2-22 Different values: 11 ===================================== object {2-22} _id : string {2-22._id} (all different values) folder : string {2-22.folder} (same value: ek4NoBfO3ShmdZju) img : string {2-22.img} (2 different values) systems/pf2e/icons/default-icons/hazard.svg (x6) systems/pf2e/icons/default-icons/npc.svg (x5) items : array {2-22.items} Length: min=1 max=26 Value type: object {2-22.items.[]} _id : string {2-22.items.[]._id} (54 different values) img : string {2-22.items.[].img} (33 different values) name : string {2-22.items.[].name} (52 different values) sort : integer {2-22.items.[].sort} (27 different values) system : object {2-22.items.[].system} [actionType] : object {2-22.items.[].system.actionType} value : string {2-22.items.[].system.actionType.value} (4 different values) reaction (x10) passive (x22) free (x2) action (x5) [actions] : object {2-22.items.[].system.actions} [value] : integer {2-22.items.[].system.actions.value} (2 different values) 2 (x1) 1 (x4) [category] : string {2-22.items.[].system.category} (7 different values) interaction (x1) defensive (x17) offensive (x13) martial (x2) light (x2) talisman (x2) elixir (x2) description : object {2-22.items.[].system.description} value : string {2-22.items.[].system.description.value} (52 different values) publication : object {2-22.items.[].system.publication} license : string {2-22.items.[].system.publication.license} (2 different values) OGL (x90) ORC (x6) remaster : boolean {2-22.items.[].system.publication.remaster} (2 different values) False (x90) True (x6) title : string {2-22.items.[].system.publication.title} (6 different values) (x44) Pathfinder Bestiary (x3) Pathfinder Bestiary 2 (x3) Pathfinder Player Core (x6) Pathfinder Advanced Player's Guide (x3) Pathfinder Core Rulebook (x37) rules : ###FoundryRulesObject### [slug] : string {2-22.items.[].system.slug} (29 different values) [traits] : object {2-22.items.[].system.traits} rarity : string {2-22.items.[].system.traits.rarity} (2 different values) common (x90) uncommon (x2) value : array {2-22.items.[].system.traits.value} Length: min=0 max=5 Value type: string {2-22.items.[].system.traits.value.[]} (40 different values) [traditions] : array {2-22.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {2-22.items.[].system.traits.traditions.[]} (4 different values) divine (x28) arcane (x24) occult (x26) primal (x17) [attack] : object {2-22.items.[].system.attack} value : string {2-22.items.[].system.attack.value} (same value: ) [attackEffects] : object {2-22.items.[].system.attackEffects} value : array {2-22.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {2-22.items.[].system.attackEffects.value.[]} (same value: no-map) custom : string {2-22.items.[].system.attackEffects.custom} (same value: ) [bonus] : object {2-22.items.[].system.bonus} value : integer {2-22.items.[].system.bonus.value} (7 different values) 16 (x1) 15 (x1) 17 (x2) 0 (x2) 18 (x1) 21 (x1) 20 (x1) [damageRolls] : object {2-22.items.[].system.damageRolls} [b7tfxwiyo2p3edwm3ikx] : object {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx} damage : string {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx.damage} (same value: 2d6+4) damageType : string {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx.damageType} (same value: bludgeoning) [eydrrizchhl1znt4xif4] : object {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4} damage : string {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4.damage} (same value: 1d6) damageType : string {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4.damageType} (same value: void) [o5fwq8nuy1cdep0yrsqp] : object {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp} damage : string {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp.damage} (2 different values) 2d8+9 (x1) 2d10+11 (x1) damageType : string {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp.damageType} (same value: void) [lch64h5kw6a27j4nbf5j] : object {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j} damage : string {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j.damage} (2 different values) 2d6+8 (x1) 2d6+11 (x1) damageType : string {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j.damageType} (same value: piercing) uztzova2a3xkij7adhxc : object {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc} damage : string {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc.damage} (2 different values) 2d6+7 (x1) 2d6+11 (x1) damageType : string {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc.damageType} (same value: fire) 45j0lu8tdnmz645ry91y : object {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y} damage : string {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y.damage} (same value: 1d6) damageType : string {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y.damageType} (same value: spirit) [weaponType] : object {2-22.items.[].system.weaponType} value : string {2-22.items.[].system.weaponType.value} (2 different values) melee (x5) ranged (x2) [frequency] : object {2-22.items.[].system.frequency} max : integer {2-22.items.[].system.frequency.max} (same value: 1) per : string {2-22.items.[].system.frequency.per} (same value: day) value : integer {2-22.items.[].system.frequency.value} (same value: 1) [autoHeightenLevel] : object {2-22.items.[].system.autoHeightenLevel} [value] : mixed [prepared] : object {2-22.items.[].system.prepared} flexible : boolean {2-22.items.[].system.prepared.flexible} (same value: False) value : string {2-22.items.[].system.prepared.value} (same value: spontaneous) [proficiency] : object {2-22.items.[].system.proficiency} value : integer {2-22.items.[].system.proficiency.value} (same value: 1) [slots] : object {2-22.items.[].system.slots} slot2 : object {2-22.items.[].system.slots.slot2} max : integer {2-22.items.[].system.slots.slot2.max} (same value: 4) value : integer {2-22.items.[].system.slots.slot2.value} (same value: 4) slot3 : object {2-22.items.[].system.slots.slot3} max : integer {2-22.items.[].system.slots.slot3.max} (same value: 4) value : integer {2-22.items.[].system.slots.slot3.value} (same value: 4) slot4 : object {2-22.items.[].system.slots.slot4} max : integer {2-22.items.[].system.slots.slot4.max} (same value: 4) value : integer {2-22.items.[].system.slots.slot4.value} (same value: 4) slot5 : object {2-22.items.[].system.slots.slot5} max : integer {2-22.items.[].system.slots.slot5.max} (same value: 4) value : integer {2-22.items.[].system.slots.slot5.value} (same value: 4) [spelldc] : object {2-22.items.[].system.spelldc} dc : integer {2-22.items.[].system.spelldc.dc} (2 different values) 26 (x1) 29 (x1) mod : integer {2-22.items.[].system.spelldc.mod} (same value: 0) value : integer {2-22.items.[].system.spelldc.value} (2 different values) 18 (x1) 21 (x1) [tradition] : object {2-22.items.[].system.tradition} value : string {2-22.items.[].system.tradition.value} (same value: divine) [area] : object {2-22.items.[].system.area} type : string {2-22.items.[].system.area.type} (2 different values) burst (x5) line (x2) value : integer {2-22.items.[].system.area.value} (3 different values) 20 (x4) 30 (x2) 10 (x1) [details] : string {2-22.items.[].system.area.details} (same value: 10-foot radius, 40-foot-tall cylinder) [cost] : object {2-22.items.[].system.cost} value : string {2-22.items.[].system.cost.value} (same value: ) [counteraction] : boolean {2-22.items.[].system.counteraction} (same value: False) [damage] : object {2-22.items.[].system.damage} [0] : object {2-22.items.[].system.damage.0} [applyMod] : boolean {2-22.items.[].system.damage.0.applyMod} (same value: False) [category] : mixed formula : string {2-22.items.[].system.damage.0.formula} (5 different values) 4d10 (x2) 6d6 (x4) 1d6 (x2) 8d6 (x1) 1d8 (x1) kinds : array {2-22.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {2-22.items.[].system.damage.0.kinds.[]} (2 different values) damage (x10) healing (x1) materials : array<> {2-22.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {2-22.items.[].system.damage.0.type} (5 different values) spirit (x2) mental (x2) void (x3) acid (x2) fire (x1) [gcovwqxwitqchoin] : object {2-22.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {2-22.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {2-22.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {2-22.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) kinds : array {2-22.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {2-22.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) materials : array<> {2-22.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {2-22.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) damageType : string {2-22.items.[].system.damage.damageType} (same value: piercing) dice : integer {2-22.items.[].system.damage.dice} (same value: 1) die : string {2-22.items.[].system.damage.die} (same value: d6) [defense] : object {2-22.items.[].system.defense} save : object {2-22.items.[].system.defense.save} basic : boolean {2-22.items.[].system.defense.save.basic} (2 different values) False (x13) True (x4) statistic : string {2-22.items.[].system.defense.save.statistic} (3 different values) fortitude (x12) will (x4) reflex (x1) [duration] : object {2-22.items.[].system.duration} sustained : boolean {2-22.items.[].system.duration.sustained} (2 different values) False (x34) True (x2) value : string {2-22.items.[].system.duration.value} (6 different values) (x21) 1 minute (x6) 5 minutes (x2) 10 minutes (x3) varies (x2) until the start of your next turn (x2) [heightening] : object {2-22.items.[].system.heightening} [damage] : object {2-22.items.[].system.heightening.damage} [0] : string {2-22.items.[].system.heightening.damage.0} (3 different values) 1d10 (x2) 2d6 (x5) 1d8 (x1) [interval] : integer {2-22.items.[].system.heightening.interval} (same value: 1) [type] : string {2-22.items.[].system.heightening.type} (2 different values) interval (x8) fixed (x12) [levels] : object {2-22.items.[].system.heightening.levels} [6] : object {2-22.items.[].system.heightening.levels.6} target : object {2-22.items.[].system.heightening.levels.6.target} value : string {2-22.items.[].system.heightening.levels.6.target.value} (3 different values) 10 creatures (x2) 10 willing creatures (x2) any number of objects (x2) [3] : object {2-22.items.[].system.heightening.levels.3} [damage] : object {2-22.items.[].system.heightening.levels.3.damage} 0 : object {2-22.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {2-22.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : mixed formula : string {2-22.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) materials : array<> {2-22.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {2-22.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) materials : array<> {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) [target] : object {2-22.items.[].system.heightening.levels.3.target} value : string {2-22.items.[].system.heightening.levels.3.target.value} (3 different values) 5 creatures (x2) 1 unattended object with a Bulk of 1 or less (x2) 10 objects (x2) [5] : object {2-22.items.[].system.heightening.levels.5} [damage] : object {2-22.items.[].system.heightening.levels.5.damage} 0 : object {2-22.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {2-22.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : mixed formula : string {2-22.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) materials : array<> {2-22.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {2-22.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) materials : array<> {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) [range] : object {2-22.items.[].system.heightening.levels.5.range} value : string {2-22.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) [7] : object {2-22.items.[].system.heightening.levels.7} [damage] : object {2-22.items.[].system.heightening.levels.7.damage} 0 : object {2-22.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {2-22.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : mixed formula : string {2-22.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) materials : array<> {2-22.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {2-22.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) materials : array<> {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) [target] : object {2-22.items.[].system.heightening.levels.7.target} value : string {2-22.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) [9] : object {2-22.items.[].system.heightening.levels.9} damage : object {2-22.items.[].system.heightening.levels.9.damage} 0 : object {2-22.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {2-22.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : mixed formula : string {2-22.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) materials : array<> {2-22.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {2-22.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) materials : array<> {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) [level] : object {2-22.items.[].system.level} value : integer {2-22.items.[].system.level.value} (7 different values) 4 (x6) 3 (x8) 2 (x10) 1 (x13) 5 (x3) 0 (x4) 7 (x2) [location] : object {2-22.items.[].system.location} [heightenedLevel] : integer {2-22.items.[].system.location.heightenedLevel} (4 different values) 4 (x8) 3 (x8) 2 (x6) 5 (x4) value : string {2-22.items.[].system.location.value} (same value: vGeyTTw0qHPY2Cmg) [overlays] : object {2-22.items.[].system.overlays} 4gyp3qlsv5ywdyjq : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) name : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) overlayType : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) sort : integer {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) kinds : array {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) range : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) target : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) time : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) traits : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) pq7cxntbz4s8g5ik : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) overlayType : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) sort : integer {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) time : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) rvhoa43rqqqp8izn : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) overlayType : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) sort : integer {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) value : integer {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) target : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) time : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) traits : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) z04svm1cvfcxtplb : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) name : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) overlayType : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) sort : integer {2-22.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) range : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) target : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) time : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) traits : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) [range] : object {2-22.items.[].system.range} value : string {2-22.items.[].system.range.value} (6 different values) 120 feet (x5) (x8) 30 feet (x16) touch (x5) 20 feet (x1) varies (x1) [requirements] : string {2-22.items.[].system.requirements} (same value: ) [target] : object {2-22.items.[].system.target} value : string {2-22.items.[].system.target.value} (7 different values) (x14) 1 creature (x11) 1 living creature (x2) 1 willing creature (x4) 1 unattended object of light Bulk or less (x2) 1 object (x2) 1 living creature or 1 willing undead creature (x1) [time] : object {2-22.items.[].system.time} value : string {2-22.items.[].system.time.value} (5 different values) 2 (x29) 3 (x2) 1 minute (x2) 1 (x2) 1 to 3 (x1) [baseItem] : string {2-22.items.[].system.baseItem} (2 different values) rapier (x2) leather-armor (x2) [bonusDamage] : object {2-22.items.[].system.bonusDamage} value : integer {2-22.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {2-22.items.[].system.bulk} value : mixed integer {2-22.items.[].system.bulk.value} (2 different values) 1 (x4) 0 (x4) float {2-22.items.[].system.bulk.value} (same value: 0,1) [containerId] : mixed [equipped] : object {2-22.items.[].system.equipped} carryType : string {2-22.items.[].system.equipped.carryType} (same value: worn) [handsHeld] : integer {2-22.items.[].system.equipped.handsHeld} (same value: 0) [invested] : mixed [inSlot] : boolean {2-22.items.[].system.equipped.inSlot} (same value: True) [group] : string {2-22.items.[].system.group} (2 different values) sword (x2) leather (x2) [hardness] : integer {2-22.items.[].system.hardness} (same value: 0) [hp] : object {2-22.items.[].system.hp} max : integer {2-22.items.[].system.hp.max} (same value: 0) value : integer {2-22.items.[].system.hp.value} (same value: 0) [material] : object {2-22.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {2-22.items.[].system.price} value : object {2-22.items.[].system.price.value} gp : integer {2-22.items.[].system.price.value.gp} (4 different values) 2 (x4) 325 (x2) 20 (x2) 6 (x2) [quantity] : integer {2-22.items.[].system.quantity} (same value: 1) [reload] : object {2-22.items.[].system.reload} value : string {2-22.items.[].system.reload.value} (same value: ) [runes] : object {2-22.items.[].system.runes} potency : integer {2-22.items.[].system.runes.potency} (same value: 1) property : array<> {2-22.items.[].system.runes.property} Length: min=0 max=0 Value type: mixed [striking] : integer {2-22.items.[].system.runes.striking} (same value: 1) [resilient] : integer {2-22.items.[].system.runes.resilient} (same value: 0) [size] : string {2-22.items.[].system.size} (same value: med) [splashDamage] : object {2-22.items.[].system.splashDamage} value : integer {2-22.items.[].system.splashDamage.value} (same value: 0) [usage] : object {2-22.items.[].system.usage} value : string {2-22.items.[].system.usage.value} (3 different values) held-in-one-hand (x4) worn (x2) affixed-to-weapon (x2) [acBonus] : integer {2-22.items.[].system.acBonus} (same value: 1) [checkPenalty] : integer {2-22.items.[].system.checkPenalty} (same value: -1) [dexCap] : integer {2-22.items.[].system.dexCap} (same value: 4) [speedPenalty] : integer {2-22.items.[].system.speedPenalty} (same value: 0) [strength] : integer {2-22.items.[].system.strength} (same value: 0) [uses] : object {2-22.items.[].system.uses} autoDestroy : boolean {2-22.items.[].system.uses.autoDestroy} (same value: True) max : integer {2-22.items.[].system.uses.max} (same value: 1) value : integer {2-22.items.[].system.uses.value} (same value: 1) [mod] : object {2-22.items.[].system.mod} value : integer {2-22.items.[].system.mod.value} (2 different values) 19 (x1) 24 (x1) [proficient] : object {2-22.items.[].system.proficient} value : integer {2-22.items.[].system.proficient.value} (same value: 0) type : string {2-22.items.[].type} (9 different values) action (x39) melee (x7) spellcastingEntry (x2) spell (x36) weapon (x2) armor (x2) equipment (x2) consumable (x4) lore (x2) [_stats] : object {2-22.items.[]._stats} compendiumSource : string {2-22.items.[]._stats.compendiumSource} (29 different values) [flags] : object {2-22.items.[].flags} pf2e : object {2-22.items.[].flags.pf2e} linkedWeapon : string {2-22.items.[].flags.pf2e.linkedWeapon} (same value: qFBgDmgWUfVE9mY8) name : string {2-22.name} (all different values) [prototypeToken] : object {2-22.prototypeToken} name : string {2-22.prototypeToken.name} (5 different values) Collapsing Ramp (x2) Disciple of Urxehl (x2) Drandle Dreng (x2) Drandlesticks (x2) Urxehl's Firestorm (x2) system : object {2-22.system} attributes : object {2-22.system.attributes} ac : object {2-22.system.attributes.ac} value : integer {2-22.system.attributes.ac.value} (5 different values) 0 (x6) 25 (x1) 24 (x1) 27 (x2) 30 (x1) [details] : string {2-22.system.attributes.ac.details} (same value: ) [emitsSound] : string {2-22.system.attributes.emitsSound} (same value: encounter) [hardness] : integer {2-22.system.attributes.hardness} (same value: 0) hp : object {2-22.system.attributes.hp} details : string {2-22.system.attributes.hp.details} (2 different values) (x8) void healing (x3) max : integer {2-22.system.attributes.hp.max} (6 different values) 0 (x6) 140 (x1) 100 (x1) 145 (x1) 125 (x1) 160 (x1) temp : integer {2-22.system.attributes.hp.temp} (same value: 0) value : integer {2-22.system.attributes.hp.value} (6 different values) 0 (x6) 140 (x1) 100 (x1) 145 (x1) 125 (x1) 160 (x1) [stealth] : object {2-22.system.attributes.stealth} details : string {2-22.system.attributes.stealth.details} (same value:

(expert)

) value : integer {2-22.system.attributes.stealth.value} (4 different values) 15 (x2) 18 (x2) 20 (x1) 23 (x1) [allSaves] : object {2-22.system.attributes.allSaves} value : string {2-22.system.attributes.allSaves.value} (2 different values) (x3) +1 Status to All Saves vs. Magic (x2) [immunities] : array {2-22.system.attributes.immunities} Length: min=5 max=6 Value type: object {2-22.system.attributes.immunities.[]} type : string {2-22.system.attributes.immunities.[].type} (6 different values) death-effects (x3) disease (x3) paralyzed (x3) poison (x3) unconscious (x3) precision (x2) [speed] : object {2-22.system.attributes.speed} otherSpeeds : array {2-22.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {2-22.system.attributes.speed.otherSpeeds.[]} type : string {2-22.system.attributes.speed.otherSpeeds.[].type} (same value: fly) value : integer {2-22.system.attributes.speed.otherSpeeds.[].value} (same value: 30) value : integer {2-22.system.attributes.speed.value} (3 different values) 20 (x1) 0 (x2) 30 (x2) [weaknesses] : array {2-22.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {2-22.system.attributes.weaknesses.[]} type : string {2-22.system.attributes.weaknesses.[].type} (same value: holy) value : integer {2-22.system.attributes.weaknesses.[].value} (same value: 10) [resistances] : array {2-22.system.attributes.resistances} Length: min=1 max=1 Value type: object {2-22.system.attributes.resistances.[]} doubleVs : array {2-22.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {2-22.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) exceptions : array {2-22.system.attributes.resistances.[].exceptions} Length: min=3 max=3 Value type: string {2-22.system.attributes.resistances.[].exceptions.[]} (3 different values) force (x2) ghost-touch (x2) vitality (x2) type : string {2-22.system.attributes.resistances.[].type} (same value: all-damage) value : integer {2-22.system.attributes.resistances.[].value} (same value: 10) [creatureType] : string {2-22.system.creatureType} (same value: ) details : object {2-22.system.details} [description] : string {2-22.system.details.description} (3 different values)

Abyssal fire hits the stone beneath the ramp, causing a 15-foot-long section of it to collapse.

(x2)

Enchanted caltrops blend in with the surrounding masonry.

(x2)

Abyssal fire rains from the sky.

(x2) [disable] : string {2-22.system.details.disable} (5 different values)

@Check[crafting|dc:28] (expert) to stabilize the masonry. Each attempt takes 2 actions.

(x1)

@Check[crafting|dc:31] (expert) to stabilize the masonry. Each attempt takes 2 actions.

(x1)

@Check[thievery|dc:30] to safely clear the path.

(x2)

@Check[arcana|dc:28], @Check[nature|dc:28], @Check[occultism|dc:28], or @Check[religion|dc:28] (trained) twice or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 22) to cause a temporary, local disruption to the Disciple of Urxehl's ritual. Checks to disrupt the firestorm require two actions. Defeating the Disciple of Urxehl also disables the hazard.

(x1)

@Check[arcana|dc:31], @Check[nature|dc:31], @Check[occultism|dc:31], or @Check[religion|dc:31] (trained) twice or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 24) to cause a temporary, local disruption to the Disciple of Urxehl's ritual. Checks to disrupt the firestorm require two actions. Defeating the Disciple of Urxehl also disables the hazard.

(x1) [isComplex] : boolean {2-22.system.details.isComplex} (2 different values) False (x4) True (x2) level : object {2-22.system.details.level} value : integer {2-22.system.details.level.value} (5 different values) 6 (x3) 8 (x3) 7 (x2) 10 (x2) 9 (x1) publication : object {2-22.system.details.publication} license : string {2-22.system.details.publication.license} (same value: OGL) remaster : boolean {2-22.system.details.publication.remaster} (same value: False) title : string {2-22.system.details.publication.title} (same value: Pathfinder Society Scenario #2-22: Breaking the Storm: Excising Ruination) [reset] : string {2-22.system.details.reset} (2 different values) (x4)

The hazard activates when the PCs reach Event: Rain of Fire, area A1, and area A9. If the PCs defeat the Disciple of Urxehl, the hazard is permanently destroyed.

(x2) [routine] : string {2-22.system.details.routine} (same value: ) [blurb] : string {2-22.system.details.blurb} (2 different values) Variant Bodak (x1) (x4) [languages] : object {2-22.system.details.languages} details : string {2-22.system.details.languages.details} (same value: ) value : array {2-22.system.details.languages.value} Length: min=3 max=8 Value type: string {2-22.system.details.languages.value.[]} (13 different values) chthonian (x3) cyclops (x3) jotun (x3) aklo (x2) common (x4) necril (x2) draconic (x2) dwarven (x2) elven (x2) gnomish (x2) goblin (x2) halfling (x2) orcish (x2) [privateNotes] : string {2-22.system.details.privateNotes} (same value: ) [publicNotes] : string {2-22.system.details.publicNotes} (same value: ) saves : object {2-22.system.saves} fortitude : object {2-22.system.saves.fortitude} saveDetail : string {2-22.system.saves.fortitude.saveDetail} (same value: ) value : integer {2-22.system.saves.fortitude.value} (6 different values) 0 (x6) 12 (x1) 13 (x1) 16 (x1) 14 (x1) 17 (x1) reflex : object {2-22.system.saves.reflex} saveDetail : string {2-22.system.saves.reflex.saveDetail} (same value: ) value : integer {2-22.system.saves.reflex.value} (4 different values) 0 (x6) 15 (x2) 18 (x2) 21 (x1) will : object {2-22.system.saves.will} saveDetail : string {2-22.system.saves.will.saveDetail} (same value: ) value : integer {2-22.system.saves.will.value} (5 different values) 0 (x6) 18 (x2) 21 (x1) 15 (x1) 17 (x1) [statusEffects] : array<> {2-22.system.statusEffects} Length: min=0 max=0 Value type: mixed traits : object {2-22.system.traits} rarity : string {2-22.system.traits.rarity} (3 different values) uncommon (x2) rare (x4) unique (x5) size : object {2-22.system.traits.size} value : string {2-22.system.traits.size.value} (2 different values) med (x8) lg (x3) value : array {2-22.system.traits.value} Length: min=1 max=5 Value type: string {2-22.system.traits.value.[]} (12 different values) environmental (x4) chaotic (x5) evil (x5) undead (x3) unholy (x5) incorporeal (x2) good (x2) human (x2) humanoid (x2) magical (x4) mechanical (x2) fire (x2) [abilities] : object {2-22.system.abilities} cha : object {2-22.system.abilities.cha} mod : integer {2-22.system.abilities.cha.mod} (4 different values) 5 (x1) 6 (x1) 7 (x1) 4 (x2) con : object {2-22.system.abilities.con} mod : integer {2-22.system.abilities.con.mod} (3 different values) 1 (x1) 3 (x2) 4 (x2) dex : object {2-22.system.abilities.dex} mod : integer {2-22.system.abilities.dex.mod} (3 different values) 4 (x2) 5 (x1) 6 (x2) int : object {2-22.system.abilities.int} mod : integer {2-22.system.abilities.int.mod} (3 different values) -2 (x1) 5 (x3) 6 (x1) str : object {2-22.system.abilities.str} mod : integer {2-22.system.abilities.str.mod} (3 different values) 2 (x1) -5 (x2) 4 (x2) wis : object {2-22.system.abilities.wis} mod : integer {2-22.system.abilities.wis.mod} (3 different values) 5 (x2) 4 (x1) 3 (x2) [initiative] : object {2-22.system.initiative} statistic : string {2-22.system.initiative.statistic} (same value: perception) [perception] : object {2-22.system.perception} details : string {2-22.system.perception.details} (same value: ) mod : integer {2-22.system.perception.mod} (2 different values) 16 (x2) 19 (x3) senses : array {2-22.system.perception.senses} Length: min=0 max=2 Value type: object {2-22.system.perception.senses.[]} type : string {2-22.system.perception.senses.[].type} (2 different values) darkvision (x3) lifesense (x1) [acuity] : string {2-22.system.perception.senses.[].acuity} (same value: precise) [range] : integer {2-22.system.perception.senses.[].range} (same value: 60) [resources] : object {2-22.system.resources} [skills] : object {2-22.system.skills} acrobatics : object {2-22.system.skills.acrobatics} base : integer {2-22.system.skills.acrobatics.base} (5 different values) 17 (x1) 16 (x1) 19 (x1) 18 (x1) 22 (x1) [athletics] : object {2-22.system.skills.athletics} base : integer {2-22.system.skills.athletics.base} (3 different values) 13 (x1) 16 (x1) 15 (x1) intimidation : object {2-22.system.skills.intimidation} base : integer {2-22.system.skills.intimidation.base} (4 different values) 18 (x2) 16 (x1) 19 (x1) 14 (x1) stealth : object {2-22.system.skills.stealth} base : integer {2-22.system.skills.stealth.base} (4 different values) 17 (x2) 14 (x1) 18 (x1) 22 (x1) deception : object {2-22.system.skills.deception} base : integer {2-22.system.skills.deception.base} (3 different values) 16 (x2) 19 (x1) 20 (x1) [occultism] : object {2-22.system.skills.occultism} base : integer {2-22.system.skills.occultism.base} (2 different values) 19 (x1) 22 (x1) [religion] : object {2-22.system.skills.religion} base : integer {2-22.system.skills.religion.base} (2 different values) 19 (x1) 22 (x1) society : object {2-22.system.skills.society} base : integer {2-22.system.skills.society.base} (4 different values) 15 (x1) 18 (x1) 17 (x1) 20 (x1) crafting : object {2-22.system.skills.crafting} base : integer {2-22.system.skills.crafting.base} (2 different values) 17 (x1) 20 (x1) diplomacy : object {2-22.system.skills.diplomacy} base : integer {2-22.system.skills.diplomacy.base} (2 different values) 14 (x1) 18 (x1) survival : object {2-22.system.skills.survival} base : integer {2-22.system.skills.survival.base} (2 different values) 15 (x1) 19 (x1) thievery : object {2-22.system.skills.thievery} base : integer {2-22.system.skills.thievery.base} (2 different values) 18 (x1) 21 (x1) customModifiers : object {2-22.system.customModifiers} type : string {2-22.type} (2 different values) hazard (x6) npc (x5)