Vehicle Mechanic Different values: 7 ===================================== object {Vehicle Mechanic} _id : string {Vehicle Mechanic._id} (all different values) folder : string {Vehicle Mechanic.folder} (same value: xot7LlXQrc5q2hmj) img : string {Vehicle Mechanic.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Vehicle Mechanic.name} (all different values) system : object {Vehicle Mechanic.system} actionType : object {Vehicle Mechanic.system.actionType} value : string {Vehicle Mechanic.system.actionType.value} (same value: passive) actions : object {Vehicle Mechanic.system.actions} [value] : mixed category : string {Vehicle Mechanic.system.category} (2 different values) skill (x2) class (x5) description : object {Vehicle Mechanic.system.description} value : string {Vehicle Mechanic.system.description.value} (all different values) level : object {Vehicle Mechanic.system.level} value : integer {Vehicle Mechanic.system.level.value} (6 different values) 7 (x1) 4 (x2) 8 (x1) 18 (x1) 6 (x1) 2 (x1) prerequisites : object {Vehicle Mechanic.system.prerequisites} value : array {Vehicle Mechanic.system.prerequisites.value} Length: min=1 max=2 Value type: object {Vehicle Mechanic.system.prerequisites.value.[]} value : string {Vehicle Mechanic.system.prerequisites.value.[].value} (5 different values) Vehicle Mechanic Dedication (x6) master in Crafting (x1) expert in Crafting (x1) Intelligence +2 (x1) trained in Crafting (x1) publication : object {Vehicle Mechanic.system.publication} license : string {Vehicle Mechanic.system.publication.license} (same value: ORC) remaster : boolean {Vehicle Mechanic.system.publication.remaster} (same value: True) title : string {Vehicle Mechanic.system.publication.title} (same value: Pathfinder Guns & Gears) rules : ###FoundryRulesObject### traits : object {Vehicle Mechanic.system.traits} rarity : string {Vehicle Mechanic.system.traits.rarity} (2 different values) common (x6) uncommon (x1) value : array {Vehicle Mechanic.system.traits.value} Length: min=1 max=2 Value type: string {Vehicle Mechanic.system.traits.value.[]} (3 different values) archetype (x7) magical (x1) dedication (x1) type : string {Vehicle Mechanic.type} (same value: feat)