Clawdancer Different values: 15 ===================================== object {Clawdancer} _id : string {Clawdancer._id} (all different values) folder : string {Clawdancer.folder} (same value: leBKtTs0OqsoKzpi) img : string {Clawdancer.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Clawdancer.name} (all different values) system : object {Clawdancer.system} actionType : object {Clawdancer.system.actionType} value : string {Clawdancer.system.actionType.value} (3 different values) action (x9) reaction (x4) passive (x2) actions : object {Clawdancer.system.actions} [value] : integer {Clawdancer.system.actions.value} (3 different values) 1 (x6) 2 (x2) 3 (x1) category : string {Clawdancer.system.category} (same value: class) description : object {Clawdancer.system.description} value : string {Clawdancer.system.description.value} (all different values) level : object {Clawdancer.system.level} value : integer {Clawdancer.system.level.value} (8 different values) 6 (x4) 12 (x1) 4 (x3) 2 (x1) 8 (x2) 10 (x2) 14 (x1) 16 (x1) prerequisites : object {Clawdancer.system.prerequisites} value : array {Clawdancer.system.prerequisites.value} Length: min=1 max=2 Value type: object {Clawdancer.system.prerequisites.value.[]} value : string {Clawdancer.system.prerequisites.value.[].value} (3 different values) Clawdancer Dedication (x14) permanent unarmed claw or talon attack (such as one granted by your ancestry or a graft) (x1) trained in Acrobatics (x1) publication : object {Clawdancer.system.publication} license : string {Clawdancer.system.publication.license} (same value: ORC) remaster : boolean {Clawdancer.system.publication.remaster} (same value: True) title : string {Clawdancer.system.publication.title} (same value: Pathfinder Howl of the Wild) rules : ###FoundryRulesObject### traits : object {Clawdancer.system.traits} rarity : string {Clawdancer.system.traits.rarity} (2 different values) common (x14) uncommon (x1) value : array {Clawdancer.system.traits.value} Length: min=1 max=2 Value type: string {Clawdancer.system.traits.value.[]} (4 different values) archetype (x15) flourish (x5) dedication (x1) fortune (x1) [frequency] : object {Clawdancer.system.frequency} max : integer {Clawdancer.system.frequency.max} (same value: 1) per : string {Clawdancer.system.frequency.per} (same value: PT1H) type : string {Clawdancer.type} (same value: feat)