Stone Brawler Different values: 6 ===================================== object {Stone Brawler} _id : string {Stone Brawler._id} (all different values) folder : string {Stone Brawler.folder} (same value: pyWJzBWeHObKLfXj) img : string {Stone Brawler.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Stone Brawler.name} (all different values) system : object {Stone Brawler.system} actionType : object {Stone Brawler.system.actionType} value : string {Stone Brawler.system.actionType.value} (2 different values) passive (x5) action (x1) actions : object {Stone Brawler.system.actions} [value] : integer {Stone Brawler.system.actions.value} (same value: 1) category : string {Stone Brawler.system.category} (same value: class) description : object {Stone Brawler.system.description} value : string {Stone Brawler.system.description.value} (all different values) level : object {Stone Brawler.system.level} value : integer {Stone Brawler.system.level.value} (all different values) prerequisites : object {Stone Brawler.system.prerequisites} value : array {Stone Brawler.system.prerequisites.value} Length: min=1 max=1 Value type: object {Stone Brawler.system.prerequisites.value.[]} value : string {Stone Brawler.system.prerequisites.value.[].value} (3 different values) Ore Fists (x1) Stone Brawler Dedication (x4) Constitution +2 (x1) publication : object {Stone Brawler.system.publication} license : string {Stone Brawler.system.publication.license} (same value: OGL) remaster : boolean {Stone Brawler.system.publication.remaster} (same value: False) title : string {Stone Brawler.system.publication.title} (same value: Pathfinder #195: Heavy is the Crown) rules : ###FoundryRulesObject### traits : object {Stone Brawler.system.traits} rarity : string {Stone Brawler.system.traits.rarity} (2 different values) common (x5) uncommon (x1) value : array {Stone Brawler.system.traits.value} Length: min=1 max=2 Value type: string {Stone Brawler.system.traits.value.[]} (2 different values) archetype (x6) dedication (x1) [selfEffect] : object {Stone Brawler.system.selfEffect} name : string {Stone Brawler.system.selfEffect.name} (same value: Effect: Stoney Deflection) uuid : string {Stone Brawler.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Stoney Deflection) type : string {Stone Brawler.type} (same value: feat)