3rd Rank Different values: 149 ===================================== object {3rd Rank} _id : string {3rd Rank._id} (all different values) folder : string {3rd Rank.folder} (same value: 4fJHnYFqH0VjZXPv) img : string {3rd Rank.img} (146 different values) name : string {3rd Rank.name} (all different values) system : object {3rd Rank.system} [area] : object {3rd Rank.system.area} type : string {3rd Rank.system.area.type} (5 different values) emanation (x9) burst (x18) cone (x3) square (x2) line (x1) value : integer {3rd Rank.system.area.value} (7 different values) 30 (x6) 15 (x3) 20 (x11) 10 (x9) 60 (x1) 120 (x1) 5 (x2) [details] : string {3rd Rank.system.area.details} (4 different values) 30-foot burst centered on you (x1) 10-foot emanation centered on the touched creature (x1) 30-foot-radius burst (x1) a horizontal earthen or sandy surface within a 20-foot burst (x1) cost : object {3rd Rank.system.cost} value : string {3rd Rank.system.cost.value} (2 different values) (x148) oils worth 3 gp (x1) counteraction : boolean {3rd Rank.system.counteraction} (2 different values) False (x141) True (x8) damage : object {3rd Rank.system.damage} [0] : object {3rd Rank.system.damage.0} applyMod : boolean {3rd Rank.system.damage.0.applyMod} (same value: False) [category] : mixed formula : string {3rd Rank.system.damage.0.formula} (10 different values) 4d6 (x1) 3d4 (x2) 5d6 (x2) 6d6 (x5) 1d6 (x1) 4d12 (x1) 3d6 (x1) 1d8 (x1) 2d6 (x1) 3d8 (x1) kinds : array {3rd Rank.system.damage.0.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.0.kinds.[]} (2 different values) damage (x15) healing (x1) [materials] : array<> {3rd Rank.system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {3rd Rank.system.damage.0.type} (9 different values) mental (x4) bludgeoning (x3) cold (x1) fire (x3) electricity (x1) untyped (x1) slashing (x1) void (x1) piercing (x1) [Zni2ysVqFC6plPs7] : object {3rd Rank.system.damage.Zni2ysVqFC6plPs7} applyMod : boolean {3rd Rank.system.damage.Zni2ysVqFC6plPs7.applyMod} (same value: False) [category] : mixed formula : string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.formula} (same value: 6d4) kinds : array {3rd Rank.system.damage.Zni2ysVqFC6plPs7.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.kinds.[]} (same value: damage) materials : array<> {3rd Rank.system.damage.Zni2ysVqFC6plPs7.materials} Length: min=0 max=0 Value type: mixed type : string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.type} (same value: bludgeoning) [1] : object {3rd Rank.system.damage.1} applyMod : boolean {3rd Rank.system.damage.1.applyMod} (same value: False) [category] : mixed formula : string {3rd Rank.system.damage.1.formula} (same value: 3d6) kinds : array {3rd Rank.system.damage.1.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.1.kinds.[]} (same value: damage) [materials] : array<> {3rd Rank.system.damage.1.materials} Length: min=0 max=0 Value type: mixed type : string {3rd Rank.system.damage.1.type} (3 different values) fire (x1) bludgeoning (x1) piercing (x1) [bVVua6iV5Q7ktuiB] : object {3rd Rank.system.damage.bVVua6iV5Q7ktuiB} applyMod : boolean {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.applyMod} (same value: False) [category] : mixed formula : string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.formula} (same value: 3d10) kinds : array {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.kinds.[]} (same value: damage) materials : array<> {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.materials} Length: min=0 max=0 Value type: mixed type : string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.type} (same value: bludgeoning) [1aOzFUJQMCR1aabW] : object {3rd Rank.system.damage.1aOzFUJQMCR1aabW} applyMod : boolean {3rd Rank.system.damage.1aOzFUJQMCR1aabW.applyMod} (same value: False) [category] : mixed formula : string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.formula} (same value: 6d6) kinds : array {3rd Rank.system.damage.1aOzFUJQMCR1aabW.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.kinds.[]} (same value: damage) materials : array<> {3rd Rank.system.damage.1aOzFUJQMCR1aabW.materials} Length: min=0 max=0 Value type: mixed type : string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.type} (same value: piercing) [eJfn85qIm5CZi3Au] : object {3rd Rank.system.damage.eJfn85qIm5CZi3Au} applyMod : boolean {3rd Rank.system.damage.eJfn85qIm5CZi3Au.applyMod} (same value: False) [category] : mixed formula : string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.formula} (same value: 2d10) kinds : array {3rd Rank.system.damage.eJfn85qIm5CZi3Au.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.kinds.[]} (same value: damage) materials : array<> {3rd Rank.system.damage.eJfn85qIm5CZi3Au.materials} Length: min=0 max=0 Value type: mixed type : string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.type} (same value: mental) [pEPeRZBo0RPvHAd9] : object {3rd Rank.system.damage.pEPeRZBo0RPvHAd9} applyMod : boolean {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.applyMod} (same value: False) [category] : mixed formula : string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.formula} (same value: 4d6) kinds : array {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.kinds.[]} (same value: damage) materials : array<> {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.materials} Length: min=0 max=0 Value type: mixed type : string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.type} (same value: untyped) [H4xhI890A9oH0hSx] : object {3rd Rank.system.damage.H4xhI890A9oH0hSx} applyMod : boolean {3rd Rank.system.damage.H4xhI890A9oH0hSx.applyMod} (same value: False) [category] : mixed formula : string {3rd Rank.system.damage.H4xhI890A9oH0hSx.formula} (same value: 4d6) kinds : array {3rd Rank.system.damage.H4xhI890A9oH0hSx.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.H4xhI890A9oH0hSx.kinds.[]} (same value: damage) materials : array<> {3rd Rank.system.damage.H4xhI890A9oH0hSx.materials} Length: min=0 max=0 Value type: mixed type : string {3rd Rank.system.damage.H4xhI890A9oH0hSx.type} (same value: untyped) [pUo5MJsp9Gefqth4] : object {3rd Rank.system.damage.pUo5MJsp9Gefqth4} applyMod : boolean {3rd Rank.system.damage.pUo5MJsp9Gefqth4.applyMod} (same value: False) [category] : mixed formula : string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.formula} (same value: 3d10) kinds : array {3rd Rank.system.damage.pUo5MJsp9Gefqth4.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.kinds.[]} (same value: damage) materials : array<> {3rd Rank.system.damage.pUo5MJsp9Gefqth4.materials} Length: min=0 max=0 Value type: mixed type : string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.type} (same value: bludgeoning) [0MD5xTKLlw8jZPKU] : object {3rd Rank.system.damage.0MD5xTKLlw8jZPKU} applyMod : boolean {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.applyMod} (same value: False) [category] : mixed formula : string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.formula} (same value: 4d6) kinds : array {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.kinds.[]} (same value: damage) materials : array<> {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.materials} Length: min=0 max=0 Value type: mixed type : string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.type} (same value: fire) [q8ptrzvf1kb0ms3q] : object {3rd Rank.system.damage.q8ptrzvf1kb0ms3q} applyMod : boolean {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.applyMod} (same value: False) [category] : mixed formula : string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.formula} (same value: 4d6) kinds : array {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.kinds.[]} (same value: damage) materials : array<> {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.materials} Length: min=0 max=0 Value type: mixed type : string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.type} (same value: poison) [UeqA2WmETFphNSgC] : object {3rd Rank.system.damage.UeqA2WmETFphNSgC} applyMod : boolean {3rd Rank.system.damage.UeqA2WmETFphNSgC.applyMod} (same value: False) [category] : mixed formula : string {3rd Rank.system.damage.UeqA2WmETFphNSgC.formula} (same value: 4d6) kinds : array {3rd Rank.system.damage.UeqA2WmETFphNSgC.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.UeqA2WmETFphNSgC.kinds.[]} (same value: damage) materials : array<> {3rd Rank.system.damage.UeqA2WmETFphNSgC.materials} Length: min=0 max=0 Value type: mixed type : string {3rd Rank.system.damage.UeqA2WmETFphNSgC.type} (same value: slashing) [9lBbiFhEGXB6Gu6a] : object {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a} applyMod : boolean {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.applyMod} (same value: False) [category] : mixed formula : string {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.formula} (same value: 2d8) kinds : array {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.kinds.[]} (same value: damage) materials : array<> {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.materials} Length: min=0 max=0 Value type: mixed type : string {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.type} (same value: mental) [ptca9SPN1Z5wzfrG] : object {3rd Rank.system.damage.ptca9SPN1Z5wzfrG} applyMod : boolean {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.applyMod} (same value: False) [category] : mixed formula : string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.formula} (same value: 3d6) kinds : array {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.kinds.[]} (same value: damage) materials : array<> {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.materials} Length: min=0 max=0 Value type: mixed type : string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.type} (same value: slashing) [z4vh7m14o6f2hazs] : object {3rd Rank.system.damage.z4vh7m14o6f2hazs} applyMod : boolean {3rd Rank.system.damage.z4vh7m14o6f2hazs.applyMod} (same value: False) [category] : mixed formula : string {3rd Rank.system.damage.z4vh7m14o6f2hazs.formula} (same value: 5d6) kinds : array {3rd Rank.system.damage.z4vh7m14o6f2hazs.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.z4vh7m14o6f2hazs.kinds.[]} (same value: damage) materials : array {3rd Rank.system.damage.z4vh7m14o6f2hazs.materials} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.z4vh7m14o6f2hazs.materials.[]} (same value: silver) type : string {3rd Rank.system.damage.z4vh7m14o6f2hazs.type} (same value: cold) [xiuuffbu1j9b54eq] : object {3rd Rank.system.damage.xiuuffbu1j9b54eq} applyMod : boolean {3rd Rank.system.damage.xiuuffbu1j9b54eq.applyMod} (same value: False) [category] : mixed formula : string {3rd Rank.system.damage.xiuuffbu1j9b54eq.formula} (same value: 2d4) kinds : array {3rd Rank.system.damage.xiuuffbu1j9b54eq.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.xiuuffbu1j9b54eq.kinds.[]} (same value: healing) materials : array<> {3rd Rank.system.damage.xiuuffbu1j9b54eq.materials} Length: min=0 max=0 Value type: mixed type : string {3rd Rank.system.damage.xiuuffbu1j9b54eq.type} (same value: untyped) [DzJpYMdE0NBqqQXM] : object {3rd Rank.system.damage.DzJpYMdE0NBqqQXM} applyMod : boolean {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.applyMod} (same value: False) [category] : mixed formula : string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.formula} (same value: 4d6) kinds : array {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.kinds.[]} (same value: damage) materials : array<> {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.materials} Length: min=0 max=0 Value type: mixed type : string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.type} (same value: poison) [1kBezKdL9iXSMfzn] : object {3rd Rank.system.damage.1kBezKdL9iXSMfzn} applyMod : boolean {3rd Rank.system.damage.1kBezKdL9iXSMfzn.applyMod} (same value: False) [category] : mixed formula : string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.formula} (same value: 4d8) kinds : array {3rd Rank.system.damage.1kBezKdL9iXSMfzn.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.kinds.[]} (same value: damage) materials : array<> {3rd Rank.system.damage.1kBezKdL9iXSMfzn.materials} Length: min=0 max=0 Value type: mixed type : string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.type} (same value: bludgeoning) [rcaspoacHgRYSM72] : object {3rd Rank.system.damage.rcaspoacHgRYSM72} applyMod : boolean {3rd Rank.system.damage.rcaspoacHgRYSM72.applyMod} (same value: False) category : string {3rd Rank.system.damage.rcaspoacHgRYSM72.category} (same value: splash) formula : string {3rd Rank.system.damage.rcaspoacHgRYSM72.formula} (same value: 1d4) kinds : array {3rd Rank.system.damage.rcaspoacHgRYSM72.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.rcaspoacHgRYSM72.kinds.[]} (same value: damage) materials : array<> {3rd Rank.system.damage.rcaspoacHgRYSM72.materials} Length: min=0 max=0 Value type: mixed type : string {3rd Rank.system.damage.rcaspoacHgRYSM72.type} (same value: sonic) [j2ds5suvw51ucg4c] : object {3rd Rank.system.damage.j2ds5suvw51ucg4c} applyMod : boolean {3rd Rank.system.damage.j2ds5suvw51ucg4c.applyMod} (same value: False) [category] : mixed formula : string {3rd Rank.system.damage.j2ds5suvw51ucg4c.formula} (same value: 2d10) kinds : array {3rd Rank.system.damage.j2ds5suvw51ucg4c.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.j2ds5suvw51ucg4c.kinds.[]} (same value: damage) materials : array<> {3rd Rank.system.damage.j2ds5suvw51ucg4c.materials} Length: min=0 max=0 Value type: mixed type : string {3rd Rank.system.damage.j2ds5suvw51ucg4c.type} (same value: fire) [h5zzrh1xmy9k57m6] : object {3rd Rank.system.damage.h5zzrh1xmy9k57m6} applyMod : boolean {3rd Rank.system.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False) [category] : mixed formula : string {3rd Rank.system.damage.h5zzrh1xmy9k57m6.formula} (same value: 2d6) kinds : array {3rd Rank.system.damage.h5zzrh1xmy9k57m6.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.h5zzrh1xmy9k57m6.kinds.[]} (same value: damage) materials : array<> {3rd Rank.system.damage.h5zzrh1xmy9k57m6.materials} Length: min=0 max=0 Value type: mixed type : string {3rd Rank.system.damage.h5zzrh1xmy9k57m6.type} (same value: fire) [31ztnkdh2g12fivc] : object {3rd Rank.system.damage.31ztnkdh2g12fivc} applyMod : boolean {3rd Rank.system.damage.31ztnkdh2g12fivc.applyMod} (same value: False) [category] : mixed formula : string {3rd Rank.system.damage.31ztnkdh2g12fivc.formula} (same value: 1d8) kinds : array {3rd Rank.system.damage.31ztnkdh2g12fivc.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.31ztnkdh2g12fivc.kinds.[]} (same value: damage) materials : array<> {3rd Rank.system.damage.31ztnkdh2g12fivc.materials} Length: min=0 max=0 Value type: mixed type : string {3rd Rank.system.damage.31ztnkdh2g12fivc.type} (same value: vitality) [9oaina411wu1igyn] : object {3rd Rank.system.damage.9oaina411wu1igyn} applyMod : boolean {3rd Rank.system.damage.9oaina411wu1igyn.applyMod} (same value: False) [category] : mixed formula : string {3rd Rank.system.damage.9oaina411wu1igyn.formula} (same value: 1d8) kinds : array {3rd Rank.system.damage.9oaina411wu1igyn.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.damage.9oaina411wu1igyn.kinds.[]} (same value: damage) materials : array<> {3rd Rank.system.damage.9oaina411wu1igyn.materials} Length: min=0 max=0 Value type: mixed type : string {3rd Rank.system.damage.9oaina411wu1igyn.type} (same value: spirit) [defense] : object {3rd Rank.system.defense} [save] : object {3rd Rank.system.defense.save} basic : boolean {3rd Rank.system.defense.save.basic} (2 different values) False (x47) True (x16) statistic : string {3rd Rank.system.defense.save.statistic} (3 different values) will (x28) reflex (x18) fortitude (x17) [passive] : object {3rd Rank.system.defense.passive} statistic : string {3rd Rank.system.defense.passive.statistic} (same value: ac) description : object {3rd Rank.system.description} value : string {3rd Rank.system.description.value} (all different values) duration : object {3rd Rank.system.duration} sustained : boolean {3rd Rank.system.duration.sustained} (2 different values) False (x126) True (x23) value : string {3rd Rank.system.duration.value} (21 different values) [heightening] : object {3rd Rank.system.heightening} [damage] : object {3rd Rank.system.heightening.damage} [0] : string {3rd Rank.system.heightening.damage.0} (5 different values) 2d6 (x8) 1d4 (x2) 1d6 (x3) 1d12 (x1) 1d8 (x2) [Zni2ysVqFC6plPs7] : string {3rd Rank.system.heightening.damage.Zni2ysVqFC6plPs7} (same value: 1d4) [1] : string {3rd Rank.system.heightening.damage.1} (same value: 1d6) [bVVua6iV5Q7ktuiB] : string {3rd Rank.system.heightening.damage.bVVua6iV5Q7ktuiB} (same value: 1d10) [1aOzFUJQMCR1aabW] : string {3rd Rank.system.heightening.damage.1aOzFUJQMCR1aabW} (same value: 2d6) [eJfn85qIm5CZi3Au] : string {3rd Rank.system.heightening.damage.eJfn85qIm5CZi3Au} (same value: 1d10) [pEPeRZBo0RPvHAd9] : string {3rd Rank.system.heightening.damage.pEPeRZBo0RPvHAd9} (same value: 1d6) [H4xhI890A9oH0hSx] : string {3rd Rank.system.heightening.damage.H4xhI890A9oH0hSx} (same value: 1d6) [pUo5MJsp9Gefqth4] : string {3rd Rank.system.heightening.damage.pUo5MJsp9Gefqth4} (same value: 1d10) [0MD5xTKLlw8jZPKU] : string {3rd Rank.system.heightening.damage.0MD5xTKLlw8jZPKU} (same value: 2d6) [UeqA2WmETFphNSgC] : string {3rd Rank.system.heightening.damage.UeqA2WmETFphNSgC} (same value: 2d6) [9lBbiFhEGXB6Gu6a] : string {3rd Rank.system.heightening.damage.9lBbiFhEGXB6Gu6a} (same value: 1d8) [ptca9SPN1Z5wzfrG] : string {3rd Rank.system.heightening.damage.ptca9SPN1Z5wzfrG} (same value: 2d6) [z4vh7m14o6f2hazs] : string {3rd Rank.system.heightening.damage.z4vh7m14o6f2hazs} (same value: 2d6) [xiuuffbu1j9b54eq] : string {3rd Rank.system.heightening.damage.xiuuffbu1j9b54eq} (same value: 1d4) [DzJpYMdE0NBqqQXM] : string {3rd Rank.system.heightening.damage.DzJpYMdE0NBqqQXM} (same value: 2d6) [1kBezKdL9iXSMfzn] : string {3rd Rank.system.heightening.damage.1kBezKdL9iXSMfzn} (same value: 4d8) [rcaspoacHgRYSM72] : string {3rd Rank.system.heightening.damage.rcaspoacHgRYSM72} (same value: 1d4) [j2ds5suvw51ucg4c] : string {3rd Rank.system.heightening.damage.j2ds5suvw51ucg4c} (same value: 1d10) 31ztnkdh2g12fivc : string {3rd Rank.system.heightening.damage.31ztnkdh2g12fivc} (same value: 1d8) 9oaina411wu1igyn : string {3rd Rank.system.heightening.damage.9oaina411wu1igyn} (same value: 1d8) [interval] : integer {3rd Rank.system.heightening.interval} (3 different values) 1 (x26) 2 (x9) 3 (x2) [type] : string {3rd Rank.system.heightening.type} (2 different values) interval (x37) fixed (x12) [area] : integer {3rd Rank.system.heightening.area} (2 different values) 0 (x6) 5 (x1) [levels] : object {3rd Rank.system.heightening.levels} [6] : object {3rd Rank.system.heightening.levels.6} target : object {3rd Rank.system.heightening.levels.6.target} value : string {3rd Rank.system.heightening.levels.6.target.value} (2 different values) 10 living creatures (x1) 10 creatures (x1) [7] : object {3rd Rank.system.heightening.levels.7} [target] : object {3rd Rank.system.heightening.levels.7.target} value : string {3rd Rank.system.heightening.levels.7.target.value} (3 different values) 5 creatures (x1) 6 creatures (x1) 10 creatures (x1) area : object {3rd Rank.system.heightening.levels.7.area} type : string {3rd Rank.system.heightening.levels.7.area.type} (same value: burst) value : integer {3rd Rank.system.heightening.levels.7.area.value} (same value: 30) [4] : object {3rd Rank.system.heightening.levels.4} [target] : object {3rd Rank.system.heightening.levels.4.target} value : string {3rd Rank.system.heightening.levels.4.target.value} (2 different values) 10 creatures you know by name and have met in person (x1) 10 creatures (x1) damage : object {3rd Rank.system.heightening.levels.4.damage} h5zzrh1xmy9k57m6 : object {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6} applyMod : boolean {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False) [category] : mixed formula : string {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.formula} (same value: 3d6) materials : array<> {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.materials} Length: min=0 max=0 Value type: mixed type : string {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.type} (same value: fire) [5] : object {3rd Rank.system.heightening.levels.5} [target] : object {3rd Rank.system.heightening.levels.5.target} value : string {3rd Rank.system.heightening.levels.5.target.value} (2 different values) 1 specific object or type of object, or a specific creature or ancestry (x1) 6 creatures or objects (x1) range : object {3rd Rank.system.heightening.levels.5.range} value : string {3rd Rank.system.heightening.levels.5.range.value} (same value: 60 feet) [8] : object {3rd Rank.system.heightening.levels.8} target : object {3rd Rank.system.heightening.levels.8.target} value : string {3rd Rank.system.heightening.levels.8.target.value} (same value: 5 creatures) [9] : object {3rd Rank.system.heightening.levels.9} area : object {3rd Rank.system.heightening.levels.9.area} type : string {3rd Rank.system.heightening.levels.9.area.type} (same value: burst) value : integer {3rd Rank.system.heightening.levels.9.area.value} (same value: 40) level : object {3rd Rank.system.level} value : integer {3rd Rank.system.level.value} (same value: 3) publication : object {3rd Rank.system.publication} license : string {3rd Rank.system.publication.license} (2 different values) OGL (x82) ORC (x67) remaster : boolean {3rd Rank.system.publication.remaster} (2 different values) False (x65) True (x84) title : string {3rd Rank.system.publication.title} (33 different values) range : object {3rd Rank.system.range} value : string {3rd Rank.system.range.value} (14 different values) 60 feet (x18) 120 feet (x20) (x38) 30 feet (x30) touch (x29) 5 feet (x1) 500 feet (x4) 30 (x1) your Speed (x1) planetary (x1) 1 mile (x1) varies (x2) 50 feet (x2) 1-mile burst (x1) requirements : string {3rd Rank.system.requirements} (same value: ) rules : ###FoundryRulesObject### target : object {3rd Rank.system.target} value : string {3rd Rank.system.target.value} (39 different values) time : object {3rd Rank.system.time} value : string {3rd Rank.system.time.value} (8 different values) 2 (x90) 1 minute (x13) 3 (x25) reaction (x6) 10 minutes (x7) 2 to 2 rounds (x1) 1 (x5) 1 to 3 (x2) traits : object {3rd Rank.system.traits} rarity : string {3rd Rank.system.traits.rarity} (3 different values) common (x99) rare (x12) uncommon (x38) traditions : array {3rd Rank.system.traits.traditions} Length: min=1 max=4 Value type: string {3rd Rank.system.traits.traditions.[]} (4 different values) arcane (x105) divine (x52) occult (x89) primal (x79) value : array {3rd Rank.system.traits.value} Length: min=1 max=7 Value type: string {3rd Rank.system.traits.value.[]} (49 different values) [selected] : mixed object {3rd Rank.system.traits.selected} conjuration : string {3rd Rank.system.traits.selected.conjuration} (same value: Conjuration) incapacitation : string {3rd Rank.system.traits.selected.incapacitation} (same value: Incapacitation) array<> {3rd Rank.system.traits.selected} Length: min=0 max=0 Value type: mixed [overlays] : object {3rd Rank.system.overlays} [Fs08rHTZAfROKKzu] : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu} _id : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu) name : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine)) overlayType : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override) sort : integer {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2) system : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system} damage : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage} 0 : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage.0} formula : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8) heightening : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening} damage : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage} 0 : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8) [noPVUX8Ocln52MKm] : object {3rd Rank.system.overlays.noPVUX8Ocln52MKm} _id : string {3rd Rank.system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm) overlayType : string {3rd Rank.system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override) sort : integer {3rd Rank.system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1) system : object {3rd Rank.system.overlays.noPVUX8Ocln52MKm.system} [m962exgm87kqsyrm] : object {3rd Rank.system.overlays.m962exgm87kqsyrm} _id : string {3rd Rank.system.overlays.m962exgm87kqsyrm._id} (same value: m962exgm87kqsyrm) overlayType : string {3rd Rank.system.overlays.m962exgm87kqsyrm.overlayType} (same value: override) sort : integer {3rd Rank.system.overlays.m962exgm87kqsyrm.sort} (same value: 2) system : object {3rd Rank.system.overlays.m962exgm87kqsyrm.system} time : object {3rd Rank.system.overlays.m962exgm87kqsyrm.system.time} value : string {3rd Rank.system.overlays.m962exgm87kqsyrm.system.time.value} (same value: 3) [px0sdwr4arjpycne] : object {3rd Rank.system.overlays.px0sdwr4arjpycne} _id : string {3rd Rank.system.overlays.px0sdwr4arjpycne._id} (same value: px0sdwr4arjpycne) overlayType : string {3rd Rank.system.overlays.px0sdwr4arjpycne.overlayType} (same value: override) sort : integer {3rd Rank.system.overlays.px0sdwr4arjpycne.sort} (same value: 1) system : object {3rd Rank.system.overlays.px0sdwr4arjpycne.system} time : object {3rd Rank.system.overlays.px0sdwr4arjpycne.system.time} value : string {3rd Rank.system.overlays.px0sdwr4arjpycne.system.time.value} (same value: 2) [yamv3l9tw0na3g2h] : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h} _id : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h._id} (same value: yamv3l9tw0na3g2h) name : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.name} (same value: Elemental Annihilation Wave (2 Rounds)) overlayType : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.overlayType} (same value: override) sort : integer {3rd Rank.system.overlays.yamv3l9tw0na3g2h.sort} (same value: 3) system : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system} area : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.area} value : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.area.value} (same value: 60) time : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.time} value : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.time.value} (same value: 2 rounds) QDQIFtc8RxaD9iS7 : object {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7} _id : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7._id} (same value: QDQIFtc8RxaD9iS7) name : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.name} (same value: Positive Attunement (Healing)) overlayType : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.overlayType} (same value: override) sort : integer {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.sort} (same value: 1) system : object {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.system} kHaktf2Oiv8TRiCV : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV} _id : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV._id} (same value: kHaktf2Oiv8TRiCV) name : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.name} (same value: Positive Attunement (Damage)) overlayType : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.overlayType} (same value: override) sort : integer {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.sort} (same value: 2) system : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system} damage : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage} 0 : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0} [category] : mixed kinds : array {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.kinds} Length: min=1 max=1 Value type: string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.kinds.[]} (same value: damage) type : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.type} (same value: vitality) defense : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense} save : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save} basic : boolean {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save.basic} (same value: False) statistic : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save.statistic} (same value: will) [ritual] : mixed type : string {3rd Rank.type} (same value: spell)