Strength of Thousands Different values: 5 ===================================== object {Strength of Thousands} _id : string {Strength of Thousands._id} (all different values) folder : string {Strength of Thousands.folder} (same value: BA7QJJ5KxG5pDnAK) img : string {Strength of Thousands.img} (same value: systems/pf2e/icons/default-icons/background.svg) name : string {Strength of Thousands.name} (all different values) system : object {Strength of Thousands.system} boosts : object {Strength of Thousands.system.boosts} 0 : object {Strength of Thousands.system.boosts.0} value : array {Strength of Thousands.system.boosts.0.value} Length: min=2 max=2 Value type: string {Strength of Thousands.system.boosts.0.value.[]} (4 different values) int (x3) wis (x3) cha (x3) con (x1) 1 : object {Strength of Thousands.system.boosts.1} value : array {Strength of Thousands.system.boosts.1.value} Length: min=6 max=6 Value type: string {Strength of Thousands.system.boosts.1.value.[]} (6 different values) cha (x5) con (x5) dex (x5) int (x5) str (x5) wis (x5) description : object {Strength of Thousands.system.description} value : string {Strength of Thousands.system.description.value} (all different values) items : object {Strength of Thousands.system.items} publication : object {Strength of Thousands.system.publication} license : string {Strength of Thousands.system.publication.license} (same value: OGL) remaster : boolean {Strength of Thousands.system.publication.remaster} (same value: False) title : string {Strength of Thousands.system.publication.title} (same value: Pathfinder Strength of Thousands Player's Guide) rules : ###FoundryRulesObject### trainedSkills : object {Strength of Thousands.system.trainedSkills} custom : string {Strength of Thousands.system.trainedSkills.custom} (same value: ) lore : array {Strength of Thousands.system.trainedSkills.lore} Length: min=1 max=1 Value type: string {Strength of Thousands.system.trainedSkills.lore.[]} (all different values) value : array<> {Strength of Thousands.system.trainedSkills.value} Length: min=0 max=0 Value type: mixed traits : object {Strength of Thousands.system.traits} rarity : string {Strength of Thousands.system.traits.rarity} (same value: uncommon) value : array<> {Strength of Thousands.system.traits.value} Length: min=0 max=0 Value type: mixed type : string {Strength of Thousands.type} (same value: background)