Reincarnated Different values: 24 ===================================== object {Reincarnated} _id : string {Reincarnated._id} (all different values) folder : string {Reincarnated.folder} (same value: MKFmNxwrVSwVZLkL) img : string {Reincarnated.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Reincarnated.name} (all different values) system : object {Reincarnated.system} actionType : object {Reincarnated.system.actionType} value : string {Reincarnated.system.actionType.value} (4 different values) passive (x16) free (x1) action (x3) reaction (x4) actions : object {Reincarnated.system.actions} [value] : integer {Reincarnated.system.actions.value} (2 different values) 1 (x1) 2 (x2) category : string {Reincarnated.system.category} (same value: ancestry) description : object {Reincarnated.system.description} value : string {Reincarnated.system.description.value} (all different values) level : object {Reincarnated.system.level} value : integer {Reincarnated.system.level.value} (5 different values) 5 (x5) 17 (x5) 13 (x6) 1 (x4) 9 (x4) prerequisites : object {Reincarnated.system.prerequisites} value : array {Reincarnated.system.prerequisites.value} Length: min=0 max=1 Value type: object {Reincarnated.system.prerequisites.value.[]} value : string {Reincarnated.system.prerequisites.value.[].value} (2 different values) Animal Soul Siblings (x1) Plant Soul Siblings (x1) publication : object {Reincarnated.system.publication} license : string {Reincarnated.system.publication.license} (same value: OGL) remaster : boolean {Reincarnated.system.publication.remaster} (same value: False) title : string {Reincarnated.system.publication.title} (same value: Pathfinder #199: To Bloom Below the Web) rules : ###FoundryRulesObject### traits : object {Reincarnated.system.traits} rarity : string {Reincarnated.system.traits.rarity} (same value: rare) value : array {Reincarnated.system.traits.value} Length: min=1 max=3 Value type: string {Reincarnated.system.traits.value.[]} (7 different values) reincarnated (x24) force (x1) concentrate (x2) downtime (x3) fortune (x2) light (x1) visual (x1) [frequency] : object {Reincarnated.system.frequency} max : integer {Reincarnated.system.frequency.max} (same value: 1) per : string {Reincarnated.system.frequency.per} (2 different values) day (x5) PT10M (x2) [selfEffect] : object {Reincarnated.system.selfEffect} name : string {Reincarnated.system.selfEffect.name} (same value: Effect: Pain is Temporary) uuid : string {Reincarnated.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Pain is Temporary) type : string {Reincarnated.type} (same value: feat)