Ghost Eater Different values: 4 ===================================== object {Ghost Eater} _id : string {Ghost Eater._id} (all different values) folder : string {Ghost Eater.folder} (same value: olFbQpyRx7paMJYf) img : string {Ghost Eater.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Ghost Eater.name} (all different values) system : object {Ghost Eater.system} actionType : object {Ghost Eater.system.actionType} value : string {Ghost Eater.system.actionType.value} (2 different values) passive (x2) action (x2) actions : object {Ghost Eater.system.actions} [value] : integer {Ghost Eater.system.actions.value} (same value: 1) category : string {Ghost Eater.system.category} (same value: class) description : object {Ghost Eater.system.description} value : string {Ghost Eater.system.description.value} (all different values) level : object {Ghost Eater.system.level} value : integer {Ghost Eater.system.level.value} (all different values) prerequisites : object {Ghost Eater.system.prerequisites} value : array {Ghost Eater.system.prerequisites.value} Length: min=1 max=1 Value type: object {Ghost Eater.system.prerequisites.value.[]} value : string {Ghost Eater.system.prerequisites.value.[].value} (2 different values) Ghost Eater Dedication (x3) trained in Occultism or Religion (x1) publication : object {Ghost Eater.system.publication} license : string {Ghost Eater.system.publication.license} (same value: OGL) remaster : boolean {Ghost Eater.system.publication.remaster} (same value: False) title : string {Ghost Eater.system.publication.title} (same value: Pathfinder #166: Despair on Danger Island) rules : ###FoundryRulesObject### traits : object {Ghost Eater.system.traits} rarity : string {Ghost Eater.system.traits.rarity} (2 different values) common (x3) uncommon (x1) value : array {Ghost Eater.system.traits.value} Length: min=1 max=2 Value type: string {Ghost Eater.system.traits.value.[]} (2 different values) archetype (x4) dedication (x1) [selfEffect] : object {Ghost Eater.system.selfEffect} name : string {Ghost Eater.system.selfEffect.name} (same value: Effect: Disrupting Strikes) uuid : string {Ghost Eater.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Disrupting Strikes) [subfeatures] : object {Ghost Eater.system.subfeatures} type : string {Ghost Eater.type} (same value: feat)