Spirit Warrior Different values: 13 ===================================== object {Spirit Warrior} _id : string {Spirit Warrior._id} (all different values) folder : string {Spirit Warrior.folder} (same value: HT7OP376Zi9Bd0QI) img : string {Spirit Warrior.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Spirit Warrior.name} (all different values) system : object {Spirit Warrior.system} actionType : object {Spirit Warrior.system.actionType} value : string {Spirit Warrior.system.actionType.value} (3 different values) passive (x8) action (x4) reaction (x1) actions : object {Spirit Warrior.system.actions} [value] : integer {Spirit Warrior.system.actions.value} (2 different values) 1 (x2) 2 (x2) category : string {Spirit Warrior.system.category} (same value: class) description : object {Spirit Warrior.system.description} value : string {Spirit Warrior.system.description.value} (all different values) level : object {Spirit Warrior.system.level} value : integer {Spirit Warrior.system.level.value} (6 different values) 6 (x4) 8 (x2) 12 (x2) 4 (x3) 2 (x1) 10 (x1) prerequisites : object {Spirit Warrior.system.prerequisites} value : array {Spirit Warrior.system.prerequisites.value} Length: min=0 max=1 Value type: object {Spirit Warrior.system.prerequisites.value.[]} value : string {Spirit Warrior.system.prerequisites.value.[].value} (same value: Spirit Warrior Dedication) publication : object {Spirit Warrior.system.publication} license : string {Spirit Warrior.system.publication.license} (same value: ORC) remaster : boolean {Spirit Warrior.system.publication.remaster} (same value: True) title : string {Spirit Warrior.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide) rules : ###FoundryRulesObject### traits : object {Spirit Warrior.system.traits} rarity : string {Spirit Warrior.system.traits.rarity} (2 different values) common (x12) uncommon (x1) value : array {Spirit Warrior.system.traits.value} Length: min=1 max=2 Value type: string {Spirit Warrior.system.traits.value.[]} (4 different values) archetype (x13) flourish (x2) manipulate (x1) dedication (x1) [frequency] : object {Spirit Warrior.system.frequency} max : integer {Spirit Warrior.system.frequency.max} (same value: 1) per : string {Spirit Warrior.system.frequency.per} (same value: PT10M) type : string {Spirit Warrior.type} (same value: feat)