Ritualist Different values: 7 ===================================== object {Ritualist} _id : string {Ritualist._id} (all different values) folder : string {Ritualist.folder} (same value: YApBwwEEYNc1Xif0) img : string {Ritualist.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Ritualist.name} (all different values) system : object {Ritualist.system} actionType : object {Ritualist.system.actionType} value : string {Ritualist.system.actionType.value} (same value: passive) actions : object {Ritualist.system.actions} [value] : mixed category : string {Ritualist.system.category} (2 different values) class (x6) skill (x1) description : object {Ritualist.system.description} value : string {Ritualist.system.description.value} (all different values) level : object {Ritualist.system.level} value : integer {Ritualist.system.level.value} (5 different values) 10 (x1) 8 (x1) 14 (x2) 6 (x2) 4 (x1) prerequisites : object {Ritualist.system.prerequisites} value : array {Ritualist.system.prerequisites.value} Length: min=1 max=1 Value type: object {Ritualist.system.prerequisites.value.[]} value : string {Ritualist.system.prerequisites.value.[].value} (4 different values) Flexible Ritualist (x1) Ritualist Dedication (x4) expert in Arcana, Nature, Occultism, or Religion (x1) Efficient Rituals (x1) publication : object {Ritualist.system.publication} license : string {Ritualist.system.publication.license} (2 different values) ORC (x6) OGL (x1) remaster : boolean {Ritualist.system.publication.remaster} (2 different values) True (x6) False (x1) title : string {Ritualist.system.publication.title} (2 different values) Pathfinder Player Core 2 (x6) Pathfinder Advanced Player's Guide (x1) rules : ###FoundryRulesObject### traits : object {Ritualist.system.traits} rarity : string {Ritualist.system.traits.rarity} (2 different values) common (x6) uncommon (x1) value : array {Ritualist.system.traits.value} Length: min=1 max=2 Value type: string {Ritualist.system.traits.value.[]} (3 different values) archetype (x7) skill (x1) dedication (x1) type : string {Ritualist.type} (same value: feat)