Godling Different values: 11 ===================================== object {Godling} _id : string {Godling._id} (all different values) folder : string {Godling.folder} (same value: O7SJLJtCStA1pAHP) img : string {Godling.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Godling.name} (all different values) system : object {Godling.system} actionType : object {Godling.system.actionType} value : string {Godling.system.actionType.value} (2 different values) action (x4) passive (x7) actions : object {Godling.system.actions} [value] : integer {Godling.system.actions.value} (2 different values) 2 (x2) 1 (x2) category : string {Godling.system.category} (same value: class) description : object {Godling.system.description} value : string {Godling.system.description.value} (all different values) level : object {Godling.system.level} value : integer {Godling.system.level.value} (5 different values) 16 (x3) 20 (x1) 14 (x3) 12 (x1) 18 (x3) prerequisites : object {Godling.system.prerequisites} value : array {Godling.system.prerequisites.value} Length: min=0 max=1 Value type: object {Godling.system.prerequisites.value.[]} value : string {Godling.system.prerequisites.value.[].value} (same value: Godling Dedication) publication : object {Godling.system.publication} license : string {Godling.system.publication.license} (same value: ORC) remaster : boolean {Godling.system.publication.remaster} (same value: True) title : string {Godling.system.publication.title} (same value: Pathfinder War of Immortals) rules : ###FoundryRulesObject### traits : object {Godling.system.traits} rarity : string {Godling.system.traits.rarity} (same value: rare) value : array {Godling.system.traits.value} Length: min=1 max=3 Value type: string {Godling.system.traits.value.[]} (5 different values) concentrate (x2) mental (x2) mythic (x11) destiny (x1) sanctified (x1) [frequency] : object {Godling.system.frequency} max : integer {Godling.system.frequency.max} (same value: 1) per : string {Godling.system.frequency.per} (2 different values) day (x2) PT1H (x1) [selfEffect] : object {Godling.system.selfEffect} name : string {Godling.system.selfEffect.name} (same value: Effect: Divine Invulnerability) uuid : string {Godling.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Divine Invulnerability) [subfeatures] : object {Godling.system.subfeatures} proficiencies : object {Godling.system.subfeatures.proficiencies} spellcasting : object {Godling.system.subfeatures.proficiencies.spellcasting} rank : integer {Godling.system.subfeatures.proficiencies.spellcasting.rank} (same value: 2) type : string {Godling.type} (same value: feat)