1-22 Different values: 12 ===================================== object {1-22} _id : string {1-22._id} (all different values) folder : string {1-22.folder} (same value: 8vwWrYiqsCdMn4XX) img : string {1-22.img} (2 different values) systems/pf2e/icons/default-icons/npc.svg (x11) systems/pf2e/icons/default-icons/hazard.svg (x1) items : array {1-22.items} Length: min=1 max=23 Value type: object {1-22.items.[]} _id : string {1-22.items.[]._id} (142 different values) img : string {1-22.items.[].img} (61 different values) name : string {1-22.items.[].name} (88 different values) sort : integer {1-22.items.[].sort} (24 different values) system : object {1-22.items.[].system} [autoHeightenLevel] : object {1-22.items.[].system.autoHeightenLevel} [value] : mixed description : object {1-22.items.[].system.description} value : string {1-22.items.[].system.description.value} (75 different values) [prepared] : object {1-22.items.[].system.prepared} flexible : boolean {1-22.items.[].system.prepared.flexible} (same value: False) value : string {1-22.items.[].system.prepared.value} (3 different values) innate (x4) spontaneous (x1) prepared (x1) [proficiency] : object {1-22.items.[].system.proficiency} value : integer {1-22.items.[].system.proficiency.value} (2 different values) 0 (x4) 1 (x2) publication : object {1-22.items.[].system.publication} license : string {1-22.items.[].system.publication.license} (2 different values) OGL (x149) ORC (x1) remaster : boolean {1-22.items.[].system.publication.remaster} (2 different values) False (x149) True (x1) title : string {1-22.items.[].system.publication.title} (5 different values) (x70) Pathfinder Core Rulebook (x71) Pathfinder Bestiary (x7) Pathfinder Gamemastery Guide (x1) Pathfinder Player Core (x1) rules : ###FoundryRulesObject### [showSlotlessLevels] : object {1-22.items.[].system.showSlotlessLevels} value : boolean {1-22.items.[].system.showSlotlessLevels.value} (same value: False) [slots] : object {1-22.items.[].system.slots} [slot0] : object {1-22.items.[].system.slots.slot0} max : integer {1-22.items.[].system.slots.slot0.max} (3 different values) 4 (x2) 7 (x1) 5 (x1) [value] : integer {1-22.items.[].system.slots.slot0.value} (2 different values) 4 (x2) 7 (x1) prepared : array {1-22.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {1-22.items.[].system.slots.slot0.prepared.[]} id : string {1-22.items.[].system.slots.slot0.prepared.[].id} (5 different values) APMgjiB0UkwhfPLz (x1) emL1IB79f4nQzGPn (x1) LkWbNY0FlrZoyfEf (x1) M69gtzd0lf1RkWb0 (x1) AwOwXXvWrDmJrmZ3 (x1) [slot1] : object {1-22.items.[].system.slots.slot1} max : integer {1-22.items.[].system.slots.slot1.max} (3 different values) 1 (x2) 4 (x1) 3 (x1) [value] : integer {1-22.items.[].system.slots.slot1.value} (2 different values) 1 (x2) 4 (x1) prepared : array {1-22.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {1-22.items.[].system.slots.slot1.prepared.[]} id : string {1-22.items.[].system.slots.slot1.prepared.[].id} (3 different values) vTc4Fh2gky4oSMI1 (x1) nidHxeY6lRHcetvg (x1) 35i9N126q45J7qon (x1) [slot2] : object {1-22.items.[].system.slots.slot2} max : integer {1-22.items.[].system.slots.slot2.max} (2 different values) 1 (x2) 6 (x1) [value] : integer {1-22.items.[].system.slots.slot2.value} (same value: 1) prepared : array {1-22.items.[].system.slots.slot2.prepared} Length: min=6 max=6 Value type: object {1-22.items.[].system.slots.slot2.prepared.[]} id : string {1-22.items.[].system.slots.slot2.prepared.[].id} (4 different values) l5HXU0roGPDPZNi9 (x3) J7mAy5lyKLWy8NM7 (x1) mbH00L1yc6QWTXoO (x1) 6i4NLVpsMdAs6Yl7 (x1) [slot5] : object {1-22.items.[].system.slots.slot5} max : integer {1-22.items.[].system.slots.slot5.max} (same value: 1) value : integer {1-22.items.[].system.slots.slot5.value} (same value: 1) [slug] : string {1-22.items.[].system.slug} (55 different values) [spelldc] : object {1-22.items.[].system.spelldc} dc : integer {1-22.items.[].system.spelldc.dc} (3 different values) 19 (x3) 21 (x2) 18 (x1) mod : integer {1-22.items.[].system.spelldc.mod} (same value: 0) value : integer {1-22.items.[].system.spelldc.value} (4 different values) 13 (x2) 15 (x2) 10 (x1) 11 (x1) [tradition] : object {1-22.items.[].system.tradition} value : string {1-22.items.[].system.tradition.value} (2 different values) occult (x4) divine (x2) [area] : object {1-22.items.[].system.area} [details] : string {1-22.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) type : string {1-22.items.[].system.area.type} (2 different values) burst (x2) emanation (x4) value : integer {1-22.items.[].system.area.value} (3 different values) 20 (x2) 5 (x1) 30 (x3) [cost] : object {1-22.items.[].system.cost} value : string {1-22.items.[].system.cost.value} (same value: ) [counteraction] : boolean {1-22.items.[].system.counteraction} (2 different values) False (x46) True (x1) [damage] : object {1-22.items.[].system.damage} [0] : object {1-22.items.[].system.damage.0} applyMod : boolean {1-22.items.[].system.damage.0.applyMod} (2 different values) False (x7) True (x1) [category] : mixed formula : string {1-22.items.[].system.damage.0.formula} (5 different values) 3d4 (x2) 1d6 (x2) 0 (x1) 1d8 (x2) 2d4 (x1) kinds : array {1-22.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {1-22.items.[].system.damage.0.kinds.[]} (2 different values) damage (x8) healing (x2) materials : array<> {1-22.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {1-22.items.[].system.damage.0.type} (5 different values) piercing (x2) acid (x2) mental (x1) void (x2) spirit (x1) [gcovwqxwitqchoin] : object {1-22.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {1-22.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-22.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {1-22.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) kinds : array {1-22.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {1-22.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) materials : array<> {1-22.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {1-22.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) [damageType] : string {1-22.items.[].system.damage.damageType} (2 different values) piercing (x6) bludgeoning (x5) [dice] : integer {1-22.items.[].system.damage.dice} (same value: 1) [die] : string {1-22.items.[].system.damage.die} (3 different values) d4 (x3) d8 (x2) d6 (x6) [9k8ayqgvgultdghx] : object {1-22.items.[].system.damage.9k8ayqgvgultdghx} applyMod : boolean {1-22.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) [category] : mixed formula : string {1-22.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2) kinds : array {1-22.items.[].system.damage.9k8ayqgvgultdghx.kinds} Length: min=1 max=1 Value type: string {1-22.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing) materials : array<> {1-22.items.[].system.damage.9k8ayqgvgultdghx.materials} Length: min=0 max=0 Value type: mixed type : string {1-22.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped) [defense] : object {1-22.items.[].system.defense} save : object {1-22.items.[].system.defense.save} basic : boolean {1-22.items.[].system.defense.save.basic} (2 different values) False (x6) True (x3) statistic : string {1-22.items.[].system.defense.save.statistic} (3 different values) will (x4) reflex (x2) fortitude (x3) [duration] : object {1-22.items.[].system.duration} sustained : boolean {1-22.items.[].system.duration.sustained} (2 different values) False (x41) True (x6) value : string {1-22.items.[].system.duration.value} (10 different values) 1 hour (x6) (x19) 1 minute (x9) 10 minutes (x5) 8 hours (x2) see below (x2) 1 round (x1) until the start of your next turn (x1) until the next time you make your daily preparations (x1) unlimited (x1) [heightening] : object {1-22.items.[].system.heightening} [damage] : object {1-22.items.[].system.heightening.damage} [0] : string {1-22.items.[].system.heightening.damage.0} (3 different values) 1d4 (x3) 1d6 (x1) 1d8 (x2) 9k8ayqgvgultdghx : string {1-22.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2) [interval] : integer {1-22.items.[].system.heightening.interval} (2 different values) 1 (x8) 2 (x1) type : string {1-22.items.[].system.heightening.type} (2 different values) interval (x9) fixed (x4) [levels] : object {1-22.items.[].system.heightening.levels} 3 : object {1-22.items.[].system.heightening.levels.3} [damage] : object {1-22.items.[].system.heightening.levels.3.damage} 0 : object {1-22.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {1-22.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : mixed formula : string {1-22.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) materials : array<> {1-22.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {1-22.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) materials : array<> {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) target : object {1-22.items.[].system.heightening.levels.3.target} value : string {1-22.items.[].system.heightening.levels.3.target.value} (same value: 10 objects) [5] : object {1-22.items.[].system.heightening.levels.5} damage : object {1-22.items.[].system.heightening.levels.5.damage} 0 : object {1-22.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {1-22.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : mixed formula : string {1-22.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) materials : array<> {1-22.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {1-22.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) materials : array<> {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) [7] : object {1-22.items.[].system.heightening.levels.7} damage : object {1-22.items.[].system.heightening.levels.7.damage} 0 : object {1-22.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {1-22.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : mixed formula : string {1-22.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) materials : array<> {1-22.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {1-22.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) materials : array<> {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) [9] : object {1-22.items.[].system.heightening.levels.9} damage : object {1-22.items.[].system.heightening.levels.9.damage} 0 : object {1-22.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {1-22.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : mixed formula : string {1-22.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) materials : array<> {1-22.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {1-22.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) materials : array<> {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) 6 : object {1-22.items.[].system.heightening.levels.6} target : object {1-22.items.[].system.heightening.levels.6.target} value : string {1-22.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) [level] : object {1-22.items.[].system.level} value : integer {1-22.items.[].system.level.value} (6 different values) 5 (x2) 4 (x2) 3 (x2) 2 (x11) 1 (x32) 0 (x28) [location] : object {1-22.items.[].system.location} [heightenedLevel] : integer {1-22.items.[].system.location.heightenedLevel} (5 different values) 5 (x2) 4 (x2) 3 (x2) 2 (x8) 1 (x6) value : string {1-22.items.[].system.location.value} (6 different values) RBAHpVdCBRAjHPEu (x9) KKONjrTE0WC4782H (x3) jaDO506ivi317tlH (x9) NCuxbVzQlRf6ZFSh (x3) w7SK6YFzOyrofTDJ (x11) atrwWAWVFdPMEOIP (x12) [range] : mixed object {1-22.items.[].system.range} value : string {1-22.items.[].system.range.value} (7 different values) touch (x11) 60 feet (x3) 120 feet (x6) (x10) 30 feet (x14) varies (x2) 10 feet (x1) integer {1-22.items.[].system.range} (2 different values) 120 (x2) 60 (x1) [requirements] : string {1-22.items.[].system.requirements} (same value: ) [target] : object {1-22.items.[].system.target} value : string {1-22.items.[].system.target.value} (all different values) [time] : object {1-22.items.[].system.time} value : string {1-22.items.[].system.time.value} (5 different values) 2 (x35) 3 (x2) 1 minute (x5) 1 (x3) 1 to 3 (x2) [traits] : object {1-22.items.[].system.traits} rarity : string {1-22.items.[].system.traits.rarity} (2 different values) uncommon (x3) common (x136) [traditions] : array {1-22.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {1-22.items.[].system.traits.traditions.[]} (4 different values) arcane (x27) divine (x31) occult (x31) primal (x24) value : array {1-22.items.[].system.traits.value} Length: min=0 max=6 Value type: string {1-22.items.[].system.traits.value.[]} (47 different values) [integrated] : mixed [attack] : object {1-22.items.[].system.attack} value : string {1-22.items.[].system.attack.value} (same value: ) [attackEffects] : object {1-22.items.[].system.attackEffects} value : array {1-22.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {1-22.items.[].system.attackEffects.value.[]} (2 different values) enfeebling-humors (x2) entangling-slime (x1) [custom] : string {1-22.items.[].system.attackEffects.custom} (same value: ) [bonus] : object {1-22.items.[].system.bonus} value : integer {1-22.items.[].system.bonus.value} (9 different values) 12 (x3) 15 (x1) 7 (x6) 5 (x2) 0 (x11) 6 (x2) 9 (x6) 10 (x3) 11 (x1) [damageRolls] : object {1-22.items.[].system.damageRolls} [4um32eyvvo2mvwpv36tf] : object {1-22.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf} damage : string {1-22.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf.damage} (same value: 1d10+4) damageType : string {1-22.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf.damageType} (same value: slashing) [ll0olzn499myiuggpz3k] : object {1-22.items.[].system.damageRolls.ll0olzn499myiuggpz3k} damage : string {1-22.items.[].system.damageRolls.ll0olzn499myiuggpz3k.damage} (same value: 1d10+7) damageType : string {1-22.items.[].system.damageRolls.ll0olzn499myiuggpz3k.damageType} (same value: slashing) [41vy9248wgpjagw5ndqe] : object {1-22.items.[].system.damageRolls.41vy9248wgpjagw5ndqe} damage : string {1-22.items.[].system.damageRolls.41vy9248wgpjagw5ndqe.damage} (same value: 1d4+3) damageType : string {1-22.items.[].system.damageRolls.41vy9248wgpjagw5ndqe.damageType} (same value: bludgeoning) [iktlg7hxv59u22s9t1d3] : object {1-22.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3} damage : string {1-22.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3.damage} (same value: 1d6+3) damageType : string {1-22.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3.damageType} (same value: bludgeoning) [gi8rqw8m0uksphjns4iw] : object {1-22.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw} damage : string {1-22.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw.damage} (same value: 1d4+2) damageType : string {1-22.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw.damageType} (same value: piercing) [zuorurm723fzpbvbds7x] : object {1-22.items.[].system.damageRolls.zuorurm723fzpbvbds7x} damage : string {1-22.items.[].system.damageRolls.zuorurm723fzpbvbds7x.damage} (same value: 1d4+2) damageType : string {1-22.items.[].system.damageRolls.zuorurm723fzpbvbds7x.damageType} (same value: piercing) [uwwnxr64slwpngd93mym] : object {1-22.items.[].system.damageRolls.uwwnxr64slwpngd93mym} damage : string {1-22.items.[].system.damageRolls.uwwnxr64slwpngd93mym.damage} (same value: 1d4+4) damageType : string {1-22.items.[].system.damageRolls.uwwnxr64slwpngd93mym.damageType} (same value: piercing) [u0pyi0nziuk04zdqbq7m] : object {1-22.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m} damage : string {1-22.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m.damage} (same value: 1d4+4) damageType : string {1-22.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m.damageType} (same value: piercing) [1kpu06ehytwamr5ds8fl] : object {1-22.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl} damage : string {1-22.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl.damage} (same value: 1d6+2) damageType : string {1-22.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl.damageType} (same value: piercing) [ia4c5768cjc54268d6go] : object {1-22.items.[].system.damageRolls.ia4c5768cjc54268d6go} damage : string {1-22.items.[].system.damageRolls.ia4c5768cjc54268d6go.damage} (same value: 1d8+6) damageType : string {1-22.items.[].system.damageRolls.ia4c5768cjc54268d6go.damageType} (same value: piercing) [33h2jzi7d2sf0refciel] : object {1-22.items.[].system.damageRolls.33h2jzi7d2sf0refciel} damage : string {1-22.items.[].system.damageRolls.33h2jzi7d2sf0refciel.damage} (2 different values) 1d6+4 (x1) 1d6+8 (x1) damageType : string {1-22.items.[].system.damageRolls.33h2jzi7d2sf0refciel.damageType} (same value: bludgeoning) [107q16b3cthe9y35nsdx] : object {1-22.items.[].system.damageRolls.107q16b3cthe9y35nsdx} damage : string {1-22.items.[].system.damageRolls.107q16b3cthe9y35nsdx.damage} (same value: 1d6+4) damageType : string {1-22.items.[].system.damageRolls.107q16b3cthe9y35nsdx.damageType} (same value: bludgeoning) [avhypsruxghlr5zpmc7h] : object {1-22.items.[].system.damageRolls.avhypsruxghlr5zpmc7h} damage : string {1-22.items.[].system.damageRolls.avhypsruxghlr5zpmc7h.damage} (2 different values) 1d6+4 (x1) 1d6+6 (x1) damageType : string {1-22.items.[].system.damageRolls.avhypsruxghlr5zpmc7h.damageType} (same value: bludgeoning) [6qvrppzcc9v4znp9pm7a] : object {1-22.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a} damage : string {1-22.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a.damage} (2 different values) 1d8 (x1) 1d8+4 (x1) damageType : string {1-22.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a.damageType} (same value: piercing) [96sgtgw3o85r9n3w88sm] : object {1-22.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm} damage : string {1-22.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm.damage} (same value: 1d6+4) damageType : string {1-22.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm.damageType} (same value: bludgeoning) [q6pqfsnvu2gi2ssi1tsq] : object {1-22.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq} damage : string {1-22.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq.damage} (same value: 1d4+3) damageType : string {1-22.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq.damageType} (same value: bludgeoning) [jjfu3bsz21qmz3gnukor] : object {1-22.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor} damage : string {1-22.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor.damage} (same value: 1d4+3) damageType : string {1-22.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor.damageType} (same value: bludgeoning) [76x4owu8t7rwhvvy57fa] : object {1-22.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa} damage : string {1-22.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa.damage} (same value: 1d6+6) damageType : string {1-22.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa.damageType} (same value: bludgeoning) 6noijm7dyq7yswan7ghl : object {1-22.items.[].system.damageRolls.6noijm7dyq7yswan7ghl} damage : string {1-22.items.[].system.damageRolls.6noijm7dyq7yswan7ghl.damage} (same value: 1d6+2) damageType : string {1-22.items.[].system.damageRolls.6noijm7dyq7yswan7ghl.damageType} (same value: piercing) [weaponType] : object {1-22.items.[].system.weaponType} value : string {1-22.items.[].system.weaponType.value} (2 different values) melee (x13) ranged (x11) [actionType] : object {1-22.items.[].system.actionType} value : string {1-22.items.[].system.actionType.value} (3 different values) passive (x17) action (x15) reaction (x6) [actions] : object {1-22.items.[].system.actions} [value] : integer {1-22.items.[].system.actions.value} (3 different values) 1 (x6) 2 (x6) 3 (x3) [category] : string {1-22.items.[].system.category} (10 different values) interaction (x4) defensive (x13) offensive (x20) light (x4) drug (x1) simple (x7) martial (x4) medium (x1) ammo (x3) heavy (x1) [acBonus] : integer {1-22.items.[].system.acBonus} (4 different values) 1 (x3) 3 (x1) 2 (x2) 5 (x1) [baseItem] : string {1-22.items.[].system.baseItem} (11 different values) leather-armor (x3) dagger (x3) crossbow (x2) club (x2) sap (x1) scale-mail (x1) studded-leather-armor (x1) flail (x2) composite-shortbow (x1) steel-shield (x1) half-plate (x1) [bulk] : object {1-22.items.[].system.bulk} value : mixed integer {1-22.items.[].system.bulk.value} (4 different values) 1 (x12) 0 (x7) 2 (x1) 3 (x1) float {1-22.items.[].system.bulk.value} (same value: 0,1) [checkPenalty] : integer {1-22.items.[].system.checkPenalty} (3 different values) -1 (x4) -2 (x1) -3 (x1) [containerId] : mixed [dexCap] : integer {1-22.items.[].system.dexCap} (4 different values) 4 (x3) 2 (x1) 3 (x1) 1 (x1) [equipped] : object {1-22.items.[].system.equipped} carryType : string {1-22.items.[].system.equipped.carryType} (same value: worn) [invested] : mixed [handsHeld] : integer {1-22.items.[].system.equipped.handsHeld} (same value: 0) [inSlot] : boolean {1-22.items.[].system.equipped.inSlot} (same value: False) [group] : string {1-22.items.[].system.group} (8 different values) leather (x4) knife (x3) crossbow (x2) club (x3) composite (x1) flail (x2) bow (x1) plate (x1) [hardness] : integer {1-22.items.[].system.hardness} (2 different values) 0 (x29) 5 (x1) [hp] : object {1-22.items.[].system.hp} max : integer {1-22.items.[].system.hp.max} (2 different values) 0 (x29) 20 (x1) value : integer {1-22.items.[].system.hp.value} (2 different values) 0 (x29) 20 (x1) [material] : object {1-22.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {1-22.items.[].system.price} value : object {1-22.items.[].system.price.value} [gp] : integer {1-22.items.[].system.price.value.gp} (6 different values) 2 (x4) 3 (x4) 4 (x1) 1 (x3) 14 (x1) 18 (x1) [cp] : integer {1-22.items.[].system.price.value.cp} (2 different values) 1 (x1) 8 (x2) [sp] : integer {1-22.items.[].system.price.value.sp} (2 different values) 2 (x3) 1 (x4) [per] : integer {1-22.items.[].system.price.per} (same value: 10) [quantity] : integer {1-22.items.[].system.quantity} (4 different values) 1 (x26) 3 (x1) 10 (x1) 20 (x2) [runes] : object {1-22.items.[].system.runes} [potency] : integer {1-22.items.[].system.runes.potency} (same value: 0) [property] : array<> {1-22.items.[].system.runes.property} Length: min=0 max=0 Value type: mixed [resilient] : integer {1-22.items.[].system.runes.resilient} (same value: 0) [striking] : integer {1-22.items.[].system.runes.striking} (same value: 0) [reinforcing] : integer {1-22.items.[].system.runes.reinforcing} (same value: 0) [size] : string {1-22.items.[].system.size} (same value: med) [speedPenalty] : integer {1-22.items.[].system.speedPenalty} (3 different values) 0 (x5) -5 (x1) -10 (x1) [strength] : integer {1-22.items.[].system.strength} (4 different values) 0 (x3) 2 (x1) 1 (x1) 3 (x1) [usage] : object {1-22.items.[].system.usage} value : string {1-22.items.[].system.usage.value} (3 different values) held-in-one-hand (x20) held-in-two-hands (x2) held-in-one-plus-hands (x1) [uses] : object {1-22.items.[].system.uses} autoDestroy : boolean {1-22.items.[].system.uses.autoDestroy} (same value: True) max : integer {1-22.items.[].system.uses.max} (same value: 1) value : integer {1-22.items.[].system.uses.value} (same value: 1) [selfEffect] : object {1-22.items.[].system.selfEffect} name : string {1-22.items.[].system.selfEffect.name} (same value: Effect: Swig) uuid : string {1-22.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Swig) [mod] : object {1-22.items.[].system.mod} value : integer {1-22.items.[].system.mod.value} (5 different values) 4 (x1) 6 (x1) 8 (x1) 5 (x1) 7 (x1) [proficient] : object {1-22.items.[].system.proficient} value : integer {1-22.items.[].system.proficient.value} (same value: 0) [bonusDamage] : object {1-22.items.[].system.bonusDamage} value : integer {1-22.items.[].system.bonusDamage.value} (same value: 0) [reload] : object {1-22.items.[].system.reload} value : string {1-22.items.[].system.reload.value} (4 different values) - (x5) 1 (x2) (x3) 0 (x1) [splashDamage] : object {1-22.items.[].system.splashDamage} value : integer {1-22.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {1-22.items.[].system.stackGroup} (2 different values) bolts (x2) arrows (x1) [overlays] : object {1-22.items.[].system.overlays} [4gyp3qlsv5ywdyjq] : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) name : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) overlayType : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) sort : integer {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) kinds : array {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) range : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) target : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) time : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) traits : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) concentrate (x2) manipulate (x2) void (x2) [pq7cxntbz4s8g5ik] : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) overlayType : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) sort : integer {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) time : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) [rvhoa43rqqqp8izn] : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) overlayType : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) sort : integer {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) value : integer {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) target : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) time : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) traits : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) concentrate (x2) manipulate (x2) void (x2) [z04svm1cvfcxtplb] : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) name : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) overlayType : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) sort : integer {1-22.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) range : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) target : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) time : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) traits : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) concentrate (x2) manipulate (x2) void (x2) type : string {1-22.items.[].type} (10 different values) spellcastingEntry (x6) spell (x47) melee (x24) action (x38) armor (x6) equipment (x8) consumable (x4) lore (x5) weapon (x11) shield (x1) [_stats] : object {1-22.items.[]._stats} compendiumSource : string {1-22.items.[]._stats.compendiumSource} (55 different values) [flags] : object {1-22.items.[].flags} pf2e : object {1-22.items.[].flags.pf2e} linkedWeapon : string {1-22.items.[].flags.pf2e.linkedWeapon} (8 different values) C6JB8Mnxwfqs6DWW (x2) BlWXFL5TXt9W8Qk6 (x2) feo7B1kP9EO9mRUE (x4) AUCBhRAFVP1vC8GL (x1) fxEvenVtpJ9TkmHy (x2) vJM6tRipILrB9Cpc (x1) Ip57CmQn8q7Ptuo7 (x1) ik1IrdlDOA3VZmqq (x1) name : string {1-22.name} (all different values) [prototypeToken] : object {1-22.prototypeToken} name : string {1-22.prototypeToken.name} (5 different values) Ahksiva (x2) Groetus's Chosen (x2) Little Zura (x2) Ptiro Valner (x2) Reast Mycer (x2) system : object {1-22.system} [abilities] : object {1-22.system.abilities} cha : object {1-22.system.abilities.cha} mod : integer {1-22.system.abilities.cha.mod} (6 different values) 4 (x2) 5 (x1) 1 (x1) 0 (x5) -1 (x1) 2 (x1) con : object {1-22.system.abilities.con} mod : integer {1-22.system.abilities.con.mod} (5 different values) 3 (x2) 4 (x3) 2 (x3) 1 (x2) 0 (x1) dex : object {1-22.system.abilities.dex} mod : integer {1-22.system.abilities.dex.mod} (4 different values) 3 (x4) 4 (x1) 1 (x3) 2 (x3) int : object {1-22.system.abilities.int} mod : integer {1-22.system.abilities.int.mod} (4 different values) 1 (x4) 2 (x1) 0 (x4) -4 (x2) str : object {1-22.system.abilities.str} mod : integer {1-22.system.abilities.str.mod} (4 different values) 4 (x7) 5 (x1) 3 (x1) 2 (x2) wis : object {1-22.system.abilities.wis} mod : integer {1-22.system.abilities.wis.mod} (5 different values) 1 (x2) 2 (x3) -1 (x2) 0 (x2) 3 (x2) attributes : object {1-22.system.attributes} ac : object {1-22.system.attributes.ac} [details] : string {1-22.system.attributes.ac.details} (2 different values) (x10) (24 with shield raised) (x1) value : integer {1-22.system.attributes.ac.value} (8 different values) 19 (x1) 22 (x2) 0 (x1) 14 (x1) 15 (x2) 17 (x2) 18 (x2) 20 (x1) [allSaves] : object {1-22.system.attributes.allSaves} value : string {1-22.system.attributes.allSaves.value} (5 different values) +1 status to all saves vs. magic (x2) (x5) +0 will save vs. higher ranked cultists (x1) +2 will save vs. higher ranked cultists (x1) +2 to fortitude saves vs. attempts to grapple or shove (x2) hp : object {1-22.system.attributes.hp} details : string {1-22.system.attributes.hp.details} (same value: ) max : integer {1-22.system.attributes.hp.max} (8 different values) 55 (x1) 90 (x1) 0 (x1) 20 (x4) 24 (x2) 52 (x1) 45 (x1) 58 (x1) temp : integer {1-22.system.attributes.hp.temp} (same value: 0) value : integer {1-22.system.attributes.hp.value} (8 different values) 55 (x1) 90 (x1) 0 (x1) 20 (x4) 24 (x2) 52 (x1) 45 (x1) 58 (x1) [speed] : object {1-22.system.attributes.speed} otherSpeeds : array {1-22.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {1-22.system.attributes.speed.otherSpeeds.[]} type : string {1-22.system.attributes.speed.otherSpeeds.[].type} (2 different values) swim (x2) climb (x2) value : integer {1-22.system.attributes.speed.otherSpeeds.[].value} (2 different values) 25 (x2) 30 (x2) value : integer {1-22.system.attributes.speed.value} (3 different values) 25 (x8) 30 (x2) 20 (x1) [weaknesses] : array {1-22.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {1-22.system.attributes.weaknesses.[]} type : string {1-22.system.attributes.weaknesses.[].type} (same value: cold-iron) value : integer {1-22.system.attributes.weaknesses.[].value} (same value: 5) [emitsSound] : string {1-22.system.attributes.emitsSound} (same value: encounter) [hardness] : integer {1-22.system.attributes.hardness} (same value: 0) [stealth] : object {1-22.system.attributes.stealth} details : string {1-22.system.attributes.stealth.details} (same value:

(trained)

) value : integer {1-22.system.attributes.stealth.value} (same value: 7) details : object {1-22.system.details} [blurb] : string {1-22.system.details.blurb} (same value: ) [languages] : object {1-22.system.details.languages} details : string {1-22.system.details.languages.details} (3 different values) tongues (x2) (x7) (can't speak any language) (x2) value : array {1-22.system.details.languages.value} Length: min=1 max=3 Value type: string {1-22.system.details.languages.value.[]} (4 different values) aklo (x2) common (x9) jotun (x2) draconic (x2) level : object {1-22.system.details.level} value : integer {1-22.system.details.level.value} (7 different values) 3 (x3) 5 (x1) 1 (x4) 0 (x1) -1 (x1) 2 (x1) 4 (x1) [privateNotes] : string {1-22.system.details.privateNotes} (same value: ) [publicNotes] : string {1-22.system.details.publicNotes} (same value: ) publication : object {1-22.system.details.publication} license : string {1-22.system.details.publication.license} (same value: OGL) remaster : boolean {1-22.system.details.publication.remaster} (same value: False) title : string {1-22.system.details.publication.title} (same value: Pathfinder Society Scenario #1-22: Doom of Cassomir) [description] : string {1-22.system.details.description} (same value:

The thick green slime has been imbued with foul hag magic, making it cling to and grow over living creatures that touch it.

) [disable] : string {1-22.system.details.disable} (same value:

@Check[thievery|dc:17] (trained) to carefully push the slime away without causing it to grow, @Check[crafting|dc:17] (one action) to neutralize it with alchemical reagents, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 15 [DC 18 in Subtier 3-4]) to counteract the magic animating it. Casting a 1st-rank or higher spell with the water trait washes away the slime.

) [isComplex] : boolean {1-22.system.details.isComplex} (same value: False) [reset] : string {1-22.system.details.reset} (same value: ) [routine] : string {1-22.system.details.routine} (same value: ) [initiative] : object {1-22.system.initiative} statistic : string {1-22.system.initiative.statistic} (same value: perception) [perception] : object {1-22.system.perception} details : string {1-22.system.perception.details} (3 different values) (x9) (+8 to find concealed objects) (x1) (+10 to find concealed objects) (x1) mod : integer {1-22.system.perception.mod} (9 different values) 8 (x1) 11 (x1) 3 (x1) 2 (x1) 4 (x1) 5 (x1) 7 (x2) 9 (x2) 10 (x1) senses : array {1-22.system.perception.senses} Length: min=0 max=1 Value type: object {1-22.system.perception.senses.[]} type : string {1-22.system.perception.senses.[].type} (same value: darkvision) [resources] : object {1-22.system.resources} [focus] : object {1-22.system.resources.focus} max : integer {1-22.system.resources.focus.max} (same value: 1) value : integer {1-22.system.resources.focus.value} (same value: 1) saves : object {1-22.system.saves} fortitude : object {1-22.system.saves.fortitude} saveDetail : string {1-22.system.saves.fortitude.saveDetail} (3 different values) (x10) (+11 vs. Grapple or Shove) (x1) (+13 vs. Grapple or Shove) (x1) value : integer {1-22.system.saves.fortitude.value} (7 different values) 9 (x3) 12 (x1) 0 (x1) 7 (x3) 5 (x1) 11 (x1) 8 (x2) reflex : object {1-22.system.saves.reflex} saveDetail : string {1-22.system.saves.reflex.saveDetail} (same value: ) value : integer {1-22.system.saves.reflex.value} (8 different values) 9 (x1) 12 (x1) 0 (x1) 5 (x3) 6 (x1) 8 (x1) 7 (x3) 10 (x1) will : object {1-22.system.saves.will} saveDetail : string {1-22.system.saves.will.saveDetail} (4 different values) (+1 status to all saves vs. magic) (x2) (x8) (or +0 vs. higher-ranking members of the cult) (x1) (or +2 vs. higher-ranking members of the cult) (x1) value : integer {1-22.system.saves.will.value} (9 different values) 10 (x1) 13 (x1) 0 (x1) 3 (x2) 2 (x1) 4 (x1) 5 (x2) 7 (x1) 11 (x2) [skills] : object {1-22.system.skills} [acrobatics] : object {1-22.system.skills.acrobatics} base : integer {1-22.system.skills.acrobatics.base} (4 different values) 8 (x2) 11 (x1) 3 (x1) 5 (x1) special : array {1-22.system.skills.acrobatics.special} Length: min=1 max=1 Value type: object {1-22.system.skills.acrobatics.special.[]} base : integer {1-22.system.skills.acrobatics.special.[].base} (2 different values) 7 (x1) 10 (x1) label : string {1-22.system.skills.acrobatics.special.[].label} (2 different values) to escape (x1) to Escape (x1) predicate : array {1-22.system.skills.acrobatics.special.[].predicate} Length: min=1 max=1 Value type: string {1-22.system.skills.acrobatics.special.[].predicate.[]} (same value: action:escape) [arcana] : object {1-22.system.skills.arcana} base : integer {1-22.system.skills.arcana.base} (2 different values) 10 (x1) 13 (x1) [diplomacy] : object {1-22.system.skills.diplomacy} base : integer {1-22.system.skills.diplomacy.base} (4 different values) 9 (x1) 12 (x1) 5 (x1) 8 (x1) [nature] : object {1-22.system.skills.nature} base : integer {1-22.system.skills.nature.base} (2 different values) 7 (x1) 10 (x1) [occultism] : object {1-22.system.skills.occultism} base : integer {1-22.system.skills.occultism.base} (4 different values) 7 (x1) 10 (x1) 1 (x1) 3 (x1) [stealth] : object {1-22.system.skills.stealth} base : integer {1-22.system.skills.stealth.base} (5 different values) 8 (x1) 11 (x1) 4 (x2) 6 (x1) 7 (x1) [athletics] : object {1-22.system.skills.athletics} base : integer {1-22.system.skills.athletics.base} (5 different values) 5 (x1) 7 (x2) 10 (x1) 11 (x1) 9 (x1) [intimidation] : object {1-22.system.skills.intimidation} base : integer {1-22.system.skills.intimidation.base} (5 different values) 3 (x2) 1 (x1) 5 (x1) 7 (x1) 10 (x1) [deception] : object {1-22.system.skills.deception} base : integer {1-22.system.skills.deception.base} (3 different values) 1 (x1) 3 (x1) 10 (x1) [society] : object {1-22.system.skills.society} base : integer {1-22.system.skills.society.base} (3 different values) 2 (x1) 4 (x1) 7 (x1) [performance] : object {1-22.system.skills.performance} base : integer {1-22.system.skills.performance.base} (same value: 8) special : array {1-22.system.skills.performance.special} Length: min=1 max=1 Value type: object {1-22.system.skills.performance.special.[]} base : integer {1-22.system.skills.performance.special.[].base} (same value: 10) label : string {1-22.system.skills.performance.special.[].label} (same value: to deliver sermons) predicate : array {1-22.system.skills.performance.special.[].predicate} Length: min=1 max=1 Value type: string {1-22.system.skills.performance.special.[].predicate.[]} (same value: action:deliver-sermon) religion : object {1-22.system.skills.religion} base : integer {1-22.system.skills.religion.base} (2 different values) 7 (x1) 10 (x1) [survival] : object {1-22.system.skills.survival} base : integer {1-22.system.skills.survival.base} (same value: 7) traits : object {1-22.system.traits} rarity : string {1-22.system.traits.rarity} (2 different values) unique (x8) common (x4) size : object {1-22.system.traits.size} value : string {1-22.system.traits.size.value} (same value: med) value : array {1-22.system.traits.value} Length: min=1 max=4 Value type: string {1-22.system.traits.value.[]} (8 different values) chaotic (x9) evil (x9) hag (x2) humanoid (x9) magical (x1) trap (x1) human (x7) animal (x2) [creatureType] : string {1-22.system.creatureType} (same value: ) [statusEffects] : array<> {1-22.system.statusEffects} Length: min=0 max=0 Value type: mixed type : string {1-22.type} (2 different values) npc (x11) hazard (x1)