Worm That Walks Different values: 3 ===================================== object {Worm That Walks} _id : string {Worm That Walks._id} (all different values) folder : string {Worm That Walks.folder} (same value: 3subcGunQPp38n7y) img : string {Worm That Walks.img} (2 different values) systems/pf2e/icons/actions/Passive.webp (x1) systems/pf2e/icons/actions/OneAction.webp (x2) name : string {Worm That Walks.name} (all different values) system : object {Worm That Walks.system} actionType : object {Worm That Walks.system.actionType} value : string {Worm That Walks.system.actionType.value} (2 different values) passive (x1) action (x2) actions : object {Worm That Walks.system.actions} [value] : integer {Worm That Walks.system.actions.value} (same value: 1) category : string {Worm That Walks.system.category} (2 different values) defensive (x1) offensive (x2) [deathNote] : boolean {Worm That Walks.system.deathNote} (same value: True) description : object {Worm That Walks.system.description} value : string {Worm That Walks.system.description.value} (all different values) publication : object {Worm That Walks.system.publication} license : string {Worm That Walks.system.publication.license} (same value: OGL) remaster : boolean {Worm That Walks.system.publication.remaster} (same value: False) title : string {Worm That Walks.system.publication.title} (same value: Pathfinder Bestiary 2) rules : ###FoundryRulesObject### traits : object {Worm That Walks.system.traits} rarity : string {Worm That Walks.system.traits.rarity} (same value: common) value : array {Worm That Walks.system.traits.value} Length: min=0 max=1 Value type: string {Worm That Walks.system.traits.value.[]} (same value: concentrate) type : string {Worm That Walks.type} (same value: action)