Criminal Different values: 13 ===================================== object {Criminal} _id : string {Criminal._id} (all different values) folder : string {Criminal.folder} (same value: HpWVchvSjucxVHMv) img : string {Criminal.img} (same value: systems/pf2e/icons/default-icons/npc.svg) items : array {Criminal.items} Length: min=8 max=25 Value type: object {Criminal.items.[]} _id : string {Criminal.items.[]._id} (188 different values) [_stats] : object {Criminal.items.[]._stats} compendiumSource : string {Criminal.items.[]._stats.compendiumSource} (52 different values) img : string {Criminal.items.[].img} (56 different values) name : string {Criminal.items.[].name} (109 different values) sort : integer {Criminal.items.[].sort} (25 different values) system : object {Criminal.items.[].system} [baseItem] : string {Criminal.items.[].system.baseItem} (15 different values) composite-shortbow (x2) rapier (x2) leather-armor (x4) sling (x2) machete (x1) dagger (x4) studded-leather-armor (x3) shortsword (x3) whip (x1) hand-crossbow (x1) light-hammer (x1) maul (x1) staff (x1) breastplate (x1) club (x1) [bonus] : object {Criminal.items.[].system.bonus} value : integer {Criminal.items.[].system.bonus.value} (14 different values) 0 (x22) 20 (x2) 19 (x1) 9 (x8) 14 (x7) 10 (x4) 26 (x3) 29 (x2) 27 (x1) 6 (x1) 7 (x2) 17 (x1) 16 (x4) 8 (x1) [bonusDamage] : object {Criminal.items.[].system.bonusDamage} value : integer {Criminal.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Criminal.items.[].system.bulk} value : mixed integer {Criminal.items.[].system.bulk.value} (3 different values) 1 (x16) 2 (x2) 0 (x1) float {Criminal.items.[].system.bulk.value} (same value: 0,1) [category] : string {Criminal.items.[].system.category} (12 different values) martial (x11) light (x7) ammo (x5) elixir (x3) poison (x2) potion (x4) interaction (x16) defensive (x16) offensive (x37) simple (x11) other (x2) medium (x1) [containerId] : mixed [damage] : object {Criminal.items.[].system.damage} [damageType] : string {Criminal.items.[].system.damage.damageType} (5 different values) piercing (x12) bludgeoning (x6) slashing (x2) spirit (x1) acid (x1) [dice] : integer {Criminal.items.[].system.damage.dice} (same value: 1) [die] : string {Criminal.items.[].system.damage.die} (3 different values) d6 (x14) d4 (x7) d12 (x1) [0] : object {Criminal.items.[].system.damage.0} applyMod : boolean {Criminal.items.[].system.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Criminal.items.[].system.damage.0.formula} (same value: 1d6) kinds : array {Criminal.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {Criminal.items.[].system.damage.0.kinds.[]} (same value: damage) materials : array<> {Criminal.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Criminal.items.[].system.damage.0.type} (same value: mental) [formula] : string {Criminal.items.[].system.damage.formula} (same value: 3d8+10) [kind] : string {Criminal.items.[].system.damage.kind} (same value: healing) [type] : string {Criminal.items.[].system.damage.type} (same value: vitality) description : object {Criminal.items.[].system.description} value : string {Criminal.items.[].system.description.value} (111 different values) [equipped] : object {Criminal.items.[].system.equipped} carryType : string {Criminal.items.[].system.equipped.carryType} (2 different values) held (x9) worn (x49) [handsHeld] : integer {Criminal.items.[].system.equipped.handsHeld} (3 different values) 1 (x8) 0 (x38) 2 (x1) [invested] : mixed [inSlot] : boolean {Criminal.items.[].system.equipped.inSlot} (same value: True) [group] : string {Criminal.items.[].system.group} (10 different values) bow (x2) sword (x6) leather (x7) sling (x2) knife (x4) flail (x1) crossbow (x1) hammer (x2) club (x2) plate (x1) [hardness] : integer {Criminal.items.[].system.hardness} (same value: 0) [hp] : object {Criminal.items.[].system.hp} max : integer {Criminal.items.[].system.hp.max} (same value: 0) value : integer {Criminal.items.[].system.hp.value} (same value: 0) [level] : object {Criminal.items.[].system.level} value : integer {Criminal.items.[].system.level.value} (8 different values) 1 (x16) 0 (x41) 2 (x6) 4 (x1) 8 (x2) 6 (x1) 3 (x2) 7 (x1) [material] : object {Criminal.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {Criminal.items.[].system.price} value : object {Criminal.items.[].system.price.value} [gp] : integer {Criminal.items.[].system.price.value.gp} (all different values) [sp] : integer {Criminal.items.[].system.price.value.sp} (7 different values) 1 (x4) 7 (x1) 2 (x4) 9 (x3) 5 (x1) 8 (x1) 3 (x1) [cp] : integer {Criminal.items.[].system.price.value.cp} (same value: 1) [per] : integer {Criminal.items.[].system.price.per} (same value: 10) publication : object {Criminal.items.[].system.publication} license : string {Criminal.items.[].system.publication.license} (same value: ORC) remaster : boolean {Criminal.items.[].system.publication.remaster} (same value: True) title : string {Criminal.items.[].system.publication.title} (9 different values) Pathfinder Player Core (x54) Pathfinder GM Core (x13) (x107) Pathfinder Bestiary (x7) Pathfinder Bestiary 3 (x2) Pathfinder Lost Omens Gods & Magic (x1) Pathfinder Monster Core (x3) Pathfinder Core Rulebook (x1) Pathfinder NPC Core (x1) [quantity] : integer {Criminal.items.[].system.quantity} (7 different values) 1 (x47) 20 (x1) 4 (x2) 3 (x1) 10 (x5) 2 (x1) 5 (x1) [range] : mixed integer {Criminal.items.[].system.range} (3 different values) 60 (x3) 50 (x2) 20 (x2) object {Criminal.items.[].system.range} value : string {Criminal.items.[].system.range.value} (6 different values) touch (x1) 30 feet (x5) (x3) 60 feet (x1) 120 feet (x1) 10 feet (x1) [reload] : object {Criminal.items.[].system.reload} value : string {Criminal.items.[].system.reload.value} (4 different values) 0 (x2) (x9) 1 (x3) - (x8) rules : ###FoundryRulesObject### [runes] : object {Criminal.items.[].system.runes} potency : integer {Criminal.items.[].system.runes.potency} (3 different values) 1 (x6) 0 (x23) 2 (x1) property : array {Criminal.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Criminal.items.[].system.runes.property.[]} (same value: returning) [striking] : integer {Criminal.items.[].system.runes.striking} (2 different values) 1 (x4) 0 (x18) [resilient] : integer {Criminal.items.[].system.runes.resilient} (same value: 0) [size] : string {Criminal.items.[].system.size} (same value: med) [slug] : string {Criminal.items.[].system.slug} (53 different values) [splashDamage] : object {Criminal.items.[].system.splashDamage} value : integer {Criminal.items.[].system.splashDamage.value} (2 different values) 0 (x21) 1 (x1) traits : object {Criminal.items.[].system.traits} [rarity] : string {Criminal.items.[].system.traits.rarity} (2 different values) common (x66) uncommon (x4) [value] : array {Criminal.items.[].system.traits.value} Length: min=0 max=7 Value type: string {Criminal.items.[].system.traits.value.[]} (54 different values) [traditions] : array {Criminal.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Criminal.items.[].system.traits.traditions.[]} (4 different values) arcane (x10) occult (x10) primal (x3) divine (x4) [otherTags] : array {Criminal.items.[].system.traits.otherTags} Length: min=1 max=1 Value type: string {Criminal.items.[].system.traits.otherTags.[]} (same value: alchemical-tool) [usage] : object {Criminal.items.[].system.usage} value : string {Criminal.items.[].system.usage.value} (5 different values) held-in-one-plus-hands (x2) held-in-one-hand (x31) held-in-two-hands (x11) other (x4) worn (x2) [canBeAmmo] : boolean {Criminal.items.[].system.usage.canBeAmmo} (same value: False) [acBonus] : integer {Criminal.items.[].system.acBonus} (3 different values) 1 (x4) 2 (x3) 4 (x1) [checkPenalty] : integer {Criminal.items.[].system.checkPenalty} (2 different values) -1 (x7) -2 (x1) [dexCap] : integer {Criminal.items.[].system.dexCap} (3 different values) 4 (x4) 3 (x3) 1 (x1) [speedPenalty] : integer {Criminal.items.[].system.speedPenalty} (2 different values) 0 (x7) -5 (x1) [strength] : integer {Criminal.items.[].system.strength} (3 different values) 0 (x4) 1 (x3) 3 (x1) [stackGroup] : string {Criminal.items.[].system.stackGroup} (3 different values) arrows (x2) slingBullets (x2) bolts (x1) [uses] : object {Criminal.items.[].system.uses} autoDestroy : boolean {Criminal.items.[].system.uses.autoDestroy} (same value: True) max : integer {Criminal.items.[].system.uses.max} (same value: 1) value : integer {Criminal.items.[].system.uses.value} (same value: 1) [attackEffects] : object {Criminal.items.[].system.attackEffects} value : array<> {Criminal.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: mixed [damageRolls] : object {Criminal.items.[].system.damageRolls} [eflpo6pnj8b4abqmcponp5] : object {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5} damage : string {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damage} (same value: 1d6+9) damageType : string {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damageType} (same value: piercing) [B4StpMOQyrIUoOxE] : object {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE} damage : string {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE.damage} (same value: 1d4+9) damageType : string {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE.damageType} (same value: bludgeoning) [xdi9slqkphdt0574tindl] : object {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl} damage : string {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damage} (same value: 2d6+7) damageType : string {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damageType} (same value: piercing) [fyZr2QUAVjkLmPVA] : object {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA} damage : string {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA.damage} (same value: 1d6+5) damageType : string {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA.damageType} (same value: slashing) [6nxj0yVWmNRzBWLH] : object {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH} damage : string {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH.damage} (same value: 1d4+5) damageType : string {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH.damageType} (same value: piercing) [QZWMXWgOvsx7NbH6] : object {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6} damage : string {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6.damage} (same value: 1d4+5) damageType : string {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6.damageType} (same value: piercing) [6bZpqDGfPOW979x2] : object {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2} damage : string {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2.damage} (same value: 1d4+5) damageType : string {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2.damageType} (same value: bludgeoning) [mlgzwacs5fzwkmfhll2l] : object {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l} damage : string {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (2 different values) 1d6+3 (x1) 1d6+5 (x1) damageType : string {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: bludgeoning) [dgadfu6i48hr9q3nxa544] : object {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544} damage : string {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: 1d6+5) damageType : string {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: piercing) [tdw44yxqeyRdHUJn] : object {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn} damage : string {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn.damage} (same value: 1d4+5) damageType : string {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn.damageType} (same value: bludgeoning) [e2wd5bynmzo7tqk9f07rgb] : object {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb} damage : string {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: 1d6+4) damageType : string {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: piercing) [mozdxc1pm9uwi7azully] : object {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully} damage : string {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damage} (same value: 1d6+2) damageType : string {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damageType} (same value: piercing) [bkk34k1750mqc1j0q9gw8a] : object {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a} damage : string {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damage} (same value: 1d4+2) damageType : string {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damageType} (same value: bludgeoning) [foDLVTKh1qFMcOtj] : object {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj} damage : string {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj.damage} (same value: 1d4+2) damageType : string {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj.damageType} (same value: slashing) [XGSm7AC5gdUQ4vUN] : object {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN} damage : string {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN.damage} (same value: 2d6+11) damageType : string {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN.damageType} (same value: piercing) [LF9ZE6QwEf2BY4fw] : object {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw} damage : string {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw.damage} (same value: 1d4+11) damageType : string {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw.damageType} (same value: bludgeoning) [cVQrfd5vObws6ik3] : object {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3} damage : string {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3.damage} (same value: 2d6+8) damageType : string {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3.damageType} (same value: piercing) [N6ubiFLxKP8xKV7x] : object {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x} damage : string {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x.damage} (same value: 1d4+6) damageType : string {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x.damageType} (same value: piercing) [E0AAsu59ytJmenIf] : object {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf} damage : string {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf.damage} (same value: 1d4+6) damageType : string {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf.damageType} (same value: piercing) [YpPPKpbxIDHYp0Qw] : object {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw} damage : string {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw.damage} (same value: 1d6+6) damageType : string {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw.damageType} (same value: piercing) [PnBTUNfZLO7uduRj] : object {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj} damage : string {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj.damage} (same value: 1d4+6) damageType : string {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj.damageType} (same value: bludgeoning) [Wnv2V50HC1pvzAuO] : object {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO} damage : string {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO.damage} (same value: 2d4+11) damageType : string {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO.damageType} (same value: piercing) [uDNVEW3n9SmYLfyS] : object {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS} damage : string {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS.damage} (same value: 2d4+11) damageType : string {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS.damageType} (same value: piercing) [6Gl57ksYNOxzt8qt] : object {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt} damage : string {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt.damage} (same value: 1d4+11) damageType : string {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt.damageType} (same value: bludgeoning) [KHocsRsW3QUnew84] : object {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84} damage : string {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84.damage} (same value: 1d6+1) damageType : string {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84.damageType} (same value: bludgeoning) [tJrmdxk7Q7cs3g3X] : object {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X} damage : string {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X.damage} (same value: 1d4+1) damageType : string {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X.damageType} (same value: bludgeoning) [VpF48HPNFV1Udnbp] : object {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp} category : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.category} (same value: splash) damage : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.damage} (same value: 1) damageType : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.damageType} (same value: acid) [jxNYZCOWhxspVqWp] : object {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp} damage : string {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp.damage} (same value: 1d4) damageType : string {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp.damageType} (same value: acid) [FLsHkMvTZqYNN48S] : object {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S} damage : string {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S.damage} (same value: 1d10+10) damageType : string {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S.damageType} (same value: bludgeoning) [XONPRvx9h2dwiM0v] : object {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v} damage : string {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v.damage} (same value: 1d4+10) damageType : string {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v.damageType} (same value: bludgeoning) [KY5G9IIsarF6y2Ax] : object {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax} damage : string {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax.damage} (same value: 1d4+5) damageType : string {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax.damageType} (same value: bludgeoning) [D0G14ab88041ZTT0] : object {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0} damage : string {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0.damage} (same value: 1d4+5) damageType : string {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0.damageType} (same value: bludgeoning) [vI996XUvYVOdxFKB] : object {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB} damage : string {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB.damage} (same value: 1d4+6) damageType : string {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB.damageType} (same value: piercing) [bpw99eiHjLHCDcmY] : object {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY} damage : string {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY.damage} (same value: 1d4+6) damageType : string {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY.damageType} (same value: piercing) [yCTZJpVTsyK0TUcF] : object {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF} damage : string {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF.damage} (same value: 1d4+6) damageType : string {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF.damageType} (same value: bludgeoning) [kkov790b8uhfc6xv2sdw18] : object {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18} damage : string {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: 1d6+5) damageType : string {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: bludgeoning) [iPzVz92KmnWjAkJG] : object {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG} damage : string {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG.damage} (same value: 1d4+5) damageType : string {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG.damageType} (same value: bludgeoning) [actionType] : object {Criminal.items.[].system.actionType} value : string {Criminal.items.[].system.actionType.value} (4 different values) passive (x41) reaction (x8) action (x19) free (x1) [actions] : object {Criminal.items.[].system.actions} [value] : integer {Criminal.items.[].system.actions.value} (3 different values) 1 (x12) 2 (x5) 3 (x2) [mod] : object {Criminal.items.[].system.mod} value : integer {Criminal.items.[].system.mod.value} (10 different values) 14 (x1) 4 (x1) 7 (x1) 9 (x1) 24 (x1) 13 (x1) 15 (x2) 28 (x1) 6 (x1) 17 (x1) [proficient] : object {Criminal.items.[].system.proficient} value : integer {Criminal.items.[].system.proficient.value} (same value: 0) [autoHeightenLevel] : object {Criminal.items.[].system.autoHeightenLevel} [value] : mixed [prepared] : object {Criminal.items.[].system.prepared} flexible : boolean {Criminal.items.[].system.prepared.flexible} (same value: False) value : string {Criminal.items.[].system.prepared.value} (2 different values) spontaneous (x1) focus (x1) [proficiency] : object {Criminal.items.[].system.proficiency} value : integer {Criminal.items.[].system.proficiency.value} (same value: 0) [slots] : object {Criminal.items.[].system.slots} [slot1] : object {Criminal.items.[].system.slots.slot1} max : integer {Criminal.items.[].system.slots.slot1.max} (same value: 3) value : integer {Criminal.items.[].system.slots.slot1.value} (same value: 3) [slot2] : object {Criminal.items.[].system.slots.slot2} max : integer {Criminal.items.[].system.slots.slot2.max} (same value: 2) value : integer {Criminal.items.[].system.slots.slot2.value} (same value: 2) [spelldc] : object {Criminal.items.[].system.spelldc} dc : integer {Criminal.items.[].system.spelldc.dc} (2 different values) 20 (x1) 19 (x1) mod : integer {Criminal.items.[].system.spelldc.mod} (same value: 0) value : integer {Criminal.items.[].system.spelldc.value} (2 different values) 12 (x1) 11 (x1) [tradition] : object {Criminal.items.[].system.tradition} value : string {Criminal.items.[].system.tradition.value} (same value: occult) [area] : object {Criminal.items.[].system.area} type : string {Criminal.items.[].system.area.type} (same value: emanation) value : integer {Criminal.items.[].system.area.value} (same value: 60) [cost] : object {Criminal.items.[].system.cost} value : string {Criminal.items.[].system.cost.value} (same value: ) [counteraction] : boolean {Criminal.items.[].system.counteraction} (same value: False) [defense] : object {Criminal.items.[].system.defense} save : object {Criminal.items.[].system.defense.save} basic : boolean {Criminal.items.[].system.defense.save.basic} (2 different values) False (x1) True (x1) statistic : string {Criminal.items.[].system.defense.save.statistic} (same value: will) [duration] : object {Criminal.items.[].system.duration} sustained : boolean {Criminal.items.[].system.duration.sustained} (2 different values) False (x9) True (x3) value : string {Criminal.items.[].system.duration.value} (6 different values) 10 minutes (x2) 1 hour (x2) (x4) 1 round (x2) until your next daily preparations (x1) see below (x1) [location] : object {Criminal.items.[].system.location} value : string {Criminal.items.[].system.location.value} (2 different values) ECBmark63yV59X2C (x10) 7JKronzMIeoVdmyI (x2) [heightenedLevel] : integer {Criminal.items.[].system.location.heightenedLevel} (same value: 2) [signature] : boolean {Criminal.items.[].system.location.signature} (same value: True) [requirements] : string {Criminal.items.[].system.requirements} (same value: ) [target] : object {Criminal.items.[].system.target} value : string {Criminal.items.[].system.target.value} (6 different values) 1 creature (x4) (x4) 1 item or spell effect (x1) 1 willing creature (x1) 1 object (cook, lift, or tidy only) (x1) 1 unattended object of light Bulk or less (x1) [time] : object {Criminal.items.[].system.time} value : string {Criminal.items.[].system.time.value} (4 different values) 2 (x8) reaction (x1) 1 (x2) 1 minute (x1) [heightening] : object {Criminal.items.[].system.heightening} [levels] : object {Criminal.items.[].system.heightening.levels} [8] : object {Criminal.items.[].system.heightening.levels.8} target : object {Criminal.items.[].system.heightening.levels.8.target} value : string {Criminal.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) 3 : object {Criminal.items.[].system.heightening.levels.3} [range] : object {Criminal.items.[].system.heightening.levels.3.range} value : string {Criminal.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) target : object {Criminal.items.[].system.heightening.levels.3.target} value : string {Criminal.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less) 5 : object {Criminal.items.[].system.heightening.levels.5} range : object {Criminal.items.[].system.heightening.levels.5.range} value : string {Criminal.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) 7 : object {Criminal.items.[].system.heightening.levels.7} target : object {Criminal.items.[].system.heightening.levels.7.target} value : string {Criminal.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) type : string {Criminal.items.[].system.heightening.type} (2 different values) fixed (x4) interval (x1) [damage] : object {Criminal.items.[].system.heightening.damage} 0 : string {Criminal.items.[].system.heightening.damage.0} (same value: 1d6) [interval] : integer {Criminal.items.[].system.heightening.interval} (same value: 2) type : string {Criminal.items.[].type} (9 different values) weapon (x22) armor (x8) consumable (x16) melee (x37) action (x69) lore (x11) equipment (x12) spellcastingEntry (x2) spell (x12) [flags] : object {Criminal.items.[].flags} pf2e : object {Criminal.items.[].flags.pf2e} linkedWeapon : string {Criminal.items.[].flags.pf2e.linkedWeapon} (21 different values) name : string {Criminal.name} (all different values) system : object {Criminal.system} abilities : object {Criminal.system.abilities} cha : object {Criminal.system.abilities.cha} mod : integer {Criminal.system.abilities.cha.mod} (7 different values) 0 (x3) 3 (x1) 1 (x2) 4 (x3) 6 (x1) 5 (x2) 7 (x1) con : object {Criminal.system.abilities.con} mod : integer {Criminal.system.abilities.con.mod} (4 different values) 2 (x3) 1 (x4) 0 (x3) 3 (x3) dex : object {Criminal.system.abilities.dex} mod : integer {Criminal.system.abilities.dex.mod} (6 different values) 5 (x3) 3 (x4) 4 (x2) 6 (x1) 2 (x2) 0 (x1) int : object {Criminal.system.abilities.int} mod : integer {Criminal.system.abilities.int.mod} (6 different values) 2 (x5) 1 (x2) 0 (x1) 4 (x1) 3 (x2) -1 (x2) str : object {Criminal.system.abilities.str} mod : integer {Criminal.system.abilities.str.mod} (6 different values) 3 (x6) 2 (x1) 0 (x3) 5 (x1) 1 (x1) 4 (x1) wis : object {Criminal.system.abilities.wis} mod : integer {Criminal.system.abilities.wis.mod} (4 different values) 2 (x10) 1 (x1) 4 (x1) 3 (x1) attributes : object {Criminal.system.attributes} ac : object {Criminal.system.attributes.ac} details : string {Criminal.system.attributes.ac.details} (2 different values) (x12) 22 vs. traps (x1) value : integer {Criminal.system.attributes.ac.value} (11 different values) 26 (x1) 24 (x1) 19 (x2) 21 (x1) 18 (x2) 32 (x1) 20 (x1) 37 (x1) 15 (x1) 23 (x1) 25 (x1) allSaves : object {Criminal.system.attributes.allSaves} value : string {Criminal.system.attributes.allSaves.value} (2 different values) (x12) +1 circumstance to all saves vs. traps (x1) hp : object {Criminal.system.attributes.hp} details : string {Criminal.system.attributes.hp.details} (2 different values) (x12) Thresholds 80 (3 segments), 40 (2 segments) (x1) max : integer {Criminal.system.attributes.hp.max} (11 different values) 130 (x1) 120 (x1) 30 (x2) 60 (x1) 40 (x1) 250 (x1) 70 (x1) 225 (x1) 20 (x1) 110 (x2) 25 (x1) temp : integer {Criminal.system.attributes.hp.temp} (same value: 0) value : integer {Criminal.system.attributes.hp.value} (11 different values) 130 (x1) 120 (x1) 30 (x2) 60 (x1) 40 (x1) 250 (x1) 70 (x1) 225 (x1) 20 (x1) 110 (x2) 25 (x1) speed : object {Criminal.system.attributes.speed} [details] : string {Criminal.system.attributes.speed.details} (3 different values) swift sneak (x1) forest passage, troop movement (x1) forest passage (x1) otherSpeeds : array<> {Criminal.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: mixed value : integer {Criminal.system.attributes.speed.value} (2 different values) 25 (x12) 30 (x1) [weaknesses] : array {Criminal.system.attributes.weaknesses} Length: min=2 max=2 Value type: object {Criminal.system.attributes.weaknesses.[]} exceptions : array<> {Criminal.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: mixed type : string {Criminal.system.attributes.weaknesses.[].type} (2 different values) area-damage (x1) splash-damage (x1) value : integer {Criminal.system.attributes.weaknesses.[].value} (same value: 8) details : object {Criminal.system.details} blurb : string {Criminal.system.details.blurb} (same value: ) languages : object {Criminal.system.details.languages} details : string {Criminal.system.details.languages.details} (same value: ) value : array {Criminal.system.details.languages.value} Length: min=1 max=5 Value type: string {Criminal.system.details.languages.value.[]} (5 different values) common (x13) dwarven (x1) elven (x1) gnomish (x1) halfling (x1) level : object {Criminal.system.details.level} value : integer {Criminal.system.details.level.value} (10 different values) 8 (x1) 7 (x2) 2 (x3) 4 (x1) 3 (x1) 12 (x1) 5 (x1) 15 (x1) 1 (x1) 6 (x1) privateNotes : string {Criminal.system.details.privateNotes} (same value: ) publicNotes : string {Criminal.system.details.publicNotes} (all different values) publication : object {Criminal.system.details.publication} license : string {Criminal.system.details.publication.license} (same value: ORC) remaster : boolean {Criminal.system.details.publication.remaster} (same value: True) title : string {Criminal.system.details.publication.title} (same value: Pathfinder NPC Core) initiative : object {Criminal.system.initiative} statistic : string {Criminal.system.initiative.statistic} (same value: perception) perception : object {Criminal.system.perception} details : string {Criminal.system.perception.details} (4 different values) (x10) (+11 to find traps) (x1) (+24 to Sense Motive) (x1) (+21 to Sense Motive) (x1) mod : integer {Criminal.system.perception.mod} (11 different values) 16 (x1) 15 (x1) 6 (x2) 10 (x1) 22 (x1) 11 (x1) 27 (x1) 5 (x1) 14 (x1) 8 (x2) 17 (x1) senses : array<> {Criminal.system.perception.senses} Length: min=0 max=0 Value type: mixed resources : object {Criminal.system.resources} [focus] : object {Criminal.system.resources.focus} max : integer {Criminal.system.resources.focus.max} (same value: 1) value : integer {Criminal.system.resources.focus.value} (same value: 1) saves : object {Criminal.system.saves} fortitude : object {Criminal.system.saves.fortitude} saveDetail : string {Criminal.system.saves.fortitude.saveDetail} (same value: ) value : integer {Criminal.system.saves.fortitude.value} (7 different values) 12 (x1) 15 (x2) 7 (x5) 5 (x1) 23 (x2) 9 (x1) 11 (x1) reflex : object {Criminal.system.saves.reflex} saveDetail : string {Criminal.system.saves.reflex.saveDetail} (same value: ) value : integer {Criminal.system.saves.reflex.value} (11 different values) 19 (x1) 16 (x1) 9 (x2) 12 (x2) 8 (x1) 23 (x1) 30 (x1) 7 (x1) 15 (x1) 6 (x1) 17 (x1) will : object {Criminal.system.saves.will} saveDetail : string {Criminal.system.saves.will.saveDetail} (same value: ) value : integer {Criminal.system.saves.will.value} (10 different values) 14 (x1) 13 (x1) 6 (x2) 10 (x3) 22 (x1) 15 (x1) 26 (x1) 5 (x1) 12 (x1) 16 (x1) skills : object {Criminal.system.skills} [acrobatics] : object {Criminal.system.skills.acrobatics} base : integer {Criminal.system.skills.acrobatics.base} (4 different values) 17 (x1) 10 (x2) 8 (x1) 29 (x1) [athletics] : object {Criminal.system.skills.athletics} base : integer {Criminal.system.skills.athletics.base} (8 different values) 13 (x1) 16 (x2) 6 (x1) 8 (x1) 25 (x1) 26 (x1) 9 (x1) 7 (x1) [special] : array {Criminal.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Criminal.system.skills.athletics.special.[]} base : integer {Criminal.system.skills.athletics.special.[].base} (same value: 17) label : string {Criminal.system.skills.athletics.special.[].label} (same value: Shoving with Maul) predicate : array {Criminal.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: string {Criminal.system.skills.athletics.special.[].predicate.[]} (same value: action:shove) [deception] : object {Criminal.system.skills.deception} base : integer {Criminal.system.skills.deception.base} (11 different values) 12 (x1) 14 (x1) 5 (x1) 7 (x1) 11 (x1) 24 (x1) 13 (x1) 28 (x1) 2 (x1) 8 (x1) 18 (x1) [diplomacy] : object {Criminal.system.skills.diplomacy} base : integer {Criminal.system.skills.diplomacy.base} (6 different values) 10 (x1) 9 (x1) 22 (x1) 11 (x1) 8 (x1) 16 (x1) [intimidation] : object {Criminal.system.skills.intimidation} base : integer {Criminal.system.skills.intimidation.base} (9 different values) 10 (x1) 16 (x1) 6 (x2) 28 (x1) 11 (x1) 26 (x1) 2 (x1) 15 (x1) 8 (x1) [special] : array<> {Criminal.system.skills.intimidation.special} Length: min=0 max=0 Value type: mixed [medicine] : object {Criminal.system.skills.medicine} base : integer {Criminal.system.skills.medicine.base} (same value: 14) [society] : object {Criminal.system.skills.society} base : integer {Criminal.system.skills.society.base} (7 different values) 12 (x1) 7 (x2) 24 (x2) 11 (x1) 6 (x1) 15 (x1) 17 (x1) [stealth] : object {Criminal.system.skills.stealth} base : integer {Criminal.system.skills.stealth.base} (10 different values) 19 (x1) 17 (x2) 8 (x2) 12 (x1) 23 (x1) 10 (x1) 31 (x1) 5 (x1) 15 (x1) 6 (x1) [special] : array<> {Criminal.system.skills.stealth.special} Length: min=0 max=0 Value type: mixed [survival] : object {Criminal.system.skills.survival} base : integer {Criminal.system.skills.survival.base} (3 different values) 12 (x1) 11 (x1) 6 (x1) [thievery] : object {Criminal.system.skills.thievery} base : integer {Criminal.system.skills.thievery.base} (8 different values) 15 (x2) 16 (x1) 8 (x2) 12 (x1) 24 (x1) 10 (x1) 31 (x1) 13 (x1) [note] : string {Criminal.system.skills.thievery.note} (same value: can Disable traps that require master proficiency) [special] : array<> {Criminal.system.skills.thievery.special} Length: min=0 max=0 Value type: mixed [occultism] : object {Criminal.system.skills.occultism} base : integer {Criminal.system.skills.occultism.base} (same value: 7) [performance] : object {Criminal.system.skills.performance} base : integer {Criminal.system.skills.performance.base} (3 different values) 11 (x1) 28 (x1) 16 (x1) [crafting] : object {Criminal.system.skills.crafting} base : integer {Criminal.system.skills.crafting.base} (2 different values) 13 (x1) 6 (x1) traits : object {Criminal.system.traits} rarity : string {Criminal.system.traits.rarity} (2 different values) common (x12) rare (x1) size : object {Criminal.system.traits.size} value : string {Criminal.system.traits.size.value} (2 different values) med (x12) grg (x1) value : array {Criminal.system.traits.value} Length: min=0 max=4 Value type: string {Criminal.system.traits.value.[]} (5 different values) evil (x7) human (x12) humanoid (x12) troop (x1) holy (x1) type : string {Criminal.type} (same value: npc)