Shieldmarshal Different values: 4 ===================================== object {Shieldmarshal} _id : string {Shieldmarshal._id} (all different values) folder : string {Shieldmarshal.folder} (same value: Hoars8XAWamKNgYm) img : string {Shieldmarshal.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Shieldmarshal.name} (all different values) system : object {Shieldmarshal.system} actionType : object {Shieldmarshal.system.actionType} value : string {Shieldmarshal.system.actionType.value} (3 different values) action (x1) passive (x2) reaction (x1) actions : object {Shieldmarshal.system.actions} [value] : integer {Shieldmarshal.system.actions.value} (same value: 1) category : string {Shieldmarshal.system.category} (same value: class) description : object {Shieldmarshal.system.description} value : string {Shieldmarshal.system.description.value} (all different values) [frequency] : object {Shieldmarshal.system.frequency} max : integer {Shieldmarshal.system.frequency.max} (same value: 1) per : string {Shieldmarshal.system.frequency.per} (3 different values) PT1H (x1) round (x1) PT10M (x1) [value] : integer {Shieldmarshal.system.frequency.value} (same value: 1) level : object {Shieldmarshal.system.level} value : integer {Shieldmarshal.system.level.value} (all different values) prerequisites : object {Shieldmarshal.system.prerequisites} value : array {Shieldmarshal.system.prerequisites.value} Length: min=0 max=1 Value type: object {Shieldmarshal.system.prerequisites.value.[]} value : string {Shieldmarshal.system.prerequisites.value.[].value} (same value: Shieldmarshal Dedication) publication : object {Shieldmarshal.system.publication} license : string {Shieldmarshal.system.publication.license} (same value: OGL) remaster : boolean {Shieldmarshal.system.publication.remaster} (same value: False) title : string {Shieldmarshal.system.publication.title} (same value: Pathfinder Lost Omens Impossible Lands) rules : ###FoundryRulesObject### [selfEffect] : object {Shieldmarshal.system.selfEffect} name : string {Shieldmarshal.system.selfEffect.name} (same value: Effect: Supercharge Prosthetic Eyes) uuid : string {Shieldmarshal.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Supercharge Prosthetic Eyes) traits : object {Shieldmarshal.system.traits} rarity : string {Shieldmarshal.system.traits.rarity} (2 different values) common (x3) uncommon (x1) value : array {Shieldmarshal.system.traits.value} Length: min=1 max=2 Value type: string {Shieldmarshal.system.traits.value.[]} (2 different values) archetype (x4) dedication (x1) type : string {Shieldmarshal.type} (same value: feat)