1-22 Different values: 12 ===================================== object {1-22} _id : string {1-22._id} (all different values) folder : string {1-22.folder} (same value: '8vwWrYiqsCdMn4XX') img : string {1-22.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x11) 'systems/pf2e/icons/default-icons/hazard.svg' (x1) items : array {1-22.items} Length: min=1 max=23 Value type: object {1-22.items.[]} _id : string {1-22.items.[]._id} (142 different values) img : string {1-22.items.[].img} (61 different values) name : string {1-22.items.[].name} (88 different values) sort : integer {1-22.items.[].sort} (24 different values) system : object {1-22.items.[].system} [acBonus] : integer {1-22.items.[].system.acBonus} (4 different values) 1 (x3) 2 (x2) 3 (x1) 5 (x1) [actionType] : object {1-22.items.[].system.actionType} value : string {1-22.items.[].system.actionType.value} (3 different values) 'passive' (x17) 'action' (x15) 'reaction' (x6) [actions] : object {1-22.items.[].system.actions} [value] : integer {1-22.items.[].system.actions.value} (3 different values) 1 (x6) 2 (x6) 3 (x3) [area] : object {1-22.items.[].system.area} [details] : string {1-22.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants') type : string {1-22.items.[].system.area.type} (2 different values) 'emanation' (x4) 'burst' (x2) value : integer {1-22.items.[].system.area.value} (3 different values) 30 (x3) 20 (x2) 5 (x1) [attack] : object {1-22.items.[].system.attack} value : string {1-22.items.[].system.attack.value} (same value: '') [attackEffects] : object {1-22.items.[].system.attackEffects} [custom] : string {1-22.items.[].system.attackEffects.custom} (same value: '') value : array {1-22.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {1-22.items.[].system.attackEffects.value.[]} (2 different values) 'enfeebling-humors' (x2) 'entangling-slime' (x1) [autoHeightenLevel] : object {1-22.items.[].system.autoHeightenLevel} [value] : empty [bonus] : object {1-22.items.[].system.bonus} value : integer {1-22.items.[].system.bonus.value} (9 different values) 0 (x11) 7 (x6) 9 (x6) 12 (x3) 10 (x3) 5 (x2) 6 (x2) 15 (x1) 11 (x1) [containerId] : empty [cost] : object {1-22.items.[].system.cost} value : string {1-22.items.[].system.cost.value} (same value: '') [counteraction] : boolean {1-22.items.[].system.counteraction} (2 different values) False (x46) True (x1) [damage] : object {1-22.items.[].system.damage} [0] : object {1-22.items.[].system.damage.0} applyMod : boolean {1-22.items.[].system.damage.0.applyMod} (2 different values) False (x7) True (x1) [category] : empty formula : string {1-22.items.[].system.damage.0.formula} (5 different values) '3d4' (x2) '1d6' (x2) '1d8' (x2) '0' (x1) '2d4' (x1) kinds : array {1-22.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {1-22.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x8) 'healing' (x2) materials : array<> {1-22.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-22.items.[].system.damage.0.type} (5 different values) 'piercing' (x2) 'acid' (x2) 'void' (x2) 'mental' (x1) 'spirit' (x1) [9k8ayqgvgultdghx] : object {1-22.items.[].system.damage.9k8ayqgvgultdghx} applyMod : boolean {1-22.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) [category] : empty formula : string {1-22.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: '2') kinds : array {1-22.items.[].system.damage.9k8ayqgvgultdghx.kinds} Length: min=1 max=1 Value type: string {1-22.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: 'healing') materials : array<> {1-22.items.[].system.damage.9k8ayqgvgultdghx.materials} Length: min=0 max=0 Value type: empty type : string {1-22.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: 'untyped') [damageType] : string {1-22.items.[].system.damage.damageType} (2 different values) 'piercing' (x6) 'bludgeoning' (x5) [dice] : integer {1-22.items.[].system.damage.dice} (same value: 1) [die] : string {1-22.items.[].system.damage.die} (3 different values) 'd6' (x6) 'd4' (x3) 'd8' (x2) [gcovwqxwitqchoin] : object {1-22.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {1-22.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-22.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-22.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {1-22.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {1-22.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {1-22.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-22.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [damageRolls] : object {1-22.items.[].system.damageRolls} [107q16b3cthe9y35nsdx] : object {1-22.items.[].system.damageRolls.107q16b3cthe9y35nsdx} damage : string {1-22.items.[].system.damageRolls.107q16b3cthe9y35nsdx.damage} (same value: '1d6+4') damageType : string {1-22.items.[].system.damageRolls.107q16b3cthe9y35nsdx.damageType} (same value: 'bludgeoning') [1kpu06ehytwamr5ds8fl] : object {1-22.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl} damage : string {1-22.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl.damage} (same value: '1d6+2') damageType : string {1-22.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl.damageType} (same value: 'piercing') [33h2jzi7d2sf0refciel] : object {1-22.items.[].system.damageRolls.33h2jzi7d2sf0refciel} damage : string {1-22.items.[].system.damageRolls.33h2jzi7d2sf0refciel.damage} (2 different values) '1d6+4' (x1) '1d6+8' (x1) damageType : string {1-22.items.[].system.damageRolls.33h2jzi7d2sf0refciel.damageType} (same value: 'bludgeoning') [41vy9248wgpjagw5ndqe] : object {1-22.items.[].system.damageRolls.41vy9248wgpjagw5ndqe} damage : string {1-22.items.[].system.damageRolls.41vy9248wgpjagw5ndqe.damage} (same value: '1d4+3') damageType : string {1-22.items.[].system.damageRolls.41vy9248wgpjagw5ndqe.damageType} (same value: 'bludgeoning') [4um32eyvvo2mvwpv36tf] : object {1-22.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf} damage : string {1-22.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf.damage} (same value: '1d10+4') damageType : string {1-22.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf.damageType} (same value: 'slashing') [6qvrppzcc9v4znp9pm7a] : object {1-22.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a} damage : string {1-22.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a.damage} (2 different values) '1d8' (x1) '1d8+4' (x1) damageType : string {1-22.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a.damageType} (same value: 'piercing') [76x4owu8t7rwhvvy57fa] : object {1-22.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa} damage : string {1-22.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa.damage} (same value: '1d6+6') damageType : string {1-22.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa.damageType} (same value: 'bludgeoning') [96sgtgw3o85r9n3w88sm] : object {1-22.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm} damage : string {1-22.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm.damage} (same value: '1d6+4') damageType : string {1-22.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm.damageType} (same value: 'bludgeoning') [avhypsruxghlr5zpmc7h] : object {1-22.items.[].system.damageRolls.avhypsruxghlr5zpmc7h} damage : string {1-22.items.[].system.damageRolls.avhypsruxghlr5zpmc7h.damage} (2 different values) '1d6+4' (x1) '1d6+6' (x1) damageType : string {1-22.items.[].system.damageRolls.avhypsruxghlr5zpmc7h.damageType} (same value: 'bludgeoning') [gi8rqw8m0uksphjns4iw] : object {1-22.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw} damage : string {1-22.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw.damage} (same value: '1d4+2') damageType : string {1-22.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw.damageType} (same value: 'piercing') [ia4c5768cjc54268d6go] : object {1-22.items.[].system.damageRolls.ia4c5768cjc54268d6go} damage : string {1-22.items.[].system.damageRolls.ia4c5768cjc54268d6go.damage} (same value: '1d8+6') damageType : string {1-22.items.[].system.damageRolls.ia4c5768cjc54268d6go.damageType} (same value: 'piercing') 6noijm7dyq7yswan7ghl : object {1-22.items.[].system.damageRolls.6noijm7dyq7yswan7ghl} damage : string {1-22.items.[].system.damageRolls.6noijm7dyq7yswan7ghl.damage} (same value: '1d6+2') damageType : string {1-22.items.[].system.damageRolls.6noijm7dyq7yswan7ghl.damageType} (same value: 'piercing') [iktlg7hxv59u22s9t1d3] : object {1-22.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3} damage : string {1-22.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3.damage} (same value: '1d6+3') damageType : string {1-22.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3.damageType} (same value: 'bludgeoning') [jjfu3bsz21qmz3gnukor] : object {1-22.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor} damage : string {1-22.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor.damage} (same value: '1d4+3') damageType : string {1-22.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor.damageType} (same value: 'bludgeoning') [ll0olzn499myiuggpz3k] : object {1-22.items.[].system.damageRolls.ll0olzn499myiuggpz3k} damage : string {1-22.items.[].system.damageRolls.ll0olzn499myiuggpz3k.damage} (same value: '1d10+7') damageType : string {1-22.items.[].system.damageRolls.ll0olzn499myiuggpz3k.damageType} (same value: 'slashing') [q6pqfsnvu2gi2ssi1tsq] : object {1-22.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq} damage : string {1-22.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq.damage} (same value: '1d4+3') damageType : string {1-22.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq.damageType} (same value: 'bludgeoning') [u0pyi0nziuk04zdqbq7m] : object {1-22.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m} damage : string {1-22.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m.damage} (same value: '1d4+4') damageType : string {1-22.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m.damageType} (same value: 'piercing') [uwwnxr64slwpngd93mym] : object {1-22.items.[].system.damageRolls.uwwnxr64slwpngd93mym} damage : string {1-22.items.[].system.damageRolls.uwwnxr64slwpngd93mym.damage} (same value: '1d4+4') damageType : string {1-22.items.[].system.damageRolls.uwwnxr64slwpngd93mym.damageType} (same value: 'piercing') [zuorurm723fzpbvbds7x] : object {1-22.items.[].system.damageRolls.zuorurm723fzpbvbds7x} damage : string {1-22.items.[].system.damageRolls.zuorurm723fzpbvbds7x.damage} (same value: '1d4+2') damageType : string {1-22.items.[].system.damageRolls.zuorurm723fzpbvbds7x.damageType} (same value: 'piercing') [defense] : object {1-22.items.[].system.defense} save : object {1-22.items.[].system.defense.save} basic : boolean {1-22.items.[].system.defense.save.basic} (2 different values) False (x6) True (x3) statistic : string {1-22.items.[].system.defense.save.statistic} (3 different values) 'will' (x4) 'fortitude' (x3) 'reflex' (x2) description : object {1-22.items.[].system.description} value : string {1-22.items.[].system.description.value} (75 different values) [baseItem] : string {1-22.items.[].system.baseItem} (11 different values) [bonusDamage] : object {1-22.items.[].system.bonusDamage} value : integer {1-22.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {1-22.items.[].system.bulk} value : mixed integer {1-22.items.[].system.bulk.value} (4 different values) 1 (x12) 0 (x7) 2 (x1) 3 (x1) float {1-22.items.[].system.bulk.value} (same value: 0,1) [category] : string {1-22.items.[].system.category} (10 different values) 'offensive' (x20) 'defensive' (x13) 'simple' (x7) 'interaction' (x4) 'light' (x4) 'martial' (x4) 'ammo' (x3) 'drug' (x1) 'medium' (x1) 'heavy' (x1) [checkPenalty] : integer {1-22.items.[].system.checkPenalty} (3 different values) -1 (x4) -2 (x1) -3 (x1) [dexCap] : integer {1-22.items.[].system.dexCap} (4 different values) 4 (x3) 2 (x1) 3 (x1) 1 (x1) [duration] : object {1-22.items.[].system.duration} sustained : boolean {1-22.items.[].system.duration.sustained} (2 different values) False (x41) True (x6) value : string {1-22.items.[].system.duration.value} (10 different values) '' (x19) '1 minute' (x9) '1 hour' (x6) '10 minutes' (x5) '8 hours' (x2) 'see below' (x2) '1 round' (x1) 'until the start of your next turn' (x1) 'until the next time you make your daily preparations' (x1) 'unlimited' (x1) [equipped] : object {1-22.items.[].system.equipped} carryType : string {1-22.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {1-22.items.[].system.equipped.handsHeld} (same value: 0) [inSlot] : boolean {1-22.items.[].system.equipped.inSlot} (same value: False) [invested] : empty [group] : string {1-22.items.[].system.group} (8 different values) 'leather' (x4) 'knife' (x3) 'club' (x3) 'crossbow' (x2) 'flail' (x2) 'composite' (x1) 'bow' (x1) 'plate' (x1) [hardness] : integer {1-22.items.[].system.hardness} (2 different values) 0 (x29) 5 (x1) [heightening] : object {1-22.items.[].system.heightening} [damage] : object {1-22.items.[].system.heightening.damage} [0] : string {1-22.items.[].system.heightening.damage.0} (3 different values) '1d4' (x3) '1d8' (x2) '1d6' (x1) 9k8ayqgvgultdghx : string {1-22.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: '2') [interval] : integer {1-22.items.[].system.heightening.interval} (2 different values) 1 (x8) 2 (x1) type : string {1-22.items.[].system.heightening.type} (2 different values) 'interval' (x9) 'fixed' (x4) [levels] : object {1-22.items.[].system.heightening.levels} 3 : object {1-22.items.[].system.heightening.levels.3} [damage] : object {1-22.items.[].system.heightening.levels.3.damage} 0 : object {1-22.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {1-22.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-22.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {1-22.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-22.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') target : object {1-22.items.[].system.heightening.levels.3.target} value : string {1-22.items.[].system.heightening.levels.3.target.value} (same value: '10 objects') [5] : object {1-22.items.[].system.heightening.levels.5} damage : object {1-22.items.[].system.heightening.levels.5.damage} 0 : object {1-22.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {1-22.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-22.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {1-22.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-22.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') 6 : object {1-22.items.[].system.heightening.levels.6} target : object {1-22.items.[].system.heightening.levels.6.target} value : string {1-22.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects') [7] : object {1-22.items.[].system.heightening.levels.7} damage : object {1-22.items.[].system.heightening.levels.7.damage} 0 : object {1-22.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {1-22.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-22.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {1-22.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-22.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') [9] : object {1-22.items.[].system.heightening.levels.9} damage : object {1-22.items.[].system.heightening.levels.9.damage} 0 : object {1-22.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {1-22.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-22.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {1-22.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-22.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') [hp] : object {1-22.items.[].system.hp} max : integer {1-22.items.[].system.hp.max} (2 different values) 0 (x29) 20 (x1) value : integer {1-22.items.[].system.hp.value} (2 different values) 0 (x29) 20 (x1) [level] : object {1-22.items.[].system.level} value : integer {1-22.items.[].system.level.value} (6 different values) 1 (x32) 0 (x28) 2 (x11) 5 (x2) 4 (x2) 3 (x2) [location] : object {1-22.items.[].system.location} [heightenedLevel] : integer {1-22.items.[].system.location.heightenedLevel} (5 different values) 2 (x8) 1 (x6) 5 (x2) 4 (x2) 3 (x2) value : string {1-22.items.[].system.location.value} (6 different values) 'atrwWAWVFdPMEOIP' (x12) 'w7SK6YFzOyrofTDJ' (x11) 'RBAHpVdCBRAjHPEu' (x9) 'jaDO506ivi317tlH' (x9) 'KKONjrTE0WC4782H' (x3) 'NCuxbVzQlRf6ZFSh' (x3) [material] : object {1-22.items.[].system.material} [grade] : empty [type] : empty [mod] : object {1-22.items.[].system.mod} value : integer {1-22.items.[].system.mod.value} (5 different values) 4 (x1) 6 (x1) 8 (x1) 5 (x1) 7 (x1) [overlays] : object {1-22.items.[].system.overlays} [4gyp3qlsv5ywdyjq] : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x2) 'manipulate' (x2) 'void' (x2) [pq7cxntbz4s8g5ik] : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') [rvhoa43rqqqp8izn] : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x2) 'manipulate' (x2) 'void' (x2) [z04svm1cvfcxtplb] : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {1-22.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x2) 'manipulate' (x2) 'void' (x2) [prepared] : object {1-22.items.[].system.prepared} flexible : boolean {1-22.items.[].system.prepared.flexible} (same value: False) value : string {1-22.items.[].system.prepared.value} (3 different values) 'innate' (x4) 'spontaneous' (x1) 'prepared' (x1) [price] : object {1-22.items.[].system.price} [per] : integer {1-22.items.[].system.price.per} (same value: 10) value : object {1-22.items.[].system.price.value} [cp] : integer {1-22.items.[].system.price.value.cp} (2 different values) 8 (x2) 1 (x1) [gp] : integer {1-22.items.[].system.price.value.gp} (6 different values) 2 (x4) 3 (x4) 1 (x3) 4 (x1) 14 (x1) 18 (x1) [sp] : integer {1-22.items.[].system.price.value.sp} (2 different values) 1 (x4) 2 (x3) [proficiency] : object {1-22.items.[].system.proficiency} value : integer {1-22.items.[].system.proficiency.value} (2 different values) 0 (x4) 1 (x2) [proficient] : object {1-22.items.[].system.proficient} value : integer {1-22.items.[].system.proficient.value} (same value: 0) publication : object {1-22.items.[].system.publication} license : string {1-22.items.[].system.publication.license} (2 different values) 'OGL' (x149) 'ORC' (x1) remaster : boolean {1-22.items.[].system.publication.remaster} (2 different values) False (x149) True (x1) title : string {1-22.items.[].system.publication.title} (5 different values) 'Pathfinder Core Rulebook' (x71) '' (x70) 'Pathfinder Bestiary' (x7) 'Pathfinder Gamemastery Guide' (x1) 'Pathfinder Player Core' (x1) [quantity] : integer {1-22.items.[].system.quantity} (4 different values) 1 (x26) 20 (x2) 3 (x1) 10 (x1) [range] : mixed object {1-22.items.[].system.range} value : string {1-22.items.[].system.range.value} (7 different values) '30 feet' (x14) 'touch' (x11) '' (x10) '120 feet' (x6) '60 feet' (x3) 'varies' (x2) '10 feet' (x1) integer {1-22.items.[].system.range} (2 different values) 120 (x2) 60 (x1) [reload] : object {1-22.items.[].system.reload} value : string {1-22.items.[].system.reload.value} (4 different values) '-' (x5) '' (x3) '1' (x2) '0' (x1) [requirements] : string {1-22.items.[].system.requirements} (same value: '') rules : ignored (Foundry rules object) {1-22.items.[].system.rules} [runes] : object {1-22.items.[].system.runes} [potency] : integer {1-22.items.[].system.runes.potency} (same value: 0) [property] : array<> {1-22.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [reinforcing] : integer {1-22.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {1-22.items.[].system.runes.resilient} (same value: 0) [striking] : integer {1-22.items.[].system.runes.striking} (same value: 0) [selfEffect] : object {1-22.items.[].system.selfEffect} name : string {1-22.items.[].system.selfEffect.name} (same value: 'Effect: Swig') uuid : string {1-22.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Swig') [showSlotlessLevels] : object {1-22.items.[].system.showSlotlessLevels} value : boolean {1-22.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {1-22.items.[].system.size} (same value: 'med') [slots] : object {1-22.items.[].system.slots} [slot0] : object {1-22.items.[].system.slots.slot0} max : integer {1-22.items.[].system.slots.slot0.max} (3 different values) 4 (x2) 7 (x1) 5 (x1) [value] : integer {1-22.items.[].system.slots.slot0.value} (2 different values) 4 (x2) 7 (x1) prepared : array {1-22.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {1-22.items.[].system.slots.slot0.prepared.[]} id : string {1-22.items.[].system.slots.slot0.prepared.[].id} (5 different values) 'APMgjiB0UkwhfPLz' (x1) 'emL1IB79f4nQzGPn' (x1) 'LkWbNY0FlrZoyfEf' (x1) 'M69gtzd0lf1RkWb0' (x1) 'AwOwXXvWrDmJrmZ3' (x1) [slot1] : object {1-22.items.[].system.slots.slot1} max : integer {1-22.items.[].system.slots.slot1.max} (3 different values) 1 (x2) 4 (x1) 3 (x1) [value] : integer {1-22.items.[].system.slots.slot1.value} (2 different values) 1 (x2) 4 (x1) prepared : array {1-22.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {1-22.items.[].system.slots.slot1.prepared.[]} id : string {1-22.items.[].system.slots.slot1.prepared.[].id} (3 different values) 'vTc4Fh2gky4oSMI1' (x1) 'nidHxeY6lRHcetvg' (x1) '35i9N126q45J7qon' (x1) [slot2] : object {1-22.items.[].system.slots.slot2} max : integer {1-22.items.[].system.slots.slot2.max} (2 different values) 1 (x2) 6 (x1) [value] : integer {1-22.items.[].system.slots.slot2.value} (same value: 1) prepared : array {1-22.items.[].system.slots.slot2.prepared} Length: min=6 max=6 Value type: object {1-22.items.[].system.slots.slot2.prepared.[]} id : string {1-22.items.[].system.slots.slot2.prepared.[].id} (4 different values) 'l5HXU0roGPDPZNi9' (x3) 'J7mAy5lyKLWy8NM7' (x1) 'mbH00L1yc6QWTXoO' (x1) '6i4NLVpsMdAs6Yl7' (x1) [slot5] : object {1-22.items.[].system.slots.slot5} max : integer {1-22.items.[].system.slots.slot5.max} (same value: 1) value : integer {1-22.items.[].system.slots.slot5.value} (same value: 1) [slug] : string {1-22.items.[].system.slug} (55 different values) [speedPenalty] : integer {1-22.items.[].system.speedPenalty} (3 different values) 0 (x5) -5 (x1) -10 (x1) [spelldc] : object {1-22.items.[].system.spelldc} dc : integer {1-22.items.[].system.spelldc.dc} (3 different values) 19 (x3) 21 (x2) 18 (x1) mod : integer {1-22.items.[].system.spelldc.mod} (same value: 0) value : integer {1-22.items.[].system.spelldc.value} (4 different values) 13 (x2) 15 (x2) 10 (x1) 11 (x1) [splashDamage] : object {1-22.items.[].system.splashDamage} value : integer {1-22.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {1-22.items.[].system.stackGroup} (2 different values) 'bolts' (x2) 'arrows' (x1) [strength] : integer {1-22.items.[].system.strength} (4 different values) 0 (x3) 2 (x1) 1 (x1) 3 (x1) [target] : object {1-22.items.[].system.target} value : string {1-22.items.[].system.target.value} (all different values) [time] : object {1-22.items.[].system.time} value : string {1-22.items.[].system.time.value} (5 different values) '2' (x35) '1 minute' (x5) '1' (x3) '3' (x2) '1 to 3' (x2) [tradition] : object {1-22.items.[].system.tradition} value : string {1-22.items.[].system.tradition.value} (2 different values) 'occult' (x4) 'divine' (x2) [traits] : object {1-22.items.[].system.traits} rarity : string {1-22.items.[].system.traits.rarity} (2 different values) 'common' (x136) 'uncommon' (x3) [traditions] : array {1-22.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {1-22.items.[].system.traits.traditions.[]} (4 different values) 'divine' (x31) 'occult' (x31) 'arcane' (x27) 'primal' (x24) value : array {1-22.items.[].system.traits.value} Length: min=0 max=6 Value type: string {1-22.items.[].system.traits.value.[]} (47 different values) [integrated] : empty [usage] : object {1-22.items.[].system.usage} value : string {1-22.items.[].system.usage.value} (3 different values) 'held-in-one-hand' (x20) 'held-in-two-hands' (x2) 'held-in-one-plus-hands' (x1) [uses] : object {1-22.items.[].system.uses} autoDestroy : boolean {1-22.items.[].system.uses.autoDestroy} (same value: True) max : integer {1-22.items.[].system.uses.max} (same value: 1) value : integer {1-22.items.[].system.uses.value} (same value: 1) [weaponType] : object {1-22.items.[].system.weaponType} value : string {1-22.items.[].system.weaponType.value} (2 different values) 'melee' (x13) 'ranged' (x11) type : string {1-22.items.[].type} (10 different values) 'spell' (x47) 'action' (x38) 'melee' (x24) 'weapon' (x11) 'equipment' (x8) 'spellcastingEntry' (x6) 'armor' (x6) 'lore' (x5) 'consumable' (x4) 'shield' (x1) [_stats] : object {1-22.items.[]._stats} compendiumSource : string {1-22.items.[]._stats.compendiumSource} (55 different values) [flags] : object {1-22.items.[].flags} pf2e : object {1-22.items.[].flags.pf2e} linkedWeapon : string {1-22.items.[].flags.pf2e.linkedWeapon} (8 different values) 'feo7B1kP9EO9mRUE' (x4) 'C6JB8Mnxwfqs6DWW' (x2) 'BlWXFL5TXt9W8Qk6' (x2) 'fxEvenVtpJ9TkmHy' (x2) 'AUCBhRAFVP1vC8GL' (x1) 'vJM6tRipILrB9Cpc' (x1) 'Ip57CmQn8q7Ptuo7' (x1) 'ik1IrdlDOA3VZmqq' (x1) name : string {1-22.name} (all different values) [prototypeToken] : object {1-22.prototypeToken} name : string {1-22.prototypeToken.name} (5 different values) 'Ahksiva' (x2) 'Groetus\'s Chosen' (x2) 'Little Zura' (x2) 'Ptiro Valner' (x2) 'Reast Mycer' (x2) system : object {1-22.system} [abilities] : object {1-22.system.abilities} cha : object {1-22.system.abilities.cha} mod : integer {1-22.system.abilities.cha.mod} (6 different values) 0 (x5) 4 (x2) 5 (x1) 1 (x1) -1 (x1) 2 (x1) con : object {1-22.system.abilities.con} mod : integer {1-22.system.abilities.con.mod} (5 different values) 4 (x3) 2 (x3) 3 (x2) 1 (x2) 0 (x1) dex : object {1-22.system.abilities.dex} mod : integer {1-22.system.abilities.dex.mod} (4 different values) 3 (x4) 1 (x3) 2 (x3) 4 (x1) int : object {1-22.system.abilities.int} mod : integer {1-22.system.abilities.int.mod} (4 different values) 1 (x4) 0 (x4) -4 (x2) 2 (x1) str : object {1-22.system.abilities.str} mod : integer {1-22.system.abilities.str.mod} (4 different values) 4 (x7) 2 (x2) 5 (x1) 3 (x1) wis : object {1-22.system.abilities.wis} mod : integer {1-22.system.abilities.wis.mod} (5 different values) 2 (x3) 1 (x2) -1 (x2) 0 (x2) 3 (x2) attributes : object {1-22.system.attributes} ac : object {1-22.system.attributes.ac} [details] : string {1-22.system.attributes.ac.details} (2 different values) '' (x10) '(24 with shield raised)' (x1) value : integer {1-22.system.attributes.ac.value} (8 different values) 22 (x2) 15 (x2) 17 (x2) 18 (x2) 19 (x1) 0 (x1) 14 (x1) 20 (x1) [allSaves] : object {1-22.system.attributes.allSaves} value : string {1-22.system.attributes.allSaves.value} (5 different values) '' (x5) '+1 status to all saves vs. magic' (x2) '+2 to fortitude saves vs. attempts to grapple or shove' (x2) '+0 will save vs. higher ranked cultists' (x1) '+2 will save vs. higher ranked cultists' (x1) hp : object {1-22.system.attributes.hp} details : string {1-22.system.attributes.hp.details} (same value: '') max : integer {1-22.system.attributes.hp.max} (8 different values) 20 (x4) 24 (x2) 55 (x1) 90 (x1) 0 (x1) 52 (x1) 45 (x1) 58 (x1) temp : integer {1-22.system.attributes.hp.temp} (same value: 0) value : integer {1-22.system.attributes.hp.value} (8 different values) 20 (x4) 24 (x2) 55 (x1) 90 (x1) 0 (x1) 52 (x1) 45 (x1) 58 (x1) [emitsSound] : string {1-22.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {1-22.system.attributes.hardness} (same value: 0) [speed] : object {1-22.system.attributes.speed} otherSpeeds : array {1-22.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {1-22.system.attributes.speed.otherSpeeds.[]} type : string {1-22.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'swim' (x2) 'climb' (x2) value : integer {1-22.system.attributes.speed.otherSpeeds.[].value} (2 different values) 25 (x2) 30 (x2) value : integer {1-22.system.attributes.speed.value} (3 different values) 25 (x8) 30 (x2) 20 (x1) [stealth] : object {1-22.system.attributes.stealth} details : string {1-22.system.attributes.stealth.details} (same value: '

(trained)

') value : integer {1-22.system.attributes.stealth.value} (same value: 7) [weaknesses] : array {1-22.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {1-22.system.attributes.weaknesses.[]} type : string {1-22.system.attributes.weaknesses.[].type} (same value: 'cold-iron') value : integer {1-22.system.attributes.weaknesses.[].value} (same value: 5) details : object {1-22.system.details} [blurb] : string {1-22.system.details.blurb} (same value: '') [languages] : object {1-22.system.details.languages} details : string {1-22.system.details.languages.details} (3 different values) '' (x7) 'tongues' (x2) '(can\'t speak any language)' (x2) value : array {1-22.system.details.languages.value} Length: min=1 max=3 Value type: string {1-22.system.details.languages.value.[]} (4 different values) 'common' (x9) 'aklo' (x2) 'jotun' (x2) 'draconic' (x2) level : object {1-22.system.details.level} value : integer {1-22.system.details.level.value} (7 different values) 1 (x4) 3 (x3) 5 (x1) 0 (x1) -1 (x1) 2 (x1) 4 (x1) [privateNotes] : string {1-22.system.details.privateNotes} (same value: '') [publicNotes] : string {1-22.system.details.publicNotes} (same value: '') publication : object {1-22.system.details.publication} license : string {1-22.system.details.publication.license} (same value: 'OGL') remaster : boolean {1-22.system.details.publication.remaster} (same value: False) title : string {1-22.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-22: Doom of Cassomir') [description] : string {1-22.system.details.description} (same value: '

The thick green slime has been imbued with foul hag magic, making it cling to and grow over living creatures that touch it.

') [disable] : string {1-22.system.details.disable} (same value: '

@Check[thievery|dc:17] (trained) to carefully push the slime away without causing it to grow, @Check[crafting|dc:17] (one action) to neutralize it with alchemical reagents, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 15 [DC 18 in Subtier 3-4]) to counteract the magic animating it. Casting a 1st-rank or higher spell with the water trait washes away the slime.

') [isComplex] : boolean {1-22.system.details.isComplex} (same value: False) [reset] : string {1-22.system.details.reset} (same value: '') [routine] : string {1-22.system.details.routine} (same value: '') [initiative] : object {1-22.system.initiative} statistic : string {1-22.system.initiative.statistic} (same value: 'perception') [perception] : object {1-22.system.perception} details : string {1-22.system.perception.details} (3 different values) '' (x9) '(+8 to find concealed objects)' (x1) '(+10 to find concealed objects)' (x1) mod : integer {1-22.system.perception.mod} (9 different values) 7 (x2) 9 (x2) 8 (x1) 11 (x1) 3 (x1) 2 (x1) 4 (x1) 5 (x1) 10 (x1) senses : array {1-22.system.perception.senses} Length: min=0 max=1 Value type: object {1-22.system.perception.senses.[]} type : string {1-22.system.perception.senses.[].type} (same value: 'darkvision') [resources] : object {1-22.system.resources} [focus] : object {1-22.system.resources.focus} max : integer {1-22.system.resources.focus.max} (same value: 1) value : integer {1-22.system.resources.focus.value} (same value: 1) saves : object {1-22.system.saves} fortitude : object {1-22.system.saves.fortitude} saveDetail : string {1-22.system.saves.fortitude.saveDetail} (3 different values) '' (x10) '(+11 vs. Grapple or Shove)' (x1) '(+13 vs. Grapple or Shove)' (x1) value : integer {1-22.system.saves.fortitude.value} (7 different values) 9 (x3) 7 (x3) 8 (x2) 12 (x1) 0 (x1) 5 (x1) 11 (x1) reflex : object {1-22.system.saves.reflex} saveDetail : string {1-22.system.saves.reflex.saveDetail} (same value: '') value : integer {1-22.system.saves.reflex.value} (8 different values) 5 (x3) 7 (x3) 9 (x1) 12 (x1) 0 (x1) 6 (x1) 8 (x1) 10 (x1) will : object {1-22.system.saves.will} saveDetail : string {1-22.system.saves.will.saveDetail} (4 different values) '' (x8) '(+1 status to all saves vs. magic)' (x2) '(or +0 vs. higher-ranking members of the cult)' (x1) '(or +2 vs. higher-ranking members of the cult)' (x1) value : integer {1-22.system.saves.will.value} (9 different values) 3 (x2) 5 (x2) 11 (x2) 10 (x1) 13 (x1) 0 (x1) 2 (x1) 4 (x1) 7 (x1) [skills] : object {1-22.system.skills} [acrobatics] : object {1-22.system.skills.acrobatics} base : integer {1-22.system.skills.acrobatics.base} (4 different values) 8 (x2) 11 (x1) 3 (x1) 5 (x1) special : array {1-22.system.skills.acrobatics.special} Length: min=1 max=1 Value type: object {1-22.system.skills.acrobatics.special.[]} base : integer {1-22.system.skills.acrobatics.special.[].base} (2 different values) 7 (x1) 10 (x1) label : string {1-22.system.skills.acrobatics.special.[].label} (2 different values) 'to escape' (x1) 'to Escape' (x1) predicate : array {1-22.system.skills.acrobatics.special.[].predicate} Length: min=1 max=1 Value type: string {1-22.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:escape') [arcana] : object {1-22.system.skills.arcana} base : integer {1-22.system.skills.arcana.base} (2 different values) 10 (x1) 13 (x1) [athletics] : object {1-22.system.skills.athletics} base : integer {1-22.system.skills.athletics.base} (5 different values) 7 (x2) 5 (x1) 10 (x1) 11 (x1) 9 (x1) [deception] : object {1-22.system.skills.deception} base : integer {1-22.system.skills.deception.base} (3 different values) 1 (x1) 3 (x1) 10 (x1) [diplomacy] : object {1-22.system.skills.diplomacy} base : integer {1-22.system.skills.diplomacy.base} (4 different values) 9 (x1) 12 (x1) 5 (x1) 8 (x1) [intimidation] : object {1-22.system.skills.intimidation} base : integer {1-22.system.skills.intimidation.base} (5 different values) 3 (x2) 1 (x1) 5 (x1) 7 (x1) 10 (x1) [nature] : object {1-22.system.skills.nature} base : integer {1-22.system.skills.nature.base} (2 different values) 7 (x1) 10 (x1) [occultism] : object {1-22.system.skills.occultism} base : integer {1-22.system.skills.occultism.base} (4 different values) 7 (x1) 10 (x1) 1 (x1) 3 (x1) [performance] : object {1-22.system.skills.performance} base : integer {1-22.system.skills.performance.base} (same value: 8) special : array {1-22.system.skills.performance.special} Length: min=1 max=1 Value type: object {1-22.system.skills.performance.special.[]} base : integer {1-22.system.skills.performance.special.[].base} (same value: 10) label : string {1-22.system.skills.performance.special.[].label} (same value: 'to deliver sermons') predicate : array {1-22.system.skills.performance.special.[].predicate} Length: min=1 max=1 Value type: string {1-22.system.skills.performance.special.[].predicate.[]} (same value: 'action:deliver-sermon') religion : object {1-22.system.skills.religion} base : integer {1-22.system.skills.religion.base} (2 different values) 7 (x1) 10 (x1) [society] : object {1-22.system.skills.society} base : integer {1-22.system.skills.society.base} (3 different values) 2 (x1) 4 (x1) 7 (x1) [stealth] : object {1-22.system.skills.stealth} base : integer {1-22.system.skills.stealth.base} (5 different values) 4 (x2) 8 (x1) 11 (x1) 6 (x1) 7 (x1) [survival] : object {1-22.system.skills.survival} base : integer {1-22.system.skills.survival.base} (same value: 7) traits : object {1-22.system.traits} rarity : string {1-22.system.traits.rarity} (2 different values) 'unique' (x8) 'common' (x4) size : object {1-22.system.traits.size} value : string {1-22.system.traits.size.value} (same value: 'med') value : array {1-22.system.traits.value} Length: min=1 max=4 Value type: string {1-22.system.traits.value.[]} (8 different values) 'chaotic' (x9) 'evil' (x9) 'humanoid' (x9) 'human' (x7) 'hag' (x2) 'animal' (x2) 'magical' (x1) 'trap' (x1) [creatureType] : string {1-22.system.creatureType} (same value: '') [statusEffects] : array<> {1-22.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {1-22.type} (2 different values) 'npc' (x11) 'hazard' (x1)