Book 3 - Eyes of Empty Death Different values: 32 ===================================== object {Book 3 - Eyes of Empty Death} _id : string {Book 3 - Eyes of Empty Death._id} (all different values) folder : string {Book 3 - Eyes of Empty Death.folder} (same value: pQZwbHGARDHmDFr8) img : string {Book 3 - Eyes of Empty Death.img} (2 different values) systems/pf2e/icons/default-icons/hazard.svg (x5) systems/pf2e/icons/default-icons/npc.svg (x27) items : array {Book 3 - Eyes of Empty Death.items} Length: min=1 max=48 Value type: object {Book 3 - Eyes of Empty Death.items.[]} _id : string {Book 3 - Eyes of Empty Death.items.[]._id} (545 different values) img : string {Book 3 - Eyes of Empty Death.items.[].img} (157 different values) name : string {Book 3 - Eyes of Empty Death.items.[].name} (289 different values) sort : integer {Book 3 - Eyes of Empty Death.items.[].sort} (48 different values) system : object {Book 3 - Eyes of Empty Death.items.[].system} [actionType] : object {Book 3 - Eyes of Empty Death.items.[].system.actionType} value : string {Book 3 - Eyes of Empty Death.items.[].system.actionType.value} (4 different values) reaction (x19) passive (x114) action (x48) free (x3) [actions] : object {Book 3 - Eyes of Empty Death.items.[].system.actions} [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.actions.value} (2 different values) 2 (x12) 1 (x36) [category] : string {Book 3 - Eyes of Empty Death.items.[].system.category} (12 different values) interaction (x31) defensive (x73) offensive (x75) martial (x11) medium (x4) potion (x1) ammo (x7) simple (x6) light (x7) advanced (x4) poison (x4) wand (x1) description : object {Book 3 - Eyes of Empty Death.items.[].system.description} value : string {Book 3 - Eyes of Empty Death.items.[].system.description.value} (272 different values) publication : object {Book 3 - Eyes of Empty Death.items.[].system.publication} license : string {Book 3 - Eyes of Empty Death.items.[].system.publication.license} (2 different values) OGL (x554) ORC (x5) remaster : boolean {Book 3 - Eyes of Empty Death.items.[].system.publication.remaster} (2 different values) False (x554) True (x5) title : string {Book 3 - Eyes of Empty Death.items.[].system.publication.title} (9 different values) (x207) Pathfinder Core Rulebook (x258) Pathfinder Advanced Player's Guide (x1) Pathfinder Player Core (x1) Pathfinder Bestiary (x63) Pathfinder Bestiary 2 (x9) Pathfinder #165: Eyes of Empty Death (x12) Pathfinder Monster Core (x4) Pathfinder Guns & Gears (x4) rules : ###FoundryRulesObject### [slug] : string {Book 3 - Eyes of Empty Death.items.[].system.slug} (175 different values) [traits] : object {Book 3 - Eyes of Empty Death.items.[].system.traits} [rarity] : string {Book 3 - Eyes of Empty Death.items.[].system.traits.rarity} (3 different values) common (x486) uncommon (x40) unique (x1) value : array {Book 3 - Eyes of Empty Death.items.[].system.traits.value} Length: min=0 max=7 Value type: string {Book 3 - Eyes of Empty Death.items.[].system.traits.value.[]} (94 different values) [traditions] : array {Book 3 - Eyes of Empty Death.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Book 3 - Eyes of Empty Death.items.[].system.traits.traditions.[]} (4 different values) arcane (x195) occult (x212) divine (x120) primal (x90) [autoHeightenLevel] : object {Book 3 - Eyes of Empty Death.items.[].system.autoHeightenLevel} [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.autoHeightenLevel.value} (same value: 5) [prepared] : object {Book 3 - Eyes of Empty Death.items.[].system.prepared} [flexible] : boolean {Book 3 - Eyes of Empty Death.items.[].system.prepared.flexible} (same value: False) value : string {Book 3 - Eyes of Empty Death.items.[].system.prepared.value} (4 different values) spontaneous (x4) focus (x1) innate (x18) prepared (x3) [proficiency] : object {Book 3 - Eyes of Empty Death.items.[].system.proficiency} value : integer {Book 3 - Eyes of Empty Death.items.[].system.proficiency.value} (2 different values) 1 (x12) 0 (x14) [slots] : object {Book 3 - Eyes of Empty Death.items.[].system.slots} [slot1] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1} max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1.max} (3 different values) 4 (x5) 3 (x1) 1 (x2) [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1.value} (2 different values) 4 (x4) 1 (x2) [prepared] : array {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1.prepared} Length: min=3 max=4 Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1.prepared.[]} id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1.prepared.[].id} (5 different values) IYE8y022dlXFfAJT (x1) StVHreaLBqjdC0Hb (x1) dAgiVUx969Bcgzoo (x1) EyCAnHnCdwp437Vh (x1) 9c3mjX6ramv6M9Dt (x3) [slot2] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2} max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2.max} (4 different values) 4 (x5) 3 (x2) 1 (x2) 2 (x1) [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2.value} (3 different values) 4 (x4) 1 (x2) 2 (x1) [prepared] : array {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2.prepared} Length: min=3 max=4 Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2.prepared.[]} id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2.prepared.[].id} (10 different values) ztXOEHzJxSOKCWl2 (x1) svuoWZVdsXdMglm5 (x1) GEKTuuVWbw8FCTZt (x1) W5w94skCEC4KufWE (x1) jXSHhaIicEQjzdqa (x1) SwAdDoHz3esNYZXO (x1) 1QQVco5zocLHzw6D (x1) 0HFg5gmKGihXMNYU (x1) 6g3nxWDl4Sij2yh5 (x1) fJwkMJ6TNYvtpVgk (x1) [slot3] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3} max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3.max} (3 different values) 4 (x5) 3 (x4) 2 (x1) [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3.value} (3 different values) 4 (x4) 3 (x2) 2 (x1) [prepared] : array {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3.prepared} Length: min=3 max=4 Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3.prepared.[]} id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3.prepared.[].id} (9 different values) ieKVlBypgyuEFGJb (x1) lDbKq3xfvBHjORin (x1) 0UeqKDsrHd1nZCrd (x1) WUUSwRxC1l9nOuVa (x1) xa8Zi6byxStRN017 (x1) ZWWyfu0865pxxSl6 (x1) 6XbYN1mGY4RZXE8N (x1) OAcY63a3tHXO78uB (x1) qnQJ2dkQXqr0xVmV (x2) [slot4] : object {Book 3 - 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Eyes of Empty Death.items.[].system.slots.slot5.value} (2 different values) 4 (x2) 3 (x1) [prepared] : array {Book 3 - Eyes of Empty Death.items.[].system.slots.slot5.prepared} Length: min=3 max=4 Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot5.prepared.[]} id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot5.prepared.[].id} (6 different values) lkHsAhnVEvosTrQ8 (x1) J0wiCJqX1kRcXAO8 (x1) ZBeRDgGBQ5F9aNXS (x1) JtOczU0vqf66FbKR (x1) ouyXmewEb2nB3i9s (x1) Ev0v0ER2le9xobxL (x2) [slot6] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot6} max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot6.max} (2 different values) 4 (x1) 3 (x1) [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot6.value} (same value: 4) prepared : array {Book 3 - Eyes of Empty Death.items.[].system.slots.slot6.prepared} Length: min=3 max=3 Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot6.prepared.[]} id : string {Book 3 - 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Eyes of Empty Death.items.[].system.spelldc} dc : integer {Book 3 - Eyes of Empty Death.items.[].system.spelldc.dc} (10 different values) 33 (x2) 24 (x2) 27 (x3) 28 (x9) 23 (x1) 19 (x1) 30 (x3) 26 (x3) 21 (x1) 22 (x1) mod : integer {Book 3 - Eyes of Empty Death.items.[].system.spelldc.mod} (same value: 0) value : integer {Book 3 - Eyes of Empty Death.items.[].system.spelldc.value} (10 different values) 25 (x2) 14 (x2) 19 (x3) 20 (x5) 18 (x7) 15 (x1) 16 (x1) 11 (x1) 22 (x3) 13 (x1) [tradition] : object {Book 3 - Eyes of Empty Death.items.[].system.tradition} value : string {Book 3 - Eyes of Empty Death.items.[].system.tradition.value} (4 different values) occult (x12) divine (x11) primal (x2) arcane (x1) [area] : object {Book 3 - Eyes of Empty Death.items.[].system.area} type : string {Book 3 - Eyes of Empty Death.items.[].system.area.type} (4 different values) burst (x35) cone (x4) emanation (x10) line (x3) value : integer {Book 3 - Eyes of Empty Death.items.[].system.area.value} (6 different values) 30 (x14) 20 (x22) 5 (x3) 10 (x11) 60 (x1) 120 (x1) [details] : string {Book 3 - Eyes of Empty Death.items.[].system.area.details} (3 different values) 20-foot burst adjacent to a flat surface (x2) 5-foot emanation or more (x1) all squares in a 20-foot-radius burst that contain plants (x1) [cost] : object {Book 3 - Eyes of Empty Death.items.[].system.cost} value : string {Book 3 - Eyes of Empty Death.items.[].system.cost.value} (5 different values) rare incense worth a total value of 300 gp (x1) rare incense, precious metals, and purified chalk worth 500 gp; (x1) (x242) warding diagram ingredients worth a total value of 2 gp × the spell rank × the target's level (x1) rare incense worth a total value of 150 gp (x1) [counteraction] : boolean {Book 3 - Eyes of Empty Death.items.[].system.counteraction} (2 different values) False (x234) True (x12) [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.damage} [0] : object {Book 3 - Eyes of Empty Death.items.[].system.damage.0} [applyMod] : boolean {Book 3 - Eyes of Empty Death.items.[].system.damage.0.applyMod} (2 different values) False (x23) True (x14) [category] : mixed formula : string {Book 3 - Eyes of Empty Death.items.[].system.damage.0.formula} (17 different values) 11d6 (x1) 3d6 (x2) 8d6 (x3) 6d6 (x4) 0 (x7) 1d4 (x4) 1d6 (x6) 2d10 (x1) 2d4 (x6) 3d8 (x1) 6d8 (x1) 12d6 (x1) 4d12 (x1) 1d8 (x1) 5d8 (x1) 1d4+1 (x1) 8d4 (x1) kinds : array {Book 3 - Eyes of Empty Death.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Book 3 - Eyes of Empty Death.items.[].system.damage.0.kinds.[]} (2 different values) damage (x42) healing (x1) materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Eyes of Empty Death.items.[].system.damage.0.type} (12 different values) mental (x13) bludgeoning (x2) void (x11) piercing (x1) untyped (x5) sonic (x1) acid (x3) fire (x1) poison (x1) cold (x2) electricity (x1) force (x1) [damageType] : string {Book 3 - Eyes of Empty Death.items.[].system.damage.damageType} (4 different values) piercing (x10) bludgeoning (x2) slashing (x8) void (x1) [dice] : integer {Book 3 - Eyes of Empty Death.items.[].system.damage.dice} (3 different values) 1 (x19) 0 (x1) 2 (x1) [die] : string {Book 3 - Eyes of Empty Death.items.[].system.damage.die} (4 different values) d6 (x10) d4 (x4) d8 (x5) d10 (x2) [gcovwqxwitqchoin] : object {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) kinds : array {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) [defense] : object {Book 3 - Eyes of Empty Death.items.[].system.defense} [save] : object {Book 3 - Eyes of Empty Death.items.[].system.defense.save} basic : boolean {Book 3 - Eyes of Empty Death.items.[].system.defense.save.basic} (2 different values) False (x81) True (x20) statistic : string {Book 3 - Eyes of Empty Death.items.[].system.defense.save.statistic} (3 different values) will (x68) fortitude (x29) reflex (x4) [passive] : object {Book 3 - Eyes of Empty Death.items.[].system.defense.passive} statistic : string {Book 3 - Eyes of Empty Death.items.[].system.defense.passive.statistic} (same value: fortitude-dc) [duration] : object {Book 3 - Eyes of Empty Death.items.[].system.duration} sustained : boolean {Book 3 - Eyes of Empty Death.items.[].system.duration.sustained} (2 different values) False (x223) True (x24) value : mixed string {Book 3 - Eyes of Empty Death.items.[].system.duration.value} (21 different values) integer {Book 3 - Eyes of Empty Death.items.[].system.duration.value} (same value: -1) [expiry] : mixed [unit] : string {Book 3 - Eyes of Empty Death.items.[].system.duration.unit} (same value: unlimited) [level] : object {Book 3 - Eyes of Empty Death.items.[].system.level} value : integer {Book 3 - Eyes of Empty Death.items.[].system.level.value} (10 different values) 7 (x3) 6 (x9) 5 (x19) 4 (x30) 3 (x43) 2 (x63) 1 (x89) 0 (x41) 11 (x1) 10 (x2) [location] : object {Book 3 - Eyes of Empty Death.items.[].system.location} [value] : string {Book 3 - Eyes of Empty Death.items.[].system.location.value} (25 different values) [heightenedLevel] : integer {Book 3 - Eyes of Empty Death.items.[].system.location.heightenedLevel} (6 different values) 6 (x4) 5 (x7) 4 (x18) 3 (x20) 2 (x23) 1 (x14) [range] : mixed object {Book 3 - Eyes of Empty Death.items.[].system.range} value : string {Book 3 - Eyes of Empty Death.items.[].system.range.value} (14 different values) (x54) 20 feet (x1) 30 feet (x67) 500 feet (x2) interplanar (x1) 120 feet (x53) touch (x49) 60 feet (x11) planetary (x1) see text (x1) 10 feet (x2) emanation up to 40-feet (x1) 0 feet (x1) varies (x2) integer {Book 3 - Eyes of Empty Death.items.[].system.range} (4 different values) 60 (x5) 100 (x1) 120 (x1) 20 (x1) [requirements] : string {Book 3 - Eyes of Empty Death.items.[].system.requirements} (2 different values) (x245) 3 gp silver bell focus (x1) [ritual] : object {Book 3 - Eyes of Empty Death.items.[].system.ritual} primary : object {Book 3 - Eyes of Empty Death.items.[].system.ritual.primary} check : string {Book 3 - Eyes of Empty Death.items.[].system.ritual.primary.check} (6 different values) Occultism (master) (x1) Arcana or Occultism (master) (x1) Arcana (master) or Occultism (master) (x1) Occultism (master) or Religion (master) (x1) Arcana (expert), Occultism (expert), or Religion (expert) (x1) Nature (expert) (x1) secondary : object {Book 3 - Eyes of Empty Death.items.[].system.ritual.secondary} casters : integer {Book 3 - Eyes of Empty Death.items.[].system.ritual.secondary.casters} (3 different values) 2 (x2) 4 (x1) 1 (x3) checks : string {Book 3 - Eyes of Empty Death.items.[].system.ritual.secondary.checks} (6 different values) Performance, Society (x1) Crafting, Survival (x1) Crafting; Diplomacy or Intimidation; Arcana or Occultism (whichever isn't used for the primary check) (x1) Occultism or Religion (whichever is used for the primary check) (x1) Society or Legal Lore (x1) Farming Lore or Survival (x1) [target] : object {Book 3 - Eyes of Empty Death.items.[].system.target} value : string {Book 3 - Eyes of Empty Death.items.[].system.target.value} (26 different values) [time] : object {Book 3 - Eyes of Empty Death.items.[].system.time} value : string {Book 3 - Eyes of Empty Death.items.[].system.time.value} (9 different values) 1 day (x6) 2 (x177) 3 (x21) 10 minutes (x13) 1 to 3 (x3) 1 (x15) 1 minute (x6) 1 hour (x1) reaction (x4) [heightening] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening} [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.damage} [0] : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.damage.0} (8 different values) 2d6 (x9) 1d6 (x11) 1d10 (x1) 1d4 (x5) 2d4 (x5) 2d8 (x1) 1d8 (x3) 1d12 (x1) [interval] : integer {Book 3 - Eyes of Empty Death.items.[].system.heightening.interval} (3 different values) 1 (x28) 3 (x1) 2 (x8) type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.type} (2 different values) interval (x37) fixed (x48) [levels] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels} [7] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7} [area] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.area} areaType : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.area.areaType} (same value: cone) value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.area.value} (same value: 60) type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.area.type} (same value: ) [target] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.target} value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.target.value} (4 different values) 10 creatures (x8) 1 unattended object with a Bulk of 2 or less (x3) 1 or any number of creatures (x1) 6 creatures (x3) [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage} 0 : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) [8] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.8} target : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.8.target} value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) [3] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3} [range] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.range} value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.range.value} (2 different values) 60 feet (x2) 500 feet (x4) [target] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.target} value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.target.value} (4 different values) 1 unattended object with a Bulk of 1 or less (x3) 10 objects (x3) 5 creatures (x3) non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1) [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage} 0 : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) [5] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5} [range] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.range} value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.range.value} (3 different values) 120 feet (x2) 60 feet (x3) 1 mile (x2) [target] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.target} value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage} 0 : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) [6] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.6} [target] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.6.target} value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.6.target.value} (4 different values) any number of objects (x3) 1 or 10 creatures (x1) 10 creatures (x3) 5 creatures (x1) [2] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.2} target : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.2.target} value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) [9] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9} [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage} 0 : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) [target] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.target} value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.target.value} (same value: 10 creatures that aren't on their home plane) [overlays] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays} [dfoz8m3dp8dllujj] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj} _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj._id} (same value: dfoz8m3dp8dllujj) overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.overlayType} (same value: override) sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.sort} (same value: 1) system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system} heightening : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening} damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.damage} interval : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.interval} (same value: 3) type : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.type} (same value: interval) time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.time} value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.time.value} (same value: 1) [iyvv4m0qmxo1b08z] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z} _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z._id} (same value: iyvv4m0qmxo1b08z) overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.overlayType} (same value: override) sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.sort} (same value: 3) system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.system} area : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.system.area} value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.system.area.value} (same value: 15) time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.system.time} value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.system.time.value} (same value: 3) [s0qqpj2kn6xavdyp] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp} _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp._id} (same value: s0qqpj2kn6xavdyp) overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.overlayType} (same value: override) sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.sort} (same value: 2) system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.system} area : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.system.area} value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.system.area.value} (same value: 10) time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.system.time} value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.system.time.value} (same value: 2) [2I469pfbYcmFvzOA] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : mixed type : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) [cUFX7ExSLeoa3vIF] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : mixed type : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) [zFWsMjoeCnLxqJaV] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : mixed type : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) [4gyp3qlsv5ywdyjq] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) kinds : array {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) range : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) target : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) traits : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) [pq7cxntbz4s8g5ik] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) [rvhoa43rqqqp8izn] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) value : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) target : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) traits : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) [z04svm1cvfcxtplb] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) range : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) target : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) traits : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) [UTMlHk0o5FXLlwwM] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM} _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM) name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} defense : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} save : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} basic : boolean {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) statistic : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) [zjyfdrWBaUVi4O7b] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b} _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b) name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} defense : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} save : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} basic : boolean {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) statistic : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) [attack] : object {Book 3 - Eyes of Empty Death.items.[].system.attack} value : string {Book 3 - Eyes of Empty Death.items.[].system.attack.value} (same value: ) [attackEffects] : object {Book 3 - Eyes of Empty Death.items.[].system.attackEffects} [custom] : string {Book 3 - Eyes of Empty Death.items.[].system.attackEffects.custom} (2 different values) (x35) Range Increment 20ft (x1) value : array {Book 3 - Eyes of Empty Death.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Book 3 - Eyes of Empty Death.items.[].system.attackEffects.value.[]} (12 different values) black-smear-poison (x2) grab (x5) push (x3) wearying-touch (x1) stupor-poison (x2) hampering-slash (x1) lethargy-poison (x1) bog-rot (x1) wicked-bite (x6) unwilling-teleportation (x1) spectral-corruption (x1) paralysis (x1) [bonus] : object {Book 3 - Eyes of Empty Death.items.[].system.bonus} value : integer {Book 3 - Eyes of Empty Death.items.[].system.bonus.value} (14 different values) 24 (x9) 21 (x7) 0 (x20) 19 (x4) 22 (x7) 18 (x6) 17 (x3) 16 (x5) 20 (x2) 14 (x1) 13 (x1) 23 (x2) 15 (x2) 1 (x1) [damageRolls] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls} [s2552ppi00l2w15cgblz] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.s2552ppi00l2w15cgblz} damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.s2552ppi00l2w15cgblz.damage} (same value: 3d8+12) damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.s2552ppi00l2w15cgblz.damageType} (same value: void) [0] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.0} damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.0.damage} (29 different values) damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.0.damageType} (6 different values) fire (x2) piercing (x19) bludgeoning (x9) slashing (x10) poison (x1) void (x3) [1] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.1} damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.1.damage} (2 different values) 1d6 (x3) 2 (x1) damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.1.damageType} (4 different values) poison (x1) acid (x1) bleed (x1) void (x1) category : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.1.category} (same value: splash) [upa4dqdojnn5ii3o7814] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.upa4dqdojnn5ii3o7814} damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.upa4dqdojnn5ii3o7814.damage} (same value: 1d8+6) damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.upa4dqdojnn5ii3o7814.damageType} (same value: slashing) [gw4croypzbtly3in04b3] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.gw4croypzbtly3in04b3} damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.gw4croypzbtly3in04b3.damage} (same value: 2d6+8) damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.gw4croypzbtly3in04b3.damageType} (same value: slashing) [xszipx0iib5qlifyexk1] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.xszipx0iib5qlifyexk1} damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.xszipx0iib5qlifyexk1.damage} (same value: 1d6) damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.xszipx0iib5qlifyexk1.damageType} (same value: bleed) [nq95y207zrc43huqu4a9] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.nq95y207zrc43huqu4a9} damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.nq95y207zrc43huqu4a9.damage} (same value: 3d6) damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.nq95y207zrc43huqu4a9.damageType} (same value: void) [7pdb71okxfbcs5j9jn50] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.7pdb71okxfbcs5j9jn50} damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.7pdb71okxfbcs5j9jn50.damage} (same value: 3d6) damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.7pdb71okxfbcs5j9jn50.damageType} (same value: poison) [J0Tos4MCFfOhAEdx] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.J0Tos4MCFfOhAEdx} damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.J0Tos4MCFfOhAEdx.damage} (same value: 1d6+8) damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.J0Tos4MCFfOhAEdx.damageType} (same value: piercing) [weaponType] : object {Book 3 - Eyes of Empty Death.items.[].system.weaponType} value : string {Book 3 - Eyes of Empty Death.items.[].system.weaponType.value} (2 different values) melee (x37) ranged (x12) [deathNote] : boolean {Book 3 - Eyes of Empty Death.items.[].system.deathNote} (same value: True) [frequency] : object {Book 3 - Eyes of Empty Death.items.[].system.frequency} max : integer {Book 3 - Eyes of Empty Death.items.[].system.frequency.max} (same value: 1) per : string {Book 3 - Eyes of Empty Death.items.[].system.frequency.per} (3 different values) PT10M (x1) day (x3) round (x5) value : integer {Book 3 - Eyes of Empty Death.items.[].system.frequency.value} (same value: 1) [baseItem] : string {Book 3 - Eyes of Empty Death.items.[].system.baseItem} (19 different values) shortbow (x1) chain-mail (x3) staff (x1) composite-longbow (x1) longsword (x2) chain-shirt (x4) repeating-hand-crossbow (x2) rapier (x1) studded-leather-armor (x1) elven-curve-blade (x1) hand-crossbow (x2) war-flail (x1) dagger (x2) heavy-crossbow (x1) rhoka-sword (x1) leather-armor (x2) kukri (x2) breastplate (x1) alchemical-bomb (x1) [bonusDamage] : object {Book 3 - Eyes of Empty Death.items.[].system.bonusDamage} value : integer {Book 3 - Eyes of Empty Death.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Book 3 - Eyes of Empty Death.items.[].system.bulk} value : mixed integer {Book 3 - Eyes of Empty Death.items.[].system.bulk.value} (4 different values) 1 (x13) 2 (x9) 0 (x2) 3 (x1) float {Book 3 - Eyes of Empty Death.items.[].system.bulk.value} (same value: 0,1) [containerId] : mixed [equipped] : object {Book 3 - Eyes of Empty Death.items.[].system.equipped} carryType : string {Book 3 - Eyes of Empty Death.items.[].system.equipped.carryType} (2 different values) worn (x38) held (x15) [handsHeld] : integer {Book 3 - Eyes of Empty Death.items.[].system.equipped.handsHeld} (3 different values) 0 (x25) 1 (x12) 2 (x3) [invested] : mixed [inSlot] : boolean {Book 3 - Eyes of Empty Death.items.[].system.equipped.inSlot} (2 different values) False (x8) True (x3) [group] : string {Book 3 - Eyes of Empty Death.items.[].system.group} (10 different values) bow (x2) chain (x7) club (x1) sword (x5) crossbow (x5) leather (x3) flail (x2) knife (x5) plate (x1) bomb (x1) [hardness] : integer {Book 3 - Eyes of Empty Death.items.[].system.hardness} (same value: 0) [hp] : object {Book 3 - Eyes of Empty Death.items.[].system.hp} max : integer {Book 3 - Eyes of Empty Death.items.[].system.hp.max} (same value: 0) value : integer {Book 3 - Eyes of Empty Death.items.[].system.hp.value} (same value: 0) [material] : object {Book 3 - Eyes of Empty Death.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {Book 3 - Eyes of Empty Death.items.[].system.price} value : object {Book 3 - Eyes of Empty Death.items.[].system.price.value} [gp] : integer {Book 3 - Eyes of Empty Death.items.[].system.price.value.gp} (15 different values) 3 (x4) 6 (x3) 5 (x5) 160 (x1) 20 (x1) 1 (x4) 10 (x3) 2 (x5) 16 (x3) 4 (x3) 7 (x1) 1500 (x1) 1000 (x1) 360 (x1) 8 (x2) [sp] : integer {Book 3 - Eyes of Empty Death.items.[].system.price.value.sp} (4 different values) 1 (x5) 9 (x2) 2 (x2) 6 (x2) [per] : integer {Book 3 - Eyes of Empty Death.items.[].system.price.per} (same value: 10) [quantity] : integer {Book 3 - Eyes of Empty Death.items.[].system.quantity} (6 different values) 1 (x40) 2 (x1) 20 (x2) 4 (x3) 10 (x3) 3 (x4) [reload] : object {Book 3 - Eyes of Empty Death.items.[].system.reload} value : string {Book 3 - Eyes of Empty Death.items.[].system.reload.value} (5 different values) 0 (x4) (x11) 1 (x2) - (x3) 2 (x1) [runes] : object {Book 3 - Eyes of Empty Death.items.[].system.runes} potency : integer {Book 3 - Eyes of Empty Death.items.[].system.runes.potency} (2 different values) 0 (x22) 1 (x10) property : array {Book 3 - Eyes of Empty Death.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Book 3 - Eyes of Empty Death.items.[].system.runes.property.[]} (same value: corrosive) [striking] : integer {Book 3 - Eyes of Empty Death.items.[].system.runes.striking} (2 different values) 0 (x14) 1 (x7) [resilient] : integer {Book 3 - Eyes of Empty Death.items.[].system.runes.resilient} (same value: 0) [size] : string {Book 3 - Eyes of Empty Death.items.[].system.size} (same value: med) [splashDamage] : object {Book 3 - Eyes of Empty Death.items.[].system.splashDamage} [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.splashDamage.value} (2 different values) 0 (x16) 2 (x1) [usage] : object {Book 3 - Eyes of Empty Death.items.[].system.usage} value : string {Book 3 - Eyes of Empty Death.items.[].system.usage.value} (3 different values) held-in-one-plus-hands (x2) held-in-one-hand (x33) held-in-two-hands (x7) [acBonus] : integer {Book 3 - Eyes of Empty Death.items.[].system.acBonus} (3 different values) 4 (x4) 2 (x5) 1 (x2) [checkPenalty] : integer {Book 3 - Eyes of Empty Death.items.[].system.checkPenalty} (2 different values) -2 (x4) -1 (x7) [dexCap] : integer {Book 3 - Eyes of Empty Death.items.[].system.dexCap} (3 different values) 1 (x4) 3 (x5) 4 (x2) [speedPenalty] : integer {Book 3 - Eyes of Empty Death.items.[].system.speedPenalty} (2 different values) -5 (x4) 0 (x7) [strength] : integer {Book 3 - Eyes of Empty Death.items.[].system.strength} (3 different values) 3 (x4) 1 (x5) 0 (x2) [uses] : object {Book 3 - Eyes of Empty Death.items.[].system.uses} autoDestroy : boolean {Book 3 - Eyes of Empty Death.items.[].system.uses.autoDestroy} (2 different values) True (x12) False (x1) max : integer {Book 3 - Eyes of Empty Death.items.[].system.uses.max} (2 different values) 1 (x11) 5 (x2) value : integer {Book 3 - Eyes of Empty Death.items.[].system.uses.value} (2 different values) 1 (x11) 5 (x2) [stackGroup] : string {Book 3 - Eyes of Empty Death.items.[].system.stackGroup} (2 different values) arrows (x2) bolts (x3) [showSlotlessLevels] : object {Book 3 - Eyes of Empty Death.items.[].system.showSlotlessLevels} value : boolean {Book 3 - Eyes of Empty Death.items.[].system.showSlotlessLevels.value} (same value: False) [start] : object {Book 3 - Eyes of Empty Death.items.[].system.start} [initiative] : mixed value : integer {Book 3 - Eyes of Empty Death.items.[].system.start.value} (same value: 0) [tokenIcon] : object {Book 3 - Eyes of Empty Death.items.[].system.tokenIcon} show : boolean {Book 3 - Eyes of Empty Death.items.[].system.tokenIcon.show} (same value: True) [spell] : object {Book 3 - Eyes of Empty Death.items.[].system.spell} _id : string {Book 3 - Eyes of Empty Death.items.[].system.spell._id} (same value: gKKqvLohtrSJj3BM) flags : object {Book 3 - Eyes of Empty Death.items.[].system.spell.flags} core : object {Book 3 - Eyes of Empty Death.items.[].system.spell.flags.core} sourceId : string {Book 3 - Eyes of Empty Death.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.gKKqvLohtrSJj3BM) img : string {Book 3 - Eyes of Empty Death.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/magic-missile.webp) name : string {Book 3 - Eyes of Empty Death.items.[].system.spell.name} (same value: Magic Missile) system : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system} [area] : mixed cost : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.cost} value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.cost.value} (same value: ) counteraction : boolean {Book 3 - Eyes of Empty Death.items.[].system.spell.system.counteraction} (same value: False) damage : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage} 0 : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0} [category] : mixed formula : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0.formula} (same value: 1d4+1) kinds : array {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage) materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0.type} (same value: force) [defense] : mixed description : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.description} value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.description.value} (same value:

You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.


Heightened (+2) You shoot one additional missile with each action you spend.

) duration : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.duration} sustained : boolean {Book 3 - Eyes of Empty Death.items.[].system.spell.system.duration.sustained} (same value: False) value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.duration.value} (same value: ) level : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.level} value : integer {Book 3 - Eyes of Empty Death.items.[].system.spell.system.level.value} (same value: 1) location : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.location} heightenedLevel : integer {Book 3 - Eyes of Empty Death.items.[].system.spell.system.location.heightenedLevel} (same value: 1) value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.location.value} (same value: ) publication : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.publication} license : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.publication.license} (same value: OGL) remaster : boolean {Book 3 - Eyes of Empty Death.items.[].system.spell.system.publication.remaster} (same value: False) title : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.publication.title} (same value: ) range : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.range} value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.range.value} (same value: 120 feet) requirements : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.requirements} (same value: ) rules : ###FoundryRulesObject### slug : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.slug} (same value: magic-missile) target : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.target} value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.target.value} (same value: 1 creature) time : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.time} value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.time.value} (same value: 1 to 3) traits : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits} rarity : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits.rarity} (same value: common) traditions : array {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits.traditions} Length: min=2 max=2 Value type: string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits.traditions.[]} (2 different values) arcane (x1) occult (x1) value : array {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits.value} Length: min=3 max=3 Value type: string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits.value.[]} (3 different values) concentrate (x1) force (x1) manipulate (x1) type : string {Book 3 - Eyes of Empty Death.items.[].system.spell.type} (same value: spell) type : string {Book 3 - Eyes of Empty Death.items.[].type} (9 different values) action (x184) spellcastingEntry (x26) spell (x246) melee (x49) weapon (x21) armor (x11) consumable (x13) equipment (x8) effect (x1) [_stats] : object {Book 3 - Eyes of Empty Death.items.[]._stats} compendiumSource : string {Book 3 - Eyes of Empty Death.items.[]._stats.compendiumSource} (169 different values) [flags] : object {Book 3 - Eyes of Empty Death.items.[].flags} pf2e : object {Book 3 - Eyes of Empty Death.items.[].flags.pf2e} linkedWeapon : string {Book 3 - Eyes of Empty Death.items.[].flags.pf2e.linkedWeapon} (21 different values) name : string {Book 3 - Eyes of Empty Death.name} (all different values) system : object {Book 3 - Eyes of Empty Death.system} attributes : object {Book 3 - Eyes of Empty Death.system.attributes} ac : object {Book 3 - Eyes of Empty Death.system.attributes.ac} value : integer {Book 3 - Eyes of Empty Death.system.attributes.ac.value} (9 different values) 31 (x7) 30 (x3) 0 (x4) 26 (x4) 28 (x5) 24 (x3) 27 (x2) 25 (x3) 21 (x1) [details] : string {Book 3 - Eyes of Empty Death.system.attributes.ac.details} (2 different values) (x24) all-around vision (x3) [hardness] : integer {Book 3 - Eyes of Empty Death.system.attributes.hardness} (2 different values) 20 (x1) 0 (x4) [hasHealth] : boolean {Book 3 - Eyes of Empty Death.system.attributes.hasHealth} (same value: True) hp : object {Book 3 - Eyes of Empty Death.system.attributes.hp} details : string {Book 3 - Eyes of Empty Death.system.attributes.hp.details} (6 different values) (x18) void healing, rejuvenation (x1) void healing (x9) death flame (x2) death shadows (x1) death motes (x1) max : integer {Book 3 - Eyes of Empty Death.system.attributes.hp.max} (20 different values) 32 (x1) 175 (x1) 0 (x3) 115 (x2) 125 (x1) 155 (x3) 195 (x5) 170 (x1) 90 (x1) 110 (x1) 120 (x2) 60 (x1) 10 (x1) 200 (x2) 135 (x1) 160 (x1) 95 (x1) 190 (x1) 140 (x2) 92 (x1) temp : integer {Book 3 - Eyes of Empty Death.system.attributes.hp.temp} (same value: 0) value : integer {Book 3 - Eyes of Empty Death.system.attributes.hp.value} (20 different values) 32 (x1) 175 (x1) 0 (x3) 115 (x2) 125 (x1) 155 (x3) 195 (x5) 170 (x1) 90 (x1) 110 (x1) 120 (x2) 60 (x1) 10 (x1) 200 (x2) 135 (x1) 160 (x1) 95 (x1) 190 (x1) 140 (x2) 92 (x1) [immunities] : array {Book 3 - Eyes of Empty Death.system.attributes.immunities} Length: min=0 max=6 Value type: object {Book 3 - Eyes of Empty Death.system.attributes.immunities.[]} type : string {Book 3 - Eyes of Empty Death.system.attributes.immunities.[].type} (13 different values) critical-hits (x1) precision (x4) death-effects (x9) disease (x9) paralyzed (x5) poison (x8) unconscious (x7) acid (x3) bleed (x2) fatigued (x2) sleep (x8) magic (x1) fear-effects (x4) [stealth] : object {Book 3 - Eyes of Empty Death.system.attributes.stealth} details : string {Book 3 - Eyes of Empty Death.system.attributes.stealth.details} (4 different values)

+21 (expert) or @Check[perception|dc:31|traits:action:seek] (expert) to notice the hidden override mechanism in the north wall

(x1)

@Check[perception|dc:32|traits:action:seek] (master)

(x1)

@Check[perception|dc:30|traits:action:seek] (expert)

(x1)

(expert) to realize the illusory images conceal a magical trap (noticing the images has a DC of 0)

(x2) value : integer {Book 3 - Eyes of Empty Death.system.attributes.stealth.value} (4 different values) 21 (x1) 22 (x1) 20 (x1) 25 (x2) [allSaves] : object {Book 3 - Eyes of Empty Death.system.attributes.allSaves} value : string {Book 3 - Eyes of Empty Death.system.attributes.allSaves.value} (3 different values) +1 status to all saves vs. magic (x2) (x19) +1 status to all saves vs. magic, +2 status to all saves vs. mental (x6) [resistances] : array {Book 3 - Eyes of Empty Death.system.attributes.resistances} Length: min=1 max=1 Value type: object {Book 3 - Eyes of Empty Death.system.attributes.resistances.[]} [doubleVs] : array {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) [exceptions] : array {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].exceptions} Length: min=2 max=3 Value type: string {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].exceptions.[]} (5 different values) force (x3) ghost-touch (x3) vitality (x3) adamantine (x1) bludgeoning (x1) type : string {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].type} (3 different values) all-damage (x3) fire (x1) physical (x1) value : integer {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].value} (2 different values) 10 (x4) 5 (x1) [speed] : object {Book 3 - Eyes of Empty Death.system.attributes.speed} otherSpeeds : array {Book 3 - Eyes of Empty Death.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {Book 3 - Eyes of Empty Death.system.attributes.speed.otherSpeeds.[]} type : string {Book 3 - Eyes of Empty Death.system.attributes.speed.otherSpeeds.[].type} (3 different values) fly (x5) swim (x4) burrow (x1) value : integer {Book 3 - Eyes of Empty Death.system.attributes.speed.otherSpeeds.[].value} (5 different values) 25 (x3) 40 (x4) 50 (x1) 15 (x1) 20 (x1) value : integer {Book 3 - Eyes of Empty Death.system.attributes.speed.value} (5 different values) 0 (x4) 25 (x10) 10 (x3) 20 (x3) 30 (x7) [details] : string {Book 3 - Eyes of Empty Death.system.attributes.speed.details} (same value: landbound) [weaknesses] : array {Book 3 - Eyes of Empty Death.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {Book 3 - Eyes of Empty Death.system.attributes.weaknesses.[]} type : string {Book 3 - Eyes of Empty Death.system.attributes.weaknesses.[].type} (4 different values) piercing (x2) vitality (x5) cold (x1) fire (x1) value : integer {Book 3 - Eyes of Empty Death.system.attributes.weaknesses.[].value} (2 different values) 10 (x7) 5 (x2) [creatureType] : string {Book 3 - Eyes of Empty Death.system.creatureType} (same value: ) details : object {Book 3 - Eyes of Empty Death.system.details} [description] : string {Book 3 - Eyes of Empty Death.system.details.description} (5 different values)

Seven nozzles hidden within holes in the 15‑foot-high ceiling release a poison gas.

(x1)

A hard-to-reach rune is placed on the lock's tumbler. It emits a blast of force when the door is jostled.

(x1)

The fog solidifies into tiny, gnawing creatures that devour everyone within before fading back into mist.

(x1)

Psychically enhanced illusions flood the minds of creatures in the 40-foot-long, 15-foot-wide hallway (the white dotted box on the map) with memories of their past failures.

(x1)

Psychically-enhanced illusions flood the minds of creatures in the 95-foot-long, 15-foot-wide hallway (the white dotted box on the map) with visions of their failures yet to come.

(x1) [disable] : string {Book 3 - Eyes of Empty Death.system.details.disable} (4 different values)

@Check[thievery|dc:33|name:Disable Hidden Mechanism|traits:action:disable-a-device] (master) to disable the hidden mechanism on the north wall, immediately sucking the gas from the room, or @Check[thievery|dc:29|name:Plug One Nozzle|traits:action:disable-a-device] (expert) to adequately plug one of the seven nozzles. When all seven nozzles are plugged or destroyed, the trap is deactivated.

(x1)

@Check[thievery|dc:32|name:Disarm the Rune|traits:action:disable-a-device] (master) to disarm the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th rank; counteract DC 28) to counteract the rune's magic.

(x1)

@Check[survival|dc:28|name:Disrupt the Fog] (expert) to disrupt the fog before the hazard triggers or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to counteract the magic.

(x1)

@Check[occultism|dc:32|name:Weaken the images] (master) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to weaken the images; three successes are required to disable the trap

(x2) [isComplex] : boolean {Book 3 - Eyes of Empty Death.system.details.isComplex} (2 different values) True (x1) False (x4) level : object {Book 3 - Eyes of Empty Death.system.details.level} value : integer {Book 3 - Eyes of Empty Death.system.details.level.value} (8 different values) 11 (x7) 12 (x3) 10 (x2) 9 (x10) 8 (x5) 7 (x3) 4 (x1) 6 (x1) publication : object {Book 3 - Eyes of Empty Death.system.details.publication} license : string {Book 3 - Eyes of Empty Death.system.details.publication.license} (same value: OGL) remaster : boolean {Book 3 - Eyes of Empty Death.system.details.publication.remaster} (same value: False) title : string {Book 3 - Eyes of Empty Death.system.details.publication.title} (same value: Pathfinder #165: Eyes of Empty Death) [reset] : string {Book 3 - Eyes of Empty Death.system.details.reset} (4 different values)

After an hour, the trap deactivates; the gas disperses slowly, and the doors can be opened again. After 24 hours, the gas builds up and the trap can be triggered again.

(x1)

The rune resets 1 minute after it triggers.

(x1)

The hazard resets over the course of an hour as the daemonic stain reenergizes the fog.

(x1)

The trap resets immediately and can affect the same creature multiple times on the creature's turn.

(x2) [routine] : string {Book 3 - Eyes of Empty Death.system.details.routine} (2 different values)

(1 action) The gas intensifies. Each creature in the room must make a @Check[fortitude|dc:30].


Critical Success The creature is unaffected and becomes temporarily immune to the gas for 1 hour, though if the creature has already been stupefied by the trap, that condition remains for its normal duration.

Success The creature is unaffected.

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} for 24 hours. If the target is already stupefied, the condition value increases by 1 (to a maximum of stupefied 4) and the target takes @Damage[8d6[mental]] damage.

Critical Effect As failure, except the target takes double the mental damage.

(x1) (x4) [blurb] : string {Book 3 - Eyes of Empty Death.system.details.blurb} (11 different values) Female ghost sorcerer (x1) (x17) Female caligni cult leader (x1) Variant bog mummy (x1) Female caligni leader (x1) Male urdefhan war champion (x1) Variant glass golem (x1) Male caligni subcommander (x1) Female drow leader (x1) Female drow head warden (x1) Variant chuul (x1) [languages] : object {Book 3 - Eyes of Empty Death.system.details.languages} details : string {Book 3 - Eyes of Empty Death.system.details.languages.details} (2 different values) (x26) telepathy 100 feet (with spectral thralls only) (x1) value : array {Book 3 - Eyes of Empty Death.system.details.languages.value} Length: min=0 max=4 Value type: string {Book 3 - Eyes of Empty Death.system.details.languages.value.[]} (8 different values) aklo (x10) common (x8) sakvroth (x18) caligni (x5) elven (x6) gnomish (x1) daemonic (x5) necril (x2) [privateNotes] : string {Book 3 - Eyes of Empty Death.system.details.privateNotes} (2 different values)

During their trek through the lowest levels of the Abomination Vaults, the heroes likely face Belcorra several times before they finally acquire the fulcrum lenses they need to defeat her for good. She learns about them from her wisp allies and you can thereafter use her whenever her appearance might cause the most tension. She should attack at least once on each dungeon level, as often as every couple of days. You shouldn't have Belcorra fight alongside other creatures until the adventure's finale-she's tough enough on her own!

Each time Belcorra attacks, she learns more about how the heroes fight and adapts her tactics and her preparations. She might cast @UUID[Compendium.pf2e.spells-srd.Item.Spell Immunity] to protect herself from the heroes' most effective spells, @UUID[Compendium.pf2e.spells-srd.Item.Truesight] or @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen] to keep them in sight, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] to counter their magical defenses. She mocks the heroes for their failures and rages at their successes-remember, she has been aware of them since her test firing of Gauntlight's beam in "Ruins of Gauntlight."

First Attack As soon as Belcorra realizes the heroes' presence, she seeks them out, traveling through the Gauntlight footprint (areas A37 and B28). She casts @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Calamity] at a distance and retreats, moving through walls if necessary so the heroes can't follow.

Second Attack Belcorra wants the heroes to fear her, so she approaches them more closely the second time and uses single-target spells like @UUID[Compendium.pf2e.spells-srd.Item.Never Mind] and @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Killer] while demanding the heroes flee her Abomination Vaults. With her message delivered, she retreats after only a few rounds.

Later Attacks Once the heroes have recovered a fulcrum lens or the @UUID[Compendium.pf2e.equipment-srd.Item.Fulcrum Lattice], Belcorra considers the heroes an actual threat, but her anger overrides her caution. She attacks with her full might, using her Corrupting Gaze and ghostly hand along with her spells. If she defeats a hero, she retreats, confident that they'll leave her alone.

Leveraging Agents Belcorra has several living allies within the Abomination Vaults, including the urdefhan cult and the Children of Belcorra. She might send these groups after the heroes, insisting they let the heroes know they're acting on Belcorra's orders. Fortunately, neither group can muster large numbers, so the heroes should be able to manage an attack from them.

Killing Allies Belcorra learns if the heroes make alliances, such as with nearby calignis or drow. She knows better than to face powerful, entrenched leaders like Galudu or Quara, but she might murder a few guards or direct monsters where they can most damage the heroes' allies. It's important to Belcorra that she leave some evidence (usually a single, injured survivor) to let the heroes know she had orchestrated the attack.

In the Footprint Belcorra is most effective fighting the heroes who enter the Gauntlight footprint (areas A37 and B28) due to her Haunted Lighthouse ability.

The Final Attack If the heroes defeat Belcorra shortly before they reach the Empty Vault, she uses the power of the @UUID[Compendium.pf2e.equipment-srd.Item.Ebon Fulcrum Lens] to hasten her rejuvenation so she can face them in her sanctum. Belcorra doesn't ever surrender or flee in the Empty Vault. The heroes could possibly face her there without yet having the ability to permanently defeat her. In this case, they'll need to retreat to collect the fulcrum lenses and return to face her again. Once the heroes can focus Nhimbaloth's gaze upon Belcorra, they can defeat the sorcerer for good.

(x1) (x26) [publicNotes] : string {Book 3 - Eyes of Empty Death.system.details.publicNotes} (17 different values) (x10)

Those who encounter calignis quickly learn that their deaths involve burning out instead of bleeding out. At times, this dramatic immolation is denied to a caligni, so they arise as a bright walker. Tied to caligni society, these creatures don't understand that their glow damages and repels living calignis. Despite their name, these undead don't walk; they instead float a few inches above the ground.

(x1)

The typical dhuthorex is a dumb and hungry beast, chasing prey through the depths and venturing onto land only to pursue easy prey.


Strange things swim in sunless seas, but few as fierce as the shark-like dhuthorexes. These beasts chase prey fearlessly and tenaciously.

(x1)

More intelligent than their lesser kin, dread dhuthorexes possess eerie, enchanting powers.


Strange things swim in sunless seas, but few as fierce as the shark-like dhuthorexes. These beasts chase prey fearlessly and tenaciously.

(x2)

This bulbous, deep red fungus looks like an enormous, decaying rose.


Many benign puffball fungi cling to the detritus of forest floors in Darklands caverns. These fungi's giant versions are more mobile and dangerous.

(x1)

Will-o'-wisps native to the Darklands are more ominous and malevolent than those that bob about in the lonely marshes and surfaces of the upper world. These dread wisps instill terror with eerie shifts of light and consume the fear they create, drawing life energy from their victims in the process. While dread wisps can survive anywhere within the Darklands, they prefer moist areas like partially submerged caves, the banks of underground rivers, and towering fungus gardens.

Dread wisps don't glow as brightly as surface will-o'-wisps because even the dimmest light attracts notice underground. Long-lived and hateful creatures, they remember vivid details about their lives, travels, and most delicious prey. Although dread wisps could share extensive lore and unique experiences, they don't, as they find amusement in others' ignorance.

(x1)

Hunters seek out game to keep drow communities fed and functioning.


Drow have a reputation for evil due to demon worship in their major settlements. However, like members of any ancestry, drow can have any alignment, especially when removed from the demon lords' sinister influence.

(x1)

The rare few drow who specialize in the repeating hand crossbow command respect not only for their skills but for their luck and swagger.


Drow have a reputation for evil due to demon worship in their major settlements. However, like members of any ancestry, drow can have any alignment, especially when removed from the demon lords' sinister influence.

(x1)

Wardens watch over drow encampments and often work in small groups.


Drow have a reputation for evil due to demon worship in their major settlements. However, like members of any ancestry, drow can have any alignment, especially when removed from the demon lords' sinister influence.

(x1)

Khurfel leads the largest and most active group of adversaries the heroes face in the Abomination Vaults. His fated confrontation with the heroes is necessary because he holds the Emerald Fulcrum Lens and refuses to give it up as long as he lives, as it symbolizes the leadership of his cult. Khurfel's vision of falling at the heroes' hands doesn't inspire fear-it inspires fury, and he fights against his prophesized enemies as long as breath remains in his body.

(x1)

Crafted of hardened glass and held together by magically treated lead, glass golems are both deadly guardians and works of exquisite art. Glass golems most often protect grand cathedrals or opulent palaces-testaments to the wealth and power of those they serve, or once served. Once spurred into action by the commands of their creators, glass golems are quicker and more agile than most other golems. Their sharp, blade-like limbs can easily sever veins and arteries, creating wounds that bleed profusely.

Of all the various types of golems, the glass golem is the one most akin to a work of art. Just as powerful aristocrats might use an ice golem for temperature regulation or a wood golem as an ego-boosting statue, a glass golem's colorful glass construction can elevate the beauty of any chamber by its mere presence.

(x1)

When an evil mortal creature dies, it sometimes returns to haunt the area of its death as a specter, a hateful remnant, always seeking to slay others-particularly humanoids-in an attempt to distribute its pain among as many souls as it can. A specter maintains a strange semblance of its prior identity, but with a corrupted sense of purpose. It cannot be reasoned with.

A specter denied the opportunity to harm living humanoids grows increasingly agonized and irrational, akin to the mindset of a starving person forever denied a release from agony through death.

(x1)

Quara will likely become an ally of the heroes, as she knows useful partners when she sees them. She's interested in avenging her father and sister, but she knows that whatever goal her father was pursuing with the Ochre Fulcrum Lens could prove critical in freeing Yldaris from Belcorra's control forever. She has learned that the ochre lens was only one of three lenses that Belcorra entrusted to allies in the region centuries ago, and she sets the heroes on the trail of recovering them and finding out more. The most important lead Quara provides to the heroes is that her father was headed toward an ancient vault at the edge of the lake, so the heroes can find out more at that location.

The heroes might see drow as enemies and assault Yldaris. In this case, Quara does her best to protect her people, relying on the shootist training that still lingers in her quick fingers. She likely won't trust the heroes with any information after such aggressions, but they might find some clues in her quarters.

(x1)

Many benign puffball fungi cling to the detritus of forest floors in Darklands caverns. These fungi's giant versions are more mobile and dangerous.


When this fungus detects prey, its tendrils writhe and exude a paralytic toxin.

(x1)

Hardened masters of occult power, urdefhan blood mages trade their blood for magical might. A heavily scarred blood mage is held in esteem by their fellow urdefhans, as it shows they have survived many bargains with eerie occult patrons.


Translucent-skinned scourges of the Darklands, urdefhans are remorseless killers and foot soldiers of the world's end.

(x1)

Death scouts train as spies and assassins for their cult. Other urdefhans scorn their stealthy methods, but none can argue with their results.


Translucent-skinned scourges of the Darklands, urdefhans are remorseless killers and foot soldiers of the world's end.

(x1)

Trained from a young age with the strange and powerful shauth lashes, urdefhan lashers would rather die than retreat from combat.


Translucent-skinned scourges of the Darklands, urdefhans are remorseless killers and foot soldiers of the world's end.

(x1) saves : object {Book 3 - Eyes of Empty Death.system.saves} fortitude : object {Book 3 - Eyes of Empty Death.system.saves.fortitude} saveDetail : string {Book 3 - Eyes of Empty Death.system.saves.fortitude.saveDetail} (same value: ) value : integer {Book 3 - Eyes of Empty Death.system.saves.fortitude.value} (12 different values) 24 (x3) 16 (x3) 0 (x4) 15 (x7) 13 (x2) 19 (x1) 20 (x3) 14 (x1) 11 (x1) 18 (x4) 17 (x2) 21 (x1) reflex : object {Book 3 - Eyes of Empty Death.system.saves.reflex} saveDetail : string {Book 3 - Eyes of Empty Death.system.saves.reflex.saveDetail} (same value: ) value : integer {Book 3 - Eyes of Empty Death.system.saves.reflex.value} (11 different values) 18 (x7) 22 (x2) 0 (x4) 21 (x5) 19 (x3) 15 (x2) 17 (x2) 11 (x1) 20 (x2) 16 (x2) 14 (x2) will : object {Book 3 - Eyes of Empty Death.system.saves.will} saveDetail : string {Book 3 - Eyes of Empty Death.system.saves.will.saveDetail} (same value: ) value : integer {Book 3 - Eyes of Empty Death.system.saves.will.value} (14 different values) 0 (x5) 20 (x3) 19 (x1) 16 (x3) 17 (x2) 21 (x3) 12 (x1) 18 (x3) 14 (x2) 9 (x1) 22 (x3) 25 (x1) 15 (x3) 11 (x1) [statusEffects] : array<> {Book 3 - Eyes of Empty Death.system.statusEffects} Length: min=0 max=0 Value type: mixed traits : object {Book 3 - Eyes of Empty Death.system.traits} rarity : string {Book 3 - Eyes of Empty Death.system.traits.rarity} (4 different values) common (x8) unique (x9) rare (x6) uncommon (x9) size : object {Book 3 - Eyes of Empty Death.system.traits.size} value : string {Book 3 - Eyes of Empty Death.system.traits.size.value} (3 different values) med (x24) lg (x6) sm (x2) value : array {Book 3 - Eyes of Empty Death.system.traits.value} Length: min=2 max=7 Value type: string {Book 3 - Eyes of Empty Death.system.traits.value.[]} (25 different values) [abilities] : object {Book 3 - Eyes of Empty Death.system.abilities} cha : object {Book 3 - Eyes of Empty Death.system.abilities.cha} mod : integer {Book 3 - Eyes of Empty Death.system.abilities.cha.mod} (9 different values) 7 (x1) 3 (x1) 2 (x5) 0 (x6) -2 (x2) 4 (x4) 1 (x3) 5 (x4) -5 (x1) con : object {Book 3 - Eyes of Empty Death.system.abilities.con} mod : integer {Book 3 - Eyes of Empty Death.system.abilities.con.mod} (6 different values) 0 (x8) 1 (x4) 4 (x6) 5 (x3) 2 (x1) 3 (x5) dex : object {Book 3 - Eyes of Empty Death.system.abilities.dex} mod : integer {Book 3 - Eyes of Empty Death.system.abilities.dex.mod} (6 different values) 4 (x8) 6 (x4) 5 (x6) 3 (x7) 1 (x1) 2 (x1) int : object {Book 3 - Eyes of Empty Death.system.abilities.int} mod : integer {Book 3 - Eyes of Empty Death.system.abilities.int.mod} (10 different values) 5 (x1) 0 (x11) -1 (x3) -4 (x1) 3 (x1) -5 (x3) 2 (x1) 1 (x4) 4 (x1) 6 (x1) str : object {Book 3 - Eyes of Empty Death.system.abilities.str} mod : integer {Book 3 - Eyes of Empty Death.system.abilities.str.mod} (8 different values) -5 (x4) 4 (x5) 7 (x1) 8 (x2) 6 (x3) 2 (x5) 3 (x3) 5 (x4) wis : object {Book 3 - Eyes of Empty Death.system.abilities.wis} mod : integer {Book 3 - Eyes of Empty Death.system.abilities.wis.mod} (7 different values) 4 (x8) 2 (x3) 0 (x2) 3 (x11) 5 (x1) 8 (x1) 1 (x1) [initiative] : object {Book 3 - Eyes of Empty Death.system.initiative} statistic : string {Book 3 - Eyes of Empty Death.system.initiative.statistic} (same value: perception) [perception] : object {Book 3 - Eyes of Empty Death.system.perception} details : string {Book 3 - Eyes of Empty Death.system.perception.details} (2 different values) magic sense (x1) (x26) mod : integer {Book 3 - Eyes of Empty Death.system.perception.mod} (11 different values) 22 (x4) 19 (x2) 16 (x5) 18 (x6) 12 (x1) 20 (x1) 11 (x1) 25 (x1) 14 (x1) 15 (x4) 21 (x1) senses : array {Book 3 - Eyes of Empty Death.system.perception.senses} Length: min=1 max=3 Value type: object {Book 3 - Eyes of Empty Death.system.perception.senses.[]} type : string {Book 3 - Eyes of Empty Death.system.perception.senses.[].type} (7 different values) darkvision (x16) greater-darkvision (x9) wavesense (x3) motion-sense (x2) tremorsense (x2) see-invisibility (x1) truesight (x1) [acuity] : string {Book 3 - Eyes of Empty Death.system.perception.senses.[].acuity} (2 different values) imprecise (x5) precise (x3) [range] : integer {Book 3 - Eyes of Empty Death.system.perception.senses.[].range} (2 different values) 60 (x6) 30 (x2) [vision] : boolean {Book 3 - Eyes of Empty Death.system.perception.vision} (same value: False) [resources] : object {Book 3 - Eyes of Empty Death.system.resources} [focus] : object {Book 3 - Eyes of Empty Death.system.resources.focus} max : integer {Book 3 - Eyes of Empty Death.system.resources.focus.max} (2 different values) 2 (x1) 1 (x18) value : integer {Book 3 - Eyes of Empty Death.system.resources.focus.value} (2 different values) 2 (x1) 1 (x18) [skills] : object {Book 3 - Eyes of Empty Death.system.skills} [arcana] : object {Book 3 - Eyes of Empty Death.system.skills.arcana} base : integer {Book 3 - Eyes of Empty Death.system.skills.arcana.base} (3 different values) 23 (x1) 18 (x1) 16 (x1) [diplomacy] : object {Book 3 - Eyes of Empty Death.system.skills.diplomacy} base : integer {Book 3 - Eyes of Empty Death.system.skills.diplomacy.base} (3 different values) 23 (x1) 20 (x3) 21 (x1) [intimidation] : object {Book 3 - Eyes of Empty Death.system.skills.intimidation} base : integer {Book 3 - Eyes of Empty Death.system.skills.intimidation.base} (12 different values) 25 (x1) 18 (x3) 16 (x3) 14 (x1) 8 (x1) 19 (x1) 21 (x1) 15 (x1) 22 (x1) 20 (x1) 11 (x1) 13 (x1) [occultism] : object {Book 3 - Eyes of Empty Death.system.skills.occultism} base : integer {Book 3 - Eyes of Empty Death.system.skills.occultism.base} (5 different values) 26 (x1) 16 (x3) 18 (x2) 21 (x1) 14 (x1) [special] : array {Book 3 - Eyes of Empty Death.system.skills.occultism.special} Length: min=1 max=1 Value type: object {Book 3 - Eyes of Empty Death.system.skills.occultism.special.[]} base : integer {Book 3 - Eyes of Empty Death.system.skills.occultism.special.[].base} (same value: 20) label : string {Book 3 - Eyes of Empty Death.system.skills.occultism.special.[].label} (same value: underground) predicate : array {Book 3 - Eyes of Empty Death.system.skills.occultism.special.[].predicate} Length: min=1 max=1 Value type: string {Book 3 - Eyes of Empty Death.system.skills.occultism.special.[].predicate.[]} (same value: terrain:underground) [religion] : object {Book 3 - Eyes of Empty Death.system.skills.religion} base : integer {Book 3 - Eyes of Empty Death.system.skills.religion.base} (5 different values) 22 (x1) 18 (x1) 23 (x1) 16 (x1) 14 (x1) [stealth] : object {Book 3 - Eyes of Empty Death.system.skills.stealth} base : integer {Book 3 - Eyes of Empty Death.system.skills.stealth.base} (10 different values) 22 (x2) 19 (x3) 17 (x5) 18 (x3) 20 (x4) 14 (x3) 23 (x1) 15 (x1) 9 (x1) 21 (x1) [special] : array {Book 3 - Eyes of Empty Death.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Book 3 - Eyes of Empty Death.system.skills.stealth.special.[]} base : integer {Book 3 - Eyes of Empty Death.system.skills.stealth.special.[].base} (same value: 21) label : string {Book 3 - Eyes of Empty Death.system.skills.stealth.special.[].label} (2 different values) while buried in a bog (x1) in the shooting gallery (x1) predicate : array {Book 3 - Eyes of Empty Death.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {Book 3 - Eyes of Empty Death.system.skills.stealth.special.[].predicate.[]} (2 different values) buried (x1) terrain:shooting-gallery (x1) [acrobatics] : object {Book 3 - Eyes of Empty Death.system.skills.acrobatics} base : integer {Book 3 - Eyes of Empty Death.system.skills.acrobatics.base} (9 different values) 19 (x3) 17 (x3) 23 (x1) 18 (x2) 20 (x1) 22 (x2) 16 (x1) 21 (x1) 14 (x1) [athletics] : object {Book 3 - Eyes of Empty Death.system.skills.athletics} base : integer {Book 3 - Eyes of Empty Death.system.skills.athletics.base} (10 different values) 18 (x1) 20 (x3) 23 (x2) 14 (x1) 16 (x2) 12 (x2) 19 (x3) 22 (x2) 17 (x1) 21 (x1) [survival] : object {Book 3 - Eyes of Empty Death.system.skills.survival} base : integer {Book 3 - Eyes of Empty Death.system.skills.survival.base} (7 different values) 16 (x3) 19 (x2) 21 (x2) 18 (x1) 11 (x1) 20 (x2) 14 (x1) [special] : array {Book 3 - Eyes of Empty Death.system.skills.survival.special} Length: min=1 max=1 Value type: object {Book 3 - Eyes of Empty Death.system.skills.survival.special.[]} base : integer {Book 3 - Eyes of Empty Death.system.skills.survival.special.[].base} (same value: 18) label : string {Book 3 - Eyes of Empty Death.system.skills.survival.special.[].label} (same value: to Subsist) predicate : array {Book 3 - Eyes of Empty Death.system.skills.survival.special.[].predicate} Length: min=1 max=1 Value type: string {Book 3 - Eyes of Empty Death.system.skills.survival.special.[].predicate.[]} (same value: action:subsist) [deception] : object {Book 3 - Eyes of Empty Death.system.skills.deception} base : integer {Book 3 - Eyes of Empty Death.system.skills.deception.base} (4 different values) 16 (x2) 22 (x2) 21 (x1) 20 (x1) [nature] : object {Book 3 - Eyes of Empty Death.system.skills.nature} base : integer {Book 3 - Eyes of Empty Death.system.skills.nature.base} (4 different values) 18 (x1) 14 (x1) 19 (x1) 16 (x1) [thievery] : object {Book 3 - Eyes of Empty Death.system.skills.thievery} base : integer {Book 3 - Eyes of Empty Death.system.skills.thievery.base} (2 different values) 17 (x1) 14 (x1) [society] : object {Book 3 - Eyes of Empty Death.system.skills.society} base : integer {Book 3 - Eyes of Empty Death.system.skills.society.base} (same value: 21) [spellcasting] : object {Book 3 - Eyes of Empty Death.system.spellcasting} rituals : object {Book 3 - Eyes of Empty Death.system.spellcasting.rituals} dc : integer {Book 3 - Eyes of Empty Death.system.spellcasting.rituals.dc} (2 different values) 33 (x1) 28 (x2) type : string {Book 3 - Eyes of Empty Death.type} (2 different values) hazard (x5) npc (x27) [prototypeToken] : object {Book 3 - Eyes of Empty Death.prototypeToken} name : string {Book 3 - Eyes of Empty Death.prototypeToken.name} (same value: Specter)