1-07 Different values: 5 ===================================== object {1-07} _id : string {1-07._id} (all different values) folder : string {1-07.folder} (same value: 'hVlpjpNmT37xia1E') img : string {1-07.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {1-07.items} Length: min=4 max=8 Value type: object {1-07.items.[]} _id : string {1-07.items.[]._id} (29 different values) img : string {1-07.items.[].img} (4 different values) 'systems/pf2e/icons/default-icons/melee.svg' (x12) 'systems/pf2e/icons/actions/Passive.webp' (x11) 'systems/pf2e/icons/actions/OneAction.webp' (x6) 'systems/pf2e/icons/actions/TwoActions.webp' (x2) name : string {1-07.items.[].name} (13 different values) sort : integer {1-07.items.[].sort} (8 different values) 100000 (x5) 200000 (x5) 300000 (x5) 400000 (x5) 500000 (x3) 600000 (x3) 700000 (x3) 800000 (x2) system : object {1-07.items.[].system} [attack] : object {1-07.items.[].system.attack} value : string {1-07.items.[].system.attack.value} (same value: '') [attackEffects] : object {1-07.items.[].system.attackEffects} [custom] : string {1-07.items.[].system.attackEffects.custom} (same value: '') value : array {1-07.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {1-07.items.[].system.attackEffects.value.[]} (4 different values) 'ghoul-paralysis' (x4) 'ghast-ghast-fever' (x2) 'ghast-paralysis' (x2) 'ghoul-ghoul-fever' (x1) [bonus] : object {1-07.items.[].system.bonus} value : integer {1-07.items.[].system.bonus.value} (6 different values) 13 (x4) 7 (x2) 9 (x2) 6 (x2) 5 (x1) 4 (x1) [damageRolls] : object {1-07.items.[].system.damageRolls} [0] : object {1-07.items.[].system.damageRolls.0} damage : string {1-07.items.[].system.damageRolls.0.damage} (2 different values) '1d6+3' (x2) '1d8' (x1) damageType : string {1-07.items.[].system.damageRolls.0.damageType} (2 different values) 'piercing' (x2) 'bludgeoning' (x1) [35tvlmnbp3gxuakha4e4] : object {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4} damage : string {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damage} (same value: '1d4+7') damageType : string {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damageType} (same value: 'slashing') [8vv32ox9uolfqwiq7ffk] : object {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk} damage : string {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damage} (same value: '1d4+7') damageType : string {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damageType} (same value: 'slashing') [d422qz24cc9t9az35hla] : object {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla} damage : string {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla.damage} (same value: '1d6+1') damageType : string {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla.damageType} (same value: 'piercing') [dw3x7ldshujmtmuf3p78] : object {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78} damage : string {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damage} (same value: '1d4+1') damageType : string {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damageType} (same value: 'slashing') gvjtfej9kmr3rxppu1ao : object {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao} damage : string {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damage} (same value: '1d8') damageType : string {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damageType} (same value: 'piercing') [o8uoyi8t8d16v89k638a] : object {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a} damage : string {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damage} (same value: '1d6+7') damageType : string {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damageType} (same value: 'piercing') [oah2drarovo3s87t3akp] : object {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp} damage : string {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp.damage} (same value: '1d6+7') damageType : string {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp.damageType} (same value: 'piercing') [sq8ghu59slffybvdw68i] : object {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i} damage : string {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damage} (same value: '1d6+2') damageType : string {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damageType} (same value: 'bludgeoning') [t783l2g6coj3jaxdo1eo] : object {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo} damage : string {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damage} (same value: '1d6+2') damageType : string {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damageType} (same value: 'piercing') description : object {1-07.items.[].system.description} value : string {1-07.items.[].system.description.value} (15 different values) publication : object {1-07.items.[].system.publication} license : string {1-07.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {1-07.items.[].system.publication.remaster} (same value: False) title : string {1-07.items.[].system.publication.title} (3 different values) '' (x14) 'Pathfinder Bestiary' (x14) 'Pathfinder Bestiary 2' (x3) rules : ignored (Foundry rules object) {1-07.items.[].system.rules} [slug] : string {1-07.items.[].system.slug} (9 different values) 'negative-healing' (x3) 'ghoul-swift-leap' (x3) 'ghast-stench' (x2) 'ghast-ghast-fever' (x2) 'ghoul-consume-flesh' (x2) 'ghoul-paralysis' (x2) 'ghast-consume-flesh' (x1) 'ghast-paralysis' (x1) 'ghoul-ghoul-fever' (x1) traits : object {1-07.items.[].system.traits} rarity : string {1-07.items.[].system.traits.rarity} (same value: 'common') [selected] : mixed object {1-07.items.[].system.traits.selected} array<> {1-07.items.[].system.traits.selected} Length: min=0 max=0 Value type: empty value : array {1-07.items.[].system.traits.value} Length: min=0 max=3 Value type: string {1-07.items.[].system.traits.value.[]} (13 different values) [actionType] : object {1-07.items.[].system.actionType} value : string {1-07.items.[].system.actionType.value} (2 different values) 'passive' (x11) 'action' (x8) [actions] : object {1-07.items.[].system.actions} [value] : integer {1-07.items.[].system.actions.value} (2 different values) 1 (x6) 2 (x2) [category] : string {1-07.items.[].system.category} (2 different values) 'offensive' (x14) 'defensive' (x5) [weaponType] : object {1-07.items.[].system.weaponType} value : string {1-07.items.[].system.weaponType.value} (2 different values) 'melee' (x10) 'ranged' (x2) type : string {1-07.items.[].type} (2 different values) 'action' (x19) 'melee' (x12) [_stats] : object {1-07.items.[]._stats} compendiumSource : string {1-07.items.[]._stats.compendiumSource} (9 different values) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x3) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.UU1Fp3PRuTFONjC9' (x3) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.SEzkqVJxr2eJDsuJ' (x2) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.hA6HsM4i4yPfEsDH' (x2) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23' (x2) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.FW4KAUHb7r8WkxUc' (x2) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.m6teF5ADh7vuM8Zr' (x1) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.bVZ6KizWVTLJUBXi' (x1) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.N7UV5CZXtcoxDxCF' (x1) name : string {1-07.name} (all different values) [prototypeToken] : object {1-07.prototypeToken} name : string {1-07.prototypeToken.name} (2 different values) 'Marcon Tinol' (x2) 'Elite Ghast' (x1) system : object {1-07.system} abilities : object {1-07.system.abilities} cha : object {1-07.system.abilities.cha} mod : integer {1-07.system.abilities.cha.mod} (3 different values) 3 (x2) 1 (x2) 2 (x1) con : object {1-07.system.abilities.con} mod : integer {1-07.system.abilities.con.mod} (2 different values) 2 (x4) 1 (x1) dex : object {1-07.system.abilities.dex} mod : integer {1-07.system.abilities.dex.mod} (3 different values) 4 (x3) 1 (x1) 0 (x1) int : object {1-07.system.abilities.int} mod : integer {1-07.system.abilities.int.mod} (2 different values) 1 (x3) 0 (x2) str : object {1-07.system.abilities.str} mod : integer {1-07.system.abilities.str.mod} (3 different values) 3 (x3) 1 (x1) 2 (x1) wis : object {1-07.system.abilities.wis} mod : integer {1-07.system.abilities.wis.mod} (2 different values) 2 (x3) 0 (x2) attributes : object {1-07.system.attributes} ac : object {1-07.system.attributes.ac} details : string {1-07.system.attributes.ac.details} (same value: '') value : integer {1-07.system.attributes.ac.value} (all different values) allSaves : object {1-07.system.attributes.allSaves} value : string {1-07.system.attributes.allSaves.value} (same value: '') hp : object {1-07.system.attributes.hp} details : string {1-07.system.attributes.hp.details} (2 different values) 'void healing' (x3) '' (x2) max : integer {1-07.system.attributes.hp.max} (3 different values) 30 (x2) 20 (x2) 8 (x1) temp : integer {1-07.system.attributes.hp.temp} (same value: 0) value : integer {1-07.system.attributes.hp.value} (3 different values) 30 (x2) 20 (x2) 8 (x1) [immunities] : array {1-07.system.attributes.immunities} Length: min=5 max=5 Value type: object {1-07.system.attributes.immunities.[]} type : string {1-07.system.attributes.immunities.[].type} (all different values) speed : object {1-07.system.attributes.speed} otherSpeeds : array {1-07.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {1-07.system.attributes.speed.otherSpeeds.[]} type : string {1-07.system.attributes.speed.otherSpeeds.[].type} (same value: 'burrow') value : integer {1-07.system.attributes.speed.otherSpeeds.[].value} (same value: 5) value : integer {1-07.system.attributes.speed.value} (2 different values) 30 (x3) 25 (x2) details : object {1-07.system.details} blurb : string {1-07.system.details.blurb} (same value: '') languages : object {1-07.system.details.languages} details : string {1-07.system.details.languages.details} (same value: '') value : array {1-07.system.details.languages.value} Length: min=0 max=2 Value type: string {1-07.system.details.languages.value.[]} (2 different values) 'common' (x4) 'necril' (x2) level : object {1-07.system.details.level} value : integer {1-07.system.details.level.value} (3 different values) 3 (x2) 1 (x2) -1 (x1) privateNotes : string {1-07.system.details.privateNotes} (same value: '') publicNotes : string {1-07.system.details.publicNotes} (2 different values) publication : object {1-07.system.details.publication} license : string {1-07.system.details.publication.license} (same value: 'OGL') remaster : boolean {1-07.system.details.publication.remaster} (same value: False) title : string {1-07.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-07: Flooded King\'s Court') initiative : object {1-07.system.initiative} statistic : string {1-07.system.initiative.statistic} (same value: 'perception') perception : object {1-07.system.perception} details : string {1-07.system.perception.details} (same value: '') mod : integer {1-07.system.perception.mod} (3 different values) 10 (x2) 7 (x2) 5 (x1) senses : array {1-07.system.perception.senses} Length: min=0 max=1 Value type: object {1-07.system.perception.senses.[]} type : string {1-07.system.perception.senses.[].type} (same value: 'darkvision') resources : object {1-07.system.resources} saves : object {1-07.system.saves} fortitude : object {1-07.system.saves.fortitude} saveDetail : string {1-07.system.saves.fortitude.saveDetail} (same value: '') value : integer {1-07.system.saves.fortitude.value} (4 different values) 8 (x2) 7 (x1) 4 (x1) 6 (x1) reflex : object {1-07.system.saves.reflex} saveDetail : string {1-07.system.saves.reflex.saveDetail} (same value: '') value : integer {1-07.system.saves.reflex.value} (4 different values) 12 (x2) 5 (x1) 9 (x1) 3 (x1) will : object {1-07.system.saves.will} saveDetail : string {1-07.system.saves.will.saveDetail} (same value: '') value : integer {1-07.system.saves.will.value} (4 different values) 10 (x2) 4 (x1) 5 (x1) 3 (x1) skills : object {1-07.system.skills} acrobatics : object {1-07.system.skills.acrobatics} base : integer {1-07.system.skills.acrobatics.base} (4 different values) 12 (x2) 4 (x1) 7 (x1) 2 (x1) athletics : object {1-07.system.skills.athletics} base : integer {1-07.system.skills.athletics.base} (4 different values) 9 (x2) 7 (x1) 4 (x1) 5 (x1) stealth : object {1-07.system.skills.stealth} base : integer {1-07.system.skills.stealth.base} (4 different values) 12 (x2) 6 (x1) 7 (x1) 4 (x1) [survival] : object {1-07.system.skills.survival} base : integer {1-07.system.skills.survival.base} (2 different values) 10 (x2) 5 (x1) traits : object {1-07.system.traits} rarity : string {1-07.system.traits.rarity} (same value: 'common') size : object {1-07.system.traits.size} value : string {1-07.system.traits.size.value} (same value: 'med') value : array {1-07.system.traits.value} Length: min=2 max=5 Value type: string {1-07.system.traits.value.[]} (7 different values) 'chaotic' (x3) 'evil' (x3) 'ghoul' (x3) 'undead' (x3) 'unholy' (x3) 'human' (x2) 'humanoid' (x2) type : string {1-07.type} (same value: 'npc')