Red Mantis Assassin Different values: 11 ===================================== object {Red Mantis Assassin} _id : string {Red Mantis Assassin._id} (all different values) folder : string {Red Mantis Assassin.folder} (same value: rflJeg6ROfDA17xf) img : string {Red Mantis Assassin.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Red Mantis Assassin.name} (all different values) system : object {Red Mantis Assassin.system} actionType : object {Red Mantis Assassin.system.actionType} value : string {Red Mantis Assassin.system.actionType.value} (3 different values) passive (x8) action (x2) reaction (x1) actions : object {Red Mantis Assassin.system.actions} [value] : integer {Red Mantis Assassin.system.actions.value} (same value: 1) category : string {Red Mantis Assassin.system.category} (same value: class) description : object {Red Mantis Assassin.system.description} value : string {Red Mantis Assassin.system.description.value} (all different values) level : object {Red Mantis Assassin.system.level} value : integer {Red Mantis Assassin.system.level.value} (8 different values) 8 (x2) 4 (x1) 6 (x2) 12 (x2) 10 (x1) 18 (x1) 14 (x1) 2 (x1) prerequisites : object {Red Mantis Assassin.system.prerequisites} value : array {Red Mantis Assassin.system.prerequisites.value} Length: min=0 max=3 Value type: object {Red Mantis Assassin.system.prerequisites.value.[]} value : string {Red Mantis Assassin.system.prerequisites.value.[].value} (all different values) publication : object {Red Mantis Assassin.system.publication} license : string {Red Mantis Assassin.system.publication.license} (2 different values) ORC (x10) OGL (x1) remaster : boolean {Red Mantis Assassin.system.publication.remaster} (2 different values) True (x10) False (x1) title : string {Red Mantis Assassin.system.publication.title} (2 different values) Pathfinder Adventure: Prey for Death (x10) Pathfinder Lost Omens Legends (x1) rules : ###FoundryRulesObject### traits : object {Red Mantis Assassin.system.traits} rarity : string {Red Mantis Assassin.system.traits.rarity} (3 different values) rare (x3) common (x7) uncommon (x1) [selected] : object {Red Mantis Assassin.system.traits.selected} archetype : string {Red Mantis Assassin.system.traits.selected.archetype} (same value: Archetype) [teleportation] : string {Red Mantis Assassin.system.traits.selected.teleportation} (same value: Teleportation) [concentrate] : string {Red Mantis Assassin.system.traits.selected.concentrate} (same value: Concentrate) value : array {Red Mantis Assassin.system.traits.value} Length: min=1 max=3 Value type: string {Red Mantis Assassin.system.traits.value.[]} (6 different values) archetype (x11) healing (x1) magical (x1) teleportation (x1) concentrate (x1) dedication (x1) [identified] : object {Red Mantis Assassin.system.identified} value : boolean {Red Mantis Assassin.system.identified.value} (same value: True) [subfeatures] : object {Red Mantis Assassin.system.subfeatures} proficiencies : object {Red Mantis Assassin.system.subfeatures.proficiencies} spellcasting : object {Red Mantis Assassin.system.subfeatures.proficiencies.spellcasting} rank : integer {Red Mantis Assassin.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) [frequency] : object {Red Mantis Assassin.system.frequency} max : integer {Red Mantis Assassin.system.frequency.max} (same value: 1) per : string {Red Mantis Assassin.system.frequency.per} (same value: day) [selfEffect] : object {Red Mantis Assassin.system.selfEffect} name : string {Red Mantis Assassin.system.selfEffect.name} (same value: Effect: Crimson Shroud) uuid : string {Red Mantis Assassin.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Crimson Shroud) type : string {Red Mantis Assassin.type} (same value: feat)