1st Rank Different values: 166 ===================================== object {1st Rank} _id : string {1st Rank._id} (all different values) folder : string {1st Rank.folder} (same value: T8AzYUgNIAgTJ9Iz) img : string {1st Rank.img} (163 different values) name : string {1st Rank.name} (all different values) system : object {1st Rank.system} [area] : object {1st Rank.system.area} type : string {1st Rank.system.area.type} (4 different values) burst (x12) emanation (x9) cone (x7) line (x2) value : integer {1st Rank.system.area.value} (6 different values) 15 (x11) 5 (x7) 20 (x2) 10 (x6) 30 (x3) 60 (x1) cost : object {1st Rank.system.cost} value : string {1st Rank.system.cost.value} (2 different values) (x165) An unbroken seashell (not consumed) (x1) counteraction : boolean {1st Rank.system.counteraction} (2 different values) False (x162) True (x4) damage : object {1st Rank.system.damage} [0] : object {1st Rank.system.damage.0} applyMod : boolean {1st Rank.system.damage.0.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.damage.0.formula} (13 different values) 2d6 (x5) 2d8 (x1) 3d4 (x1) 2d4 (x6) 1d10 (x1) 1d4+1 (x1) 1d8 (x3) 3d6 (x2) 1d8+4 (x1) 1d6 (x1) 2d12 (x1) 1d10+4 (x1) 1d4 (x1) kinds : array {1st Rank.system.damage.0.kinds} Length: min=1 max=2 Value type: string {1st Rank.system.damage.0.kinds.[]} (2 different values) damage (x23) healing (x4) [materials] : array<> {1st Rank.system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.damage.0.type} (14 different values) acid (x1) bludgeoning (x3) mental (x3) piercing (x3) sonic (x2) fire (x1) cold (x2) force (x1) void (x2) vitality (x1) electricity (x2) untyped (x2) poison (x1) slashing (x1) [LWLaBwdvEpvNhrrl] : object {1st Rank.system.damage.LWLaBwdvEpvNhrrl} applyMod : boolean {1st Rank.system.damage.LWLaBwdvEpvNhrrl.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.damage.LWLaBwdvEpvNhrrl.formula} (same value: 2d8) kinds : array {1st Rank.system.damage.LWLaBwdvEpvNhrrl.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.LWLaBwdvEpvNhrrl.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.damage.LWLaBwdvEpvNhrrl.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.damage.LWLaBwdvEpvNhrrl.type} (2 different values) bludgeoning (x1) fire (x1) [YLzufF5UKRGjT83M] : object {1st Rank.system.damage.YLzufF5UKRGjT83M} applyMod : boolean {1st Rank.system.damage.YLzufF5UKRGjT83M.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.damage.YLzufF5UKRGjT83M.formula} (same value: 2d6) kinds : array {1st Rank.system.damage.YLzufF5UKRGjT83M.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.YLzufF5UKRGjT83M.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.damage.YLzufF5UKRGjT83M.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.damage.YLzufF5UKRGjT83M.type} (same value: bludgeoning) [5pokjjlq2v8f132j] : object {1st Rank.system.damage.5pokjjlq2v8f132j} applyMod : boolean {1st Rank.system.damage.5pokjjlq2v8f132j.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.damage.5pokjjlq2v8f132j.formula} (same value: 2d4) kinds : array {1st Rank.system.damage.5pokjjlq2v8f132j.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.5pokjjlq2v8f132j.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.damage.5pokjjlq2v8f132j.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.damage.5pokjjlq2v8f132j.type} (same value: bludgeoning) [ztsfuzsYaioKntEN] : object {1st Rank.system.damage.ztsfuzsYaioKntEN} applyMod : boolean {1st Rank.system.damage.ztsfuzsYaioKntEN.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.damage.ztsfuzsYaioKntEN.formula} (same value: 1d6) kinds : array {1st Rank.system.damage.ztsfuzsYaioKntEN.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.ztsfuzsYaioKntEN.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.damage.ztsfuzsYaioKntEN.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.damage.ztsfuzsYaioKntEN.type} (same value: acid) [KxmChmCzNHy5fbuW] : object {1st Rank.system.damage.KxmChmCzNHy5fbuW} applyMod : boolean {1st Rank.system.damage.KxmChmCzNHy5fbuW.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.damage.KxmChmCzNHy5fbuW.formula} (same value: 1d4) kinds : array {1st Rank.system.damage.KxmChmCzNHy5fbuW.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.KxmChmCzNHy5fbuW.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.damage.KxmChmCzNHy5fbuW.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.damage.KxmChmCzNHy5fbuW.type} (same value: mental) [KCA7zyzlqSK9qPCG] : object {1st Rank.system.damage.KCA7zyzlqSK9qPCG} applyMod : boolean {1st Rank.system.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) category : string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) formula : string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.formula} (same value: 1d6) kinds : array {1st Rank.system.damage.KCA7zyzlqSK9qPCG.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.damage.KCA7zyzlqSK9qPCG.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) [WhDZWzgmADIIVxKO] : object {1st Rank.system.damage.WhDZWzgmADIIVxKO} applyMod : boolean {1st Rank.system.damage.WhDZWzgmADIIVxKO.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.damage.WhDZWzgmADIIVxKO.formula} (same value: 1d4) kinds : array {1st Rank.system.damage.WhDZWzgmADIIVxKO.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.WhDZWzgmADIIVxKO.kinds.[]} (same value: healing) materials : array<> {1st Rank.system.damage.WhDZWzgmADIIVxKO.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.damage.WhDZWzgmADIIVxKO.type} (same value: untyped) [F7dmCJUYa7dzGz9n] : object {1st Rank.system.damage.F7dmCJUYa7dzGz9n} applyMod : boolean {1st Rank.system.damage.F7dmCJUYa7dzGz9n.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.damage.F7dmCJUYa7dzGz9n.formula} (same value: 2d6) kinds : array {1st Rank.system.damage.F7dmCJUYa7dzGz9n.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.F7dmCJUYa7dzGz9n.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.damage.F7dmCJUYa7dzGz9n.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.damage.F7dmCJUYa7dzGz9n.type} (same value: slashing) [ugQLPWwEq70gVBNG] : object {1st Rank.system.damage.ugQLPWwEq70gVBNG} applyMod : boolean {1st Rank.system.damage.ugQLPWwEq70gVBNG.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.damage.ugQLPWwEq70gVBNG.formula} (same value: 3d6) kinds : array {1st Rank.system.damage.ugQLPWwEq70gVBNG.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.ugQLPWwEq70gVBNG.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.damage.ugQLPWwEq70gVBNG.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.damage.ugQLPWwEq70gVBNG.type} (same value: fire) [en43qsw1luwagcht] : object {1st Rank.system.damage.en43qsw1luwagcht} applyMod : boolean {1st Rank.system.damage.en43qsw1luwagcht.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.damage.en43qsw1luwagcht.formula} (same value: 2d4) kinds : array {1st Rank.system.damage.en43qsw1luwagcht.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.en43qsw1luwagcht.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.damage.en43qsw1luwagcht.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.damage.en43qsw1luwagcht.type} (same value: bludgeoning) [C34n7XTpCLCXJWwt] : object {1st Rank.system.damage.C34n7XTpCLCXJWwt} applyMod : boolean {1st Rank.system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6) kinds : array {1st Rank.system.damage.C34n7XTpCLCXJWwt.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.damage.C34n7XTpCLCXJWwt.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning) [iieCBku11ZoTAxtN] : object {1st Rank.system.damage.iieCBku11ZoTAxtN} applyMod : boolean {1st Rank.system.damage.iieCBku11ZoTAxtN.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.damage.iieCBku11ZoTAxtN.formula} (same value: 2d6) kinds : array {1st Rank.system.damage.iieCBku11ZoTAxtN.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.iieCBku11ZoTAxtN.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.damage.iieCBku11ZoTAxtN.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.damage.iieCBku11ZoTAxtN.type} (same value: bludgeoning) [Mk0Ianq2Zs3VT6IK] : object {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK} applyMod : boolean {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.formula} (same value: 2d6) kinds : array {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.type} (same value: poison) [u1tz6yrszljlkr1m] : object {1st Rank.system.damage.u1tz6yrszljlkr1m} applyMod : boolean {1st Rank.system.damage.u1tz6yrszljlkr1m.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.damage.u1tz6yrszljlkr1m.formula} (same value: 1d4) kinds : array {1st Rank.system.damage.u1tz6yrszljlkr1m.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.u1tz6yrszljlkr1m.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.damage.u1tz6yrszljlkr1m.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.damage.u1tz6yrszljlkr1m.type} (same value: piercing) [1] : object {1st Rank.system.damage.1} applyMod : boolean {1st Rank.system.damage.1.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.damage.1.formula} (same value: 1d6) kinds : array {1st Rank.system.damage.1.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.1.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.damage.1.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.damage.1.type} (same value: cold) [qtPQ1T5es9FyI0PA] : object {1st Rank.system.damage.qtPQ1T5es9FyI0PA} applyMod : boolean {1st Rank.system.damage.qtPQ1T5es9FyI0PA.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.damage.qtPQ1T5es9FyI0PA.formula} (same value: 1d4) kinds : array {1st Rank.system.damage.qtPQ1T5es9FyI0PA.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.qtPQ1T5es9FyI0PA.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.damage.qtPQ1T5es9FyI0PA.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.damage.qtPQ1T5es9FyI0PA.type} (same value: spirit) [efxhN7U76unSB4MV] : object {1st Rank.system.damage.efxhN7U76unSB4MV} applyMod : boolean {1st Rank.system.damage.efxhN7U76unSB4MV.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.damage.efxhN7U76unSB4MV.formula} (same value: 1d6) kinds : array {1st Rank.system.damage.efxhN7U76unSB4MV.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.efxhN7U76unSB4MV.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.damage.efxhN7U76unSB4MV.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.damage.efxhN7U76unSB4MV.type} (same value: bludgeoning) [t4mszt0TSeFBX2xo] : object {1st Rank.system.damage.t4mszt0TSeFBX2xo} applyMod : boolean {1st Rank.system.damage.t4mszt0TSeFBX2xo.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.damage.t4mszt0TSeFBX2xo.formula} (same value: 1d10) kinds : array {1st Rank.system.damage.t4mszt0TSeFBX2xo.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.t4mszt0TSeFBX2xo.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.damage.t4mszt0TSeFBX2xo.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.damage.t4mszt0TSeFBX2xo.type} (same value: sonic) [9k8ayqgvgultdghx] : object {1st Rank.system.damage.9k8ayqgvgultdghx} applyMod : boolean {1st Rank.system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.damage.9k8ayqgvgultdghx.formula} (same value: 2) kinds : array {1st Rank.system.damage.9k8ayqgvgultdghx.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing) materials : array<> {1st Rank.system.damage.9k8ayqgvgultdghx.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.damage.9k8ayqgvgultdghx.type} (same value: untyped) [6aFqAhfOSz7ukuwr] : object {1st Rank.system.damage.6aFqAhfOSz7ukuwr} applyMod : boolean {1st Rank.system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.damage.6aFqAhfOSz7ukuwr.formula} (same value: 1d12) kinds : array {1st Rank.system.damage.6aFqAhfOSz7ukuwr.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.damage.6aFqAhfOSz7ukuwr.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.damage.6aFqAhfOSz7ukuwr.type} (same value: electricity) [K00cW8XZuHvutOhE] : object {1st Rank.system.damage.K00cW8XZuHvutOhE} applyMod : boolean {1st Rank.system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.damage.K00cW8XZuHvutOhE.formula} (same value: 1d4) kinds : array {1st Rank.system.damage.K00cW8XZuHvutOhE.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.damage.K00cW8XZuHvutOhE.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.damage.K00cW8XZuHvutOhE.type} (same value: sonic) [defense] : object {1st Rank.system.defense} save : object {1st Rank.system.defense.save} basic : boolean {1st Rank.system.defense.save.basic} (2 different values) True (x13) False (x45) statistic : string {1st Rank.system.defense.save.statistic} (3 different values) reflex (x18) will (x22) fortitude (x18) description : object {1st Rank.system.description} value : string {1st Rank.system.description.value} (all different values) duration : object {1st Rank.system.duration} sustained : boolean {1st Rank.system.duration.sustained} (2 different values) False (x153) True (x13) value : string {1st Rank.system.duration.value} (24 different values) level : object {1st Rank.system.level} value : integer {1st Rank.system.level.value} (same value: 1) publication : object {1st Rank.system.publication} license : string {1st Rank.system.publication.license} (2 different values) ORC (x98) OGL (x68) remaster : boolean {1st Rank.system.publication.remaster} (2 different values) True (x111) False (x55) title : string {1st Rank.system.publication.title} (29 different values) range : object {1st Rank.system.range} value : string {1st Rank.system.range.value} (13 different values) 30 feet (x52) (x39) 60 feet (x15) touch (x40) 100 feet (x2) 10 feet (x4) 0 feet (x1) 120 feet (x5) varies (x4) 500 feet (x1) 1 mile (x1) self (x1) 1,000 feet (x1) requirements : string {1st Rank.system.requirements} (4 different values) (x163) You have the humanoid trait (x1) You're mostly or totally submerged in water. (x1) You worship a deity. (x1) rules : ###FoundryRulesObject### target : object {1st Rank.system.target} value : string {1st Rank.system.target.value} (52 different values) time : object {1st Rank.system.time} value : string {1st Rank.system.time.value} (9 different values) 2 (x115) reaction (x7) 1 (x10) 10 minutes (x3) 1 minute (x8) 1 to 3 (x8) 2 to 2 rounds (x1) 5 minutes (x1) 3 (x13) traits : object {1st Rank.system.traits} rarity : string {1st Rank.system.traits.rarity} (3 different values) rare (x8) common (x131) uncommon (x27) traditions : array {1st Rank.system.traits.traditions} Length: min=1 max=4 Value type: string {1st Rank.system.traits.traditions.[]} (4 different values) arcane (x119) primal (x94) divine (x54) occult (x85) value : array {1st Rank.system.traits.value} Length: min=0 max=6 Value type: string {1st Rank.system.traits.value.[]} (49 different values) [selected] : object {1st Rank.system.traits.selected} [attack] : string {1st Rank.system.traits.selected.attack} (same value: Attack) necromancy : string {1st Rank.system.traits.selected.necromancy} (same value: Necromancy) [nonlethal] : string {1st Rank.system.traits.selected.nonlethal} (same value: Nonlethal) [heightening] : object {1st Rank.system.heightening} [area] : integer {1st Rank.system.heightening.area} (2 different values) 0 (x7) 5 (x1) [damage] : object {1st Rank.system.heightening.damage} [0] : string {1st Rank.system.heightening.damage.0} (10 different values) 2d6 (x6) 2d8 (x1) 3d4 (x1) 2d4 (x6) 1d10 (x1) 1d8 (x3) 1d8+4 (x1) 1d6 (x2) 1d12 (x1) 1d10+4 (x1) [LWLaBwdvEpvNhrrl] : string {1st Rank.system.heightening.damage.LWLaBwdvEpvNhrrl} (same value: 1d8) [YLzufF5UKRGjT83M] : string {1st Rank.system.heightening.damage.YLzufF5UKRGjT83M} (same value: 2d6) [5pokjjlq2v8f132j] : string {1st Rank.system.heightening.damage.5pokjjlq2v8f132j} (same value: 2d4) [ztsfuzsYaioKntEN] : string {1st Rank.system.heightening.damage.ztsfuzsYaioKntEN} (same value: 1d6) [KxmChmCzNHy5fbuW] : string {1st Rank.system.heightening.damage.KxmChmCzNHy5fbuW} (same value: 1d4) [WhDZWzgmADIIVxKO] : string {1st Rank.system.heightening.damage.WhDZWzgmADIIVxKO} (same value: 1d4) [F7dmCJUYa7dzGz9n] : string {1st Rank.system.heightening.damage.F7dmCJUYa7dzGz9n} (same value: 2d6) [ugQLPWwEq70gVBNG] : string {1st Rank.system.heightening.damage.ugQLPWwEq70gVBNG} (same value: 2d6) [en43qsw1luwagcht] : string {1st Rank.system.heightening.damage.en43qsw1luwagcht} (same value: 2d4) [iieCBku11ZoTAxtN] : string {1st Rank.system.heightening.damage.iieCBku11ZoTAxtN} (same value: 1d6) [Mk0Ianq2Zs3VT6IK] : string {1st Rank.system.heightening.damage.Mk0Ianq2Zs3VT6IK} (same value: 2d6) [u1tz6yrszljlkr1m] : string {1st Rank.system.heightening.damage.u1tz6yrszljlkr1m} (same value: 1d4) [1] : string {1st Rank.system.heightening.damage.1} (same value: 1d6) [qtPQ1T5es9FyI0PA] : string {1st Rank.system.heightening.damage.qtPQ1T5es9FyI0PA} (same value: 2d4) [efxhN7U76unSB4MV] : string {1st Rank.system.heightening.damage.efxhN7U76unSB4MV} (same value: 0) [t4mszt0TSeFBX2xo] : string {1st Rank.system.heightening.damage.t4mszt0TSeFBX2xo} (same value: 1d10) [9k8ayqgvgultdghx] : string {1st Rank.system.heightening.damage.9k8ayqgvgultdghx} (same value: 2) 6aFqAhfOSz7ukuwr : string {1st Rank.system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: 1d12) K00cW8XZuHvutOhE : string {1st Rank.system.heightening.damage.K00cW8XZuHvutOhE} (same value: 1d4) [interval] : integer {1st Rank.system.heightening.interval} (2 different values) 1 (x41) 2 (x1) type : string {1st Rank.system.heightening.type} (2 different values) interval (x42) fixed (x21) [levels] : object {1st Rank.system.heightening.levels} [4] : object {1st Rank.system.heightening.levels.4} [area] : object {1st Rank.system.heightening.levels.4.area} areaType : string {1st Rank.system.heightening.levels.4.area.areaType} (same value: emanation) type : string {1st Rank.system.heightening.levels.4.area.type} (same value: burst) value : integer {1st Rank.system.heightening.levels.4.area.value} (2 different values) 10 (x1) 20 (x1) range : object {1st Rank.system.heightening.levels.4.range} value : string {1st Rank.system.heightening.levels.4.range.value} (same value: 20 feet) [8] : object {1st Rank.system.heightening.levels.8} [target] : object {1st Rank.system.heightening.levels.8.target} value : string {1st Rank.system.heightening.levels.8.target.value} (same value: 10 creatures) [5] : object {1st Rank.system.heightening.levels.5} [target] : object {1st Rank.system.heightening.levels.5.target} value : string {1st Rank.system.heightening.levels.5.target.value} (3 different values) 10 creatures (x1) 10 willing creatures (x1) up to 800 unattended objects in range, each of light Bulk or less (x1) [area] : object {1st Rank.system.heightening.levels.5.area} type : string {1st Rank.system.heightening.levels.5.area.type} (same value: burst) value : string {1st Rank.system.heightening.levels.5.area.value} (same value: 15) [damage] : object {1st Rank.system.heightening.levels.5.damage} KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG} applyMod : boolean {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) category : string {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) formula : string {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.formula} (same value: 7d6) materials : array<> {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) [range] : object {1st Rank.system.heightening.levels.5.range} value : string {1st Rank.system.heightening.levels.5.range.value} (3 different values) 50 feet (x1) 100 miles (x1) 30 feet (x1) [2] : object {1st Rank.system.heightening.levels.2} target : object {1st Rank.system.heightening.levels.2.target} value : string {1st Rank.system.heightening.levels.2.target.value} (3 different values) non-magical object of 1 Bulk or less (x1) 1 cubic foot of clean food or water, or an alchemical elixir (x1) up to 20 willing creatures (x1) [3] : object {1st Rank.system.heightening.levels.3} [area] : object {1st Rank.system.heightening.levels.3.area} type : string {1st Rank.system.heightening.levels.3.area.type} (same value: burst) value : mixed string {1st Rank.system.heightening.levels.3.area.value} (same value: 10) integer {1st Rank.system.heightening.levels.3.area.value} (same value: 20) [damage] : object {1st Rank.system.heightening.levels.3.damage} KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG} applyMod : boolean {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) category : string {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) formula : string {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.formula} (same value: 4d6) materials : array<> {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) [range] : object {1st Rank.system.heightening.levels.3.range} value : string {1st Rank.system.heightening.levels.3.range.value} (5 different values) 40 feet (x1) touch (x1) 10 miles (x1) 60 feet (x1) 500 feet (x1) [target] : object {1st Rank.system.heightening.levels.3.target} value : string {1st Rank.system.heightening.levels.3.target.value} (6 different values) 5 creatures (x1) 1 creature (x1) non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1) 1 cubic foot of clean food or water, or a potion or alchemical elixir (x1) up to 400 unattended objects in range, each of light Bulk or less (x1) up to 5 creatures (x1) [6] : object {1st Rank.system.heightening.levels.6} area : object {1st Rank.system.heightening.levels.6.area} areaType : string {1st Rank.system.heightening.levels.6.area.areaType} (same value: burst) type : string {1st Rank.system.heightening.levels.6.area.type} (same value: burst) value : integer {1st Rank.system.heightening.levels.6.area.value} (same value: 20) range : object {1st Rank.system.heightening.levels.6.range} value : string {1st Rank.system.heightening.levels.6.range.value} (same value: 120 feet) [7] : object {1st Rank.system.heightening.levels.7} [area] : object {1st Rank.system.heightening.levels.7.area} type : string {1st Rank.system.heightening.levels.7.area.type} (same value: burst) value : string {1st Rank.system.heightening.levels.7.area.value} (same value: 20) [damage] : object {1st Rank.system.heightening.levels.7.damage} KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG} applyMod : boolean {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) category : string {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) formula : string {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.formula} (same value: 10d6) materials : array<> {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) range : object {1st Rank.system.heightening.levels.7.range} value : string {1st Rank.system.heightening.levels.7.range.value} (2 different values) 60 feet (x1) Planetary (x1) [9] : object {1st Rank.system.heightening.levels.9} area : object {1st Rank.system.heightening.levels.9.area} type : string {1st Rank.system.heightening.levels.9.area.type} (same value: burst) value : string {1st Rank.system.heightening.levels.9.area.value} (same value: 25) damage : object {1st Rank.system.heightening.levels.9.damage} KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG} applyMod : boolean {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) category : string {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) formula : string {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.formula} (same value: 13d6) materials : array<> {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) range : object {1st Rank.system.heightening.levels.9.range} value : string {1st Rank.system.heightening.levels.9.range.value} (same value: 70 feet) [overlays] : object {1st Rank.system.overlays} [fjal1yqjbeci6fa9] : object {1st Rank.system.overlays.fjal1yqjbeci6fa9} overlayType : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.fjal1yqjbeci6fa9.sort} (same value: 3) system : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system} area : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.area} areaType : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.area.areaType} (same value: emanation) type : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.area.type} (same value: emanation) value : integer {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.area.value} (same value: 30) damage : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.damage} 0 : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.damage.0} [category] : mixed target : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.target} value : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.target.value} (same value: ) time : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.time} value : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.time.value} (same value: 3) traits : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.traits} value : array {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.traits.value} Length: min=3 max=3 Value type: string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) sonic (x1) [gc46bl5k7ajwh96r] : object {1st Rank.system.overlays.gc46bl5k7ajwh96r} overlayType : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.gc46bl5k7ajwh96r.sort} (same value: 2) system : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system} area : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.area} areaType : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.area.areaType} (same value: burst) type : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.area.type} (same value: burst) value : integer {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.area.value} (same value: 10) damage : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.damage} 0 : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.damage.0} [category] : mixed target : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.target} value : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.target.value} (same value: ) time : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.time} value : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.time.value} (same value: 2) traits : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.traits} value : array {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.traits.value} Length: min=3 max=3 Value type: string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) sonic (x1) [q1iyd84b6hrjht55] : object {1st Rank.system.overlays.q1iyd84b6hrjht55} overlayType : string {1st Rank.system.overlays.q1iyd84b6hrjht55.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.q1iyd84b6hrjht55.sort} (same value: 1) system : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system} damage : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.damage} 0 : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.damage.0} [category] : mixed formula : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.damage.0.formula} (same value: 1d4) heightening : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.heightening} damage : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.heightening.damage} 0 : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.heightening.damage.0} (same value: 1d4) target : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.target} value : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.target.value} (same value: ) time : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.time} value : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.time.value} (same value: 1) [6vSnfwRnUWyZHy9T] : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T} _id : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T._id} (same value: 6vSnfwRnUWyZHy9T) name : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.name} (same value: Flourishing Flora (Roots)) overlayType : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.sort} (same value: 4) system : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system} damage : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage} yDUpRhWBFgdtBTqW : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW} applyMod : boolean {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.formula} (same value: 2d4) materials : array<> {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.type} (same value: bludgeoning) heightening : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening} damage : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage} yDUpRhWBFgdtBTqW : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage.yDUpRhWBFgdtBTqW} (same value: 1d4) interval : integer {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.interval} (same value: 1) type : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.type} (same value: interval) [9F9TDQen8t36f2Hy] : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy} _id : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy._id} (same value: 9F9TDQen8t36f2Hy) name : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.name} (same value: Flourishing Flora (Flowers)) overlayType : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.9F9TDQen8t36f2Hy.sort} (same value: 2) system : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system} damage : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage} NG8iJ8V08LYNGE2U : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U} applyMod : boolean {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.formula} (same value: 2d4) materials : array<> {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.type} (same value: poison) heightening : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening} damage : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage} NG8iJ8V08LYNGE2U : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage.NG8iJ8V08LYNGE2U} (same value: 1d4) interval : integer {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening.interval} (same value: 1) type : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening.type} (same value: interval) [b3iDKTx36pQ50rrM] : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM} _id : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM._id} (same value: b3iDKTx36pQ50rrM) name : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.name} (same value: Flourishing Flora (Cacti)) overlayType : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.b3iDKTx36pQ50rrM.sort} (same value: 1) system : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system} damage : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage} GP7TJnF7wP3usMHf : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf} applyMod : boolean {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.formula} (same value: 2d4) materials : array<> {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.type} (same value: piercing) heightening : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening} damage : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage} GP7TJnF7wP3usMHf : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage.GP7TJnF7wP3usMHf} (same value: 1d4) interval : integer {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening.interval} (same value: 1) type : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening.type} (same value: interval) [pn5DHoYhppEpIsdO] : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO} _id : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO._id} (same value: pn5DHoYhppEpIsdO) name : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.name} (same value: Flourishing Flora (Fruits)) overlayType : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.pn5DHoYhppEpIsdO.sort} (same value: 3) system : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system} damage : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage} NdoyC7Quio9EO78V : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V} applyMod : boolean {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.formula} (same value: 2d4) materials : array<> {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.type} (same value: bludgeoning) heightening : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening} damage : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage} NdoyC7Quio9EO78V : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage.NdoyC7Quio9EO78V} (same value: 1d4) interval : integer {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.interval} (same value: 1) type : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.type} (same value: interval) [5lkl4b4xvy2j463q] : object {1st Rank.system.overlays.5lkl4b4xvy2j463q} _id : string {1st Rank.system.overlays.5lkl4b4xvy2j463q._id} (same value: 5lkl4b4xvy2j463q) overlayType : string {1st Rank.system.overlays.5lkl4b4xvy2j463q.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.5lkl4b4xvy2j463q.sort} (same value: 2) system : object {1st Rank.system.overlays.5lkl4b4xvy2j463q.system} time : object {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.time} value : string {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.time.value} (same value: 2) traits : object {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.traits} value : array {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.traits.value} Length: min=2 max=2 Value type: string {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.traits.value.[]} (2 different values) concentrate (x1) manipulate (x1) [s1pd6dwotaii79cd] : object {1st Rank.system.overlays.s1pd6dwotaii79cd} _id : string {1st Rank.system.overlays.s1pd6dwotaii79cd._id} (same value: s1pd6dwotaii79cd) overlayType : string {1st Rank.system.overlays.s1pd6dwotaii79cd.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.s1pd6dwotaii79cd.sort} (same value: 1) system : object {1st Rank.system.overlays.s1pd6dwotaii79cd.system} time : object {1st Rank.system.overlays.s1pd6dwotaii79cd.system.time} value : string {1st Rank.system.overlays.s1pd6dwotaii79cd.system.time.value} (same value: 1) traits : object {1st Rank.system.overlays.s1pd6dwotaii79cd.system.traits} value : array {1st Rank.system.overlays.s1pd6dwotaii79cd.system.traits.value} Length: min=1 max=1 Value type: string {1st Rank.system.overlays.s1pd6dwotaii79cd.system.traits.value.[]} (same value: manipulate) [xo6fc5njtz8vowkk] : object {1st Rank.system.overlays.xo6fc5njtz8vowkk} _id : string {1st Rank.system.overlays.xo6fc5njtz8vowkk._id} (same value: xo6fc5njtz8vowkk) overlayType : string {1st Rank.system.overlays.xo6fc5njtz8vowkk.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.xo6fc5njtz8vowkk.sort} (same value: 3) system : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system} target : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.target} value : string {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.target.value} (same value: 5 creatures) time : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.time} value : string {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.time.value} (same value: 3) traits : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.traits} value : array {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.traits.value} Length: min=2 max=2 Value type: string {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.traits.value.[]} (2 different values) concentrate (x1) manipulate (x1) [4gyp3qlsv5ywdyjq] : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq} _id : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) name : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) overlayType : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) kinds : array {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) range : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) target : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) time : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) traits : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) [pq7cxntbz4s8g5ik] : object {1st Rank.system.overlays.pq7cxntbz4s8g5ik} _id : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) overlayType : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system} range : object {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) time : object {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) [rvhoa43rqqqp8izn] : object {1st Rank.system.overlays.rvhoa43rqqqp8izn} _id : string {1st Rank.system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) overlayType : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system} area : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.area} type : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) value : integer {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.range} value : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) target : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.target} value : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) time : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.time} value : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) traits : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) [z04svm1cvfcxtplb] : object {1st Rank.system.overlays.z04svm1cvfcxtplb} _id : string {1st Rank.system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) name : string {1st Rank.system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) overlayType : string {1st Rank.system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system} damage : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) range : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.range} value : string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) target : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.target} value : string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) time : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.time} value : string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) traits : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.traits} value : array {1st Rank.system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) [37gy7l19tik74o4s] : object {1st Rank.system.overlays.37gy7l19tik74o4s} _id : string {1st Rank.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) name : string {1st Rank.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) overlayType : string {1st Rank.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {1st Rank.system.overlays.37gy7l19tik74o4s.system} damage : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) kinds : array {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) range : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.range} value : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) time : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.time} value : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) traits : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.traits} value : array {1st Rank.system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {1st Rank.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) concentrate (x1) healing (x1) manipulate (x1) vitality (x1) [7qdtetowq348s9oc] : object {1st Rank.system.overlays.7qdtetowq348s9oc} _id : string {1st Rank.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) overlayType : string {1st Rank.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {1st Rank.system.overlays.7qdtetowq348s9oc.system} range : object {1st Rank.system.overlays.7qdtetowq348s9oc.system.range} value : string {1st Rank.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) time : object {1st Rank.system.overlays.7qdtetowq348s9oc.system.time} value : string {1st Rank.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) [7vbvdrv2cl87sqta] : object {1st Rank.system.overlays.7vbvdrv2cl87sqta} _id : string {1st Rank.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) overlayType : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system} area : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.area} type : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) value : integer {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.range} value : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) target : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.target} value : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) time : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.time} value : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) traits : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) concentrate (x1) healing (x1) manipulate (x1) vitality (x1) [lfxcoz2d3f8j2zq1] : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1} _id : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) name : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) overlayType : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) range : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) target : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) time : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) traits : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) concentrate (x1) healing (x1) manipulate (x1) vitality (x1) [9uy5xd2ogc2syzwz] : object {1st Rank.system.overlays.9uy5xd2ogc2syzwz} _id : string {1st Rank.system.overlays.9uy5xd2ogc2syzwz._id} (same value: 9uy5xd2ogc2syzwz) overlayType : string {1st Rank.system.overlays.9uy5xd2ogc2syzwz.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.9uy5xd2ogc2syzwz.sort} (same value: 1) system : object {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system} range : object {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system.range} value : string {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system.range.value} (same value: 30 feet) time : object {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system.time} value : string {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system.time.value} (same value: 2) [ozuci5q5wwe0o0s8] : object {1st Rank.system.overlays.ozuci5q5wwe0o0s8} _id : string {1st Rank.system.overlays.ozuci5q5wwe0o0s8._id} (same value: ozuci5q5wwe0o0s8) overlayType : string {1st Rank.system.overlays.ozuci5q5wwe0o0s8.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.ozuci5q5wwe0o0s8.sort} (same value: 2) system : object {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system} range : object {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.range} value : string {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.range.value} (same value: 60 feet) time : object {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.time} value : string {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.time.value} (same value: 3) [px43dahs3eb2rukw] : object {1st Rank.system.overlays.px43dahs3eb2rukw} _id : string {1st Rank.system.overlays.px43dahs3eb2rukw._id} (same value: px43dahs3eb2rukw) overlayType : string {1st Rank.system.overlays.px43dahs3eb2rukw.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.px43dahs3eb2rukw.sort} (same value: 3) system : object {1st Rank.system.overlays.px43dahs3eb2rukw.system} defense : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense} save : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense.save} basic : boolean {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense.save.basic} (same value: True) statistic : string {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense.save.statistic} (same value: reflex) range : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.range} value : string {1st Rank.system.overlays.px43dahs3eb2rukw.system.range.value} (same value: 60 feet) time : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.time} value : string {1st Rank.system.overlays.px43dahs3eb2rukw.system.time.value} (same value: 2 rounds) [1wl9k6lqynkjha9q] : object {1st Rank.system.overlays.1wl9k6lqynkjha9q} _id : string {1st Rank.system.overlays.1wl9k6lqynkjha9q._id} (same value: 1wl9k6lqynkjha9q) overlayType : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.1wl9k6lqynkjha9q.sort} (same value: 2) system : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system} range : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.range} value : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.range.value} (same value: 30) target : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.target} value : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.target.value} (same value: 1 creature) time : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.time} value : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.time.value} (same value: 2) [juu7b3p8ujr36quq] : object {1st Rank.system.overlays.juu7b3p8ujr36quq} _id : string {1st Rank.system.overlays.juu7b3p8ujr36quq._id} (same value: juu7b3p8ujr36quq) overlayType : string {1st Rank.system.overlays.juu7b3p8ujr36quq.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.juu7b3p8ujr36quq.sort} (same value: 3) system : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system} area : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system.area} areaType : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.area.areaType} (same value: emanation) value : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.area.value} (same value: 5) range : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system.range} value : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.range.value} (same value: ) target : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system.target} value : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.target.value} (same value: all creatures) time : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system.time} value : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.time.value} (same value: 3) [rc0m5cmiwmosbhg4] : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4} _id : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4._id} (same value: rc0m5cmiwmosbhg4) overlayType : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.rc0m5cmiwmosbhg4.sort} (same value: 1) system : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system} range : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.range} value : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.range.value} (same value: 15) target : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.target} value : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.target.value} (same value: 1 creature) time : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.time} value : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.time.value} (same value: 1) [meLJc1TTgPJz7nLB] : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB} name : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.name} (same value: Sacred Beasts (Slashing)) overlayType : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.meLJc1TTgPJz7nLB.sort} (same value: 3) system : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system} damage : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage} t0UzdeQuwssxsPyM : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM} applyMod : boolean {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.formula} (same value: 2d6) kinds : array {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.type} (same value: slashing) heightening : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening} damage : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.damage} t0UzdeQuwssxsPyM : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.damage.t0UzdeQuwssxsPyM} (same value: 2d6) interval : integer {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.interval} (same value: 1) type : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.type} (same value: interval) [vhXEhtZEpplrbnpb] : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb} name : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.name} (same value: Sacred Beasts (Piercing)) overlayType : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.vhXEhtZEpplrbnpb.sort} (same value: 2) system : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system} damage : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage} 9mHTsjY5oHSoL8Ru : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru} applyMod : boolean {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.formula} (same value: 2d6) kinds : array {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.type} (same value: piercing) heightening : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening} damage : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.damage} 9mHTsjY5oHSoL8Ru : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.damage.9mHTsjY5oHSoL8Ru} (same value: 2d6) interval : integer {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.interval} (same value: 1) type : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.type} (same value: interval) [yknoIQa1znXWIEI6] : object {1st Rank.system.overlays.yknoIQa1znXWIEI6} name : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.name} (same value: Sacred Beasts (Bludgeoning)) overlayType : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.yknoIQa1znXWIEI6.sort} (same value: 1) system : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system} damage : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage} ki6WLHf13lvCRfPM : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM} applyMod : boolean {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.formula} (same value: 2d6) kinds : array {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.type} (same value: bludgeoning) heightening : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening} damage : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.damage} ki6WLHf13lvCRfPM : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.damage.ki6WLHf13lvCRfPM} (same value: 2d6) interval : integer {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.interval} (same value: 1) type : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.type} (same value: interval) BOVbZOmZ6WE9VOXC : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC} name : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.name} (same value: Threefold Limb (Ice)) overlayType : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.sort} (same value: 1) system : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system} damage : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage} cMm8FNIiFTWwz9le : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le} applyMod : boolean {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.formula} (same value: 2d6) kinds : array {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.type} (same value: cold) [defense] : mixed heightening : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening} area : integer {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.area} (same value: 0) damage : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.damage} cMm8FNIiFTWwz9le : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.damage.cMm8FNIiFTWwz9le} (same value: 2d6) interval : integer {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.interval} (same value: 1) type : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.type} (same value: interval) traits : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.traits} value : array {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.traits.value} Length: min=6 max=6 Value type: string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.traits.value.[]} (6 different values) attack (x1) cold (x1) concentrate (x1) manipulate (x1) morph (x1) water (x1) LMx7m5wqLsiVbWCO : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO} name : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.name} (same value: Threefold Limb (Liquid Water)) overlayType : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.sort} (same value: 2) system : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system} damage : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage} LVGTWs2TiFSQaP8s : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s} applyMod : boolean {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.formula} (same value: 2d6) kinds : array {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.type} (same value: bludgeoning) [defense] : mixed heightening : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening} area : integer {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.area} (same value: 0) damage : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.damage} LVGTWs2TiFSQaP8s : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.damage.LVGTWs2TiFSQaP8s} (same value: 2d6) interval : integer {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.interval} (same value: 1) type : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.type} (same value: interval) iLSVxhnKWj7DHGmf : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf} name : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.name} (same value: Threefold Limb (Steam)) overlayType : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.overlayType} (same value: override) sort : integer {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.sort} (same value: 3) system : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system} damage : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage} OUpuC9jXZ28jWOr2 : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2} applyMod : boolean {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.applyMod} (same value: False) [category] : mixed formula : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.formula} (same value: 2d6) kinds : array {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.kinds.[]} (same value: damage) materials : array<> {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.materials} Length: min=0 max=0 Value type: mixed type : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.type} (same value: fire) [defense] : mixed heightening : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening} area : integer {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.area} (same value: 0) damage : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.damage} OUpuC9jXZ28jWOr2 : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.damage.OUpuC9jXZ28jWOr2} (same value: 2d6) interval : integer {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.interval} (same value: 1) type : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.type} (same value: interval) traits : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.traits} value : array {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.traits.value} Length: min=6 max=6 Value type: string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.traits.value.[]} (6 different values) attack (x1) concentrate (x1) fire (x1) manipulate (x1) morph (x1) water (x1) type : string {1st Rank.type} (same value: spell)