1-13 Different values: 5 ===================================== object {1-13} _id : string {1-13._id} (all different values) folder : string {1-13.folder} (same value: '8xiSFg4ARhMFkfQD') img : string {1-13.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x3) 'systems/pf2e/icons/default-icons/hazard.svg' (x2) items : array {1-13.items} Length: min=1 max=17 Value type: object {1-13.items.[]} _id : string {1-13.items.[]._id} (40 different values) img : string {1-13.items.[].img} (14 different values) name : string {1-13.items.[].name} (23 different values) sort : integer {1-13.items.[].sort} (18 different values) system : object {1-13.items.[].system} [actionType] : object {1-13.items.[].system.actionType} value : string {1-13.items.[].system.actionType.value} (4 different values) 'passive' (x12) 'reaction' (x2) 'action' (x2) 'free' (x1) [actions] : object {1-13.items.[].system.actions} [value] : integer {1-13.items.[].system.actions.value} (same value: 2) [area] : empty rules : ignored (Foundry rules object) {1-13.items.[].system.rules} [attack] : object {1-13.items.[].system.attack} value : string {1-13.items.[].system.attack.value} (same value: '') description : object {1-13.items.[].system.description} value : string {1-13.items.[].system.description.value} (21 different values) [autoHeightenLevel] : object {1-13.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {1-13.items.[].system.baseItem} (same value: 'mace') [bonus] : object {1-13.items.[].system.bonus} value : integer {1-13.items.[].system.bonus.value} (all different values) [bonusDamage] : object {1-13.items.[].system.bonusDamage} value : integer {1-13.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {1-13.items.[].system.bulk} value : integer {1-13.items.[].system.bulk.value} (same value: 1) [containerId] : empty publication : object {1-13.items.[].system.publication} license : string {1-13.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {1-13.items.[].system.publication.remaster} (same value: False) title : string {1-13.items.[].system.publication.title} (4 different values) '' (x19) 'Pathfinder Core Rulebook' (x14) 'Pathfinder Bestiary' (x7) 'Pathfinder Bestiary 2' (x1) [attackEffects] : object {1-13.items.[].system.attackEffects} custom : string {1-13.items.[].system.attackEffects.custom} (same value: '') value : array {1-13.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {1-13.items.[].system.attackEffects.value.[]} (same value: 'improved-push') [category] : string {1-13.items.[].system.category} (4 different values) 'interaction' (x7) 'offensive' (x5) 'defensive' (x3) 'simple' (x2) [cost] : object {1-13.items.[].system.cost} value : string {1-13.items.[].system.cost.value} (same value: '') [counteraction] : boolean {1-13.items.[].system.counteraction} (2 different values) False (x10) True (x2) [damage] : object {1-13.items.[].system.damage} [damageType] : string {1-13.items.[].system.damage.damageType} (same value: 'bludgeoning') [dice] : integer {1-13.items.[].system.damage.dice} (same value: 1) [die] : string {1-13.items.[].system.damage.die} (same value: 'd6') [damageRolls] : object {1-13.items.[].system.damageRolls} [1qn57xvhwl1ck2zk] : object {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk} damage : string {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk.damage} (same value: '1d6+9') damageType : string {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk.damageType} (same value: 'bludgeoning') [8ljukf2n92y4qc36ms91] : object {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91} damage : string {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91.damage} (same value: '1d6') damageType : string {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91.damageType} (same value: 'spirit') [94ag2815ec6s2ayi4cdl] : object {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl} damage : string {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl.damage} (same value: '1d6+8') damageType : string {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl.damageType} (same value: 'bludgeoning') [cbo3ilek98tfbepkwyoq] : object {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq} damage : string {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq.damage} (same value: '1d6') damageType : string {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq.damageType} (same value: 'fire') [d27c93bqyggyz0ogqnwc] : object {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc} damage : string {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc.damage} (same value: '1d6') damageType : string {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc.damageType} (same value: 'spirit') e4e9v1htkljt1ckzdfr1 : object {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1} damage : string {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damage} (same value: '1d12+5') damageType : string {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damageType} (same value: 'bludgeoning') [f1r8p83cwwahpxapcsn8] : object {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8} damage : string {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8.damage} (same value: '1d6+4') damageType : string {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8.damageType} (same value: 'piercing') [fca8prpbtekst91u1uun] : object {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun} damage : string {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun.damage} (same value: '1d6') damageType : string {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun.damageType} (same value: 'spirit') [m5keu5rntbwhficqpnuu] : object {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu} damage : string {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu.damage} (same value: '2d6+8') damageType : string {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu.damageType} (same value: 'bludgeoning') [oskkkkczdvdizyyr2iwq] : object {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq} damage : string {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq.damage} (same value: '2d6+4') damageType : string {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq.damageType} (same value: 'piercing') [qscw5ydv4rgt4cnokdlm] : object {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm} damage : string {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm.damage} (same value: '1d6') damageType : string {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm.damageType} (same value: 'fire') [rzhty0sxyymhsvybpi1d] : object {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d} damage : string {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d.damage} (same value: '1d6') damageType : string {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d.damageType} (same value: 'spirit') [s70ikvlgh5u1hh1jj941] : object {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941} damage : string {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941.damage} (same value: '1d6') damageType : string {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941.damageType} (same value: 'spirit') [s7ng1ltal6q32fwsjizo] : object {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo} damage : string {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo.damage} (same value: '1d6') damageType : string {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo.damageType} (same value: 'spirit') [tpsi79razapj036l] : object {1-13.items.[].system.damageRolls.tpsi79razapj036l} damage : string {1-13.items.[].system.damageRolls.tpsi79razapj036l.damage} (same value: '2d6 + 9') damageType : string {1-13.items.[].system.damageRolls.tpsi79razapj036l.damageType} (same value: 'bludgeoning') [defense] : object {1-13.items.[].system.defense} save : object {1-13.items.[].system.defense.save} basic : boolean {1-13.items.[].system.defense.save.basic} (same value: False) statistic : string {1-13.items.[].system.defense.save.statistic} (same value: 'will') [duration] : object {1-13.items.[].system.duration} [sustained] : boolean {1-13.items.[].system.duration.sustained} (same value: False) value : mixed string {1-13.items.[].system.duration.value} (4 different values) 'varies' (x4) '1 minute' (x4) '10 minutes' (x2) '' (x2) integer {1-13.items.[].system.duration.value} (same value: 0) [equipped] : object {1-13.items.[].system.equipped} carryType : string {1-13.items.[].system.equipped.carryType} (same value: 'worn') handsHeld : integer {1-13.items.[].system.equipped.handsHeld} (same value: 0) [invested] : empty [group] : string {1-13.items.[].system.group} (same value: 'club') [hardness] : integer {1-13.items.[].system.hardness} (same value: 0) [heightening] : object {1-13.items.[].system.heightening} levels : object {1-13.items.[].system.heightening.levels} [3] : object {1-13.items.[].system.heightening.levels.3} target : object {1-13.items.[].system.heightening.levels.3.target} value : string {1-13.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures') [5] : object {1-13.items.[].system.heightening.levels.5} range : object {1-13.items.[].system.heightening.levels.5.range} value : string {1-13.items.[].system.heightening.levels.5.range.value} (same value: '1 mile') [6] : object {1-13.items.[].system.heightening.levels.6} target : object {1-13.items.[].system.heightening.levels.6.target} value : string {1-13.items.[].system.heightening.levels.6.target.value} (same value: '5 creatures') [7] : object {1-13.items.[].system.heightening.levels.7} target : object {1-13.items.[].system.heightening.levels.7.target} value : string {1-13.items.[].system.heightening.levels.7.target.value} (same value: '10 creatures') type : string {1-13.items.[].system.heightening.type} (same value: 'fixed') [hp] : object {1-13.items.[].system.hp} max : integer {1-13.items.[].system.hp.max} (same value: 0) value : integer {1-13.items.[].system.hp.value} (same value: 0) [level] : object {1-13.items.[].system.level} value : integer {1-13.items.[].system.level.value} (6 different values) 2 (x4) 6 (x2) 4 (x2) 3 (x2) 1 (x2) 0 (x2) [location] : object {1-13.items.[].system.location} heightenedLevel : integer {1-13.items.[].system.location.heightenedLevel} (4 different values) 3 (x4) 2 (x4) 6 (x2) 4 (x2) [uses] : object {1-13.items.[].system.location.uses} max : integer {1-13.items.[].system.location.uses.max} (same value: 2) value : integer {1-13.items.[].system.location.uses.value} (same value: 2) value : string {1-13.items.[].system.location.value} (2 different values) 'jBPgL5cdaBsnm9N1' (x6) 'flkn7WKcRA511YkF' (x6) [material] : object {1-13.items.[].system.material} [grade] : empty [type] : empty [overrides] : array<> {1-13.items.[].system.overrides} Length: min=0 max=0 Value type: empty [prepared] : object {1-13.items.[].system.prepared} flexible : boolean {1-13.items.[].system.prepared.flexible} (same value: False) value : string {1-13.items.[].system.prepared.value} (same value: 'innate') [price] : object {1-13.items.[].system.price} value : object {1-13.items.[].system.price.value} gp : integer {1-13.items.[].system.price.value.gp} (same value: 1) [proficiency] : object {1-13.items.[].system.proficiency} value : integer {1-13.items.[].system.proficiency.value} (same value: 0) [quantity] : integer {1-13.items.[].system.quantity} (same value: 1) [range] : object {1-13.items.[].system.range} value : string {1-13.items.[].system.range.value} (4 different values) '30 feet' (x6) '' (x2) '120 feet' (x2) 'touch' (x2) [references] : object {1-13.items.[].system.references} children : array<> {1-13.items.[].system.references.children} Length: min=0 max=0 Value type: empty immunityFrom : array<> {1-13.items.[].system.references.immunityFrom} Length: min=0 max=0 Value type: empty overriddenBy : array<> {1-13.items.[].system.references.overriddenBy} Length: min=0 max=0 Value type: empty overrides : array<> {1-13.items.[].system.references.overrides} Length: min=0 max=0 Value type: empty [reload] : object {1-13.items.[].system.reload} value : string {1-13.items.[].system.reload.value} (same value: '') [requirements] : string {1-13.items.[].system.requirements} (same value: '') [runes] : object {1-13.items.[].system.runes} potency : integer {1-13.items.[].system.runes.potency} (same value: 0) property : array<> {1-13.items.[].system.runes.property} Length: min=0 max=0 Value type: empty striking : integer {1-13.items.[].system.runes.striking} (same value: 0) [size] : string {1-13.items.[].system.size} (same value: 'med') [slots] : object {1-13.items.[].system.slots} slot2 : object {1-13.items.[].system.slots.slot2} max : integer {1-13.items.[].system.slots.slot2.max} (same value: 2) value : integer {1-13.items.[].system.slots.slot2.value} (same value: 2) slot3 : object {1-13.items.[].system.slots.slot3} max : integer {1-13.items.[].system.slots.slot3.max} (same value: 3) value : integer {1-13.items.[].system.slots.slot3.value} (same value: 3) slot4 : object {1-13.items.[].system.slots.slot4} max : integer {1-13.items.[].system.slots.slot4.max} (same value: 1) value : integer {1-13.items.[].system.slots.slot4.value} (same value: 1) slot6 : object {1-13.items.[].system.slots.slot6} max : integer {1-13.items.[].system.slots.slot6.max} (same value: 1) value : integer {1-13.items.[].system.slots.slot6.value} (same value: 1) [slug] : string {1-13.items.[].system.slug} (14 different values) [spelldc] : object {1-13.items.[].system.spelldc} dc : integer {1-13.items.[].system.spelldc.dc} (2 different values) 21 (x1) 23 (x1) mod : integer {1-13.items.[].system.spelldc.mod} (same value: 0) value : integer {1-13.items.[].system.spelldc.value} (2 different values) 11 (x1) 13 (x1) [splashDamage] : object {1-13.items.[].system.splashDamage} value : integer {1-13.items.[].system.splashDamage.value} (same value: 0) [target] : object {1-13.items.[].system.target} value : string {1-13.items.[].system.target.value} (3 different values) '1 creature' (x6) '' (x4) '1 willing creature' (x2) [time] : object {1-13.items.[].system.time} value : string {1-13.items.[].system.time.value} (same value: '2') [tradition] : object {1-13.items.[].system.tradition} value : string {1-13.items.[].system.tradition.value} (same value: 'divine') [traits] : object {1-13.items.[].system.traits} rarity : string {1-13.items.[].system.traits.rarity} (same value: 'common') [traditions] : array {1-13.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {1-13.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x12) 'arcane' (x8) 'divine' (x6) 'primal' (x4) value : array {1-13.items.[].system.traits.value} Length: min=0 max=5 Value type: string {1-13.items.[].system.traits.value.[]} (17 different values) [usage] : object {1-13.items.[].system.usage} value : string {1-13.items.[].system.usage.value} (same value: 'held-in-one-hand') [value] : object {1-13.items.[].system.value} isValued : boolean {1-13.items.[].system.value.isValued} (same value: True) value : integer {1-13.items.[].system.value.value} (same value: 1) [weaponType] : object {1-13.items.[].system.weaponType} value : string {1-13.items.[].system.weaponType.value} (2 different values) 'melee' (x5) 'ranged' (x2) type : string {1-13.items.[].type} (6 different values) 'action' (x17) 'spell' (x12) 'melee' (x7) 'spellcastingEntry' (x2) 'weapon' (x2) 'condition' (x1) [_stats] : object {1-13.items.[]._stats} compendiumSource : string {1-13.items.[]._stats.compendiumSource} (14 different values) [flags] : object {1-13.items.[].flags} pf2e : object {1-13.items.[].flags.pf2e} linkedWeapon : string {1-13.items.[].flags.pf2e.linkedWeapon} (2 different values) 'cTM3OodvGMFsUbIA' (x1) 'BxDCgYUwe9bAFdWn' (x1) name : string {1-13.name} (all different values) prototypeToken : object {1-13.prototypeToken} name : string {1-13.prototypeToken.name} (3 different values) 'Murderous Bathhouse' (x2) 'The Ascendant' (x2) 'Unkillable Zombie Brute' (x1) system : object {1-13.system} abilities : object {1-13.system.abilities} cha : object {1-13.system.abilities.cha} mod : integer {1-13.system.abilities.cha.mod} (3 different values) 4 (x1) 5 (x1) -2 (x1) con : object {1-13.system.abilities.con} mod : integer {1-13.system.abilities.con.mod} (2 different values) 4 (x2) 3 (x1) dex : object {1-13.system.abilities.dex} mod : integer {1-13.system.abilities.dex.mod} (3 different values) 2 (x1) 3 (x1) -3 (x1) int : object {1-13.system.abilities.int} mod : integer {1-13.system.abilities.int.mod} (3 different values) 4 (x1) 5 (x1) -5 (x1) str : object {1-13.system.abilities.str} mod : integer {1-13.system.abilities.str.mod} (2 different values) 5 (x2) 6 (x1) wis : object {1-13.system.abilities.wis} mod : integer {1-13.system.abilities.wis.mod} (3 different values) 5 (x1) 6 (x1) 0 (x1) attributes : object {1-13.system.attributes} ac : object {1-13.system.attributes.ac} details : string {1-13.system.attributes.ac.details} (same value: '') value : integer {1-13.system.attributes.ac.value} (4 different values) 0 (x2) 24 (x1) 27 (x1) 15 (x1) allSaves : object {1-13.system.attributes.allSaves} value : string {1-13.system.attributes.allSaves.value} (2 different values) '+1 to all saves vs. magic' (x2) '' (x1) [emitsSound] : string {1-13.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {1-13.system.attributes.hardness} (same value: 0) hp : object {1-13.system.attributes.hp} details : string {1-13.system.attributes.hp.details} (2 different values) '' (x4) 'void healing' (x1) max : integer {1-13.system.attributes.hp.max} (4 different values) 0 (x2) 115 (x1) 165 (x1) 70 (x1) temp : integer {1-13.system.attributes.hp.temp} (same value: 0) value : integer {1-13.system.attributes.hp.value} (4 different values) 0 (x2) 115 (x1) 165 (x1) 70 (x1) immunities : array {1-13.system.attributes.immunities} Length: min=2 max=5 Value type: object {1-13.system.attributes.immunities.[]} type : string {1-13.system.attributes.immunities.[].type} (6 different values) 'death-effects' (x3) 'fire' (x2) 'disease' (x1) 'paralyzed' (x1) 'poison' (x1) 'unconscious' (x1) resistances : array {1-13.system.attributes.resistances} Length: min=1 max=2 Value type: object {1-13.system.attributes.resistances.[]} [exceptions] : array {1-13.system.attributes.resistances.[].exceptions} Length: min=1 max=1 Value type: string {1-13.system.attributes.resistances.[].exceptions.[]} (same value: 'silver') type : string {1-13.system.attributes.resistances.[].type} (3 different values) 'physical' (x2) 'poison' (x2) 'all-damage' (x1) value : integer {1-13.system.attributes.resistances.[].value} (3 different values) 5 (x2) 7 (x2) 3 (x1) speed : object {1-13.system.attributes.speed} otherSpeeds : array {1-13.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {1-13.system.attributes.speed.otherSpeeds.[]} type : string {1-13.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {1-13.system.attributes.speed.otherSpeeds.[].value} (same value: 40) value : integer {1-13.system.attributes.speed.value} (2 different values) 30 (x2) 25 (x1) [stealth] : object {1-13.system.attributes.stealth} details : string {1-13.system.attributes.stealth.details} (same value: '

(trained)

') value : integer {1-13.system.attributes.stealth.value} (2 different values) 12 (x1) 15 (x1) weaknesses : array {1-13.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {1-13.system.attributes.weaknesses.[]} type : string {1-13.system.attributes.weaknesses.[].type} (3 different values) 'holy' (x2) 'critical-hits' (x1) 'vitality' (x1) value : integer {1-13.system.attributes.weaknesses.[].value} (3 different values) 5 (x2) 6 (x1) 10 (x1) [creatureType] : string {1-13.system.creatureType} (same value: '') details : object {1-13.system.details} blurb : string {1-13.system.details.blurb} (same value: '') [description] : string {1-13.system.details.description} (same value: '

Linneus\'s grudge manifests as a haunt that isolates creatures in the bathroom and attempts to psychically drown them in one of three containers of water: the sink, the bath, or the wash bucket.

') [disable] : string {1-13.system.details.disable} (2 different values) '

@Check[religion|dc:22|name:Excorise the Spirit] (expert) to exorcise the spirit from one of the containers of water, or @Check[athletics|dc:23] or @Check[thievery|dc:23|name:Overpower the Ghostly Force] (trained) to overpower the ghostly force sealing a container and drain it. All three containers must be disabled to disable the entire haunt.

' (x1) '

@Check[religion|dc:25|name:Excorise the Spirit] (expert) to exorcise the spirit from one of the containers of water, or @Check[athletics|dc:26|name:Overpower the Ghostly Force] or @Check[thievery|dc:26] (trained) to overpower the ghostly force sealing a container and drain it. All three containers must be disabled to disable the entire haunt.

' (x1) [isComplex] : boolean {1-13.system.details.isComplex} (same value: True) languages : object {1-13.system.details.languages} details : string {1-13.system.details.languages.details} (2 different values) 'telepathy 30 feet' (x2) '' (x1) value : array {1-13.system.details.languages.value} Length: min=0 max=2 Value type: string {1-13.system.details.languages.value.[]} (2 different values) 'common' (x2) 'diabolic' (x2) level : object {1-13.system.details.level} value : integer {1-13.system.details.level.value} (4 different values) 6 (x2) 4 (x1) 8 (x1) 3 (x1) privateNotes : string {1-13.system.details.privateNotes} (same value: '') publicNotes : string {1-13.system.details.publicNotes} (2 different values) publication : object {1-13.system.details.publication} license : string {1-13.system.details.publication.license} (same value: 'OGL') remaster : boolean {1-13.system.details.publication.remaster} (same value: False) title : string {1-13.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-13: Devil at the Crossroads') [reset] : string {1-13.system.details.reset} (same value: '

The haunt deactivates and resets after 1 minute.

') [routine] : string {1-13.system.details.routine} (2 different values) initiative : object {1-13.system.initiative} statistic : string {1-13.system.initiative.statistic} (same value: 'perception') perception : object {1-13.system.perception} details : string {1-13.system.perception.details} (same value: '') mod : integer {1-13.system.perception.mod} (3 different values) 17 (x1) 19 (x1) 4 (x1) senses : array {1-13.system.perception.senses} Length: min=1 max=2 Value type: object {1-13.system.perception.senses.[]} [acuity] : string {1-13.system.perception.senses.[].acuity} (same value: 'precise') [range] : integer {1-13.system.perception.senses.[].range} (same value: 60) type : string {1-13.system.perception.senses.[].type} (3 different values) 'greater-darkvision' (x2) 'truesight' (x2) 'darkvision' (x1) resources : object {1-13.system.resources} [focus] : object {1-13.system.resources.focus} max : integer {1-13.system.resources.focus.max} (same value: 1) value : integer {1-13.system.resources.focus.value} (same value: 1) saves : object {1-13.system.saves} fortitude : object {1-13.system.saves.fortitude} saveDetail : string {1-13.system.saves.fortitude.saveDetail} (same value: '') value : integer {1-13.system.saves.fortitude.value} (4 different values) 0 (x2) 14 (x1) 16 (x1) 10 (x1) reflex : object {1-13.system.saves.reflex} saveDetail : string {1-13.system.saves.reflex.saveDetail} (same value: '') value : integer {1-13.system.saves.reflex.value} (4 different values) 0 (x2) 11 (x1) 13 (x1) 3 (x1) will : object {1-13.system.saves.will} saveDetail : string {1-13.system.saves.will.saveDetail} (same value: '') value : integer {1-13.system.saves.will.value} (4 different values) 0 (x2) 17 (x1) 19 (x1) 6 (x1) skills : object {1-13.system.skills} [arcana] : object {1-13.system.skills.arcana} base : integer {1-13.system.skills.arcana.base} (2 different values) 11 (x1) 14 (x1) athletics : object {1-13.system.skills.athletics} base : integer {1-13.system.skills.athletics.base} (same value: 9) [deception] : object {1-13.system.skills.deception} base : integer {1-13.system.skills.deception.base} (2 different values) 18 (x1) 21 (x1) [intimidation] : object {1-13.system.skills.intimidation} base : integer {1-13.system.skills.intimidation.base} (2 different values) 13 (x1) 16 (x1) [occultism] : object {1-13.system.skills.occultism} base : integer {1-13.system.skills.occultism.base} (2 different values) 15 (x1) 18 (x1) [religion] : object {1-13.system.skills.religion} base : integer {1-13.system.skills.religion.base} (2 different values) 15 (x1) 18 (x1) [stealth] : object {1-13.system.skills.stealth} base : integer {1-13.system.skills.stealth.base} (2 different values) 11 (x1) 14 (x1) [statusEffects] : array<> {1-13.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {1-13.system.traits} rarity : string {1-13.system.traits.rarity} (2 different values) 'unique' (x4) 'common' (x1) size : object {1-13.system.traits.size} value : string {1-13.system.traits.size.value} (3 different values) 'med' (x3) 'sm' (x1) 'lg' (x1) value : array {1-13.system.traits.value} Length: min=1 max=5 Value type: string {1-13.system.traits.value.[]} (9 different values) 'evil' (x3) 'unholy' (x3) 'haunt' (x2) 'devil' (x2) 'fiend' (x2) 'lawful' (x2) 'mindless' (x1) 'undead' (x1) 'zombie' (x1) type : string {1-13.type} (2 different values) 'npc' (x3) 'hazard' (x2)