Maverick Different values: 8 ===================================== object {Maverick} _id : string {Maverick._id} (all different values) folder : string {Maverick.folder} (same value: pjQwyPxYeBlxmAFg) img : string {Maverick.img} (same value: systems/pf2e/icons/default-icons/npc.svg) items : array {Maverick.items} Length: min=10 max=32 Value type: object {Maverick.items.[]} _id : string {Maverick.items.[]._id} (117 different values) [_stats] : object {Maverick.items.[]._stats} compendiumSource : string {Maverick.items.[]._stats.compendiumSource} (44 different values) img : string {Maverick.items.[].img} (45 different values) name : string {Maverick.items.[].name} (87 different values) sort : integer {Maverick.items.[].sort} (32 different values) system : object {Maverick.items.[].system} [baseItem] : string {Maverick.items.[].system.baseItem} (10 different values) flintlock-musket (x3) hand-cannon (x1) sword-cane (x1) reinforced-stock (x1) rapier (x2) leather-armor (x2) dueling-pistol (x3) shortsword (x1) sap (x1) scale-mail (x1) [bonus] : object {Maverick.items.[].system.bonus} value : integer {Maverick.items.[].system.bonus.value} (12 different values) 0 (x13) 9 (x2) 11 (x5) 15 (x4) 18 (x1) 23 (x2) 22 (x2) 25 (x1) 26 (x1) 5 (x1) 10 (x3) 13 (x1) [bonusDamage] : object {Maverick.items.[].system.bonusDamage} value : integer {Maverick.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Maverick.items.[].system.bulk} value : mixed integer {Maverick.items.[].system.bulk.value} (3 different values) 1 (x10) 0 (x5) 2 (x1) float {Maverick.items.[].system.bulk.value} (same value: 0,1) [category] : string {Maverick.items.[].system.category} (all different values) [containerId] : mixed [damage] : object {Maverick.items.[].system.damage} [damageType] : string {Maverick.items.[].system.damage.damageType} (2 different values) piercing (x11) bludgeoning (x2) [dice] : integer {Maverick.items.[].system.damage.dice} (same value: 1) [die] : string {Maverick.items.[].system.damage.die} (2 different values) d6 (x12) d4 (x1) [0] : object {Maverick.items.[].system.damage.0} applyMod : boolean {Maverick.items.[].system.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Maverick.items.[].system.damage.0.formula} (4 different values) 1d6 (x1) 2 (x1) 2d4 (x1) 2d6 (x1) kinds : array {Maverick.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {Maverick.items.[].system.damage.0.kinds.[]} (same value: damage) materials : array<> {Maverick.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Maverick.items.[].system.damage.0.type} (2 different values) mental (x3) untyped (x1) description : object {Maverick.items.[].system.description} value : string {Maverick.items.[].system.description.value} (66 different values) [equipped] : object {Maverick.items.[].system.equipped} carryType : string {Maverick.items.[].system.equipped.carryType} (same value: worn) [handsHeld] : integer {Maverick.items.[].system.equipped.handsHeld} (same value: 0) [invested] : mixed [group] : string {Maverick.items.[].system.group} (5 different values) firearm (x7) sword (x4) club (x2) leather (x2) composite (x1) [hardness] : integer {Maverick.items.[].system.hardness} (same value: 0) [hp] : object {Maverick.items.[].system.hp} max : integer {Maverick.items.[].system.hp.max} (same value: 0) value : integer {Maverick.items.[].system.hp.value} (same value: 0) [level] : object {Maverick.items.[].system.level} value : integer {Maverick.items.[].system.level.value} (6 different values) 0 (x26) 4 (x3) 3 (x3) 2 (x2) 1 (x14) 5 (x1) [material] : object {Maverick.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {Maverick.items.[].system.price} value : object {Maverick.items.[].system.price.value} [gp] : integer {Maverick.items.[].system.price.value.gp} (all different values) [sp] : integer {Maverick.items.[].system.price.value.sp} (4 different values) 1 (x11) 2 (x1) 5 (x1) 9 (x1) [per] : integer {Maverick.items.[].system.price.per} (same value: 10) publication : object {Maverick.items.[].system.publication} license : string {Maverick.items.[].system.publication.license} (same value: ORC) remaster : boolean {Maverick.items.[].system.publication.remaster} (2 different values) True (x116) False (x1) title : string {Maverick.items.[].system.publication.title} (10 different values) Pathfinder Guns & Gears (x14) Pathfinder Player Core (x27) (x68) Pathfinder NPC Core (x1) Pathfinder Core Rulebook (x1) Pathfinder Lost Omens Pathfinder Society Guide (x1) Pathfinder Player Core 2 (x1) Pathfinder Bestiary (x2) Pathfinder GM Core (x1) Pathfinder Monster Core (x1) [quantity] : integer {Maverick.items.[].system.quantity} (5 different values) 1 (x23) 20 (x5) 2 (x2) 40 (x1) 10 (x1) [range] : mixed integer {Maverick.items.[].system.range} (3 different values) 70 (x3) 30 (x1) 60 (x3) object {Maverick.items.[].system.range} value : string {Maverick.items.[].system.range.value} (5 different values) 30 feet (x10) (x3) touch (x1) 60 feet (x2) 120 feet (x1) [reload] : object {Maverick.items.[].system.reload} value : string {Maverick.items.[].system.reload.value} (2 different values) 1 (x7) (x6) rules : ###FoundryRulesObject### [runes] : object {Maverick.items.[].system.runes} potency : integer {Maverick.items.[].system.runes.potency} (2 different values) 0 (x13) 1 (x3) property : array<> {Maverick.items.[].system.runes.property} Length: min=0 max=0 Value type: mixed [striking] : integer {Maverick.items.[].system.runes.striking} (2 different values) 0 (x11) 1 (x2) [resilient] : integer {Maverick.items.[].system.runes.resilient} (same value: 0) [size] : string {Maverick.items.[].system.size} (same value: med) [slug] : string {Maverick.items.[].system.slug} (44 different values) [splashDamage] : object {Maverick.items.[].system.splashDamage} value : integer {Maverick.items.[].system.splashDamage.value} (same value: 0) traits : object {Maverick.items.[].system.traits} [rarity] : string {Maverick.items.[].system.traits.rarity} (3 different values) uncommon (x8) common (x40) rare (x1) [value] : array {Maverick.items.[].system.traits.value} Length: min=0 max=6 Value type: string {Maverick.items.[].system.traits.value.[]} (46 different values) [traditions] : array {Maverick.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Maverick.items.[].system.traits.traditions.[]} (4 different values) arcane (x14) occult (x15) primal (x5) divine (x5) [usage] : object {Maverick.items.[].system.usage} value : string {Maverick.items.[].system.usage.value} (5 different values) held-in-two-hands (x5) held-in-one-hand (x20) worneyepiece (x1) other (x1) worn (x2) [stackGroup] : string {Maverick.items.[].system.stackGroup} (same value: rounds10) [uses] : object {Maverick.items.[].system.uses} autoDestroy : boolean {Maverick.items.[].system.uses.autoDestroy} (same value: True) max : integer {Maverick.items.[].system.uses.max} (same value: 1) value : integer {Maverick.items.[].system.uses.value} (same value: 1) [attackEffects] : object {Maverick.items.[].system.attackEffects} value : array<> {Maverick.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: mixed [damageRolls] : object {Maverick.items.[].system.damageRolls} [QfaQeJPEWhXrfJTd] : object {Maverick.items.[].system.damageRolls.QfaQeJPEWhXrfJTd} damage : string {Maverick.items.[].system.damageRolls.QfaQeJPEWhXrfJTd.damage} (same value: 1d6+2) damageType : string {Maverick.items.[].system.damageRolls.QfaQeJPEWhXrfJTd.damageType} (same value: piercing) [0] : object {Maverick.items.[].system.damageRolls.0} damage : string {Maverick.items.[].system.damageRolls.0.damage} (6 different values) 1d4+2 (x1) 1d4+6 (x1) 1d4+11 (x2) 1d4+5 (x2) 1d4 (x1) 1d4+7 (x1) damageType : string {Maverick.items.[].system.damageRolls.0.damageType} (same value: bludgeoning) [IukkLt3lwM8zQnxy] : object {Maverick.items.[].system.damageRolls.IukkLt3lwM8zQnxy} damage : string {Maverick.items.[].system.damageRolls.IukkLt3lwM8zQnxy.damage} (same value: 1d6+3) damageType : string {Maverick.items.[].system.damageRolls.IukkLt3lwM8zQnxy.damageType} (same value: piercing) [mVVsnyAuciYRG6y1] : object {Maverick.items.[].system.damageRolls.mVVsnyAuciYRG6y1} damage : string {Maverick.items.[].system.damageRolls.mVVsnyAuciYRG6y1.damage} (same value: 1d6+3) damageType : string {Maverick.items.[].system.damageRolls.mVVsnyAuciYRG6y1.damageType} (same value: piercing) [MLI7ItZ3tUmi1LgZ] : object {Maverick.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ} damage : string {Maverick.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ.damage} (same value: 1d6) damageType : string {Maverick.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ.damageType} (same value: force) [rTtFlMwljc8jPmCI] : object {Maverick.items.[].system.damageRolls.rTtFlMwljc8jPmCI} damage : string {Maverick.items.[].system.damageRolls.rTtFlMwljc8jPmCI.damage} (same value: 1d4+6) damageType : string {Maverick.items.[].system.damageRolls.rTtFlMwljc8jPmCI.damageType} (same value: bludgeoning) [TMFF4RnOpCqHVgRU] : object {Maverick.items.[].system.damageRolls.TMFF4RnOpCqHVgRU} damage : string {Maverick.items.[].system.damageRolls.TMFF4RnOpCqHVgRU.damage} (same value: 1d6+6) damageType : string {Maverick.items.[].system.damageRolls.TMFF4RnOpCqHVgRU.damageType} (same value: piercing) [n8orlAbdbhijQ3vV] : object {Maverick.items.[].system.damageRolls.n8orlAbdbhijQ3vV} damage : string {Maverick.items.[].system.damageRolls.n8orlAbdbhijQ3vV.damage} (same value: 1d6) damageType : string {Maverick.items.[].system.damageRolls.n8orlAbdbhijQ3vV.damageType} (same value: force) [WMS8MF75OVYH2ZQr] : object {Maverick.items.[].system.damageRolls.WMS8MF75OVYH2ZQr} damage : string {Maverick.items.[].system.damageRolls.WMS8MF75OVYH2ZQr.damage} (same value: 2d6+11) damageType : string {Maverick.items.[].system.damageRolls.WMS8MF75OVYH2ZQr.damageType} (same value: piercing) [xR2OJ0GPQajZSxwP] : object {Maverick.items.[].system.damageRolls.xR2OJ0GPQajZSxwP} damage : string {Maverick.items.[].system.damageRolls.xR2OJ0GPQajZSxwP.damage} (same value: 2d4+11) damageType : string {Maverick.items.[].system.damageRolls.xR2OJ0GPQajZSxwP.damageType} (same value: slashing) [nQrFRys9ilZWtH5P] : object {Maverick.items.[].system.damageRolls.nQrFRys9ilZWtH5P} damage : string {Maverick.items.[].system.damageRolls.nQrFRys9ilZWtH5P.damage} (same value: 2d4+11) damageType : string {Maverick.items.[].system.damageRolls.nQrFRys9ilZWtH5P.damageType} (same value: slashing) [4pVlm8mgcE1f5HFg] : object {Maverick.items.[].system.damageRolls.4pVlm8mgcE1f5HFg} damage : string {Maverick.items.[].system.damageRolls.4pVlm8mgcE1f5HFg.damage} (same value: 1d6+5) damageType : string {Maverick.items.[].system.damageRolls.4pVlm8mgcE1f5HFg.damageType} (same value: piercing) [VPSsTAIQcGPoXyTw] : object {Maverick.items.[].system.damageRolls.VPSsTAIQcGPoXyTw} damage : string {Maverick.items.[].system.damageRolls.VPSsTAIQcGPoXyTw.damage} (same value: 1d6+5) damageType : string {Maverick.items.[].system.damageRolls.VPSsTAIQcGPoXyTw.damageType} (same value: piercing) [SmNqr574P6lVP1AX] : object {Maverick.items.[].system.damageRolls.SmNqr574P6lVP1AX} damage : string {Maverick.items.[].system.damageRolls.SmNqr574P6lVP1AX.damage} (same value: 3d6+13) damageType : string {Maverick.items.[].system.damageRolls.SmNqr574P6lVP1AX.damageType} (same value: piercing) [oG9wzuGTa5U6vYjv] : object {Maverick.items.[].system.damageRolls.oG9wzuGTa5U6vYjv} damage : string {Maverick.items.[].system.damageRolls.oG9wzuGTa5U6vYjv.damage} (same value: 1d6+5) damageType : string {Maverick.items.[].system.damageRolls.oG9wzuGTa5U6vYjv.damageType} (same value: piercing) [njN86JPTqso2htmX] : object {Maverick.items.[].system.damageRolls.njN86JPTqso2htmX} damage : string {Maverick.items.[].system.damageRolls.njN86JPTqso2htmX.damage} (same value: 1d6+4) damageType : string {Maverick.items.[].system.damageRolls.njN86JPTqso2htmX.damageType} (same value: piercing) [KyiPyKuLKs1GpGn9] : object {Maverick.items.[].system.damageRolls.KyiPyKuLKs1GpGn9} damage : string {Maverick.items.[].system.damageRolls.KyiPyKuLKs1GpGn9.damage} (same value: 1d6+7) damageType : string {Maverick.items.[].system.damageRolls.KyiPyKuLKs1GpGn9.damageType} (same value: bludgeoning) toaq0OnQTq0gQfwb : object {Maverick.items.[].system.damageRolls.toaq0OnQTq0gQfwb} damage : string {Maverick.items.[].system.damageRolls.toaq0OnQTq0gQfwb.damage} (same value: 1d6+5) damageType : string {Maverick.items.[].system.damageRolls.toaq0OnQTq0gQfwb.damageType} (same value: piercing) [actionType] : object {Maverick.items.[].system.actionType} value : string {Maverick.items.[].system.actionType.value} (3 different values) passive (x16) action (x15) reaction (x5) [actions] : object {Maverick.items.[].system.actions} [value] : integer {Maverick.items.[].system.actions.value} (3 different values) 1 (x9) 2 (x5) 3 (x1) [mod] : object {Maverick.items.[].system.mod} value : integer {Maverick.items.[].system.mod.value} (6 different values) 14 (x1) 9 (x2) 15 (x1) 26 (x1) 25 (x1) 11 (x1) [proficient] : object {Maverick.items.[].system.proficient} value : integer {Maverick.items.[].system.proficient.value} (same value: 0) [autoHeightenLevel] : object {Maverick.items.[].system.autoHeightenLevel} [value] : mixed [prepared] : object {Maverick.items.[].system.prepared} [flexible] : boolean {Maverick.items.[].system.prepared.flexible} (same value: False) value : string {Maverick.items.[].system.prepared.value} (2 different values) prepared (x1) focus (x1) [proficiency] : object {Maverick.items.[].system.proficiency} value : integer {Maverick.items.[].system.proficiency.value} (same value: 1) [slots] : object {Maverick.items.[].system.slots} [slot0] : object {Maverick.items.[].system.slots.slot0} max : integer {Maverick.items.[].system.slots.slot0.max} (same value: 5) prepared : array {Maverick.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Maverick.items.[].system.slots.slot0.prepared.[]} id : string {Maverick.items.[].system.slots.slot0.prepared.[].id} (5 different values) zvaEUHM6cBHzBEtb (x1) xauKusNY0UUGnYnX (x1) 7BMJfUVD2ZLMPU2c (x1) QN6RGV9n6OoidXag (x1) g1GZcNkTKXN8Cxee (x1) [slot1] : object {Maverick.items.[].system.slots.slot1} max : integer {Maverick.items.[].system.slots.slot1.max} (same value: 3) prepared : array {Maverick.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {Maverick.items.[].system.slots.slot1.prepared.[]} id : string {Maverick.items.[].system.slots.slot1.prepared.[].id} (2 different values) e6XVJgFTeTXbxfrW (x2) UVS2ug1lkk2Fx8r7 (x1) [slot2] : object {Maverick.items.[].system.slots.slot2} max : integer {Maverick.items.[].system.slots.slot2.max} (same value: 3) prepared : array {Maverick.items.[].system.slots.slot2.prepared} Length: min=3 max=3 Value type: object {Maverick.items.[].system.slots.slot2.prepared.[]} id : string {Maverick.items.[].system.slots.slot2.prepared.[].id} (2 different values) kRs7TUXTtBtzqxgA (x1) 1wYlZTCZpBluZIu5 (x2) [slot3] : object {Maverick.items.[].system.slots.slot3} max : integer {Maverick.items.[].system.slots.slot3.max} (same value: 3) prepared : array {Maverick.items.[].system.slots.slot3.prepared} Length: min=3 max=3 Value type: object {Maverick.items.[].system.slots.slot3.prepared.[]} id : string {Maverick.items.[].system.slots.slot3.prepared.[].id} (3 different values) 8yNL8luFmdfjvtF1 (x1) yMUkNWJpprHdUOC2 (x1) 16AEMDgALxCUzPaU (x1) [slot4] : object {Maverick.items.[].system.slots.slot4} max : integer {Maverick.items.[].system.slots.slot4.max} (same value: 3) prepared : array {Maverick.items.[].system.slots.slot4.prepared} Length: min=3 max=3 Value type: object {Maverick.items.[].system.slots.slot4.prepared.[]} id : string {Maverick.items.[].system.slots.slot4.prepared.[].id} (3 different values) kSMDy8bLpMPFJYIW (x1) QpBFmT8fnD0I9ncG (x1) x15m4P3bETaObrSH (x1) [spelldc] : object {Maverick.items.[].system.spelldc} dc : integer {Maverick.items.[].system.spelldc.dc} (same value: 25) value : integer {Maverick.items.[].system.spelldc.value} (same value: 17) [tradition] : object {Maverick.items.[].system.tradition} value : string {Maverick.items.[].system.tradition.value} (same value: occult) [area] : object {Maverick.items.[].system.area} type : string {Maverick.items.[].system.area.type} (same value: emanation) value : integer {Maverick.items.[].system.area.value} (same value: 30) [cost] : object {Maverick.items.[].system.cost} value : string {Maverick.items.[].system.cost.value} (same value: ) [counteraction] : boolean {Maverick.items.[].system.counteraction} (same value: False) [defense] : object {Maverick.items.[].system.defense} save : object {Maverick.items.[].system.defense.save} basic : boolean {Maverick.items.[].system.defense.save.basic} (2 different values) False (x5) True (x2) statistic : string {Maverick.items.[].system.defense.save.statistic} (2 different values) will (x5) fortitude (x2) [duration] : object {Maverick.items.[].system.duration} sustained : boolean {Maverick.items.[].system.duration.sustained} (2 different values) False (x16) True (x1) value : string {Maverick.items.[].system.duration.value} (7 different values) 1 minute (x7) varies (x2) 10 minutes (x1) (x4) 1 round (x1) until your next daily preparations (x1) until the end of your turn (x1) [heightening] : object {Maverick.items.[].system.heightening} [levels] : object {Maverick.items.[].system.heightening.levels} [8] : object {Maverick.items.[].system.heightening.levels.8} target : object {Maverick.items.[].system.heightening.levels.8.target} value : string {Maverick.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) [7] : object {Maverick.items.[].system.heightening.levels.7} target : object {Maverick.items.[].system.heightening.levels.7.target} value : string {Maverick.items.[].system.heightening.levels.7.target.value} (2 different values) 6 creatures (x1) 10 creatures (x1) 6 : object {Maverick.items.[].system.heightening.levels.6} target : object {Maverick.items.[].system.heightening.levels.6.target} value : string {Maverick.items.[].system.heightening.levels.6.target.value} (2 different values) 10 creatures (x1) any number of objects (x1) 3 : object {Maverick.items.[].system.heightening.levels.3} target : object {Maverick.items.[].system.heightening.levels.3.target} value : string {Maverick.items.[].system.heightening.levels.3.target.value} (same value: 10 objects) type : string {Maverick.items.[].system.heightening.type} (2 different values) fixed (x5) interval (x4) [damage] : object {Maverick.items.[].system.heightening.damage} 0 : string {Maverick.items.[].system.heightening.damage.0} (3 different values) 1d6 (x2) 2 (x1) 2d4 (x1) [interval] : integer {Maverick.items.[].system.heightening.interval} (2 different values) 2 (x1) 1 (x3) [location] : object {Maverick.items.[].system.location} value : string {Maverick.items.[].system.location.value} (2 different values) AHqZqmHmbdICrVZD (x15) Ty6gHYSX9V8oLSSj (x2) [requirements] : string {Maverick.items.[].system.requirements} (same value: ) [target] : object {Maverick.items.[].system.target} value : string {Maverick.items.[].system.target.value} (4 different values) 1 creature (x11) (x4) 1 enemy (x1) 1 object (x1) [time] : object {Maverick.items.[].system.time} value : string {Maverick.items.[].system.time.value} (3 different values) 2 (x13) 1 (x3) 1 minute (x1) [overlays] : object {Maverick.items.[].system.overlays} 2I469pfbYcmFvzOA : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) name : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) overlayType : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) sort : integer {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : mixed type : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) cUFX7ExSLeoa3vIF : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) name : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) overlayType : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) sort : integer {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : mixed type : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) zFWsMjoeCnLxqJaV : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) name : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) overlayType : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) sort : integer {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : mixed type : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) [specific] : object {Maverick.items.[].system.specific} material : object {Maverick.items.[].system.specific.material} [grade] : mixed [type] : mixed runes : object {Maverick.items.[].system.specific.runes} potency : integer {Maverick.items.[].system.specific.runes.potency} (same value: 0) property : array<> {Maverick.items.[].system.specific.runes.property} Length: min=0 max=0 Value type: mixed striking : integer {Maverick.items.[].system.specific.runes.striking} (same value: 0) [acBonus] : integer {Maverick.items.[].system.acBonus} (2 different values) 1 (x2) 3 (x1) [checkPenalty] : integer {Maverick.items.[].system.checkPenalty} (2 different values) -1 (x2) -2 (x1) [dexCap] : integer {Maverick.items.[].system.dexCap} (2 different values) 4 (x2) 2 (x1) [speedPenalty] : integer {Maverick.items.[].system.speedPenalty} (2 different values) 0 (x2) -5 (x1) [strength] : integer {Maverick.items.[].system.strength} (2 different values) 0 (x2) 2 (x1) type : string {Maverick.items.[].type} (9 different values) weapon (x13) consumable (x7) melee (x23) action (x36) lore (x7) spellcastingEntry (x2) spell (x17) equipment (x9) armor (x3) [flags] : object {Maverick.items.[].flags} pf2e : object {Maverick.items.[].flags.pf2e} [linkedWeapon] : string {Maverick.items.[].flags.pf2e.linkedWeapon} (13 different values) 1C37ceei7bQB0Urw (x1) H0Ef1jKguM5plBqj (x1) sAAMVJT0VlTapveW (x1) e4VHT4CABCaoOthc (x1) pdjCSwk0p00nszjy (x1) eZSJFcbRusUnCf30 (x1) 4gUzr5eXqIC4IzGB (x1) AjfqOCKJ6Mrl1R9n (x1) 3Qrg2yJeJ1rvNMQP (x1) VuCfskIpYy6p1A7f (x1) 40A8nLLRgJz2cEmh (x1) 6eS0RJxUeekDqjMn (x1) CZfsQT1jN8IrSIAo (x1) [grantedBy] : object {Maverick.items.[].flags.pf2e.grantedBy} id : string {Maverick.items.[].flags.pf2e.grantedBy.id} (same value: C9ZsCn6QkBtekUHd) onDelete : string {Maverick.items.[].flags.pf2e.grantedBy.onDelete} (same value: detach) [itemGrants] : object {Maverick.items.[].flags.pf2e.itemGrants} reinforcedStock : object {Maverick.items.[].flags.pf2e.itemGrants.reinforcedStock} id : string {Maverick.items.[].flags.pf2e.itemGrants.reinforcedStock.id} (same value: e4VHT4CABCaoOthc) onDelete : string {Maverick.items.[].flags.pf2e.itemGrants.reinforcedStock.onDelete} (same value: detach) name : string {Maverick.name} (all different values) system : object {Maverick.system} abilities : object {Maverick.system.abilities} cha : object {Maverick.system.abilities.cha} mod : integer {Maverick.system.abilities.cha.mod} (4 different values) 3 (x3) 2 (x3) 5 (x1) 4 (x1) con : object {Maverick.system.abilities.con} mod : integer {Maverick.system.abilities.con.mod} (4 different values) 0 (x4) 1 (x2) 3 (x1) 2 (x1) dex : object {Maverick.system.abilities.dex} mod : integer {Maverick.system.abilities.dex.mod} (5 different values) 3 (x2) 4 (x2) 5 (x2) 1 (x1) 2 (x1) int : object {Maverick.system.abilities.int} mod : integer {Maverick.system.abilities.int.mod} (4 different values) 1 (x1) 4 (x1) 2 (x3) 0 (x3) str : object {Maverick.system.abilities.str} mod : integer {Maverick.system.abilities.str.mod} (4 different values) 0 (x3) 1 (x3) 3 (x1) 4 (x1) wis : object {Maverick.system.abilities.wis} mod : integer {Maverick.system.abilities.wis.mod} (4 different values) 3 (x3) 2 (x3) 1 (x1) 0 (x1) attributes : object {Maverick.system.attributes} ac : object {Maverick.system.attributes.ac} details : string {Maverick.system.attributes.ac.details} (same value: ) value : integer {Maverick.system.attributes.ac.value} (all different values) allSaves : object {Maverick.system.attributes.allSaves} value : string {Maverick.system.attributes.allSaves.value} (same value: ) hp : object {Maverick.system.attributes.hp} details : string {Maverick.system.attributes.hp.details} (same value: ) max : integer {Maverick.system.attributes.hp.max} (all different values) temp : integer {Maverick.system.attributes.hp.temp} (same value: 0) value : integer {Maverick.system.attributes.hp.value} (all different values) speed : object {Maverick.system.attributes.speed} otherSpeeds : array<> {Maverick.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: mixed value : integer {Maverick.system.attributes.speed.value} (same value: 25) details : object {Maverick.system.details} blurb : string {Maverick.system.details.blurb} (same value: ) languages : object {Maverick.system.details.languages} details : string {Maverick.system.details.languages.details} (same value: ) value : array {Maverick.system.details.languages.value} Length: min=0 max=1 Value type: string {Maverick.system.details.languages.value.[]} (same value: common) level : object {Maverick.system.details.level} value : integer {Maverick.system.details.level.value} (7 different values) 2 (x1) 7 (x1) 11 (x1) 3 (x2) 12 (x1) 0 (x1) 5 (x1) privateNotes : string {Maverick.system.details.privateNotes} (same value: ) publicNotes : string {Maverick.system.details.publicNotes} (all different values) publication : object {Maverick.system.details.publication} license : string {Maverick.system.details.publication.license} (same value: ORC) remaster : boolean {Maverick.system.details.publication.remaster} (same value: True) title : string {Maverick.system.details.publication.title} (same value: Pathfinder NPC Core) initiative : object {Maverick.system.initiative} statistic : string {Maverick.system.initiative.statistic} (same value: perception) perception : object {Maverick.system.perception} details : string {Maverick.system.perception.details} (5 different values) +11 to Sense Motive (x2) (x3) +26 for Sense Motive (x1) +27 for initiative (x1) +15 to Sense Motive (x1) mod : integer {Maverick.system.perception.mod} (7 different values) 9 (x1) 13 (x2) 22 (x1) 10 (x1) 24 (x1) 8 (x1) 7 (x1) senses : array {Maverick.system.perception.senses} Length: min=0 max=1 Value type: object {Maverick.system.perception.senses.[]} acuity : string {Maverick.system.perception.senses.[].acuity} (same value: imprecise) range : integer {Maverick.system.perception.senses.[].range} (same value: 30) type : string {Maverick.system.perception.senses.[].type} (same value: tremorsense) resources : object {Maverick.system.resources} [focus] : object {Maverick.system.resources.focus} max : integer {Maverick.system.resources.focus.max} (same value: 1) value : integer {Maverick.system.resources.focus.value} (same value: 1) saves : object {Maverick.system.saves} fortitude : object {Maverick.system.saves.fortitude} saveDetail : string {Maverick.system.saves.fortitude.saveDetail} (same value: ) value : integer {Maverick.system.saves.fortitude.value} (all different values) reflex : object {Maverick.system.saves.reflex} saveDetail : string {Maverick.system.saves.reflex.saveDetail} (same value: ) value : integer {Maverick.system.saves.reflex.value} (6 different values) 7 (x2) 15 (x1) 24 (x1) 11 (x2) 25 (x1) 10 (x1) will : object {Maverick.system.saves.will} saveDetail : string {Maverick.system.saves.will.saveDetail} (same value: ) value : integer {Maverick.system.saves.will.value} (7 different values) 9 (x2) 15 (x1) 22 (x1) 6 (x1) 21 (x1) 10 (x1) 13 (x1) skills : object {Maverick.system.skills} [crafting] : object {Maverick.system.skills.crafting} base : integer {Maverick.system.skills.crafting.base} (3 different values) 7 (x1) 15 (x1) 22 (x1) [special] : array {Maverick.system.skills.crafting.special} Length: min=1 max=1 Value type: object {Maverick.system.skills.crafting.special.[]} base : integer {Maverick.system.skills.crafting.special.[].base} (same value: 14) label : string {Maverick.system.skills.crafting.special.[].label} (same value: for firearms) [deception] : object {Maverick.system.skills.deception} base : integer {Maverick.system.skills.deception.base} (5 different values) 7 (x1) 24 (x2) 8 (x2) 9 (x1) 11 (x1) [special] : array {Maverick.system.skills.deception.special} Length: min=0 max=1 Value type: object {Maverick.system.skills.deception.special.[]} base : integer {Maverick.system.skills.deception.special.[].base} (same value: 10) label : string {Maverick.system.skills.deception.special.[].label} (same value: to Feint) predicate : array {Maverick.system.skills.deception.special.[].predicate} Length: min=1 max=1 Value type: string {Maverick.system.skills.deception.special.[].predicate.[]} (same value: action:feint) [diplomacy] : object {Maverick.system.skills.diplomacy} base : integer {Maverick.system.skills.diplomacy.base} (4 different values) 7 (x1) 10 (x1) 9 (x1) 11 (x1) [special] : array<> {Maverick.system.skills.diplomacy.special} Length: min=0 max=0 Value type: mixed [intimidation] : object {Maverick.system.skills.intimidation} base : integer {Maverick.system.skills.intimidation.base} (6 different values) 9 (x1) 15 (x1) 22 (x1) 10 (x1) 26 (x1) 13 (x1) [special] : array<> {Maverick.system.skills.intimidation.special} Length: min=0 max=0 Value type: mixed [society] : object {Maverick.system.skills.society} base : integer {Maverick.system.skills.society.base} (4 different values) 9 (x1) 21 (x1) 11 (x2) 13 (x1) [special] : array<> {Maverick.system.skills.society.special} Length: min=0 max=0 Value type: mixed [acrobatics] : object {Maverick.system.skills.acrobatics} base : integer {Maverick.system.skills.acrobatics.base} (3 different values) 17 (x1) 11 (x1) 25 (x1) [special] : array<> {Maverick.system.skills.acrobatics.special} Length: min=0 max=0 Value type: mixed [occultism] : object {Maverick.system.skills.occultism} base : integer {Maverick.system.skills.occultism.base} (same value: 17) [thievery] : object {Maverick.system.skills.thievery} base : integer {Maverick.system.skills.thievery.base} (2 different values) 22 (x1) 9 (x1) special : array<> {Maverick.system.skills.thievery.special} Length: min=0 max=0 Value type: mixed [athletics] : object {Maverick.system.skills.athletics} base : integer {Maverick.system.skills.athletics.base} (3 different values) 8 (x1) 23 (x1) 13 (x1) [special] : array<> {Maverick.system.skills.athletics.special} Length: min=0 max=0 Value type: mixed [stealth] : object {Maverick.system.skills.stealth} base : integer {Maverick.system.skills.stealth.base} (same value: 11) special : array<> {Maverick.system.skills.stealth.special} Length: min=0 max=0 Value type: mixed [performance] : object {Maverick.system.skills.performance} base : integer {Maverick.system.skills.performance.base} (same value: 10) traits : object {Maverick.system.traits} rarity : string {Maverick.system.traits.rarity} (3 different values) common (x5) rare (x1) uncommon (x2) size : object {Maverick.system.traits.size} value : string {Maverick.system.traits.size.value} (same value: med) value : array {Maverick.system.traits.value} Length: min=2 max=2 Value type: string {Maverick.system.traits.value.[]} (2 different values) human (x8) humanoid (x8) type : string {Maverick.type} (same value: npc)