Living Monolith Different values: 7 ===================================== object {Living Monolith} _id : string {Living Monolith._id} (all different values) folder : string {Living Monolith.folder} (same value: lyIuq5jEJTrL4EfT) img : string {Living Monolith.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Living Monolith.name} (all different values) system : object {Living Monolith.system} actionType : object {Living Monolith.system.actionType} value : string {Living Monolith.system.actionType.value} (2 different values) passive (x6) action (x1) actions : object {Living Monolith.system.actions} [value] : integer {Living Monolith.system.actions.value} (same value: 2) category : string {Living Monolith.system.category} (same value: class) description : object {Living Monolith.system.description} value : string {Living Monolith.system.description.value} (all different values) level : object {Living Monolith.system.level} value : integer {Living Monolith.system.level.value} (all different values) prerequisites : object {Living Monolith.system.prerequisites} value : array {Living Monolith.system.prerequisites.value} Length: min=1 max=2 Value type: object {Living Monolith.system.prerequisites.value.[]} value : string {Living Monolith.system.prerequisites.value.[].value} (5 different values) Ka Stone Ritual (x5) Living Monolith Dedication (x1) a sphinx or living monolith with this feat performs a ritual with you (x1) Ancient Osiriani and Sphinx languages (x1) trained in Crafting (x1) publication : object {Living Monolith.system.publication} license : string {Living Monolith.system.publication.license} (same value: OGL) remaster : boolean {Living Monolith.system.publication.remaster} (same value: False) title : string {Living Monolith.system.publication.title} (same value: Pathfinder Lost Omens World Guide) rules : ###FoundryRulesObject### [subfeatures] : object {Living Monolith.system.subfeatures} [senses] : object {Living Monolith.system.subfeatures.senses} tremorsense : object {Living Monolith.system.subfeatures.senses.tremorsense} acuity : string {Living Monolith.system.subfeatures.senses.tremorsense.acuity} (same value: imprecise) range : integer {Living Monolith.system.subfeatures.senses.tremorsense.range} (same value: 5) languages : object {Living Monolith.system.subfeatures.languages} granted : array {Living Monolith.system.subfeatures.languages.granted} Length: min=1 max=1 Value type: string {Living Monolith.system.subfeatures.languages.granted.[]} (same value: petran) slots : integer {Living Monolith.system.subfeatures.languages.slots} (same value: 0) traits : object {Living Monolith.system.traits} rarity : string {Living Monolith.system.traits.rarity} (3 different values) common (x5) rare (x1) uncommon (x1) value : array {Living Monolith.system.traits.value} Length: min=1 max=2 Value type: string {Living Monolith.system.traits.value.[]} (2 different values) archetype (x7) dedication (x1) [frequency] : object {Living Monolith.system.frequency} max : integer {Living Monolith.system.frequency.max} (same value: 1) per : string {Living Monolith.system.frequency.per} (same value: day) type : string {Living Monolith.type} (same value: feat)