Army War Actions (Tactical) Different values: 11 ===================================== object {Army War Actions (Tactical)} _id : string {Army War Actions (Tactical)._id} (all different values) folder : string {Army War Actions (Tactical).folder} (same value: i18YzT3zo3skuWng) img : string {Army War Actions (Tactical).img} (4 different values) systems/pf2e/icons/actions/TwoActions.webp (x5) systems/pf2e/icons/actions/ThreeActions.webp (x1) systems/pf2e/icons/actions/Reaction.webp (x2) systems/pf2e/icons/actions/OneAction.webp (x3) name : string {Army War Actions (Tactical).name} (all different values) system : object {Army War Actions (Tactical).system} actionType : object {Army War Actions (Tactical).system.actionType} value : string {Army War Actions (Tactical).system.actionType.value} (2 different values) action (x9) reaction (x2) actions : object {Army War Actions (Tactical).system.actions} [value] : integer {Army War Actions (Tactical).system.actions.value} (3 different values) 2 (x5) 3 (x1) 1 (x3) campaign : string {Army War Actions (Tactical).system.campaign} (same value: kingmaker) category : string {Army War Actions (Tactical).system.category} (same value: army-war-action) description : object {Army War Actions (Tactical).system.description} value : string {Army War Actions (Tactical).system.description.value} (all different values) [location] : mixed prerequisites : object {Army War Actions (Tactical).system.prerequisites} value : array<> {Army War Actions (Tactical).system.prerequisites.value} Length: min=0 max=0 Value type: mixed publication : object {Army War Actions (Tactical).system.publication} license : string {Army War Actions (Tactical).system.publication.license} (same value: OGL) remaster : boolean {Army War Actions (Tactical).system.publication.remaster} (same value: False) title : string {Army War Actions (Tactical).system.publication.title} (same value: Pathfinder Kingmaker) rules : ###FoundryRulesObject### traits : object {Army War Actions (Tactical).system.traits} rarity : string {Army War Actions (Tactical).system.traits.rarity} (same value: common) value : array {Army War Actions (Tactical).system.traits.value} Length: min=1 max=4 Value type: string {Army War Actions (Tactical).system.traits.value.[]} (7 different values) attack (x5) cavalry (x3) infantry (x7) skirmisher (x7) maneuver (x2) morale (x2) siege (x1) type : string {Army War Actions (Tactical).type} (same value: campaignFeature)