Medic Different values: 6 ===================================== object {Medic} _id : string {Medic._id} (all different values) folder : string {Medic.folder} (same value: 6T2hGP8R4T6Vl08J) img : string {Medic.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Medic.name} (all different values) system : object {Medic.system} actionType : object {Medic.system.actionType} value : string {Medic.system.actionType.value} (2 different values) action (x3) passive (x3) actions : object {Medic.system.actions} [value] : integer {Medic.system.actions.value} (3 different values) 1 (x1) 3 (x1) 2 (x1) category : string {Medic.system.category} (2 different values) class (x4) skill (x2) description : object {Medic.system.description} value : string {Medic.system.description.value} (all different values) level : object {Medic.system.level} value : integer {Medic.system.level.value} (5 different values) 4 (x2) 6 (x1) 2 (x1) 8 (x1) 16 (x1) prerequisites : object {Medic.system.prerequisites} value : array {Medic.system.prerequisites.value} Length: min=1 max=2 Value type: object {Medic.system.prerequisites.value.[]} value : string {Medic.system.prerequisites.value.[].value} (all different values) publication : object {Medic.system.publication} license : string {Medic.system.publication.license} (2 different values) ORC (x5) OGL (x1) remaster : boolean {Medic.system.publication.remaster} (2 different values) True (x5) False (x1) title : string {Medic.system.publication.title} (2 different values) Pathfinder Player Core 2 (x5) Pathfinder Lost Omens Knights of Lastwall (x1) rules : ###FoundryRulesObject### traits : object {Medic.system.traits} rarity : string {Medic.system.traits.rarity} (2 different values) common (x5) uncommon (x1) value : array {Medic.system.traits.value} Length: min=2 max=4 Value type: string {Medic.system.traits.value.[]} (7 different values) archetype (x6) flourish (x1) skill (x2) dedication (x1) secret (x1) healing (x2) manipulate (x2) type : string {Medic.type} (same value: feat)