Zombie Different values: 16 ===================================== object {Zombie} _id : string {Zombie._id} (all different values) folder : string {Zombie.folder} (same value: Or0gl1uupwBBfqVM) img : string {Zombie.img} (3 different values) systems/pf2e/icons/actions/Passive.webp (x12) systems/pf2e/icons/actions/TwoActions.webp (x3) systems/pf2e/icons/actions/Reaction.webp (x1) name : string {Zombie.name} (all different values) system : object {Zombie.system} actionType : object {Zombie.system.actionType} value : string {Zombie.system.actionType.value} (3 different values) passive (x12) action (x3) reaction (x1) actions : object {Zombie.system.actions} [value] : integer {Zombie.system.actions.value} (same value: 2) category : string {Zombie.system.category} (2 different values) offensive (x10) defensive (x6) description : object {Zombie.system.description} value : string {Zombie.system.description.value} (all different values) publication : object {Zombie.system.publication} license : string {Zombie.system.publication.license} (2 different values) OGL (x11) ORC (x5) remaster : boolean {Zombie.system.publication.remaster} (2 different values) False (x11) True (x5) title : string {Zombie.system.publication.title} (4 different values) Pathfinder Bestiary 3 (x4) Pathfinder Monster Core (x5) Pathfinder Book of the Dead (x3) Pathfinder #180: The Smoking Gun (x4) rules : ###FoundryRulesObject### traits : object {Zombie.system.traits} rarity : string {Zombie.system.traits.rarity} (same value: common) value : array {Zombie.system.traits.value} Length: min=0 max=3 Value type: string {Zombie.system.traits.value.[]} (6 different values) disease (x3) manipulate (x1) aura (x2) olfactory (x1) void (x1) electricity (x4) type : string {Zombie.type} (same value: action)