Wardens of Wildwood Different values: 6 ===================================== object {Wardens of Wildwood} _id : string {Wardens of Wildwood._id} (all different values) folder : string {Wardens of Wildwood.folder} (same value: T7bSGZROT5ALk4kf) img : string {Wardens of Wildwood.img} (same value: systems/pf2e/icons/default-icons/background.svg) name : string {Wardens of Wildwood.name} (all different values) system : object {Wardens of Wildwood.system} boosts : object {Wardens of Wildwood.system.boosts} 0 : object {Wardens of Wildwood.system.boosts.0} value : array {Wardens of Wildwood.system.boosts.0.value} Length: min=2 max=2 Value type: string {Wardens of Wildwood.system.boosts.0.value.[]} (all different values) 1 : object {Wardens of Wildwood.system.boosts.1} value : array {Wardens of Wildwood.system.boosts.1.value} Length: min=6 max=6 Value type: string {Wardens of Wildwood.system.boosts.1.value.[]} (all different values) description : object {Wardens of Wildwood.system.description} value : string {Wardens of Wildwood.system.description.value} (all different values) items : object {Wardens of Wildwood.system.items} [I45dc] : object {Wardens of Wildwood.system.items.I45dc} img : string {Wardens of Wildwood.system.items.I45dc.img} (same value: icons/sundries/books/book-red-exclamation.webp) level : integer {Wardens of Wildwood.system.items.I45dc.level} (same value: 1) name : string {Wardens of Wildwood.system.items.I45dc.name} (same value: Charming Liar) uuid : string {Wardens of Wildwood.system.items.I45dc.uuid} (same value: Compendium.pf2e.feats-srd.Item.Charming Liar) [l6GOb] : object {Wardens of Wildwood.system.items.l6GOb} img : string {Wardens of Wildwood.system.items.l6GOb.img} (same value: icons/sundries/books/book-red-exclamation.webp) level : integer {Wardens of Wildwood.system.items.l6GOb.level} (same value: 1) name : string {Wardens of Wildwood.system.items.l6GOb.name} (same value: Natural Medicine) uuid : string {Wardens of Wildwood.system.items.l6GOb.uuid} (same value: Compendium.pf2e.feats-srd.Item.Natural Medicine) [bOa1n] : object {Wardens of Wildwood.system.items.bOa1n} img : string {Wardens of Wildwood.system.items.bOa1n.img} (same value: icons/sundries/books/book-red-exclamation.webp) level : integer {Wardens of Wildwood.system.items.bOa1n.level} (same value: 1) name : string {Wardens of Wildwood.system.items.bOa1n.name} (same value: Intimidating Glare) uuid : string {Wardens of Wildwood.system.items.bOa1n.uuid} (same value: Compendium.pf2e.feats-srd.Item.Intimidating Glare) [jxTwY] : object {Wardens of Wildwood.system.items.jxTwY} img : string {Wardens of Wildwood.system.items.jxTwY.img} (same value: icons/sundries/books/book-red-exclamation.webp) level : integer {Wardens of Wildwood.system.items.jxTwY.level} (same value: 1) name : string {Wardens of Wildwood.system.items.jxTwY.name} (same value: No Cause For Alarm) uuid : string {Wardens of Wildwood.system.items.jxTwY.uuid} (same value: Compendium.pf2e.feats-srd.Item.No Cause for Alarm) v9OA8 : object {Wardens of Wildwood.system.items.v9OA8} img : string {Wardens of Wildwood.system.items.v9OA8.img} (same value: icons/sundries/books/book-red-exclamation.webp) level : integer {Wardens of Wildwood.system.items.v9OA8.level} (same value: 1) name : string {Wardens of Wildwood.system.items.v9OA8.name} (same value: Survey Wildlife) uuid : string {Wardens of Wildwood.system.items.v9OA8.uuid} (same value: Compendium.pf2e.feats-srd.Item.Survey Wildlife) publication : object {Wardens of Wildwood.system.publication} license : string {Wardens of Wildwood.system.publication.license} (same value: ORC) remaster : boolean {Wardens of Wildwood.system.publication.remaster} (same value: True) title : string {Wardens of Wildwood.system.publication.title} (same value: Pathfinder Wardens of Wildwood Player's Guide) rules : ###FoundryRulesObject### trainedSkills : object {Wardens of Wildwood.system.trainedSkills} lore : array {Wardens of Wildwood.system.trainedSkills.lore} Length: min=1 max=1 Value type: string {Wardens of Wildwood.system.trainedSkills.lore.[]} (all different values) value : array {Wardens of Wildwood.system.trainedSkills.value} Length: min=1 max=1 Value type: string {Wardens of Wildwood.system.trainedSkills.value.[]} (all different values) traits : object {Wardens of Wildwood.system.traits} rarity : string {Wardens of Wildwood.system.traits.rarity} (same value: uncommon) value : array<> {Wardens of Wildwood.system.traits.value} Length: min=0 max=0 Value type: mixed type : string {Wardens of Wildwood.type} (same value: background)