Wrestler Different values: 12 ===================================== object {Wrestler} _id : string {Wrestler._id} (all different values) folder : string {Wrestler.folder} (same value: bcoviuaJ3aOakfIO) img : string {Wrestler.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Wrestler.name} (all different values) system : object {Wrestler.system} actionType : object {Wrestler.system.actionType} value : string {Wrestler.system.actionType.value} (3 different values) action (x8) reaction (x2) passive (x2) actions : object {Wrestler.system.actions} [value] : integer {Wrestler.system.actions.value} (2 different values) 2 (x2) 1 (x6) category : string {Wrestler.system.category} (same value: class) description : object {Wrestler.system.description} value : string {Wrestler.system.description.value} (all different values) level : object {Wrestler.system.level} value : integer {Wrestler.system.level.value} (7 different values) 10 (x2) 6 (x1) 4 (x3) 14 (x1) 12 (x1) 8 (x3) 2 (x1) prerequisites : object {Wrestler.system.prerequisites} value : array {Wrestler.system.prerequisites.value} Length: min=1 max=1 Value type: object {Wrestler.system.prerequisites.value.[]} value : string {Wrestler.system.prerequisites.value.[].value} (3 different values) Wrestler Dedication (x10) Wrestler Dedication (Archetype) (x1) trained in Athletics (x1) publication : object {Wrestler.system.publication} license : string {Wrestler.system.publication.license} (same value: ORC) remaster : boolean {Wrestler.system.publication.remaster} (same value: True) title : string {Wrestler.system.publication.title} (same value: Pathfinder Player Core 2) rules : ###FoundryRulesObject### traits : object {Wrestler.system.traits} rarity : string {Wrestler.system.traits.rarity} (same value: common) value : array {Wrestler.system.traits.value} Length: min=1 max=3 Value type: string {Wrestler.system.traits.value.[]} (4 different values) archetype (x12) attack (x2) monk (x1) dedication (x1) type : string {Wrestler.type} (same value: feat)