5-03 Different values: 8 ===================================== object {5-03} _id : string {5-03._id} (all different values) folder : string {5-03.folder} (same value: xAeKKO9OtEsO9uWP) img : string {5-03.img} (same value: systems/pf2e/icons/default-icons/npc.svg) items : array {5-03.items} Length: min=7 max=24 Value type: object {5-03.items.[]} _id : string {5-03.items.[]._id} (65 different values) [_stats] : object {5-03.items.[]._stats} compendiumSource : string {5-03.items.[]._stats.compendiumSource} (32 different values) img : string {5-03.items.[].img} (35 different values) name : string {5-03.items.[].name} (44 different values) sort : integer {5-03.items.[].sort} (24 different values) system : object {5-03.items.[].system} [baseItem] : string {5-03.items.[].system.baseItem} (all different values) [bonus] : object {5-03.items.[].system.bonus} value : integer {5-03.items.[].system.bonus.value} (7 different values) 0 (x22) 14 (x1) 12 (x11) 9 (x2) 17 (x1) 15 (x5) 18 (x4) [bonusDamage] : object {5-03.items.[].system.bonusDamage} value : integer {5-03.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {5-03.items.[].system.bulk} value : mixed integer {5-03.items.[].system.bulk.value} (3 different values) 2 (x2) 1 (x8) 0 (x2) float {5-03.items.[].system.bulk.value} (same value: 0,1) [category] : string {5-03.items.[].system.category} (7 different values) martial (x12) simple (x10) defensive (x13) light (x4) ammo (x6) offensive (x17) potion (x2) [containerId] : mixed [damage] : object {5-03.items.[].system.damage} [damageType] : string {5-03.items.[].system.damage.damageType} (2 different values) piercing (x20) bludgeoning (x2) [dice] : integer {5-03.items.[].system.damage.dice} (2 different values) 1 (x20) 0 (x2) [die] : string {5-03.items.[].system.damage.die} (4 different values) d10 (x2) d6 (x12) d4 (x6) (x2) [0] : object {5-03.items.[].system.damage.0} [category] : mixed formula : string {5-03.items.[].system.damage.0.formula} (6 different values) 3d6 (x2) 1d4 (x2) 1d4+1 (x2) 2d4 (x2) 1d6 (x2) 4d12 (x1) kinds : array {5-03.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {5-03.items.[].system.damage.0.kinds.[]} (same value: damage) materials : array<> {5-03.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {5-03.items.[].system.damage.0.type} (5 different values) fire (x2) electricity (x3) force (x2) cold (x2) untyped (x2) [applyMod] : boolean {5-03.items.[].system.damage.0.applyMod} (2 different values) True (x4) False (x5) [formula] : string {5-03.items.[].system.damage.formula} (same value: 2d8+5) [kind] : string {5-03.items.[].system.damage.kind} (same value: healing) [type] : string {5-03.items.[].system.damage.type} (same value: vitality) description : object {5-03.items.[].system.description} value : string {5-03.items.[].system.description.value} (49 different values) [equipped] : object {5-03.items.[].system.equipped} carryType : string {5-03.items.[].system.equipped.carryType} (same value: worn) [handsHeld] : integer {5-03.items.[].system.equipped.handsHeld} (same value: 0) [invested] : mixed [group] : string {5-03.items.[].system.group} (all different values) [hardness] : integer {5-03.items.[].system.hardness} (same value: 0) [hp] : object {5-03.items.[].system.hp} max : integer {5-03.items.[].system.hp.max} (same value: 0) value : integer {5-03.items.[].system.hp.value} (same value: 0) [level] : object {5-03.items.[].system.level} value : integer {5-03.items.[].system.level.value} (5 different values) 1 (x22) 0 (x26) 2 (x8) 3 (x6) 4 (x2) [material] : object {5-03.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {5-03.items.[].system.price} value : object {5-03.items.[].system.price.value} [sp] : integer {5-03.items.[].system.price.value.sp} (4 different values) 8 (x2) 1 (x6) 2 (x6) 9 (x4) [gp] : integer {5-03.items.[].system.price.value.gp} (3 different values) 3 (x12) 15 (x2) 12 (x2) [per] : integer {5-03.items.[].system.price.per} (same value: 10) publication : object {5-03.items.[].system.publication} license : string {5-03.items.[].system.publication.license} (2 different values) OGL (x122) ORC (x2) remaster : boolean {5-03.items.[].system.publication.remaster} (2 different values) False (x122) True (x2) title : string {5-03.items.[].system.publication.title} (5 different values) Pathfinder Lost Omens Pathfinder Society Guide (x2) Pathfinder Core Rulebook (x60) (x54) Pathfinder Bestiary (x6) Pathfinder Player Core (x2) [quantity] : integer {5-03.items.[].system.quantity} (4 different values) 1 (x26) 3 (x4) 10 (x2) 20 (x2) [range] : mixed integer {5-03.items.[].system.range} (3 different values) 30 (x2) 60 (x6) 20 (x2) object {5-03.items.[].system.range} value : string {5-03.items.[].system.range.value} (4 different values) 120 feet (x8) 30 feet (x17) 60 feet (x2) (x3) [reload] : object {5-03.items.[].system.reload} value : string {5-03.items.[].system.reload.value} (4 different values) (x6) - (x10) 0 (x4) 1 (x2) rules : ###FoundryRulesObject### [runes] : object {5-03.items.[].system.runes} potency : integer {5-03.items.[].system.runes.potency} (2 different values) 0 (x24) 1 (x2) property : array<> {5-03.items.[].system.runes.property} Length: min=0 max=0 Value type: mixed [striking] : integer {5-03.items.[].system.runes.striking} (same value: 0) [resilient] : integer {5-03.items.[].system.runes.resilient} (same value: 0) [size] : string {5-03.items.[].system.size} (same value: med) [slug] : string {5-03.items.[].system.slug} (30 different values) [splashDamage] : object {5-03.items.[].system.splashDamage} value : integer {5-03.items.[].system.splashDamage.value} (same value: 0) [traits] : object {5-03.items.[].system.traits} [rarity] : string {5-03.items.[].system.traits.rarity} (2 different values) uncommon (x2) common (x78) value : array {5-03.items.[].system.traits.value} Length: min=0 max=6 Value type: string {5-03.items.[].system.traits.value.[]} (37 different values) [traditions] : array {5-03.items.[].system.traits.traditions} Length: min=2 max=4 Value type: string {5-03.items.[].system.traits.traditions.[]} (4 different values) arcane (x30) divine (x6) occult (x15) primal (x20) [usage] : object {5-03.items.[].system.usage} value : string {5-03.items.[].system.usage.value} (3 different values) held-in-two-hands (x2) held-in-one-hand (x24) held-in-one-plus-hands (x4) [canBeAmmo] : boolean {5-03.items.[].system.usage.canBeAmmo} (same value: False) [attack] : object {5-03.items.[].system.attack} value : string {5-03.items.[].system.attack.value} (same value: ) [attackEffects] : object {5-03.items.[].system.attackEffects} value : array<> {5-03.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: mixed [damageRolls] : object {5-03.items.[].system.damageRolls} [gYc11HeidlOdhJ8J] : object {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J} damage : string {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damage} (2 different values) 2d10+4 (x1) 2d10+8 (x1) damageType : string {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damageType} (same value: piercing) [tsXOd6WYvPHVh8v2] : object {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2} damage : string {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damage} (2 different values) 2d6+5 (x1) 2d6+8 (x1) damageType : string {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damageType} (same value: bludgeoning) [WlRJJsl2cndtSb9N] : object {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N} damage : string {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damage} (same value: 1d6+7) damageType : string {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damageType} (same value: piercing) [DYoEJRPE1lXa5QDO] : object {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO} damage : string {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damage} (same value: 1d4+6) damageType : string {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damageType} (same value: piercing) [Jav7lrtaoBVe1l4M] : object {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M} damage : string {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damage} (same value: 1d4+6) damageType : string {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damageType} (same value: piercing) [xsj9SCYtfTIDtKeu] : object {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu} damage : string {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damage} (same value: 2d6+5) damageType : string {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damageType} (same value: piercing) [Cykurpi10brj3wZI] : object {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI} damage : string {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI.damage} (2 different values) 2d4+4 (x1) 2d4+7 (x1) damageType : string {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI.damageType} (same value: piercing) [OmCfSbbD5QL7I9Ri] : object {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri} damage : string {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damage} (2 different values) 2d4+4 (x1) 2d4+7 (x1) damageType : string {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damageType} (same value: piercing) [6HyALdDEcVAWr14r] : object {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r} damage : string {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r.damage} (2 different values) 2d6+10 (x1) 1d6+8 (x1) damageType : string {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r.damageType} (same value: piercing) [sV4Ou7ZqUTpH3LBm] : object {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm} damage : string {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damage} (2 different values) 1d6+8 (x1) 1d4+7 (x1) damageType : string {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damageType} (same value: piercing) [2e5zoZOnqfstltOJ] : object {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ} damage : string {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damage} (2 different values) 1d6+8 (x1) 1d4+7 (x1) damageType : string {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damageType} (same value: piercing) [T3ZO5vaKSuXYYdIf] : object {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf} damage : string {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damage} (2 different values) 2d8+8 (x1) 2d6+6 (x1) damageType : string {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damageType} (same value: piercing) [weaponType] : object {5-03.items.[].system.weaponType} value : string {5-03.items.[].system.weaponType.value} (2 different values) melee (x12) ranged (x12) [actionType] : object {5-03.items.[].system.actionType} value : string {5-03.items.[].system.actionType.value} (3 different values) reaction (x6) passive (x18) action (x6) [actions] : object {5-03.items.[].system.actions} [value] : integer {5-03.items.[].system.actions.value} (same value: 1) [acBonus] : integer {5-03.items.[].system.acBonus} (same value: 2) [checkPenalty] : integer {5-03.items.[].system.checkPenalty} (same value: -1) [dexCap] : integer {5-03.items.[].system.dexCap} (same value: 3) [speedPenalty] : integer {5-03.items.[].system.speedPenalty} (same value: 0) [strength] : integer {5-03.items.[].system.strength} (same value: 1) [stackGroup] : string {5-03.items.[].system.stackGroup} (2 different values) arrows (x4) bolts (x2) [uses] : object {5-03.items.[].system.uses} autoDestroy : boolean {5-03.items.[].system.uses.autoDestroy} (same value: True) max : integer {5-03.items.[].system.uses.max} (same value: 1) value : integer {5-03.items.[].system.uses.value} (same value: 1) [autoHeightenLevel] : object {5-03.items.[].system.autoHeightenLevel} [value] : mixed [prepared] : object {5-03.items.[].system.prepared} value : string {5-03.items.[].system.prepared.value} (same value: spontaneous) [proficiency] : object {5-03.items.[].system.proficiency} value : integer {5-03.items.[].system.proficiency.value} (same value: 1) [slots] : object {5-03.items.[].system.slots} slot1 : object {5-03.items.[].system.slots.slot1} max : integer {5-03.items.[].system.slots.slot1.max} (same value: 4) value : integer {5-03.items.[].system.slots.slot1.value} (same value: 4) slot2 : object {5-03.items.[].system.slots.slot2} max : integer {5-03.items.[].system.slots.slot2.max} (same value: 4) value : integer {5-03.items.[].system.slots.slot2.value} (same value: 4) slot3 : object {5-03.items.[].system.slots.slot3} max : integer {5-03.items.[].system.slots.slot3.max} (same value: 4) value : integer {5-03.items.[].system.slots.slot3.value} (same value: 4) [spelldc] : object {5-03.items.[].system.spelldc} dc : integer {5-03.items.[].system.spelldc.dc} (2 different values) 21 (x1) 24 (x1) value : integer {5-03.items.[].system.spelldc.value} (2 different values) 13 (x1) 16 (x1) [tradition] : object {5-03.items.[].system.tradition} value : string {5-03.items.[].system.tradition.value} (same value: arcane) [area] : object {5-03.items.[].system.area} type : string {5-03.items.[].system.area.type} (2 different values) line (x1) burst (x1) value : integer {5-03.items.[].system.area.value} (2 different values) 120 (x1) 20 (x1) [cost] : object {5-03.items.[].system.cost} value : string {5-03.items.[].system.cost.value} (same value: ) [counteraction] : boolean {5-03.items.[].system.counteraction} (2 different values) True (x2) False (x28) [defense] : object {5-03.items.[].system.defense} save : object {5-03.items.[].system.defense.save} basic : boolean {5-03.items.[].system.defense.save.basic} (2 different values) False (x9) True (x3) statistic : string {5-03.items.[].system.defense.save.statistic} (3 different values) reflex (x7) will (x4) fortitude (x1) [duration] : object {5-03.items.[].system.duration} sustained : boolean {5-03.items.[].system.duration.sustained} (2 different values) False (x26) True (x4) value : string {5-03.items.[].system.duration.value} (4 different values) (x15) 1 minute (x11) varies (x2) until the start of your next turn (x2) [location] : object {5-03.items.[].system.location} [heightenedLevel] : integer {5-03.items.[].system.location.heightenedLevel} (3 different values) 2 (x8) 1 (x8) 3 (x4) value : string {5-03.items.[].system.location.value} (same value: WQzZDoWEL8G6bwsu) [requirements] : string {5-03.items.[].system.requirements} (same value: ) [target] : object {5-03.items.[].system.target} value : string {5-03.items.[].system.target.value} (all different values) [time] : object {5-03.items.[].system.time} value : string {5-03.items.[].system.time.value} (5 different values) 2 (x23) reaction (x2) 1 to 3 (x2) 1 (x2) 3 (x1) [heightening] : object {5-03.items.[].system.heightening} [damage] : object {5-03.items.[].system.heightening.damage} 0 : string {5-03.items.[].system.heightening.damage.0} (3 different values) 1d6 (x4) 1d4 (x4) 1d12 (x1) [interval] : integer {5-03.items.[].system.heightening.interval} (same value: 1) type : string {5-03.items.[].system.heightening.type} (2 different values) interval (x9) fixed (x3) [levels] : object {5-03.items.[].system.heightening.levels} [3] : object {5-03.items.[].system.heightening.levels.3} target : object {5-03.items.[].system.heightening.levels.3.target} value : string {5-03.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) [7] : object {5-03.items.[].system.heightening.levels.7} target : object {5-03.items.[].system.heightening.levels.7.target} value : string {5-03.items.[].system.heightening.levels.7.target.value} (same value: 6 creatures) [overlays] : object {5-03.items.[].system.overlays} [2I469pfbYcmFvzOA] : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) name : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) overlayType : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) sort : integer {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : mixed type : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) [cUFX7ExSLeoa3vIF] : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) name : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) overlayType : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) sort : integer {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : mixed type : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) [zFWsMjoeCnLxqJaV] : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) name : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) overlayType : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) sort : integer {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : mixed type : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) [mod] : object {5-03.items.[].system.mod} value : integer {5-03.items.[].system.mod.value} (4 different values) 10 (x1) 13 (x1) 15 (x1) 12 (x1) [proficient] : object {5-03.items.[].system.proficient} value : integer {5-03.items.[].system.proficient.value} (same value: 0) type : string {5-03.items.[].type} (all different values) [flags] : object {5-03.items.[].flags} pf2e : object {5-03.items.[].flags.pf2e} linkedWeapon : string {5-03.items.[].flags.pf2e.linkedWeapon} (9 different values) dRilTMy6sVut4CH9 (x2) k1cROn5XSqUOqc61 (x2) 7tpGLRIeJJjIucTL (x2) wxhZPcDlubM0H6dM (x4) 622VTSc959T7VYIq (x2) 8jA4TUPXR9D2h0o2 (x4) zypnOYCgKBGMVswF (x2) WYTDUKVFNO4864E8 (x4) o5PbObi5qk63jQdK (x2) name : string {5-03.name} (all different values) system : object {5-03.system} abilities : object {5-03.system.abilities} cha : object {5-03.system.abilities.cha} mod : integer {5-03.system.abilities.cha.mod} (4 different values) 0 (x2) 1 (x2) 5 (x2) 4 (x2) con : object {5-03.system.abilities.con} mod : integer {5-03.system.abilities.con.mod} (2 different values) 2 (x6) 3 (x2) dex : object {5-03.system.abilities.dex} mod : integer {5-03.system.abilities.dex.mod} (2 different values) 3 (x2) 4 (x6) int : object {5-03.system.abilities.int} mod : integer {5-03.system.abilities.int.mod} (4 different values) 1 (x4) 3 (x1) 4 (x1) 2 (x2) str : object {5-03.system.abilities.str} mod : integer {5-03.system.abilities.str.mod} (4 different values) 4 (x3) 3 (x2) 2 (x2) 5 (x1) wis : object {5-03.system.abilities.wis} mod : integer {5-03.system.abilities.wis.mod} (3 different values) 2 (x4) 1 (x2) -1 (x2) attributes : object {5-03.system.attributes} ac : object {5-03.system.attributes.ac} details : string {5-03.system.attributes.ac.details} (same value: ) value : integer {5-03.system.attributes.ac.value} (7 different values) 21 (x2) 19 (x1) 18 (x1) 22 (x1) 24 (x1) 26 (x1) 23 (x1) allSaves : object {5-03.system.attributes.allSaves} value : string {5-03.system.attributes.allSaves.value} (same value: ) hp : object {5-03.system.attributes.hp} details : string {5-03.system.attributes.hp.details} (same value: ) max : integer {5-03.system.attributes.hp.max} (7 different values) 60 (x1) 40 (x1) 45 (x1) 70 (x2) 95 (x1) 111 (x1) 72 (x1) temp : integer {5-03.system.attributes.hp.temp} (same value: 0) value : integer {5-03.system.attributes.hp.value} (7 different values) 60 (x1) 40 (x1) 45 (x1) 70 (x2) 95 (x1) 111 (x1) 72 (x1) speed : object {5-03.system.attributes.speed} otherSpeeds : array {5-03.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {5-03.system.attributes.speed.otherSpeeds.[]} type : string {5-03.system.attributes.speed.otherSpeeds.[].type} (same value: swim) value : integer {5-03.system.attributes.speed.otherSpeeds.[].value} (same value: 25) value : integer {5-03.system.attributes.speed.value} (2 different values) 25 (x6) 30 (x2) details : object {5-03.system.details} blurb : string {5-03.system.details.blurb} (2 different values) (x6) Variant Gang Leader (x2) languages : object {5-03.system.details.languages} details : string {5-03.system.details.languages.details} (same value: ) value : array {5-03.system.details.languages.value} Length: min=2 max=3 Value type: string {5-03.system.details.languages.value.[]} (3 different values) azlanti (x8) common (x8) thassilonian (x6) level : object {5-03.system.details.level} value : integer {5-03.system.details.level.value} (4 different values) 4 (x2) 3 (x1) 6 (x2) 5 (x3) privateNotes : string {5-03.system.details.privateNotes} (same value: ) publicNotes : string {5-03.system.details.publicNotes} (same value: ) publication : object {5-03.system.details.publication} license : string {5-03.system.details.publication.license} (same value: OGL) remaster : boolean {5-03.system.details.publication.remaster} (same value: False) title : string {5-03.system.details.publication.title} (same value: Pathfinder Society Scenario #5-03: Heidmarch Heist) initiative : object {5-03.system.initiative} statistic : string {5-03.system.initiative.statistic} (same value: perception) perception : object {5-03.system.perception} details : string {5-03.system.perception.details} (same value: ) mod : integer {5-03.system.perception.mod} (7 different values) 14 (x1) 12 (x1) 8 (x1) 11 (x1) 15 (x2) 17 (x1) 18 (x1) senses : array<> {5-03.system.perception.senses} Length: min=0 max=0 Value type: mixed resources : object {5-03.system.resources} saves : object {5-03.system.saves} fortitude : object {5-03.system.saves.fortitude} saveDetail : string {5-03.system.saves.fortitude.saveDetail} (same value: ) value : integer {5-03.system.saves.fortitude.value} (7 different values) 11 (x2) 6 (x1) 8 (x1) 9 (x1) 14 (x1) 13 (x1) 10 (x1) reflex : object {5-03.system.saves.reflex} saveDetail : string {5-03.system.saves.reflex.saveDetail} (same value: ) value : integer {5-03.system.saves.reflex.value} (5 different values) 11 (x2) 12 (x1) 14 (x3) 15 (x1) 17 (x1) will : object {5-03.system.saves.will} saveDetail : string {5-03.system.saves.will.saveDetail} (same value: ) value : integer {5-03.system.saves.will.value} (all different values) skills : object {5-03.system.skills} [acrobatics] : object {5-03.system.skills.acrobatics} base : integer {5-03.system.skills.acrobatics.base} (2 different values) 10 (x3) 13 (x3) [athletics] : object {5-03.system.skills.athletics} base : integer {5-03.system.skills.athletics.base} (5 different values) 12 (x2) 9 (x1) 15 (x1) 13 (x1) 10 (x1) [special] : array {5-03.system.skills.athletics.special} Length: min=1 max=1 Value type: object {5-03.system.skills.athletics.special.[]} base : integer {5-03.system.skills.athletics.special.[].base} (2 different values) 14 (x1) 17 (x1) label : string {5-03.system.skills.athletics.special.[].label} (same value: to Swim) predicate : array {5-03.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: string {5-03.system.skills.athletics.special.[].predicate.[]} (same value: action:swim) [intimidation] : object {5-03.system.skills.intimidation} base : integer {5-03.system.skills.intimidation.base} (6 different values) 8 (x1) 7 (x1) 10 (x1) 11 (x1) 17 (x1) 13 (x1) [nature] : object {5-03.system.skills.nature} base : integer {5-03.system.skills.nature.base} (2 different values) 10 (x1) 13 (x1) stealth : object {5-03.system.skills.stealth} base : integer {5-03.system.skills.stealth.base} (4 different values) 10 (x3) 8 (x1) 11 (x1) 13 (x3) [special] : array {5-03.system.skills.stealth.special} Length: min=1 max=1 Value type: object {5-03.system.skills.stealth.special.[]} base : integer {5-03.system.skills.stealth.special.[].base} (2 different values) 12 (x1) 15 (x1) label : string {5-03.system.skills.stealth.special.[].label} (same value: Underwater) predicate : array {5-03.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {5-03.system.skills.stealth.special.[].predicate.[]} (same value: terrain:underwater) [society] : object {5-03.system.skills.society} base : integer {5-03.system.skills.society.base} (5 different values) 7 (x1) 10 (x2) 13 (x1) 11 (x1) 8 (x1) [thievery] : object {5-03.system.skills.thievery} base : integer {5-03.system.skills.thievery.base} (4 different values) 10 (x1) 13 (x1) 20 (x1) 16 (x1) [arcana] : object {5-03.system.skills.arcana} base : integer {5-03.system.skills.arcana.base} (4 different values) 10 (x1) 13 (x1) 15 (x1) 12 (x1) [deception] : object {5-03.system.skills.deception} base : integer {5-03.system.skills.deception.base} (2 different values) 12 (x2) 15 (x2) traits : object {5-03.system.traits} rarity : string {5-03.system.traits.rarity} (2 different values) uncommon (x6) unique (x2) size : object {5-03.system.traits.size} value : string {5-03.system.traits.size.value} (same value: med) value : array {5-03.system.traits.value} Length: min=3 max=4 Value type: string {5-03.system.traits.value.[]} (6 different values) amphibious (x2) azarketi (x2) chaotic (x8) humanoid (x8) evil (x4) human (x6) type : string {5-03.type} (same value: npc) [prototypeToken] : object {5-03.prototypeToken} name : string {5-03.prototypeToken.name} (same value: Krosovahn Mendesil)