name: Clockwork Reanimator values: 10 schema: '_id': type: string path: Clockwork Reanimator._id is_null: false values: 10 different_values: 10 (all different) variants: - "yUZXOEGqqXKhkGNE" (x1) - "jm8kchZRznjxRy0C" (x1) - "1HvSkbUjqrIMXLiY" (x1) - "zK0Dr1FZDOq2DMn8" (x1) - "xhFsHEsMTAvzwJhr" (x1) - "mwBb8MlAmpbYH9T4" (x1) - "UxurtbOOvCkngsKN" (x1) - "7aHYM9fawA3PQwtM" (x1) - "xYNMWGEmpbtrtWXQ" (x1) - "5uhKRkYDzLP7v3XY" (x1) 'folder': type: string path: Clockwork Reanimator.folder is_null: false values: 10 different_values: 1 (all same) variants: "9iAAI2SaulnZYeWd" (x10) 'img': type: string path: Clockwork Reanimator.img is_null: false values: 10 different_values: 1 (all same) variants: "icons/sundries/books/book-red-exclamation.webp" (x10) 'name': type: string path: Clockwork Reanimator.name is_null: false values: 10 different_values: 10 (all different) variants: - "Advanced Reanimated Companion" (x1) - "Clockwork Reanimator Dedication" (x1) - "Hijack Undead" (x1) - "Improved Hijack Undead" (x1) - "Incredible Reanimated Companion" (x1) - "It's Alive!" (x1) - "Paragon Reanimated Companion" (x1) - "Self Destruct" (x1) - "Unwind Death" (x1) - "Zombie Horde" (x1) 'system': type: object path: Clockwork Reanimator.system is_null: false values: 10 schema: 'actionType': type: object path: Clockwork Reanimator.system.actionType is_null: false values: 10 schema: 'value': type: string path: Clockwork Reanimator.system.actionType.value is_null: false values: 10 different_values: 3 variants: - "passive" (x7) - "action" (x2) - "reaction" (x1) 'actions': type: object path: Clockwork Reanimator.system.actions is_null: false values: 10 schema: [value]: type: integer path: Clockwork Reanimator.system.actions.value is_null: true values: 2 different_values: 1 (all same) variants: 3 (x2) 'category': type: string path: Clockwork Reanimator.system.category is_null: false values: 10 different_values: 1 (all same) variants: "class" (x10) 'description': type: object path: Clockwork Reanimator.system.description is_null: false values: 10 schema: 'value': type: string path: Clockwork Reanimator.system.description.value is_null: false values: 10 different_values: 10 (all different) variants: [omitted] 'level': type: object path: Clockwork Reanimator.system.level is_null: false values: 10 schema: 'value': type: integer path: Clockwork Reanimator.system.level.value is_null: false values: 10 different_values: 8 variants: - 4 (x2) - 14 (x2) - 2 (x1) - 8 (x1) - 6 (x1) - 12 (x1) - 16 (x1) - 20 (x1) 'prerequisites': type: object path: Clockwork Reanimator.system.prerequisites is_null: false values: 10 schema: 'value': type: array path: Clockwork Reanimator.system.prerequisites.value is_null: false values: 10 min_count: 1 max_count: 2 value_type: type: object path: Clockwork Reanimator.system.prerequisites.value.[] is_null: false values: 11 schema: 'value': type: string path: Clockwork Reanimator.system.prerequisites.value.[].value is_null: false values: 11 different_values: 5 variants: - "Clockwork Reanimator Dedication" (x7) - "trained in Crafting" (x1) - "Hijack Undead" (x1) - "Advanced Reanimated Companion" (x1) - "Incredible Reanimated Companion" (x1) 'publication': type: object path: Clockwork Reanimator.system.publication is_null: false values: 10 schema: 'license': type: string path: Clockwork Reanimator.system.publication.license is_null: false values: 10 different_values: 1 (all same) variants: "OGL" (x10) 'remaster': type: boolean path: Clockwork Reanimator.system.publication.remaster is_null: false values: 10 different_values: 1 (all same) variants: False (x10) 'title': type: string path: Clockwork Reanimator.system.publication.title is_null: false values: 10 different_values: 1 (all same) variants: "Pathfinder #180: The Smoking Gun" (x10) 'rules': type: ignored (Foundry rules object) path: Clockwork Reanimator.system.rules is_null: false values: 10 'traits': type: object path: Clockwork Reanimator.system.traits is_null: false values: 10 schema: 'rarity': type: string path: Clockwork Reanimator.system.traits.rarity is_null: false values: 10 different_values: 2 variants: - "common" (x9) - "rare" (x1) 'value': type: array path: Clockwork Reanimator.system.traits.value is_null: false values: 10 min_count: 1 max_count: 2 value_type: type: string path: Clockwork Reanimator.system.traits.value.[] is_null: false values: 11 different_values: 2 variants: - "archetype" (x10) - "dedication" (x1) [frequency]: type: object path: Clockwork Reanimator.system.frequency is_null: true values: 1 schema: 'max': type: integer path: Clockwork Reanimator.system.frequency.max is_null: false values: 1 different_values: 1 (all same) variants: 1 (x1) 'per': type: string path: Clockwork Reanimator.system.frequency.per is_null: false values: 1 different_values: 1 (all same) variants: "PT1H" (x1) 'type': type: string path: Clockwork Reanimator.type is_null: false values: 10 different_values: 1 (all same) variants: "feat" (x10)