Ursine Avenger Hood Different values: 10 ===================================== object {Ursine Avenger Hood} _id : string {Ursine Avenger Hood._id} (all different values) folder : string {Ursine Avenger Hood.folder} (same value: l9aCv9fdO0FpcMZx) img : string {Ursine Avenger Hood.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Ursine Avenger Hood.name} (all different values) system : object {Ursine Avenger Hood.system} actionType : object {Ursine Avenger Hood.system.actionType} value : string {Ursine Avenger Hood.system.actionType.value} (2 different values) passive (x8) action (x2) actions : object {Ursine Avenger Hood.system.actions} [value] : integer {Ursine Avenger Hood.system.actions.value} (same value: 1) category : string {Ursine Avenger Hood.system.category} (same value: class) description : object {Ursine Avenger Hood.system.description} value : string {Ursine Avenger Hood.system.description.value} (all different values) level : object {Ursine Avenger Hood.system.level} value : integer {Ursine Avenger Hood.system.level.value} (all different values) prerequisites : object {Ursine Avenger Hood.system.prerequisites} value : array {Ursine Avenger Hood.system.prerequisites.value} Length: min=0 max=1 Value type: object {Ursine Avenger Hood.system.prerequisites.value.[]} value : string {Ursine Avenger Hood.system.prerequisites.value.[].value} (2 different values) Ursine Avenger Form (x3) Great Bear (x1) publication : object {Ursine Avenger Hood.system.publication} license : string {Ursine Avenger Hood.system.publication.license} (same value: OGL) remaster : boolean {Ursine Avenger Hood.system.publication.remaster} (same value: False) title : string {Ursine Avenger Hood.system.publication.title} (same value: Pathfinder Treasure Vault) rules : ###FoundryRulesObject### traits : object {Ursine Avenger Hood.system.traits} rarity : string {Ursine Avenger Hood.system.traits.rarity} (same value: common) value : array {Ursine Avenger Hood.system.traits.value} Length: min=1 max=3 Value type: string {Ursine Avenger Hood.system.traits.value.[]} (3 different values) archetype (x10) primal (x3) morph (x1) [frequency] : object {Ursine Avenger Hood.system.frequency} max : integer {Ursine Avenger Hood.system.frequency.max} (same value: 1) per : string {Ursine Avenger Hood.system.frequency.per} (same value: PT1H) selfEffect : object {Ursine Avenger Hood.system.selfEffect} name : string {Ursine Avenger Hood.system.selfEffect.name} (same value: Effect: Ursine Avenger Form) uuid : string {Ursine Avenger Hood.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Ursine Avenger Form) type : string {Ursine Avenger Hood.type} (same value: feat)