Bounty Hunter Different values: 4 ===================================== object {Bounty Hunter} _id : string {Bounty Hunter._id} (all different values) folder : string {Bounty Hunter.folder} (same value: JWly0XSuudv3BkAo) img : string {Bounty Hunter.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Bounty Hunter.name} (all different values) system : object {Bounty Hunter.system} actionType : object {Bounty Hunter.system.actionType} value : string {Bounty Hunter.system.actionType.value} (2 different values) passive (x3) reaction (x1) actions : object {Bounty Hunter.system.actions} [value] : mixed category : string {Bounty Hunter.system.category} (same value: class) description : object {Bounty Hunter.system.description} value : string {Bounty Hunter.system.description.value} (all different values) level : object {Bounty Hunter.system.level} value : integer {Bounty Hunter.system.level.value} (3 different values) 2 (x1) 8 (x1) 4 (x2) prerequisites : object {Bounty Hunter.system.prerequisites} value : array {Bounty Hunter.system.prerequisites.value} Length: min=1 max=1 Value type: object {Bounty Hunter.system.prerequisites.value.[]} value : string {Bounty Hunter.system.prerequisites.value.[].value} (2 different values) trained in Survival (x1) Bounty Hunter Dedication (x3) publication : object {Bounty Hunter.system.publication} license : string {Bounty Hunter.system.publication.license} (same value: ORC) remaster : boolean {Bounty Hunter.system.publication.remaster} (same value: True) title : string {Bounty Hunter.system.publication.title} (same value: Pathfinder Player Core 2) rules : ###FoundryRulesObject### traits : object {Bounty Hunter.system.traits} rarity : string {Bounty Hunter.system.traits.rarity} (same value: common) value : array {Bounty Hunter.system.traits.value} Length: min=1 max=2 Value type: string {Bounty Hunter.system.traits.value.[]} (3 different values) archetype (x4) dedication (x1) exploration (x1) type : string {Bounty Hunter.type} (same value: feat)