value : integer {3-16.items.[].system.level.value} (4 different values) 1 (x44) 0 (x36) 2 (x9) 3 (x4) [material] : object {3-16.items.[].system.material} [grade] : empty [type] : empty [mod] : object {3-16.items.[].system.mod} value : integer {3-16.items.[].system.mod.value} (5 different values) 7 (x2) 9 (x2) 3 (x1) 10 (x1) 13 (x1) [prepared] : object {3-16.items.[].system.prepared} flexible : boolean {3-16.items.[].system.prepared.flexible} (same value: False) value : string {3-16.items.[].system.prepared.value} (3 different values) 'focus' (x4) 'prepared' (x2) 'spontaneous' (x2) [proficiency] : object {3-16.items.[].system.proficiency} value : integer {3-16.items.[].system.proficiency.value} (same value: 0) [proficient] : object {3-16.items.[].system.proficient} value : integer {3-16.items.[].system.proficient.value} (same value: 0) [quantity] : integer {3-16.items.[].system.quantity} (3 different values) 1 (x34) 10 (x4) 20 (x1) [range] : mixed integer {3-16.items.[].system.range} (same value: 120) object {3-16.items.[].system.range} value : string {3-16.items.[].system.range.value} (6 different values) '' (x22) '30 feet' (x14) '120 feet' (x9) 'touch' (x4) '60 feet' (x3) '10 feet' (x2) [reload] : object {3-16.items.[].system.reload} value : string {3-16.items.[].system.reload.value} (3 different values) '' (x7) '1' (x5) '-' (x3) [requirements] : string {3-16.items.[].system.requirements} (same value: '') [runes] : object {3-16.items.[].system.runes} [potency] : integer {3-16.items.[].system.runes.potency} (same value: 0) [property] : array<> {3-16.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [reinforcing] : integer {3-16.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {3-16.items.[].system.runes.resilient} (same value: 0) [striking] : integer {3-16.items.[].system.runes.striking} (same value: 0) [size] : string {3-16.items.[].system.size} (same value: 'med') [slots] : object {3-16.items.[].system.slots} [slot0] : object {3-16.items.[].system.slots.slot0} max : integer {3-16.items.[].system.slots.slot0.max} (2 different values) 5 (x1) 7 (x1) prepared : array {3-16.items.[].system.slots.slot0.prepared} Length: min=5 max=7 Value type: object {3-16.items.[].system.slots.slot0.prepared.[]} id : string {3-16.items.[].system.slots.slot0.prepared.[].id} (7 different values) 'd4tZ9TYB7upaGXSV' (x2) '5bFit60QyhUKT9bT' (x2) 'tC0hJAG9WMN6qBQa' (x2) '2XaGbRZ8IVXJHqe8' (x2) '6DzLvNmjn60jMFRJ' (x2) 'LqK3pWAWOlzSNbVD' (x1) 'TdxHKYmJEsbg5TR0' (x1) [slot1] : object {3-16.items.[].system.slots.slot1} max : integer {3-16.items.[].system.slots.slot1.max} (2 different values) 3 (x3) 4 (x1) [prepared] : array {3-16.items.[].system.slots.slot1.prepared} Length: min=3 max=4 Value type: object {3-16.items.[].system.slots.slot1.prepared.[]} id : string {3-16.items.[].system.slots.slot1.prepared.[].id} (3 different values) '7sIaKjKrrFTRamam' (x5) 'RPCNwhoQ9XLjnQeI' (x1) 'k2aBQ52fcmuv4wEH' (x1) value : integer {3-16.items.[].system.slots.slot1.value} (same value: 3) [slot2] : object {3-16.items.[].system.slots.slot2} max : integer {3-16.items.[].system.slots.slot2.max} (2 different values) 3 (x2) 2 (x1) [prepared] : array {3-16.items.[].system.slots.slot2.prepared} Length: min=3 max=3 Value type: object {3-16.items.[].system.slots.slot2.prepared.[]} id : string {3-16.items.[].system.slots.slot2.prepared.[].id} (3 different values) 'dbojJkWdMZ6NYHIw' (x1) 'c7AWPf7IERASDKnK' (x1) 'gThPxvR3bmHVqjBQ' (x1) value : integer {3-16.items.[].system.slots.slot2.value} (2 different values) 2 (x1) 3 (x1) [slot3] : object {3-16.items.[].system.slots.slot3} max : integer {3-16.items.[].system.slots.slot3.max} (same value: 2) value : integer {3-16.items.[].system.slots.slot3.value} (same value: 2) [slug] : string {3-16.items.[].system.slug} (55 different values) [speedPenalty] : integer {3-16.items.[].system.speedPenalty} (2 different values) 0 (x4) -5 (x2) [spelldc] : object {3-16.items.[].system.spelldc} dc : integer {3-16.items.[].system.spelldc.dc} (3 different values) 21 (x4) 17 (x2) 20 (x2) mod : integer {3-16.items.[].system.spelldc.mod} (same value: 0) value : integer {3-16.items.[].system.spelldc.value} (3 different values) 13 (x4) 9 (x2) 12 (x2) [splashDamage] : object {3-16.items.[].system.splashDamage} value : integer {3-16.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {3-16.items.[].system.stackGroup} (same value: 'bolts') [strength] : integer {3-16.items.[].system.strength} (4 different values) 0 (x2) 2 (x1) 3 (x1) 1 (x1) [target] : object {3-16.items.[].system.target} value : string {3-16.items.[].system.target.value} (all different values) [time] : object {3-16.items.[].system.time} value : string {3-16.items.[].system.time.value} (6 different values) '2' (x33) '1' (x14) '1 to 3' (x2) 'reaction' (x2) 'free' (x2) '1 minute' (x1) [tradition] : object {3-16.items.[].system.tradition} value : string {3-16.items.[].system.tradition.value} (2 different values) 'arcane' (x4) 'occult' (x4) [traits] : object {3-16.items.[].system.traits} rarity : string {3-16.items.[].system.traits.rarity} (2 different values) 'common' (x126) 'uncommon' (x10) value : array {3-16.items.[].system.traits.value} Length: min=0 max=6 Value type: string {3-16.items.[].system.traits.value.[]} (40 different values) [integrated] : empty [traditions] : array {3-16.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {3-16.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x42) 'occult' (x38) 'divine' (x20) 'primal' (x18) [usage] : object {3-16.items.[].system.usage} value : string {3-16.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x23) 'held-in-two-hands' (x8) [uses] : object {3-16.items.[].system.uses} autoDestroy : boolean {3-16.items.[].system.uses.autoDestroy} (same value: True) max : integer {3-16.items.[].system.uses.max} (same value: 1) value : integer {3-16.items.[].system.uses.value} (same value: 1) [weaponType] : object {3-16.items.[].system.weaponType} value : string {3-16.items.[].system.weaponType.value} (2 different values) 'melee' (x10) 'ranged' (x6) type : string {3-16.items.[].type} (11 different values) [_stats] : object {3-16.items.[]._stats} compendiumSource : string {3-16.items.[]._stats.compendiumSource} (55 different values) [flags] : object {3-16.items.[].flags} pf2e : object {3-16.items.[].flags.pf2e} linkedWeapon : string {3-16.items.[].flags.pf2e.linkedWeapon} (all different values) name : string {3-16.name} (all different values) prototypeToken : object {3-16.prototypeToken} name : string {3-16.prototypeToken.name} (2 different values) 'Thomil Bolyrius' (x2) 'Cobbleswarm' (x1) system : object {3-16.system} abilities : object {3-16.system.abilities} cha : object {3-16.system.abilities.cha} mod : integer {3-16.system.abilities.cha.mod} (4 different values) 1 (x4) 0 (x3) 4 (x2) -1 (x1) con : object {3-16.system.abilities.con} mod : integer {3-16.system.abilities.con.mod} (6 different values) 1 (x3) 2 (x2) 0 (x2) 4 (x1) 5 (x1) 3 (x1) dex : object {3-16.system.abilities.dex} mod : integer {3-16.system.abilities.dex.mod} (4 different values) 2 (x4) 4 (x3) 3 (x2) 1 (x1) int : object {3-16.system.abilities.int} mod : integer {3-16.system.abilities.int.mod} (4 different values) -3 (x3) 0 (x3) 4 (x2) 2 (x2) str : object {3-16.system.abilities.str} mod : integer {3-16.system.abilities.str.mod} (4 different values) 0 (x4) 4 (x3) 5 (x2) 2 (x1) wis : object {3-16.system.abilities.wis} mod : integer {3-16.system.abilities.wis.mod} (4 different values) 1 (x4) 3 (x3) 2 (x2) 4 (x1) attributes : object {3-16.system.attributes} ac : object {3-16.system.attributes.ac} details : string {3-16.system.attributes.ac.details} (2 different values) '' (x9) '(22 with shield raised)' (x1) value : integer {3-16.system.attributes.ac.value} (7 different values) 20 (x2) 14 (x2) 22 (x2) 23 (x1) 18 (x1) 17 (x1) 19 (x1) allSaves : object {3-16.system.attributes.allSaves} value : string {3-16.system.attributes.allSaves.value} (same value: '') hp : object {3-16.system.attributes.hp} details : string {3-16.system.attributes.hp.details} (same value: '') max : integer {3-16.system.attributes.hp.max} (all different values) temp : integer {3-16.system.attributes.hp.temp} (same value: 0) value : integer {3-16.system.attributes.hp.value} (all different values) [immunities] : array {3-16.system.attributes.immunities} Length: min=3 max=3 Value type: object {3-16.system.attributes.immunities.[]} type : string {3-16.system.attributes.immunities.[].type} (3 different values) 'precision' (x3) 'swarm-mind' (x3) 'visual' (x3) [resistances] : array {3-16.system.attributes.resistances} Length: min=2 max=2 Value type: object {3-16.system.attributes.resistances.[]} type : string {3-16.system.attributes.resistances.[].type} (2 different values) 'piercing' (x3) 'slashing' (x3) value : integer {3-16.system.attributes.resistances.[].value} (same value: 5) speed : object {3-16.system.attributes.speed} otherSpeeds : array {3-16.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {3-16.system.attributes.speed.otherSpeeds.[]} type : string {3-16.system.attributes.speed.otherSpeeds.[].type} (same value: 'burrow') value : integer {3-16.system.attributes.speed.otherSpeeds.[].value} (2 different values) 5 (x2) 10 (x1) value : integer {3-16.system.attributes.speed.value} (2 different values) 25 (x9) 20 (x1) [weaknesses] : array {3-16.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {3-16.system.attributes.weaknesses.[]} type : string {3-16.system.attributes.weaknesses.[].type} (3 different values) 'bludgeoning' (x2) 'area-damage' (x1) 'splash-damage' (x1) value : integer {3-16.system.attributes.weaknesses.[].value} (2 different values) 5 (x2) 3 (x2) details : object {3-16.system.details} blurb : string {3-16.system.details.blurb} (7 different values) '' (x3) 'Variant mage for hire' (x2) 'Variant Guard' (x1) 'Variant watch officer' (x1) 'Variant bounty hunter' (x1) 'Variant troubadour' (x1) 'Spawned from a Cobbled Bruiser' (x1) languages : object {3-16.system.details.languages} details : string {3-16.system.details.languages.details} (same value: '') value : array {3-16.system.details.languages.value} Length: min=0 max=1 Value type: string {3-16.system.details.languages.value.[]} (same value: 'common') level : object {3-16.system.details.level} value : integer {3-16.system.details.level.value} (6 different values) 3 (x3) 1 (x2) 5 (x2) 4 (x1) 6 (x1) 2 (x1) privateNotes : string {3-16.system.details.privateNotes} (same value: '') publicNotes : string {3-16.system.details.publicNotes} (7 different values) publication : object {3-16.system.details.publication} license : string {3-16.system.details.publication.license} (same value: 'OGL') remaster : boolean {3-16.system.details.publication.remaster} (same value: False) title : string {3-16.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-16: Escape from Oppara') initiative : object {3-16.system.initiative} statistic : string {3-16.system.initiative.statistic} (same value: 'perception') perception : object {3-16.system.perception} details : string {3-16.system.perception.details} (4 different values) '' (x5) '(imprecise) 80 feet' (x3) '(+8 to find concealed objects)' (x1) '(+9 to sense motive)' (x1) mod : integer {3-16.system.perception.mod} (6 different values) 11 (x2) 15 (x2) 7 (x2) 8 (x2) 5 (x1) 9 (x1) senses : array {3-16.system.perception.senses} Length: min=0 max=1 Value type: object {3-16.system.perception.senses.[]} acuity : string {3-16.system.perception.senses.[].acuity} (same value: 'precise') range : integer {3-16.system.perception.senses.[].range} (same value: 40) type : string {3-16.system.perception.senses.[].type} (same value: 'tremorsense') [vision] : boolean {3-16.system.perception.vision} (same value: False) resources : object {3-16.system.resources} [focus] : object {3-16.system.resources.focus} max : integer {3-16.system.resources.focus.max} (2 different values) 1 (x2) 2 (x2) value : integer {3-16.system.resources.focus.value} (2 different values) 1 (x2) 2 (x2) saves : object {3-16.system.saves} fortitude : object {3-16.system.saves.fortitude} saveDetail : string {3-16.system.saves.fortitude.saveDetail} (same value: '') value : integer {3-16.system.saves.fortitude.value} (8 different values) 10 (x2) 8 (x2) 14 (x1) 17 (x1) 7 (x1) 6 (x1) 5 (x1) 9 (x1) reflex : object {3-16.system.saves.reflex} saveDetail : string {3-16.system.saves.reflex.saveDetail} (same value: '') value : integer {3-16.system.saves.reflex.value} (8 different values) 13 (x2) 10 (x2) 8 (x1) 11 (x1) 5 (x1) 7 (x1) 6 (x1) 9 (x1) will : object {3-16.system.saves.will} saveDetail : string {3-16.system.saves.will.saveDetail} (same value: '') value : integer {3-16.system.saves.will.value} (6 different values) 8 (x3) 11 (x2) 13 (x2) 5 (x1) 10 (x1) 7 (x1) skills : object {3-16.system.skills} [acrobatics] : object {3-16.system.skills.acrobatics} base : integer {3-16.system.skills.acrobatics.base} (3 different values) 8 (x2) 11 (x1) 13 (x1) [arcana] : object {3-16.system.skills.arcana} base : integer {3-16.system.skills.arcana.base} (2 different values) 8 (x1) 11 (x1) [athletics] : object {3-16.system.skills.athletics} base : integer {3-16.system.skills.athletics.base} (5 different values) 11 (x2) 13 (x1) 15 (x1) 7 (x1) 8 (x1) [crafting] : object {3-16.system.skills.crafting} base : integer {3-16.system.skills.crafting.base} (same value: 11) [deception] : object {3-16.system.skills.deception} base : integer {3-16.system.skills.deception.base} (3 different values) 12 (x1) 9 (x1) 13 (x1) [diplomacy] : object {3-16.system.skills.diplomacy} base : integer {3-16.system.skills.diplomacy.base} (4 different values) 6 (x1) 10 (x1) 9 (x1) 11 (x1) [intimidation] : object {3-16.system.skills.intimidation} base : integer {3-16.system.skills.intimidation.base} (3 different values) 5 (x1) 9 (x1) 10 (x1) [occultism] : object {3-16.system.skills.occultism} base : integer {3-16.system.skills.occultism.base} (2 different values) 7 (x1) 9 (x1) [performance] : object {3-16.system.skills.performance} base : integer {3-16.system.skills.performance.base} (2 different values) 13 (x1) 15 (x1) special : array {3-16.system.skills.performance.special} Length: min=1 max=1 Value type: object {3-16.system.skills.performance.special.[]} base : integer {3-16.system.skills.performance.special.[].base} (2 different values) 14 (x1) 16 (x1) label : string {3-16.system.skills.performance.special.[].label} (same value: 'when playing the lute') predicate : array {3-16.system.skills.performance.special.[].predicate} Length: min=1 max=1 Value type: string {3-16.system.skills.performance.special.[].predicate.[]} (same value: 'action:perform:lute') [society] : object {3-16.system.skills.society} base : integer {3-16.system.skills.society.base} (3 different values) 7 (x2) 5 (x1) 11 (x1) [stealth] : object {3-16.system.skills.stealth} base : integer {3-16.system.skills.stealth.base} (6 different values) 8 (x2) 11 (x2) 5 (x1) 13 (x1) 7 (x1) 10 (x1) [survival] : object {3-16.system.skills.survival} base : integer {3-16.system.skills.survival.base} (same value: 13) [thievery] : object {3-16.system.skills.thievery} base : integer {3-16.system.skills.thievery.base} (2 different values) 7 (x1) 9 (x1) traits : object {3-16.system.traits} rarity : string {3-16.system.traits.rarity} (3 different values) 'uncommon' (x7) 'unique' (x2) 'rare' (x1) size : object {3-16.system.traits.size} value : string {3-16.system.traits.size.value} (3 different values) 'med' (x7) 'lg' (x2) 'huge' (x1) value : array {3-16.system.traits.value} Length: min=2 max=4 Value type: string {3-16.system.traits.value.[]} (7 different values) 'evil' (x7) 'human' (x7) 'humanoid' (x7) 'aberration' (x3) 'earth' (x3) 'lawful' (x2) 'swarm' (x1) type : string {3-16.type} (same value: 'npc')