Unexpected Sharpshooter Different values: 8 ===================================== object {Unexpected Sharpshooter} _id : string {Unexpected Sharpshooter._id} (all different values) folder : string {Unexpected Sharpshooter.folder} (same value: V6PrqaC5CTRvbUl3) img : string {Unexpected Sharpshooter.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Unexpected Sharpshooter.name} (all different values) system : object {Unexpected Sharpshooter.system} actionType : object {Unexpected Sharpshooter.system.actionType} value : string {Unexpected Sharpshooter.system.actionType.value} (3 different values) action (x3) reaction (x1) passive (x4) actions : object {Unexpected Sharpshooter.system.actions} [value] : integer {Unexpected Sharpshooter.system.actions.value} (2 different values) 3 (x1) 1 (x2) category : string {Unexpected Sharpshooter.system.category} (2 different values) class (x7) skill (x1) description : object {Unexpected Sharpshooter.system.description} value : string {Unexpected Sharpshooter.system.description.value} (all different values) [frequency] : object {Unexpected Sharpshooter.system.frequency} max : integer {Unexpected Sharpshooter.system.frequency.max} (same value: 1) per : string {Unexpected Sharpshooter.system.frequency.per} (4 different values) PT10M (x1) PT1H (x1) day (x2) round (x1) [value] : integer {Unexpected Sharpshooter.system.frequency.value} (same value: 1) level : object {Unexpected Sharpshooter.system.level} value : integer {Unexpected Sharpshooter.system.level.value} (7 different values) 12 (x1) 10 (x2) 4 (x1) 6 (x1) 7 (x1) 8 (x1) 2 (x1) prerequisites : object {Unexpected Sharpshooter.system.prerequisites} value : array {Unexpected Sharpshooter.system.prerequisites.value} Length: min=0 max=2 Value type: object {Unexpected Sharpshooter.system.prerequisites.value.[]} value : string {Unexpected Sharpshooter.system.prerequisites.value.[].value} (3 different values) Unexpected Sharpshooter Dedication (x7) trained in Deception (x1) master in Deception (x1) publication : object {Unexpected Sharpshooter.system.publication} license : string {Unexpected Sharpshooter.system.publication.license} (2 different values) OGL (x3) ORC (x5) remaster : boolean {Unexpected Sharpshooter.system.publication.remaster} (2 different values) False (x3) True (x5) title : string {Unexpected Sharpshooter.system.publication.title} (same value: Pathfinder Guns & Gears) rules : ###FoundryRulesObject### traits : object {Unexpected Sharpshooter.system.traits} rarity : string {Unexpected Sharpshooter.system.traits.rarity} (2 different values) common (x7) uncommon (x1) value : array {Unexpected Sharpshooter.system.traits.value} Length: min=1 max=2 Value type: string {Unexpected Sharpshooter.system.traits.value.[]} (4 different values) archetype (x8) misfortune (x1) skill (x1) dedication (x1) type : string {Unexpected Sharpshooter.type} (same value: feat)