Menace Under Otari Different values: 68 ===================================== object {Menace Under Otari} _id : string {Menace Under Otari._id} (all different values) img : string {Menace Under Otari.img} (2 different values) systems/pf2e/icons/default-icons/npc.svg (x60) systems/pf2e/icons/default-icons/hazard.svg (x8) items : array {Menace Under Otari.items} Length: min=1 max=24 Value type: object {Menace Under Otari.items.[]} _id : string {Menace Under Otari.items.[]._id} (406 different values) img : string {Menace Under Otari.items.[].img} (59 different values) name : string {Menace Under Otari.items.[].name} (173 different values) sort : integer {Menace Under Otari.items.[].sort} (25 different values) system : object {Menace Under Otari.items.[].system} [attack] : object {Menace Under Otari.items.[].system.attack} value : string {Menace Under Otari.items.[].system.attack.value} (same value: ) [attackEffects] : object {Menace Under Otari.items.[].system.attackEffects} [custom] : string {Menace Under Otari.items.[].system.attackEffects.custom} (same value: ) value : array {Menace Under Otari.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Menace Under Otari.items.[].system.attackEffects.value.[]} (14 different values) grab (x7) darkening-poison (x1) giant-ant-venom (x1) giant-centipede-venom (x1) giant-spider-venom (x1) web-trap (x2) giant-viper-venom (x1) adhesive (x1) reefclaw-venom (x1) no-map (x1) knockdown (x2) viper-venom (x1) web-lurker-venom (x1) corrupting-spite (x2) [bonus] : object {Menace Under Otari.items.[].system.bonus} value : integer {Menace Under Otari.items.[].system.bonus.value} (15 different values) 15 (x4) 11 (x11) 0 (x50) 10 (x15) 8 (x11) 9 (x20) 13 (x6) 14 (x10) 6 (x16) 7 (x14) 12 (x7) 3 (x2) 5 (x2) 4 (x1) 17 (x1) [damageRolls] : object {Menace Under Otari.items.[].system.damageRolls} [ouvlhsbcjxh9nhp23h22] : object {Menace Under Otari.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22} damage : string {Menace Under Otari.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22.damage} (same value: 2d8+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22.damageType} (same value: piercing) [oot8em5t2uhaftsd56nr] : object {Menace Under Otari.items.[].system.damageRolls.oot8em5t2uhaftsd56nr} damage : string {Menace Under Otari.items.[].system.damageRolls.oot8em5t2uhaftsd56nr.damage} (same value: 1d12+7) damageType : string {Menace Under Otari.items.[].system.damageRolls.oot8em5t2uhaftsd56nr.damageType} (same value: piercing) [o6cbg4bessat3a8bz1mb] : object {Menace Under Otari.items.[].system.damageRolls.o6cbg4bessat3a8bz1mb} damage : string {Menace Under Otari.items.[].system.damageRolls.o6cbg4bessat3a8bz1mb.damage} (same value: 1d8+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.o6cbg4bessat3a8bz1mb.damageType} (same value: slashing) [joiefqv2axf4wt1ivq4f] : object {Menace Under Otari.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f} damage : string {Menace Under Otari.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damage} (same value: 1d4+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damageType} (same value: bludgeoning) [gy5kfzm31g9vzp6ezj6b] : object {Menace Under Otari.items.[].system.damageRolls.gy5kfzm31g9vzp6ezj6b} damage : string {Menace Under Otari.items.[].system.damageRolls.gy5kfzm31g9vzp6ezj6b.damage} (same value: 1d6+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.gy5kfzm31g9vzp6ezj6b.damageType} (same value: piercing) [fSfOHvNJuPtrzl23] : object {Menace Under Otari.items.[].system.damageRolls.fSfOHvNJuPtrzl23} damage : string {Menace Under Otari.items.[].system.damageRolls.fSfOHvNJuPtrzl23.damage} (same value: 1d4) damageType : string {Menace Under Otari.items.[].system.damageRolls.fSfOHvNJuPtrzl23.damageType} (same value: bludgeoning) [XQdJifUZJc0FtwtY] : object {Menace Under Otari.items.[].system.damageRolls.XQdJifUZJc0FtwtY} damage : string {Menace Under Otari.items.[].system.damageRolls.XQdJifUZJc0FtwtY.damage} (same value: 1d4) damageType : string {Menace Under Otari.items.[].system.damageRolls.XQdJifUZJc0FtwtY.damageType} (same value: piercing) [1rGiMmZApuasDR4Z] : object {Menace Under Otari.items.[].system.damageRolls.1rGiMmZApuasDR4Z} damage : string {Menace Under Otari.items.[].system.damageRolls.1rGiMmZApuasDR4Z.damage} (same value: 1d6+7) damageType : string {Menace Under Otari.items.[].system.damageRolls.1rGiMmZApuasDR4Z.damageType} (same value: piercing) [8yDa9k8clqxYoa7a] : object {Menace Under Otari.items.[].system.damageRolls.8yDa9k8clqxYoa7a} damage : string {Menace Under Otari.items.[].system.damageRolls.8yDa9k8clqxYoa7a.damage} (same value: 1d4+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.8yDa9k8clqxYoa7a.damageType} (same value: piercing) [WcL1p5cmnNz4ethT] : object {Menace Under Otari.items.[].system.damageRolls.WcL1p5cmnNz4ethT} damage : string {Menace Under Otari.items.[].system.damageRolls.WcL1p5cmnNz4ethT.damage} (same value: 1d4+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.WcL1p5cmnNz4ethT.damageType} (same value: piercing) [8nomt95uxx3vnf6kn81bkr] : object {Menace Under Otari.items.[].system.damageRolls.8nomt95uxx3vnf6kn81bkr} damage : string {Menace Under Otari.items.[].system.damageRolls.8nomt95uxx3vnf6kn81bkr.damage} (same value: 1d8+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.8nomt95uxx3vnf6kn81bkr.damageType} (same value: piercing) [0] : object {Menace Under Otari.items.[].system.damageRolls.0} damage : string {Menace Under Otari.items.[].system.damageRolls.0.damage} (3 different values) 1d8+4 (x1) 1 (x1) 2d6+3 (x1) damageType : string {Menace Under Otari.items.[].system.damageRolls.0.damageType} (3 different values) fire (x1) piercing (x1) void (x1) [1] : object {Menace Under Otari.items.[].system.damageRolls.1} category : string {Menace Under Otari.items.[].system.damageRolls.1.category} (same value: persistent) damage : string {Menace Under Otari.items.[].system.damageRolls.1.damage} (2 different values) 1d4 (x1) 1d6 (x1) damageType : string {Menace Under Otari.items.[].system.damageRolls.1.damageType} (2 different values) fire (x1) poison (x1) [6pgsi9610ny6sqo3ergd] : object {Menace Under Otari.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd} damage : string {Menace Under Otari.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd.damage} (same value: 2d6+5) damageType : string {Menace Under Otari.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd.damageType} (same value: slashing) [pcbd0jybzh51gbt8gpzh] : object {Menace Under Otari.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh} damage : string {Menace Under Otari.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh.damage} (same value: 1d6+2) damageType : string {Menace Under Otari.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh.damageType} (same value: piercing) [ms23571b6rq3md3vmtrl] : object {Menace Under Otari.items.[].system.damageRolls.ms23571b6rq3md3vmtrl} damage : string {Menace Under Otari.items.[].system.damageRolls.ms23571b6rq3md3vmtrl.damage} (same value: 1d6) damageType : string {Menace Under Otari.items.[].system.damageRolls.ms23571b6rq3md3vmtrl.damageType} (same value: piercing) [ngdnt2m13cjxv6aeb52q] : object {Menace Under Otari.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q} damage : string {Menace Under Otari.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q.damage} (same value: 1d6+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q.damageType} (same value: piercing) [fkdsrt40g6p4fjmpoj1g] : object {Menace Under Otari.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g} damage : string {Menace Under Otari.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g.damage} (same value: 1d6) damageType : string {Menace Under Otari.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g.damageType} (same value: piercing) [om3latb0p2bnapeol5la] : object {Menace Under Otari.items.[].system.damageRolls.om3latb0p2bnapeol5la} damage : string {Menace Under Otari.items.[].system.damageRolls.om3latb0p2bnapeol5la.damage} (same value: 1d6+2) damageType : string {Menace Under Otari.items.[].system.damageRolls.om3latb0p2bnapeol5la.damageType} (same value: piercing) [pl9es7cosufzq2cnx2w8] : object {Menace Under Otari.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8} damage : string {Menace Under Otari.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8.damage} (same value: 1d4+2) damageType : string {Menace Under Otari.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8.damageType} (same value: piercing) [jnfmtrt6xergnuqfcbum] : object {Menace Under Otari.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum} damage : string {Menace Under Otari.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum.damage} (same value: 1d6+1) damageType : string {Menace Under Otari.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum.damageType} (same value: piercing) [lhbiauwi4zscgjry2akfsn] : object {Menace Under Otari.items.[].system.damageRolls.lhbiauwi4zscgjry2akfsn} damage : string {Menace Under Otari.items.[].system.damageRolls.lhbiauwi4zscgjry2akfsn.damage} (same value: 1d8) damageType : string {Menace Under Otari.items.[].system.damageRolls.lhbiauwi4zscgjry2akfsn.damageType} (same value: bludgeoning) [2aqz1foetaojgodwjsl3] : object {Menace Under Otari.items.[].system.damageRolls.2aqz1foetaojgodwjsl3} damage : string {Menace Under Otari.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damage} (same value: 2d10+5) damageType : string {Menace Under Otari.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damageType} (same value: piercing) [hlbcijz8hmrnhikrzv6m] : object {Menace Under Otari.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m} damage : string {Menace Under Otari.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damage} (same value: 2d8+5) damageType : string {Menace Under Otari.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damageType} (same value: slashing) [l62r53xvi5fa93emftw4] : object {Menace Under Otari.items.[].system.damageRolls.l62r53xvi5fa93emftw4} damage : string {Menace Under Otari.items.[].system.damageRolls.l62r53xvi5fa93emftw4.damage} (same value: 2d8+3) damageType : string {Menace Under Otari.items.[].system.damageRolls.l62r53xvi5fa93emftw4.damageType} (same value: piercing) [igj8v3sf65ku76csurok] : object {Menace Under Otari.items.[].system.damageRolls.igj8v3sf65ku76csurok} damage : string {Menace Under Otari.items.[].system.damageRolls.igj8v3sf65ku76csurok.damage} (same value: 2d6+3) damageType : string {Menace Under Otari.items.[].system.damageRolls.igj8v3sf65ku76csurok.damageType} (same value: slashing) [rgqwwr4quzch137ojdxw] : object {Menace Under Otari.items.[].system.damageRolls.rgqwwr4quzch137ojdxw} damage : string {Menace Under Otari.items.[].system.damageRolls.rgqwwr4quzch137ojdxw.damage} (same value: 2d6+2) damageType : string {Menace Under Otari.items.[].system.damageRolls.rgqwwr4quzch137ojdxw.damageType} (same value: void) [p36zyj2o94q5m2av6t6a] : object {Menace Under Otari.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a} damage : string {Menace Under Otari.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (same value: 1d8+1) damageType : string {Menace Under Otari.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: piercing) [5gyt9361vlgk0oa54i93] : object {Menace Under Otari.items.[].system.damageRolls.5gyt9361vlgk0oa54i93} damage : string {Menace Under Otari.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (same value: 1d6+1) damageType : string {Menace Under Otari.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: slashing) [PrtdrWwrEuxIO0o9] : object {Menace Under Otari.items.[].system.damageRolls.PrtdrWwrEuxIO0o9} damage : string {Menace Under Otari.items.[].system.damageRolls.PrtdrWwrEuxIO0o9.damage} (same value: 1d8+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.PrtdrWwrEuxIO0o9.damageType} (same value: slashing) [3BUuNV8zH6CT6ICX] : object {Menace Under Otari.items.[].system.damageRolls.3BUuNV8zH6CT6ICX} damage : string {Menace Under Otari.items.[].system.damageRolls.3BUuNV8zH6CT6ICX.damage} (same value: 1d6+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.3BUuNV8zH6CT6ICX.damageType} (same value: piercing) [i28pzph4jgh3a034vmwx] : object {Menace Under Otari.items.[].system.damageRolls.i28pzph4jgh3a034vmwx} damage : string {Menace Under Otari.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damage} (same value: 1d4-1) damageType : string {Menace Under Otari.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damageType} (same value: piercing) [gl72itkmp34dsctr41av] : object {Menace Under Otari.items.[].system.damageRolls.gl72itkmp34dsctr41av} damage : string {Menace Under Otari.items.[].system.damageRolls.gl72itkmp34dsctr41av.damage} (same value: 1d6+1) damageType : string {Menace Under Otari.items.[].system.damageRolls.gl72itkmp34dsctr41av.damageType} (same value: piercing) [s85bp3ir6u1e634eu7bv8] : object {Menace Under Otari.items.[].system.damageRolls.s85bp3ir6u1e634eu7bv8} damage : string {Menace Under Otari.items.[].system.damageRolls.s85bp3ir6u1e634eu7bv8.damage} (same value: 1d6+2) damageType : string {Menace Under Otari.items.[].system.damageRolls.s85bp3ir6u1e634eu7bv8.damageType} (same value: piercing) [xqaiae17ste44hk4pz2h] : object {Menace Under Otari.items.[].system.damageRolls.xqaiae17ste44hk4pz2h} damage : string {Menace Under Otari.items.[].system.damageRolls.xqaiae17ste44hk4pz2h.damage} (same value: 1d8+3) damageType : string {Menace Under Otari.items.[].system.damageRolls.xqaiae17ste44hk4pz2h.damageType} (same value: piercing) [n5hypvup6fd9aaedz61m] : object {Menace Under Otari.items.[].system.damageRolls.n5hypvup6fd9aaedz61m} damage : string {Menace Under Otari.items.[].system.damageRolls.n5hypvup6fd9aaedz61m.damage} (same value: 1d12+3) damageType : string {Menace Under Otari.items.[].system.damageRolls.n5hypvup6fd9aaedz61m.damageType} (same value: slashing) [3n23qyyo7ltn6seeu6p6] : object {Menace Under Otari.items.[].system.damageRolls.3n23qyyo7ltn6seeu6p6} damage : string {Menace Under Otari.items.[].system.damageRolls.3n23qyyo7ltn6seeu6p6.damage} (same value: 1d6) damageType : string {Menace Under Otari.items.[].system.damageRolls.3n23qyyo7ltn6seeu6p6.damageType} (same value: piercing) [2d2j9v21c86a2h3pbucj] : object {Menace Under Otari.items.[].system.damageRolls.2d2j9v21c86a2h3pbucj} damage : string {Menace Under Otari.items.[].system.damageRolls.2d2j9v21c86a2h3pbucj.damage} (same value: 1d4) damageType : string {Menace Under Otari.items.[].system.damageRolls.2d2j9v21c86a2h3pbucj.damageType} (same value: bludgeoning) [5endeuvv6grifqarraxp] : object {Menace Under Otari.items.[].system.damageRolls.5endeuvv6grifqarraxp} damage : string {Menace Under Otari.items.[].system.damageRolls.5endeuvv6grifqarraxp.damage} (same value: 1) damageType : string {Menace Under Otari.items.[].system.damageRolls.5endeuvv6grifqarraxp.damageType} (same value: fire) [ey6azuuwlybw1co71ts0] : object {Menace Under Otari.items.[].system.damageRolls.ey6azuuwlybw1co71ts0} damage : string {Menace Under Otari.items.[].system.damageRolls.ey6azuuwlybw1co71ts0.damage} (same value: 1d6) damageType : string {Menace Under Otari.items.[].system.damageRolls.ey6azuuwlybw1co71ts0.damageType} (same value: slashing) [ujtbajeebtfq2x6cn2d7] : object {Menace Under Otari.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7} damage : string {Menace Under Otari.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7.damage} (same value: 1d6) damageType : string {Menace Under Otari.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7.damageType} (same value: piercing) [6xkwe0kwnpbd9cc44qjd] : object {Menace Under Otari.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd} damage : string {Menace Under Otari.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damage} (same value: 2d6+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damageType} (same value: slashing) [JRPVu98gfvLxmEgN] : object {Menace Under Otari.items.[].system.damageRolls.JRPVu98gfvLxmEgN} damage : string {Menace Under Otari.items.[].system.damageRolls.JRPVu98gfvLxmEgN.damage} (same value: 2d8+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.JRPVu98gfvLxmEgN.damageType} (same value: piercing) [0v2ncc7nfh9n5myhoyt4] : object {Menace Under Otari.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4} damage : string {Menace Under Otari.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damage} (same value: 1d8+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damageType} (same value: piercing) [9hz2gveqa2icaip33z0e] : object {Menace Under Otari.items.[].system.damageRolls.9hz2gveqa2icaip33z0e} damage : string {Menace Under Otari.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damage} (same value: 1d6) damageType : string {Menace Under Otari.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damageType} (same value: fire) [cv5qoekn7sn2m3o417wx] : object {Menace Under Otari.items.[].system.damageRolls.cv5qoekn7sn2m3o417wx} damage : string {Menace Under Otari.items.[].system.damageRolls.cv5qoekn7sn2m3o417wx.damage} (same value: 1d8+3) damageType : string {Menace Under Otari.items.[].system.damageRolls.cv5qoekn7sn2m3o417wx.damageType} (same value: slashing) [oty5i6m6kgbs6h0vtwff] : object {Menace Under Otari.items.[].system.damageRolls.oty5i6m6kgbs6h0vtwff} damage : string {Menace Under Otari.items.[].system.damageRolls.oty5i6m6kgbs6h0vtwff.damage} (same value: 1d6) damageType : string {Menace Under Otari.items.[].system.damageRolls.oty5i6m6kgbs6h0vtwff.damageType} (same value: piercing) [qzz7vglbvhmrym3ewnumw] : object {Menace Under Otari.items.[].system.damageRolls.qzz7vglbvhmrym3ewnumw} damage : string {Menace Under Otari.items.[].system.damageRolls.qzz7vglbvhmrym3ewnumw.damage} (same value: 2d6+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.qzz7vglbvhmrym3ewnumw.damageType} (same value: piercing) [s4ms4gxbvx89r522h189] : object {Menace Under Otari.items.[].system.damageRolls.s4ms4gxbvx89r522h189} damage : string {Menace Under Otari.items.[].system.damageRolls.s4ms4gxbvx89r522h189.damage} (same value: 1d4) damageType : string {Menace Under Otari.items.[].system.damageRolls.s4ms4gxbvx89r522h189.damageType} (same value: poison) [cuj0aul7pgw59alylzhhnq] : object {Menace Under Otari.items.[].system.damageRolls.cuj0aul7pgw59alylzhhnq} damage : string {Menace Under Otari.items.[].system.damageRolls.cuj0aul7pgw59alylzhhnq.damage} (same value: 2d6+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.cuj0aul7pgw59alylzhhnq.damageType} (same value: slashing) [1ckfaad80g5qyfs8dax4] : object {Menace Under Otari.items.[].system.damageRolls.1ckfaad80g5qyfs8dax4} damage : string {Menace Under Otari.items.[].system.damageRolls.1ckfaad80g5qyfs8dax4.damage} (same value: 1d8+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.1ckfaad80g5qyfs8dax4.damageType} (same value: bludgeoning) [uerfbwa8sadf510oxxo75e] : object {Menace Under Otari.items.[].system.damageRolls.uerfbwa8sadf510oxxo75e} damage : string {Menace Under Otari.items.[].system.damageRolls.uerfbwa8sadf510oxxo75e.damage} (same value: 1d12+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.uerfbwa8sadf510oxxo75e.damageType} (same value: bludgeoning) [suoah822of8u3rhzkzyyn] : object {Menace Under Otari.items.[].system.damageRolls.suoah822of8u3rhzkzyyn} damage : string {Menace Under Otari.items.[].system.damageRolls.suoah822of8u3rhzkzyyn.damage} (same value: 1d6-1) damageType : string {Menace Under Otari.items.[].system.damageRolls.suoah822of8u3rhzkzyyn.damageType} (same value: slashing) [sfpbxua1zzjrpwju1n2mt] : object {Menace Under Otari.items.[].system.damageRolls.sfpbxua1zzjrpwju1n2mt} damage : string {Menace Under Otari.items.[].system.damageRolls.sfpbxua1zzjrpwju1n2mt.damage} (same value: 1d8-1) damageType : string {Menace Under Otari.items.[].system.damageRolls.sfpbxua1zzjrpwju1n2mt.damageType} (same value: bludgeoning) [htq8qguyjhots13g6ppy] : object {Menace Under Otari.items.[].system.damageRolls.htq8qguyjhots13g6ppy} damage : string {Menace Under Otari.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damage} (same value: 1d6+2) damageType : string {Menace Under Otari.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damageType} (same value: slashing) [q6izqjpdmzc5p9l8n49x] : object {Menace Under Otari.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x} damage : string {Menace Under Otari.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damage} (same value: 1d8+2) damageType : string {Menace Under Otari.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damageType} (same value: bludgeoning) [cxy93r9oz2a60nirflsd] : object {Menace Under Otari.items.[].system.damageRolls.cxy93r9oz2a60nirflsd} damage : string {Menace Under Otari.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damage} (same value: 1d6) damageType : string {Menace Under Otari.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damageType} (same value: piercing) [lbspac7kr5rrtmhliftl] : object {Menace Under Otari.items.[].system.damageRolls.lbspac7kr5rrtmhliftl} damage : string {Menace Under Otari.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damage} (same value: 1d8) damageType : string {Menace Under Otari.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damageType} (same value: piercing) [7br8uidsjheq4riwq31q2] : object {Menace Under Otari.items.[].system.damageRolls.7br8uidsjheq4riwq31q2} damage : string {Menace Under Otari.items.[].system.damageRolls.7br8uidsjheq4riwq31q2.damage} (same value: 1d6+2) damageType : string {Menace Under Otari.items.[].system.damageRolls.7br8uidsjheq4riwq31q2.damageType} (same value: piercing) [ugi928g3nw90dk33gi12tl5] : object {Menace Under Otari.items.[].system.damageRolls.ugi928g3nw90dk33gi12tl5} damage : string {Menace Under Otari.items.[].system.damageRolls.ugi928g3nw90dk33gi12tl5.damage} (same value: 1d6+2) damageType : string {Menace Under Otari.items.[].system.damageRolls.ugi928g3nw90dk33gi12tl5.damageType} (same value: piercing) [av8e3ms6pkhhnj0ym67j] : object {Menace Under Otari.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j} damage : string {Menace Under Otari.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: 1d6+1) damageType : string {Menace Under Otari.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: piercing) [rhn0qyhqcmxkvirkr24o] : object {Menace Under Otari.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o} damage : string {Menace Under Otari.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: 1d6+1) damageType : string {Menace Under Otari.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: piercing) [tzgxd2prihpmcn24hhht] : object {Menace Under Otari.items.[].system.damageRolls.tzgxd2prihpmcn24hhht} damage : string {Menace Under Otari.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damage} (same value: 1d10+3) damageType : string {Menace Under Otari.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damageType} (same value: piercing) [df27ya009wjko6cvpcog] : object {Menace Under Otari.items.[].system.damageRolls.df27ya009wjko6cvpcog} damage : string {Menace Under Otari.items.[].system.damageRolls.df27ya009wjko6cvpcog.damage} (same value: 1d6+3) damageType : string {Menace Under Otari.items.[].system.damageRolls.df27ya009wjko6cvpcog.damageType} (same value: slashing) [7n1pghx8dk3do3sl6jn6] : object {Menace Under Otari.items.[].system.damageRolls.7n1pghx8dk3do3sl6jn6} damage : string {Menace Under Otari.items.[].system.damageRolls.7n1pghx8dk3do3sl6jn6.damage} (same value: 2d6) damageType : string {Menace Under Otari.items.[].system.damageRolls.7n1pghx8dk3do3sl6jn6.damageType} (same value: bludgeoning) [rvlu5qwwq843u9jw1bki] : object {Menace Under Otari.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki} damage : string {Menace Under Otari.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (same value: 2d8+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: bludgeoning) [R8YtfHw4MR7NI1US] : object {Menace Under Otari.items.[].system.damageRolls.R8YtfHw4MR7NI1US} damage : string {Menace Under Otari.items.[].system.damageRolls.R8YtfHw4MR7NI1US.damage} (same value: 1d12+8) damageType : string {Menace Under Otari.items.[].system.damageRolls.R8YtfHw4MR7NI1US.damageType} (same value: slashing) [84l7c3jVY7Nw8tXD] : object {Menace Under Otari.items.[].system.damageRolls.84l7c3jVY7Nw8tXD} damage : string {Menace Under Otari.items.[].system.damageRolls.84l7c3jVY7Nw8tXD.damage} (same value: 1d8+8) damageType : string {Menace Under Otari.items.[].system.damageRolls.84l7c3jVY7Nw8tXD.damageType} (same value: bludgeoning) [2bh5anro6r6bedbo0ndg] : object {Menace Under Otari.items.[].system.damageRolls.2bh5anro6r6bedbo0ndg} damage : string {Menace Under Otari.items.[].system.damageRolls.2bh5anro6r6bedbo0ndg.damage} (same value: 1d12+7) damageType : string {Menace Under Otari.items.[].system.damageRolls.2bh5anro6r6bedbo0ndg.damageType} (same value: piercing) [vbrp0m9zq7qcrn5n1f1t] : object {Menace Under Otari.items.[].system.damageRolls.vbrp0m9zq7qcrn5n1f1t} damage : string {Menace Under Otari.items.[].system.damageRolls.vbrp0m9zq7qcrn5n1f1t.damage} (same value: 1d6+7) damageType : string {Menace Under Otari.items.[].system.damageRolls.vbrp0m9zq7qcrn5n1f1t.damageType} (same value: piercing) [k5jdpbucaaka3vp0dlqr] : object {Menace Under Otari.items.[].system.damageRolls.k5jdpbucaaka3vp0dlqr} damage : string {Menace Under Otari.items.[].system.damageRolls.k5jdpbucaaka3vp0dlqr.damage} (same value: 1d12+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.k5jdpbucaaka3vp0dlqr.damageType} (same value: bludgeoning) [x4ffu1qy92957vtb97fc] : object {Menace Under Otari.items.[].system.damageRolls.x4ffu1qy92957vtb97fc} damage : string {Menace Under Otari.items.[].system.damageRolls.x4ffu1qy92957vtb97fc.damage} (same value: 1d4+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.x4ffu1qy92957vtb97fc.damageType} (same value: bludgeoning) [05ck5hs4urc51h9r4j4q] : object {Menace Under Otari.items.[].system.damageRolls.05ck5hs4urc51h9r4j4q} damage : string {Menace Under Otari.items.[].system.damageRolls.05ck5hs4urc51h9r4j4q.damage} (same value: 1d6+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.05ck5hs4urc51h9r4j4q.damageType} (same value: piercing) [c2bx8kmbcvt0b0ci4ez6] : object {Menace Under Otari.items.[].system.damageRolls.c2bx8kmbcvt0b0ci4ez6} damage : string {Menace Under Otari.items.[].system.damageRolls.c2bx8kmbcvt0b0ci4ez6.damage} (same value: 1d8+3) damageType : string {Menace Under Otari.items.[].system.damageRolls.c2bx8kmbcvt0b0ci4ez6.damageType} (same value: piercing) [p65zy57xyov99iptpyyo] : object {Menace Under Otari.items.[].system.damageRolls.p65zy57xyov99iptpyyo} damage : string {Menace Under Otari.items.[].system.damageRolls.p65zy57xyov99iptpyyo.damage} (same value: 1d4+3) damageType : string {Menace Under Otari.items.[].system.damageRolls.p65zy57xyov99iptpyyo.damageType} (same value: bludgeoning) [0adt9iyismcqcxsu6amc] : object {Menace Under Otari.items.[].system.damageRolls.0adt9iyismcqcxsu6amc} damage : string {Menace Under Otari.items.[].system.damageRolls.0adt9iyismcqcxsu6amc.damage} (same value: 1d6+3) damageType : string {Menace Under Otari.items.[].system.damageRolls.0adt9iyismcqcxsu6amc.damageType} (same value: piercing) [o7yhao8xl5ss6pmpwzqc] : object {Menace Under Otari.items.[].system.damageRolls.o7yhao8xl5ss6pmpwzqc} damage : string {Menace Under Otari.items.[].system.damageRolls.o7yhao8xl5ss6pmpwzqc.damage} (same value: 1d8+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.o7yhao8xl5ss6pmpwzqc.damageType} (same value: slashing) [n5or6bnz6ji2100zfqeg] : object {Menace Under Otari.items.[].system.damageRolls.n5or6bnz6ji2100zfqeg} damage : string {Menace Under Otari.items.[].system.damageRolls.n5or6bnz6ji2100zfqeg.damage} (same value: 1d6+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.n5or6bnz6ji2100zfqeg.damageType} (same value: slashing) [6wrnr4kd26m7r93ebur3] : object {Menace Under Otari.items.[].system.damageRolls.6wrnr4kd26m7r93ebur3} damage : string {Menace Under Otari.items.[].system.damageRolls.6wrnr4kd26m7r93ebur3.damage} (same value: 1d4+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.6wrnr4kd26m7r93ebur3.damageType} (same value: bludgeoning) [e5cfagztn6o2yetnr3z8] : object {Menace Under Otari.items.[].system.damageRolls.e5cfagztn6o2yetnr3z8} damage : string {Menace Under Otari.items.[].system.damageRolls.e5cfagztn6o2yetnr3z8.damage} (same value: 1d6+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.e5cfagztn6o2yetnr3z8.damageType} (same value: piercing) [9486b2kk8mrlln50qt9w] : object {Menace Under Otari.items.[].system.damageRolls.9486b2kk8mrlln50qt9w} damage : string {Menace Under Otari.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damage} (same value: 1d10+6) damageType : string {Menace Under Otari.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damageType} (same value: piercing) [ekcdli6u03agzl4ogde6] : object {Menace Under Otari.items.[].system.damageRolls.ekcdli6u03agzl4ogde6} damage : string {Menace Under Otari.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damage} (same value: 1d12+6) damageType : string {Menace Under Otari.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damageType} (same value: piercing) [4pguad2rvh6xdfc180k5] : object {Menace Under Otari.items.[].system.damageRolls.4pguad2rvh6xdfc180k5} damage : string {Menace Under Otari.items.[].system.damageRolls.4pguad2rvh6xdfc180k5.damage} (same value: 1d6-1) damageType : string {Menace Under Otari.items.[].system.damageRolls.4pguad2rvh6xdfc180k5.damageType} (same value: slashing) [ttugafskes62qfce4aqr] : object {Menace Under Otari.items.[].system.damageRolls.ttugafskes62qfce4aqr} damage : string {Menace Under Otari.items.[].system.damageRolls.ttugafskes62qfce4aqr.damage} (same value: 1d6-1) damageType : string {Menace Under Otari.items.[].system.damageRolls.ttugafskes62qfce4aqr.damageType} (same value: piercing) [79OI4uAfgnjgvksq] : object {Menace Under Otari.items.[].system.damageRolls.79OI4uAfgnjgvksq} damage : string {Menace Under Otari.items.[].system.damageRolls.79OI4uAfgnjgvksq.damage} (same value: 1d6+1) damageType : string {Menace Under Otari.items.[].system.damageRolls.79OI4uAfgnjgvksq.damageType} (same value: slashing) [3ky3ngplmh9pq9r7ut9j] : object {Menace Under Otari.items.[].system.damageRolls.3ky3ngplmh9pq9r7ut9j} damage : string {Menace Under Otari.items.[].system.damageRolls.3ky3ngplmh9pq9r7ut9j.damage} (same value: 2d12+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.3ky3ngplmh9pq9r7ut9j.damageType} (same value: slashing) [t7q0iqdlzzd1y5zle9p2] : object {Menace Under Otari.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2} damage : string {Menace Under Otari.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2.damage} (same value: 1d6+1) damageType : string {Menace Under Otari.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2.damageType} (same value: bludgeoning) [wozsa0yc2wmz8e7vfsgg] : object {Menace Under Otari.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg} damage : string {Menace Under Otari.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg.damage} (same value: 1d4) damageType : string {Menace Under Otari.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg.damageType} (same value: acid) [4zb5vuw6opqdcxue1e0g] : object {Menace Under Otari.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g} damage : string {Menace Under Otari.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damage} (same value: 1d12+5) damageType : string {Menace Under Otari.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damageType} (same value: slashing) [ujqunpz2hpe9ybdetfuh] : object {Menace Under Otari.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh} damage : string {Menace Under Otari.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: 1d10+5) damageType : string {Menace Under Otari.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: piercing) [diei19392sv23f7i0ucu] : object {Menace Under Otari.items.[].system.damageRolls.diei19392sv23f7i0ucu} damage : string {Menace Under Otari.items.[].system.damageRolls.diei19392sv23f7i0ucu.damage} (same value: 1d6+2) damageType : string {Menace Under Otari.items.[].system.damageRolls.diei19392sv23f7i0ucu.damageType} (same value: slashing) [q53yexxuuer5r0apnaa1] : object {Menace Under Otari.items.[].system.damageRolls.q53yexxuuer5r0apnaa1} damage : string {Menace Under Otari.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damage} (same value: 1d4+2) damageType : string {Menace Under Otari.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damageType} (same value: slashing) [jsg1lcmrbh9lns2sm86k] : object {Menace Under Otari.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k} damage : string {Menace Under Otari.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damage} (same value: 1d6) damageType : string {Menace Under Otari.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damageType} (same value: piercing) [y03wzlaz4sr8asm5d7mw] : object {Menace Under Otari.items.[].system.damageRolls.y03wzlaz4sr8asm5d7mw} damage : string {Menace Under Otari.items.[].system.damageRolls.y03wzlaz4sr8asm5d7mw.damage} (same value: 1d10+6) damageType : string {Menace Under Otari.items.[].system.damageRolls.y03wzlaz4sr8asm5d7mw.damageType} (same value: piercing) [1qhn7rr7wdkj5c5e9mu3] : object {Menace Under Otari.items.[].system.damageRolls.1qhn7rr7wdkj5c5e9mu3} damage : string {Menace Under Otari.items.[].system.damageRolls.1qhn7rr7wdkj5c5e9mu3.damage} (same value: 2d6+6) damageType : string {Menace Under Otari.items.[].system.damageRolls.1qhn7rr7wdkj5c5e9mu3.damageType} (same value: piercing) [tdj2ivxg9xkm8xxn1eb3] : object {Menace Under Otari.items.[].system.damageRolls.tdj2ivxg9xkm8xxn1eb3} damage : string {Menace Under Otari.items.[].system.damageRolls.tdj2ivxg9xkm8xxn1eb3.damage} (same value: 1d8-3) damageType : string {Menace Under Otari.items.[].system.damageRolls.tdj2ivxg9xkm8xxn1eb3.damageType} (same value: piercing) [IfFWrSR2HVylatTp] : object {Menace Under Otari.items.[].system.damageRolls.IfFWrSR2HVylatTp} damage : string {Menace Under Otari.items.[].system.damageRolls.IfFWrSR2HVylatTp.damage} (same value: 1d8+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.IfFWrSR2HVylatTp.damageType} (same value: piercing) [je53d68qsn8x0o6awgtt] : object {Menace Under Otari.items.[].system.damageRolls.je53d68qsn8x0o6awgtt} damage : string {Menace Under Otari.items.[].system.damageRolls.je53d68qsn8x0o6awgtt.damage} (same value: 1d8+6) damageType : string {Menace Under Otari.items.[].system.damageRolls.je53d68qsn8x0o6awgtt.damageType} (same value: piercing) [kd8p6v8mbme01a3yuaxb] : object {Menace Under Otari.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb} damage : string {Menace Under Otari.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb.damage} (same value: 1d8+6) damageType : string {Menace Under Otari.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb.damageType} (same value: slashing) [xhnoig9jfy8quml6d0n7] : object {Menace Under Otari.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7} damage : string {Menace Under Otari.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7.damage} (same value: 1d6+6) damageType : string {Menace Under Otari.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7.damageType} (same value: slashing) [etZIHn02JQD1vfZN] : object {Menace Under Otari.items.[].system.damageRolls.etZIHn02JQD1vfZN} damage : string {Menace Under Otari.items.[].system.damageRolls.etZIHn02JQD1vfZN.damage} (same value: 1d4+6) damageType : string {Menace Under Otari.items.[].system.damageRolls.etZIHn02JQD1vfZN.damageType} (same value: piercing) [d9dz0n8l5x20aqoksiqt] : object {Menace Under Otari.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt} damage : string {Menace Under Otari.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damage} (same value: 1d6+2) damageType : string {Menace Under Otari.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damageType} (same value: piercing) [b5ypwqlsf79s0ioe871a] : object {Menace Under Otari.items.[].system.damageRolls.b5ypwqlsf79s0ioe871a} damage : string {Menace Under Otari.items.[].system.damageRolls.b5ypwqlsf79s0ioe871a.damage} (same value: 1d10+6) damageType : string {Menace Under Otari.items.[].system.damageRolls.b5ypwqlsf79s0ioe871a.damageType} (same value: slashing) [ep16dn7jvyisak3u14re] : object {Menace Under Otari.items.[].system.damageRolls.ep16dn7jvyisak3u14re} damage : string {Menace Under Otari.items.[].system.damageRolls.ep16dn7jvyisak3u14re.damage} (same value: 1d6+6) damageType : string {Menace Under Otari.items.[].system.damageRolls.ep16dn7jvyisak3u14re.damageType} (same value: piercing) [t9469arxvhdrq7iibzmc] : object {Menace Under Otari.items.[].system.damageRolls.t9469arxvhdrq7iibzmc} damage : string {Menace Under Otari.items.[].system.damageRolls.t9469arxvhdrq7iibzmc.damage} (same value: 1d4+6) damageType : string {Menace Under Otari.items.[].system.damageRolls.t9469arxvhdrq7iibzmc.damageType} (same value: slashing) [jogvmu8vm4k1r2hdb5ci] : object {Menace Under Otari.items.[].system.damageRolls.jogvmu8vm4k1r2hdb5ci} damage : string {Menace Under Otari.items.[].system.damageRolls.jogvmu8vm4k1r2hdb5ci.damage} (same value: 1d6+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.jogvmu8vm4k1r2hdb5ci.damageType} (same value: piercing) [d5k2ifewr3ipnjpmtv17] : object {Menace Under Otari.items.[].system.damageRolls.d5k2ifewr3ipnjpmtv17} damage : string {Menace Under Otari.items.[].system.damageRolls.d5k2ifewr3ipnjpmtv17.damage} (same value: 1d6+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.d5k2ifewr3ipnjpmtv17.damageType} (same value: bludgeoning) [hivkw0sguynh5f71k39c] : object {Menace Under Otari.items.[].system.damageRolls.hivkw0sguynh5f71k39c} damage : string {Menace Under Otari.items.[].system.damageRolls.hivkw0sguynh5f71k39c.damage} (same value: 1d6+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.hivkw0sguynh5f71k39c.damageType} (same value: piercing) [ctxqi0dnrrdo2lr1ptj8] : object {Menace Under Otari.items.[].system.damageRolls.ctxqi0dnrrdo2lr1ptj8} damage : string {Menace Under Otari.items.[].system.damageRolls.ctxqi0dnrrdo2lr1ptj8.damage} (same value: 1d4+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.ctxqi0dnrrdo2lr1ptj8.damageType} (same value: slashing) [lvu8la8zx4cyca57fenk] : object {Menace Under Otari.items.[].system.damageRolls.lvu8la8zx4cyca57fenk} damage : string {Menace Under Otari.items.[].system.damageRolls.lvu8la8zx4cyca57fenk.damage} (same value: 1d6+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.lvu8la8zx4cyca57fenk.damageType} (same value: piercing) [r5ly2lz56fdpba7mt0cr] : object {Menace Under Otari.items.[].system.damageRolls.r5ly2lz56fdpba7mt0cr} damage : string {Menace Under Otari.items.[].system.damageRolls.r5ly2lz56fdpba7mt0cr.damage} (same value: 1d8+4) damageType : string {Menace Under Otari.items.[].system.damageRolls.r5ly2lz56fdpba7mt0cr.damageType} (same value: slashing) [ccvi95u44l425e2osjay] : object {Menace Under Otari.items.[].system.damageRolls.ccvi95u44l425e2osjay} damage : string {Menace Under Otari.items.[].system.damageRolls.ccvi95u44l425e2osjay.damage} (same value: 1d6+3) damageType : string {Menace Under Otari.items.[].system.damageRolls.ccvi95u44l425e2osjay.damageType} (same value: bludgeoning) t969yxbnjd9b5uj29zj8 : object {Menace Under Otari.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8} damage : string {Menace Under Otari.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damage} (same value: 1d8+3) damageType : string {Menace Under Otari.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damageType} (same value: piercing) description : object {Menace Under Otari.items.[].system.description} value : string {Menace Under Otari.items.[].system.description.value} (186 different values) publication : object {Menace Under Otari.items.[].system.publication} license : string {Menace Under Otari.items.[].system.publication.license} (2 different values) OGL (x373) ORC (x57) remaster : boolean {Menace Under Otari.items.[].system.publication.remaster} (2 different values) False (x373) True (x57) title : string {Menace Under Otari.items.[].system.publication.title} (6 different values) (x250) Pathfinder Bestiary (x35) Pathfinder Core Rulebook (x79) Pathfinder Player Core (x56) Pathfinder Beginner Box (x9) Pathfinder Monster Core (x1) rules : ###FoundryRulesObject### [slug] : string {Menace Under Otari.items.[].system.slug} (76 different values) traits : object {Menace Under Otari.items.[].system.traits} [rarity] : string {Menace Under Otari.items.[].system.traits.rarity} (same value: common) [value] : array {Menace Under Otari.items.[].system.traits.value} Length: min=0 max=7 Value type: string {Menace Under Otari.items.[].system.traits.value.[]} (60 different values) [traditions] : array {Menace Under Otari.items.[].system.traits.traditions} Length: min=2 max=4 Value type: string {Menace Under Otari.items.[].system.traits.traditions.[]} (4 different values) arcane (x62) divine (x33) occult (x58) primal (x21) [integrated] : mixed [weaponType] : object {Menace Under Otari.items.[].system.weaponType} value : string {Menace Under Otari.items.[].system.weaponType.value} (2 different values) melee (x95) ranged (x25) [actionType] : object {Menace Under Otari.items.[].system.actionType} value : string {Menace Under Otari.items.[].system.actionType.value} (3 different values) reaction (x25) action (x57) passive (x62) [actions] : object {Menace Under Otari.items.[].system.actions} [value] : integer {Menace Under Otari.items.[].system.actions.value} (3 different values) 2 (x14) 1 (x42) 3 (x1) [category] : string {Menace Under Otari.items.[].system.category} (10 different values) defensive (x38) offensive (x82) simple (x25) martial (x25) light (x10) interaction (x16) ammo (x9) medium (x6) snare (x1) heavy (x1) [baseItem] : string {Menace Under Otari.items.[].system.baseItem} (23 different values) [bonusDamage] : object {Menace Under Otari.items.[].system.bonusDamage} value : integer {Menace Under Otari.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Menace Under Otari.items.[].system.bulk} value : mixed float {Menace Under Otari.items.[].system.bulk.value} (same value: 0,1) integer {Menace Under Otari.items.[].system.bulk.value} (4 different values) 1 (x35) 2 (x12) 0 (x3) 3 (x1) [containerId] : mixed [damage] : object {Menace Under Otari.items.[].system.damage} [damageType] : string {Menace Under Otari.items.[].system.damage.damageType} (3 different values) piercing (x31) slashing (x10) bludgeoning (x9) [dice] : integer {Menace Under Otari.items.[].system.damage.dice} (same value: 1) [die] : string {Menace Under Otari.items.[].system.damage.die} (4 different values) d6 (x29) d8 (x10) d4 (x5) d12 (x6) [0] : object {Menace Under Otari.items.[].system.damage.0} applyMod : boolean {Menace Under Otari.items.[].system.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Menace Under Otari.items.[].system.damage.0.formula} (3 different values) 1d8 (x3) 2d6 (x10) 1d4+1 (x16) kinds : array {Menace Under Otari.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Menace Under Otari.items.[].system.damage.0.kinds.[]} (2 different values) damage (x29) healing (x3) materials : array<> {Menace Under Otari.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Menace Under Otari.items.[].system.damage.0.type} (4 different values) vitality (x3) fire (x3) untyped (x7) force (x16) [3Pz4NTLXD2rzKgf4] : object {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4} applyMod : boolean {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False) category : string {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent) formula : string {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2) kinds : array {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds} Length: min=1 max=1 Value type: string {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage) materials : array<> {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials} Length: min=0 max=0 Value type: mixed type : string {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed) [formula] : string {Menace Under Otari.items.[].system.damage.formula} (same value: 2d8) [kind] : string {Menace Under Otari.items.[].system.damage.kind} (same value: damage) [type] : string {Menace Under Otari.items.[].system.damage.type} (same value: piercing) [equipped] : object {Menace Under Otari.items.[].system.equipped} carryType : string {Menace Under Otari.items.[].system.equipped.carryType} (2 different values) held (x52) worn (x31) [handsHeld] : integer {Menace Under Otari.items.[].system.equipped.handsHeld} (3 different values) 1 (x48) 0 (x14) 2 (x4) [invested] : mixed [inSlot] : boolean {Menace Under Otari.items.[].system.equipped.inSlot} (2 different values) True (x12) False (x3) [slot] : string {Menace Under Otari.items.[].system.equipped.slot} (same value: ) [group] : string {Menace Under Otari.items.[].system.group} (12 different values) dart (x7) sword (x13) leather (x12) knife (x4) club (x8) crossbow (x4) chain (x1) bow (x5) plate (x4) spear (x2) axe (x6) hammer (x1) [hardness] : integer {Menace Under Otari.items.[].system.hardness} (2 different values) 0 (x81) 5 (x2) [hp] : object {Menace Under Otari.items.[].system.hp} max : integer {Menace Under Otari.items.[].system.hp.max} (2 different values) 0 (x81) 20 (x2) value : integer {Menace Under Otari.items.[].system.hp.value} (2 different values) 0 (x81) 20 (x2) [level] : object {Menace Under Otari.items.[].system.level} value : integer {Menace Under Otari.items.[].system.level.value} (3 different values) 0 (x81) 2 (x3) 1 (x66) [material] : object {Menace Under Otari.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {Menace Under Otari.items.[].system.price} value : object {Menace Under Otari.items.[].system.price.value} [sp] : integer {Menace Under Otari.items.[].system.price.value.sp} (3 different values) 1 (x19) 2 (x4) 9 (x7) [gp] : integer {Menace Under Otari.items.[].system.price.value.gp} (6 different values) 1 (x6) 2 (x21) 3 (x11) 5 (x1) 8 (x3) 18 (x1) [cp] : integer {Menace Under Otari.items.[].system.price.value.cp} (same value: 1) [per] : integer {Menace Under Otari.items.[].system.price.per} (same value: 10) [quantity] : integer {Menace Under Otari.items.[].system.quantity} (8 different values) 3 (x4) 1 (x64) 2 (x2) 10 (x5) 20 (x3) 6 (x2) 4 (x2) 60 (x1) [range] : mixed integer {Menace Under Otari.items.[].system.range} (3 different values) 30 (x7) 60 (x8) 120 (x1) object {Menace Under Otari.items.[].system.range} value : string {Menace Under Otari.items.[].system.range.value} (5 different values) (x17) 30 feet (x24) 120 feet (x19) touch (x4) varies (x3) [reload] : object {Menace Under Otari.items.[].system.reload} value : string {Menace Under Otari.items.[].system.reload.value} (4 different values) - (x14) (x27) 1 (x4) 0 (x5) [runes] : object {Menace Under Otari.items.[].system.runes} [potency] : integer {Menace Under Otari.items.[].system.runes.potency} (same value: 0) [property] : array<> {Menace Under Otari.items.[].system.runes.property} Length: min=0 max=0 Value type: mixed [striking] : integer {Menace Under Otari.items.[].system.runes.striking} (same value: 0) [resilient] : integer {Menace Under Otari.items.[].system.runes.resilient} (same value: 0) [reinforcing] : integer {Menace Under Otari.items.[].system.runes.reinforcing} (same value: 0) [size] : string {Menace Under Otari.items.[].system.size} (3 different values) med (x74) lg (x6) tiny (x3) [splashDamage] : object {Menace Under Otari.items.[].system.splashDamage} value : integer {Menace Under Otari.items.[].system.splashDamage.value} (same value: 0) [usage] : object {Menace Under Otari.items.[].system.usage} value : string {Menace Under Otari.items.[].system.usage.value} (3 different values) held-in-one-hand (x52) held-in-one-plus-hands (x5) held-in-two-hands (x7) [canBeAmmo] : boolean {Menace Under Otari.items.[].system.usage.canBeAmmo} (same value: False) [acBonus] : integer {Menace Under Otari.items.[].system.acBonus} (5 different values) 1 (x9) 2 (x3) 4 (x3) 3 (x3) 5 (x1) [checkPenalty] : integer {Menace Under Otari.items.[].system.checkPenalty} (3 different values) -1 (x10) -2 (x6) -3 (x1) [dexCap] : integer {Menace Under Otari.items.[].system.dexCap} (4 different values) 4 (x9) 3 (x1) 1 (x4) 2 (x3) [speedPenalty] : integer {Menace Under Otari.items.[].system.speedPenalty} (3 different values) 0 (x12) -5 (x6) -10 (x1) [strength] : integer {Menace Under Otari.items.[].system.strength} (4 different values) 0 (x9) 1 (x1) 3 (x4) 2 (x3) [deathNote] : boolean {Menace Under Otari.items.[].system.deathNote} (same value: True) [autoHeightenLevel] : object {Menace Under Otari.items.[].system.autoHeightenLevel} [value] : integer {Menace Under Otari.items.[].system.autoHeightenLevel.value} (same value: 4) [displayLevels] : object {Menace Under Otari.items.[].system.displayLevels} [0] : boolean {Menace Under Otari.items.[].system.displayLevels.0} (same value: False) [1] : boolean {Menace Under Otari.items.[].system.displayLevels.1} (same value: False) [prepared] : object {Menace Under Otari.items.[].system.prepared} value : string {Menace Under Otari.items.[].system.prepared.value} (2 different values) innate (x8) prepared (x1) flexible : boolean {Menace Under Otari.items.[].system.prepared.flexible} (same value: False) [proficiency] : object {Menace Under Otari.items.[].system.proficiency} value : integer {Menace Under Otari.items.[].system.proficiency.value} (2 different values) 1 (x7) 0 (x2) [showSlotlessLevels] : object {Menace Under Otari.items.[].system.showSlotlessLevels} value : boolean {Menace Under Otari.items.[].system.showSlotlessLevels.value} (same value: False) [showUnpreparedSpells] : object {Menace Under Otari.items.[].system.showUnpreparedSpells} value : boolean {Menace Under Otari.items.[].system.showUnpreparedSpells.value} (2 different values) False (x2) True (x6) [slots] : object {Menace Under Otari.items.[].system.slots} [slot0] : object {Menace Under Otari.items.[].system.slots.slot0} max : integer {Menace Under Otari.items.[].system.slots.slot0.max} (same value: 4) prepared : array {Menace Under Otari.items.[].system.slots.slot0.prepared} Length: min=4 max=4 Value type: object {Menace Under Otari.items.[].system.slots.slot0.prepared.[]} id : string {Menace Under Otari.items.[].system.slots.slot0.prepared.[].id} (4 different values) rS9mS5SyeLPyZ6DL (x1) INHbBb73lSCUV5Ap (x1) 5ji5Hz0kBFpHDCFu (x1) sryW15ztptmCGd42 (x1) [slot1] : object {Menace Under Otari.items.[].system.slots.slot1} max : integer {Menace Under Otari.items.[].system.slots.slot1.max} (same value: 4) prepared : array {Menace Under Otari.items.[].system.slots.slot1.prepared} Length: min=4 max=4 Value type: object {Menace Under Otari.items.[].system.slots.slot1.prepared.[]} id : string {Menace Under Otari.items.[].system.slots.slot1.prepared.[].id} (2 different values) qgb89lNg39XFMk4Z (x1) Ybg3LcgUZDNSfEbW (x3) [spelldc] : object {Menace Under Otari.items.[].system.spelldc} dc : integer {Menace Under Otari.items.[].system.spelldc.dc} (5 different values) 19 (x1) 21 (x1) 16 (x1) 20 (x1) 18 (x5) value : integer {Menace Under Otari.items.[].system.spelldc.value} (5 different values) 11 (x1) 13 (x1) 6 (x1) 12 (x1) 8 (x5) mod : integer {Menace Under Otari.items.[].system.spelldc.mod} (same value: 0) [item] : integer {Menace Under Otari.items.[].system.spelldc.item} (same value: 0) [tradition] : object {Menace Under Otari.items.[].system.tradition} value : string {Menace Under Otari.items.[].system.tradition.value} (3 different values) occult (x1) divine (x1) arcane (x7) [area] : object {Menace Under Otari.items.[].system.area} type : string {Menace Under Otari.items.[].system.area.type} (2 different values) emanation (x7) cone (x3) value : integer {Menace Under Otari.items.[].system.area.value} (2 different values) 30 (x7) 15 (x3) [cost] : object {Menace Under Otari.items.[].system.cost} value : string {Menace Under Otari.items.[].system.cost.value} (same value: ) [counteraction] : boolean {Menace Under Otari.items.[].system.counteraction} (2 different values) False (x66) True (x1) [defense] : object {Menace Under Otari.items.[].system.defense} save : object {Menace Under Otari.items.[].system.defense.save} basic : boolean {Menace Under Otari.items.[].system.defense.save.basic} (2 different values) False (x8) True (x6) statistic : string {Menace Under Otari.items.[].system.defense.save.statistic} (3 different values) will (x8) fortitude (x3) reflex (x3) [duration] : object {Menace Under Otari.items.[].system.duration} sustained : boolean {Menace Under Otari.items.[].system.duration.sustained} (2 different values) False (x60) True (x7) value : string {Menace Under Otari.items.[].system.duration.value} (8 different values) 10 minutes (x2) (x46) until the end of the target's next turn (x7) varies (x1) until the start of your next turn (x7) 1 minute (x1) see below (x2) until the next time you make your daily preparations (x1) [location] : object {Menace Under Otari.items.[].system.location} value : string {Menace Under Otari.items.[].system.location.value} (5 different values) IWIaEJancn3UsMLH (x2) hnjL5DfkOGkcdjPb (x13) xa524Pmx1LWbJGLL (x6) 0j2Oa8lKuFbrPVH4 (x6) tC9lSVhNyxDRwaml (x40) [heightenedLevel] : integer {Menace Under Otari.items.[].system.location.heightenedLevel} (2 different values) 2 (x5) 1 (x12) [requirements] : string {Menace Under Otari.items.[].system.requirements} (same value: ) [target] : object {Menace Under Otari.items.[].system.target} value : string {Menace Under Otari.items.[].system.target.value} (7 different values) (x24) 1 spell effect or unattended magic item (x1) 1 creature (x36) 1 willing living creature or 1 undead (x3) 1 weapon that is unattended or wielded by you or a willing ally (x1) 1 dying creature (x1) 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1) [time] : object {Menace Under Otari.items.[].system.time} value : string {Menace Under Otari.items.[].system.time.value} (3 different values) 2 (x39) 1 (x9) 1 to 3 (x19) [heightening] : object {Menace Under Otari.items.[].system.heightening} [damage] : object {Menace Under Otari.items.[].system.heightening.damage} 0 : string {Menace Under Otari.items.[].system.heightening.damage.0} (3 different values) 1d8 (x3) 2d6 (x3) 1d6 (x7) [3Pz4NTLXD2rzKgf4] : string {Menace Under Otari.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1) [interval] : integer {Menace Under Otari.items.[].system.heightening.interval} (same value: 1) type : string {Menace Under Otari.items.[].system.heightening.type} (2 different values) interval (x13) fixed (x7) [levels] : object {Menace Under Otari.items.[].system.heightening.levels} [5] : object {Menace Under Otari.items.[].system.heightening.levels.5} target : object {Menace Under Otari.items.[].system.heightening.levels.5.target} value : string {Menace Under Otari.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) [3] : object {Menace Under Otari.items.[].system.heightening.levels.3} range : object {Menace Under Otari.items.[].system.heightening.levels.3.range} value : string {Menace Under Otari.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) [overlays] : object {Menace Under Otari.items.[].system.overlays} [37gy7l19tik74o4s] : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) name : string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) overlayType : string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) sort : integer {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) kinds : array {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) range : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) time : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) traits : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) concentrate (x3) healing (x3) manipulate (x3) vitality (x3) [7qdtetowq348s9oc] : object {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) overlayType : string {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) sort : integer {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) time : object {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) [7vbvdrv2cl87sqta] : object {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) overlayType : string {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) sort : integer {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) value : integer {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) target : object {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) time : object {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) traits : object {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) concentrate (x3) healing (x3) manipulate (x3) vitality (x3) [lfxcoz2d3f8j2zq1] : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) name : string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) overlayType : string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) sort : integer {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) range : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) target : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) time : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) traits : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) concentrate (x3) healing (x3) manipulate (x3) vitality (x3) [2I469pfbYcmFvzOA] : object {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) name : string {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) overlayType : string {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) sort : integer {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : mixed type : string {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) [cUFX7ExSLeoa3vIF] : object {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) name : string {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) overlayType : string {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) sort : integer {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : mixed type : string {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) [zFWsMjoeCnLxqJaV] : object {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) name : string {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) overlayType : string {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) sort : integer {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : mixed type : string {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) [URQWpedXx9fB1fR7] : object {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7} name : string {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing)) overlayType : string {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override) sort : integer {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1) system : object {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.system} damage : object {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage} 0 : object {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0} [category] : mixed kinds : array {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.kinds.[]} (same value: damage) type : string {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing) [defense] : mixed [wQHuRGaDDW2MemlK] : object {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK} _id : string {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK) name : string {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing)) overlayType : string {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override) sort : integer {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2) system : object {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.system} damage : object {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage} 0 : object {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0} [category] : mixed kinds : array {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.kinds.[]} (same value: damage) type : string {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing) [defense] : mixed [stackGroup] : string {Menace Under Otari.items.[].system.stackGroup} (2 different values) bolts (x4) arrows (x5) [uses] : object {Menace Under Otari.items.[].system.uses} autoDestroy : boolean {Menace Under Otari.items.[].system.uses.autoDestroy} (same value: True) max : integer {Menace Under Otari.items.[].system.uses.max} (same value: 1) value : integer {Menace Under Otari.items.[].system.uses.value} (same value: 1) [mod] : object {Menace Under Otari.items.[].system.mod} value : integer {Menace Under Otari.items.[].system.mod.value} (2 different values) 7 (x1) 10 (x6) [proficient] : object {Menace Under Otari.items.[].system.proficient} value : integer {Menace Under Otari.items.[].system.proficient.value} (same value: 0) type : string {Menace Under Otari.items.[].type} (10 different values) melee (x120) action (x144) weapon (x50) armor (x17) spellcastingEntry (x9) spell (x67) shield (x2) equipment (x4) consumable (x10) lore (x7) [_stats] : object {Menace Under Otari.items.[]._stats} compendiumSource : string {Menace Under Otari.items.[]._stats.compendiumSource} (67 different values) [flags] : object {Menace Under Otari.items.[].flags} pf2e : object {Menace Under Otari.items.[].flags.pf2e} linkedWeapon : string {Menace Under Otari.items.[].flags.pf2e.linkedWeapon} (39 different values) name : string {Menace Under Otari.name} (all different values) prototypeToken : object {Menace Under Otari.prototypeToken} name : string {Menace Under Otari.prototypeToken.name} (all different values) system : object {Menace Under Otari.system} [abilities] : object {Menace Under Otari.system.abilities} cha : object {Menace Under Otari.system.abilities.cha} mod : integer {Menace Under Otari.system.abilities.cha.mod} (10 different values) 1 (x10) 0 (x11) 3 (x4) 4 (x8) -2 (x10) 2 (x7) -4 (x3) -3 (x1) -1 (x5) -5 (x1) con : object {Menace Under Otari.system.abilities.con} mod : integer {Menace Under Otari.system.abilities.con.mod} (7 different values) 5 (x2) 2 (x16) 3 (x13) 0 (x9) 1 (x15) 6 (x1) 4 (x4) dex : object {Menace Under Otari.system.abilities.dex} mod : integer {Menace Under Otari.system.abilities.dex.mod} (9 different values) -1 (x3) 2 (x14) 4 (x19) 5 (x1) 3 (x13) 1 (x7) 0 (x1) -5 (x1) -2 (x1) int : object {Menace Under Otari.system.abilities.int} mod : integer {Menace Under Otari.system.abilities.int.mod} (9 different values) -3 (x2) -4 (x10) -1 (x11) 1 (x4) 0 (x13) -2 (x6) -5 (x7) 2 (x6) 4 (x1) str : object {Menace Under Otari.system.abilities.str} mod : integer {Menace Under Otari.system.abilities.str.mod} (10 different values) 4 (x14) 3 (x9) 0 (x5) 2 (x15) 1 (x6) 5 (x3) -5 (x2) -1 (x2) 6 (x2) -3 (x2) wis : object {Menace Under Otari.system.abilities.wis} mod : integer {Menace Under Otari.system.abilities.wis.mod} (6 different values) 2 (x18) 1 (x24) 4 (x1) 0 (x9) -1 (x3) 3 (x5) attributes : object {Menace Under Otari.system.attributes} ac : object {Menace Under Otari.system.attributes.ac} [details] : string {Menace Under Otari.system.attributes.ac.details} (3 different values) (x58) 22 with shield raised (x1) (20 with shield raised) (x1) value : integer {Menace Under Otari.system.attributes.ac.value} (13 different values) 22 (x1) 19 (x7) 17 (x12) 21 (x5) 0 (x2) 18 (x12) 20 (x8) 15 (x4) 16 (x10) 10 (x1) 14 (x4) 8 (x1) 12 (x1) [allSaves] : object {Menace Under Otari.system.attributes.allSaves} value : string {Menace Under Otari.system.attributes.allSaves.value} (same value: ) hp : object {Menace Under Otari.system.attributes.hp} details : string {Menace Under Otari.system.attributes.hp.details} (3 different values) (x66) regeneration 20 (deactivated by electricity or fire) (x1) rejuvenation (x1) [max] : integer {Menace Under Otari.system.attributes.hp.max} (30 different values) temp : integer {Menace Under Otari.system.attributes.hp.temp} (same value: 0) [value] : integer {Menace Under Otari.system.attributes.hp.value} (30 different values) [tempmax] : integer {Menace Under Otari.system.attributes.hp.tempmax} (same value: 0) [speed] : object {Menace Under Otari.system.attributes.speed} otherSpeeds : array {Menace Under Otari.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {Menace Under Otari.system.attributes.speed.otherSpeeds.[]} type : string {Menace Under Otari.system.attributes.speed.otherSpeeds.[].type} (3 different values) swim (x5) fly (x6) climb (x8) value : integer {Menace Under Otari.system.attributes.speed.otherSpeeds.[].value} (7 different values) 50 (x2) 40 (x1) 25 (x3) 20 (x7) 30 (x4) 10 (x1) 60 (x1) value : integer {Menace Under Otari.system.attributes.speed.value} (9 different values) 20 (x4) 15 (x1) 25 (x35) 40 (x4) 30 (x9) 0 (x3) 10 (x2) 5 (x1) 35 (x1) [immunities] : array {Menace Under Otari.system.attributes.immunities} Length: min=1 max=4 Value type: object {Menace Under Otari.system.attributes.immunities.[]} type : string {Menace Under Otari.system.attributes.immunities.[].type} (8 different values) bleed (x12) poison (x12) sleep (x8) fire (x2) critical-hits (x6) unconscious (x8) void (x6) acid (x1) [exceptions] : array<> {Menace Under Otari.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: mixed [resistances] : array {Menace Under Otari.system.attributes.resistances} Length: min=1 max=5 Value type: object {Menace Under Otari.system.attributes.resistances.[]} type : string {Menace Under Otari.system.attributes.resistances.[].type} (9 different values) fire (x4) bludgeoning (x1) piercing (x3) slashing (x3) all-damage (x2) poison (x2) acid (x1) electricity (x3) cold (x3) value : integer {Menace Under Otari.system.attributes.resistances.[].value} (same value: 5) [doubleVs] : array {Menace Under Otari.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {Menace Under Otari.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) [exceptions] : array {Menace Under Otari.system.attributes.resistances.[].exceptions} Length: min=3 max=3 Value type: string {Menace Under Otari.system.attributes.resistances.[].exceptions.[]} (3 different values) force (x2) ghost-touch (x2) vitality (x2) [emitsSound] : string {Menace Under Otari.system.attributes.emitsSound} (same value: encounter) [hardness] : integer {Menace Under Otari.system.attributes.hardness} (6 different values) 0 (x2) 6 (x1) 3 (x1) 8 (x2) 11 (x1) 5 (x1) [hasHealth] : boolean {Menace Under Otari.system.attributes.hasHealth} (same value: True) [stealth] : object {Menace Under Otari.system.attributes.stealth} details : string {Menace Under Otari.system.attributes.stealth.details} (3 different values) (x6)

(or @Check[perception|dc:0|traits:hazard] if the trapdoor is disabled or broken)

(x1)

Notice @Check[perception|dc:20|traits:complex,hazard] check

(x1) value : integer {Menace Under Otari.system.attributes.stealth.value} (5 different values) 10 (x3) 7 (x1) 8 (x1) 13 (x1) 0 (x2) [weaknesses] : array {Menace Under Otari.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {Menace Under Otari.system.attributes.weaknesses.[]} type : string {Menace Under Otari.system.attributes.weaknesses.[].type} (6 different values) cold (x2) fire (x1) electricity (x1) cold-iron (x1) vitality (x1) slashing (x1) value : integer {Menace Under Otari.system.attributes.weaknesses.[].value} (3 different values) 5 (x4) 10 (x2) 2 (x1) [exceptions] : array<> {Menace Under Otari.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: mixed details : object {Menace Under Otari.system.details} [blurb] : string {Menace Under Otari.system.details.blurb} (same value: ) [languages] : object {Menace Under Otari.system.details.languages} details : string {Menace Under Otari.system.details.languages.details} (3 different values) (x58) (can't speak) (x1) spider speak (x1) value : array {Menace Under Otari.system.details.languages.value} Length: min=0 max=2 Value type: string {Menace Under Otari.system.details.languages.value.[]} (5 different values) elven (x1) sakvroth (x1) diabolic (x1) draconic (x1) common (x1) level : object {Menace Under Otari.system.details.level} value : integer {Menace Under Otari.system.details.level.value} (7 different values) 5 (x3) 3 (x13) 2 (x16) 1 (x17) 4 (x9) -1 (x7) 0 (x3) [privateNotes] : string {Menace Under Otari.system.details.privateNotes} (same value: ) [publicNotes] : string {Menace Under Otari.system.details.publicNotes} (51 different values) publication : object {Menace Under Otari.system.details.publication} license : string {Menace Under Otari.system.details.publication.license} (2 different values) ORC (x53) OGL (x15) remaster : boolean {Menace Under Otari.system.details.publication.remaster} (2 different values) True (x53) False (x15) title : string {Menace Under Otari.system.details.publication.title} (same value: Pathfinder Beginner Box) [description] : string {Menace Under Otari.system.details.description} (6 different values) (x3)

A spring-loaded, poisoned spine is hidden near the keyhole of a lock. @UUID[Compendium.pf2e.actionspf2e.Item.Disable a Device]{Disabling} or breaking the trap doesn't disable or break the lock.

(x1)

A wooden trapdoor covers a 10-foot square pit that's 20 feet deep.

(x1)

Two blades, each hidden in a 15-foot-long ceiling groove, are both connected to a trip wire.

(x1)

Pressure-sensitive panels in the floor connect to a stone slab hidden in a hallway's ceiling.

(x1)

A wall socket loaded with a spear connects to a floor tile in one 5-foot square.

(x1) [disable] : string {Menace Under Otari.system.details.disable} (8 different values)

A hero must succeed at a @Check[thievery|dc:18|traits:hazard|name:Disable Mechanism] check on the triggering floor tiles or the wall sockets in the western wall.

(x1)

@Check[thievery|dc:17|traits:hazard|name:Disable the Spring Mechanism] on the spring mechanism

(x1)

A hero must succeed at a @Check[thievery|dc:18|traits:hazard|name:Prevent Blocks from Falling] check on the triggering square or the ceiling to prevent the stone blocks from falling.

(x1)

@Check[thievery|dc:12|traits:hazard|name:Remove the Trapdoor] to remove the trapdoor.

(x1)

@Check[thievery|dc:20|traits:complex,hazard|name:Disable Mechanism] on each corner mechanism (must disable all three working corners to disable the trap)

Each corner mechanism has hardness 8 and 15 HP

(x1)

@Check[thievery|dc:21|traits:hazard|name:Disable Blade] to disable each blade.

(x1)

@Check[thievery|dc:15|traits:hazard|name:Disable Floor Panels] on the floor panels before the slab falls.

(x1)

@Check[thievery|dc:18|traits:hazard|name:Disable Mechanism] on the floor tile or wall socket.

(x1) [isComplex] : boolean {Menace Under Otari.system.details.isComplex} (2 different values) False (x7) True (x1) [reset] : string {Menace Under Otari.system.details.reset} (2 different values)

The central spears reset after 1 minute.

(x1) (x7) [routine] : string {Menace Under Otari.system.details.routine} (2 different values) (x7)

Each turn, the fountain uses 1 action. Roll a [[/r 1d10]]{1d10} and look up the result on the following list to determine which action it uses that round.

  • 1-4 Single Target The statue spins about and sprays water at a single random target in the room. Roll a [[/r 1d4]]{1d4} and count to the number you rolled, starting with the player on your left, to determine which hero gets attacked. The spray is a ranged Strike.
  • 5-7 Corner Spray The statue spins about, firing a spray of water at each corner of the room that still has a functioning corner mechanism. This hits any creature adjacent to the corner mechanism, dealing @Damage[2d6[bludgeoning]] damage. Each hero must attempt a @Check[reflex|dc:15|basic|traits:hazard], taking no damage on a critical success, half damage on a success, full damage on a failure, and double damage on a critical failure.
  • 8-9 Half Room The statue spins about, spraying half of the room with water. Roll any die. If the result is even, it sprays the west half; otherwise, it sprays the east half. This deals @Damage[2d6[bludgeoning]] damage to each creature in that half of the room, and each hero must attempt a @Check[reflex|dc:15|basic|traits:hazard] save.
  • 10 Full Room This works just like the half-room attack, but it targets everyone in the room.
(x1) [initiative] : object {Menace Under Otari.system.initiative} statistic : string {Menace Under Otari.system.initiative.statistic} (same value: perception) [perception] : object {Menace Under Otari.system.perception} details : string {Menace Under Otari.system.perception.details} (5 different values) (x50) darkvision (x7) smoke vision (x1) (-2 to hear things) (x1) crystal sense 60 feet (x1) mod : integer {Menace Under Otari.system.perception.mod} (13 different values) 11 (x3) 8 (x6) 7 (x11) 6 (x8) 10 (x6) 9 (x6) 5 (x11) 4 (x1) 2 (x2) 12 (x2) 3 (x2) 13 (x1) 0 (x1) senses : array {Menace Under Otari.system.perception.senses} Length: min=0 max=1 Value type: object {Menace Under Otari.system.perception.senses.[]} type : string {Menace Under Otari.system.perception.senses.[].type} (3 different values) darkvision (x46) low-light-vision (x6) motion-sense (x1) [acuity] : string {Menace Under Otari.system.perception.senses.[].acuity} (same value: precise) [range] : integer {Menace Under Otari.system.perception.senses.[].range} (same value: 60) [vision] : boolean {Menace Under Otari.system.perception.vision} (same value: False) [resources] : object {Menace Under Otari.system.resources} [focus] : object {Menace Under Otari.system.resources.focus} max : integer {Menace Under Otari.system.resources.focus.max} (same value: 1) value : integer {Menace Under Otari.system.resources.focus.value} (same value: 1) saves : object {Menace Under Otari.system.saves} fortitude : object {Menace Under Otari.system.saves.fortitude} saveDetail : string {Menace Under Otari.system.saves.fortitude.saveDetail} (same value: ) value : integer {Menace Under Otari.system.saves.fortitude.value} (15 different values) 14 (x1) 9 (x8) 7 (x8) 0 (x3) 5 (x12) 8 (x8) 6 (x6) 17 (x1) 13 (x3) 4 (x3) 10 (x4) 1 (x1) 11 (x6) 12 (x2) 2 (x2) reflex : object {Menace Under Otari.system.saves.reflex} saveDetail : string {Menace Under Otari.system.saves.reflex.saveDetail} (same value: ) value : integer {Menace Under Otari.system.saves.reflex.value} (16 different values) 8 (x8) 11 (x6) 9 (x10) 0 (x4) 10 (x7) 12 (x1) 7 (x10) 4 (x2) 6 (x12) 15 (x1) 1 (x2) 5 (x1) 14 (x1) 2 (x1) 3 (x1) 13 (x1) will : object {Menace Under Otari.system.saves.will} saveDetail : string {Menace Under Otari.system.saves.will.saveDetail} (same value: ) value : integer {Menace Under Otari.system.saves.will.value} (12 different values) 11 (x4) 6 (x8) 5 (x11) 4 (x6) 0 (x9) 7 (x12) 10 (x3) 8 (x2) 2 (x4) 3 (x4) 12 (x2) 9 (x3) [skills] : object {Menace Under Otari.system.skills} [athletics] : object {Menace Under Otari.system.skills.athletics} base : integer {Menace Under Otari.system.skills.athletics.base} (14 different values) 13 (x1) 10 (x2) 7 (x5) 8 (x6) 4 (x2) 5 (x3) 12 (x5) 9 (x3) 2 (x3) 6 (x3) 14 (x2) 3 (x1) 11 (x2) 1 (x1) [special] : array {Menace Under Otari.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Menace Under Otari.system.skills.athletics.special.[]} base : integer {Menace Under Otari.system.skills.athletics.special.[].base} (2 different values) 4 (x2) 8 (x1) label : string {Menace Under Otari.system.skills.athletics.special.[].label} (3 different values) to Climb or Swim (x1) to swim (x1) to Climb (x1) [predicate] : array {Menace Under Otari.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: mixed object {Menace Under Otari.system.skills.athletics.special.[].predicate.[]} or : array {Menace Under Otari.system.skills.athletics.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {Menace Under Otari.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) action:climb (x1) action:swim (x1) string {Menace Under Otari.system.skills.athletics.special.[].predicate.[]} (same value: action:climb) [stealth] : object {Menace Under Otari.system.skills.stealth} base : integer {Menace Under Otari.system.skills.stealth.base} (10 different values) 8 (x6) 11 (x4) 6 (x10) 7 (x11) 13 (x1) 10 (x4) 12 (x2) 5 (x6) 1 (x1) 14 (x1) [special] : array {Menace Under Otari.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Menace Under Otari.system.skills.stealth.special.[]} base : integer {Menace Under Otari.system.skills.stealth.special.[].base} (2 different values) 11 (x1) 4 (x1) label : string {Menace Under Otari.system.skills.stealth.special.[].label} (2 different values) in undergrowth (x1) in sewers (x1) [predicate] : array {Menace Under Otari.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {Menace Under Otari.system.skills.stealth.special.[].predicate.[]} (same value: terrain:undergrowth) [survival] : object {Menace Under Otari.system.skills.survival} base : integer {Menace Under Otari.system.skills.survival.base} (8 different values) 8 (x2) 12 (x2) 9 (x3) 5 (x2) 7 (x2) 6 (x2) 4 (x1) 3 (x1) [special] : array {Menace Under Otari.system.skills.survival.special} Length: min=1 max=1 Value type: object {Menace Under Otari.system.skills.survival.special.[]} base : integer {Menace Under Otari.system.skills.survival.special.[].base} (same value: 11) label : string {Menace Under Otari.system.skills.survival.special.[].label} (same value: to Track) predicate : array {Menace Under Otari.system.skills.survival.special.[].predicate} Length: min=1 max=1 Value type: string {Menace Under Otari.system.skills.survival.special.[].predicate.[]} (same value: action:track) [acrobatics] : object {Menace Under Otari.system.skills.acrobatics} base : integer {Menace Under Otari.system.skills.acrobatics.base} (8 different values) 6 (x4) 7 (x10) 13 (x3) 8 (x5) 10 (x3) 5 (x4) 9 (x2) 0 (x1) [intimidation] : object {Menace Under Otari.system.skills.intimidation} base : integer {Menace Under Otari.system.skills.intimidation.base} (11 different values) 4 (x2) 8 (x7) 3 (x1) 12 (x1) 5 (x1) 13 (x1) 11 (x1) 9 (x4) 6 (x3) 2 (x1) 10 (x1) [diplomacy] : object {Menace Under Otari.system.skills.diplomacy} base : integer {Menace Under Otari.system.skills.diplomacy.base} (2 different values) 8 (x7) 11 (x2) [performance] : object {Menace Under Otari.system.skills.performance} base : integer {Menace Under Otari.system.skills.performance.base} (2 different values) 6 (x1) 11 (x1) special : array {Menace Under Otari.system.skills.performance.special} Length: min=1 max=1 Value type: object {Menace Under Otari.system.skills.performance.special.[]} base : integer {Menace Under Otari.system.skills.performance.special.[].base} (same value: 16) label : string {Menace Under Otari.system.skills.performance.special.[].label} (same value: singing) [thievery] : object {Menace Under Otari.system.skills.thievery} base : integer {Menace Under Otari.system.skills.thievery.base} (5 different values) 7 (x1) 11 (x1) 8 (x2) 13 (x1) 5 (x1) [deception] : object {Menace Under Otari.system.skills.deception} base : integer {Menace Under Otari.system.skills.deception.base} (6 different values) 11 (x2) 8 (x8) 7 (x1) 9 (x1) 2 (x1) 6 (x1) [society] : object {Menace Under Otari.system.skills.society} base : integer {Menace Under Otari.system.skills.society.base} (4 different values) 8 (x1) 5 (x1) 4 (x1) 9 (x1) [religion] : object {Menace Under Otari.system.skills.religion} base : integer {Menace Under Otari.system.skills.religion.base} (same value: 9) [nature] : object {Menace Under Otari.system.skills.nature} base : integer {Menace Under Otari.system.skills.nature.base} (5 different values) 5 (x1) 1 (x1) 9 (x1) 6 (x1) 4 (x1) [arcana] : object {Menace Under Otari.system.skills.arcana} base : integer {Menace Under Otari.system.skills.arcana.base} (3 different values) 11 (x1) 6 (x1) 7 (x5) [occultism] : object {Menace Under Otari.system.skills.occultism} base : integer {Menace Under Otari.system.skills.occultism.base} (same value: 12) [crafting] : object {Menace Under Otari.system.skills.crafting} base : integer {Menace Under Otari.system.skills.crafting.base} (3 different values) 3 (x1) 8 (x2) 2 (x2) [special] : array {Menace Under Otari.system.skills.crafting.special} Length: min=1 max=1 Value type: object {Menace Under Otari.system.skills.crafting.special.[]} base : integer {Menace Under Otari.system.skills.crafting.special.[].base} (same value: 4) label : string {Menace Under Otari.system.skills.crafting.special.[].label} (same value: traps) predicate : array {Menace Under Otari.system.skills.crafting.special.[].predicate} Length: min=1 max=1 Value type: string {Menace Under Otari.system.skills.crafting.special.[].predicate.[]} (same value: trap) traits : object {Menace Under Otari.system.traits} rarity : string {Menace Under Otari.system.traits.rarity} (same value: common) size : object {Menace Under Otari.system.traits.size} value : string {Menace Under Otari.system.traits.size.value} (4 different values) med (x44) sm (x17) lg (x5) tiny (x2) value : array {Menace Under Otari.system.traits.value} Length: min=0 max=5 Value type: string {Menace Under Otari.system.traits.value.[]} (41 different values) [creatureType] : string {Menace Under Otari.system.creatureType} (same value: ) [statusEffects] : array<> {Menace Under Otari.system.statusEffects} Length: min=0 max=0 Value type: mixed [customModifiers] : object {Menace Under Otari.system.customModifiers} type : string {Menace Under Otari.type} (2 different values) npc (x60) hazard (x8)