2-04 Different values: 7 ===================================== object {2-04} _id : string {2-04._id} (all different values) folder : string {2-04.folder} (same value: 8AslHaR9bicEcO4z) img : string {2-04.img} (same value: systems/pf2e/icons/default-icons/npc.svg) items : array {2-04.items} Length: min=5 max=10 Value type: object {2-04.items.[]} _id : string {2-04.items.[]._id} (61 different values) [_stats] : object {2-04.items.[]._stats} compendiumSource : string {2-04.items.[]._stats.compendiumSource} (14 different values) Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x (x3) Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x1) Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x1) Compendium.pf2e.equipment-srd.Item.LGgvev6AV0So8tP9 (x1) Compendium.pf2e.bestiary-ability-glossary-srd.Item.lR9R5Vld8Eu2Dha5 (x2) Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x3) Compendium.pf2e.bestiary-ability-glossary-srd.Item.3JOi2cMcGhT3eze1 (x1) Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x1) Compendium.pf2e.equipment-srd.Item.mlrmkpOlwpnGkw4I (x2) Compendium.pf2e.equipment-srd.Item.JNt7GmLCCVz5BiEI (x2) Compendium.pf2e.equipment-srd.Item.Kf4eJEXnFPuAsseP (x2) Compendium.pf2e.equipment-srd.Item.e4NwsnPnpQKbDZ9F (x2) Compendium.pf2e.equipment-srd.Item.YMQr577asquZIP65 (x2) Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x2) img : string {2-04.items.[].img} (15 different values) icons/weapons/axes/axe-double-engraved.webp (x3) icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x1) systems/pf2e/icons/default-icons/melee.svg (x15) systems/pf2e/icons/actions/Passive.webp (x11) systems/pf2e/icons/actions/TwoActions.webp (x3) icons/weapons/axes/axe-broad-black.webp (x1) systems/pf2e/icons/actions/Reaction.webp (x5) systems/pf2e/icons/actions/OneAction.webp (x6) systems/pf2e/icons/equipment/weapons/maul.webp (x2) systems/pf2e/icons/equipment/weapons/javelin.webp (x2) systems/pf2e/icons/equipment/armor/chainmail.webp (x2) systems/pf2e/icons/default-icons/lore.svg (x4) systems/pf2e/icons/equipment/weapons/composite-shortbow.webp (x2) icons/equipment/chest/breastplate-metal-scaled-grey.webp (x2) systems/pf2e/icons/equipment/weapons/arrows.webp (x2) name : string {2-04.items.[].name} (32 different values) sort : integer {2-04.items.[].sort} (10 different values) 100000 (x7) 200000 (x7) 300000 (x7) 400000 (x7) 500000 (x7) 600000 (x6) 700000 (x6) 800000 (x6) 900000 (x5) 1000000 (x3) system : object {2-04.items.[].system} [baseItem] : string {2-04.items.[].system.baseItem} (8 different values) greataxe (x3) leather-armor (x1) hatchet (x1) maul (x2) javelin (x2) chain-mail (x2) composite-shortbow (x2) scale-mail (x2) [bonus] : object {2-04.items.[].system.bonus} value : integer {2-04.items.[].system.bonus.value} (all different values) [bonusDamage] : object {2-04.items.[].system.bonusDamage} value : integer {2-04.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {2-04.items.[].system.bulk} value : mixed integer {2-04.items.[].system.bulk.value} (2 different values) 2 (x9) 1 (x3) float {2-04.items.[].system.bulk.value} (same value: 0,1) [category] : string {2-04.items.[].system.category} (all different values) [containerId] : mixed [damage] : object {2-04.items.[].system.damage} damageType : string {2-04.items.[].system.damage.damageType} (3 different values) slashing (x4) bludgeoning (x2) piercing (x4) dice : integer {2-04.items.[].system.damage.dice} (same value: 1) die : string {2-04.items.[].system.damage.die} (2 different values) d12 (x5) d6 (x5) description : object {2-04.items.[].system.description} value : string {2-04.items.[].system.description.value} (30 different values) [equipped] : object {2-04.items.[].system.equipped} carryType : string {2-04.items.[].system.equipped.carryType} (2 different values) held (x12) worn (x5) [handsHeld] : integer {2-04.items.[].system.equipped.handsHeld} (2 different values) 2 (x5) 1 (x7) [invested] : mixed [inSlot] : boolean {2-04.items.[].system.equipped.inSlot} (same value: True) [group] : string {2-04.items.[].system.group} (all different values) [hardness] : integer {2-04.items.[].system.hardness} (same value: 0) [hp] : object {2-04.items.[].system.hp} max : integer {2-04.items.[].system.hp.max} (same value: 0) value : integer {2-04.items.[].system.hp.value} (same value: 0) [level] : object {2-04.items.[].system.level} value : integer {2-04.items.[].system.level.value} (same value: 0) [material] : object {2-04.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {2-04.items.[].system.price} value : object {2-04.items.[].system.price.value} [gp] : integer {2-04.items.[].system.price.value.gp} (5 different values) 2 (x4) 3 (x2) 6 (x2) 14 (x2) 4 (x2) [sp] : integer {2-04.items.[].system.price.value.sp} (2 different values) 4 (x1) 1 (x4) [per] : integer {2-04.items.[].system.price.per} (same value: 10) publication : object {2-04.items.[].system.publication} license : string {2-04.items.[].system.publication.license} (same value: OGL) remaster : boolean {2-04.items.[].system.publication.remaster} (same value: False) title : string {2-04.items.[].system.publication.title} (3 different values) (x53) Pathfinder Bestiary 2 (x1) Pathfinder Bestiary (x7) [quantity] : integer {2-04.items.[].system.quantity} (3 different values) 1 (x13) 5 (x2) 40 (x2) [range] : integer {2-04.items.[].system.range} (2 different values) 30 (x2) 60 (x2) [reload] : object {2-04.items.[].system.reload} value : string {2-04.items.[].system.reload.value} (3 different values) (x5) - (x3) 0 (x2) rules : ###FoundryRulesObject### [runes] : object {2-04.items.[].system.runes} potency : integer {2-04.items.[].system.runes.potency} (2 different values) 0 (x14) 1 (x1) property : array<> {2-04.items.[].system.runes.property} Length: min=0 max=0 Value type: mixed [striking] : integer {2-04.items.[].system.runes.striking} (2 different values) 0 (x9) 1 (x1) [resilient] : integer {2-04.items.[].system.runes.resilient} (same value: 0) [size] : string {2-04.items.[].system.size} (2 different values) med (x16) lg (x1) [slug] : string {2-04.items.[].system.slug} (14 different values) greataxe (x3) leather-armor (x1) negative-healing (x1) hatchet (x1) regeneration (x2) attack-of-opportunity (x3) rend (x1) knockdown (x1) maul (x2) javelin (x2) chain-mail (x2) composite-shortbow (x2) scale-mail (x2) arrows (x2) [splashDamage] : object {2-04.items.[].system.splashDamage} value : integer {2-04.items.[].system.splashDamage.value} (same value: 0) [traits] : object {2-04.items.[].system.traits} rarity : string {2-04.items.[].system.traits.rarity} (same value: common) value : array {2-04.items.[].system.traits.value} Length: min=0 max=4 Value type: string {2-04.items.[].system.traits.value.[]} (22 different values) [usage] : object {2-04.items.[].system.usage} value : string {2-04.items.[].system.usage.value} (3 different values) held-in-two-hands (x5) held-in-one-hand (x5) held-in-one-plus-hands (x2) [acBonus] : integer {2-04.items.[].system.acBonus} (3 different values) 1 (x1) 4 (x2) 3 (x2) [checkPenalty] : integer {2-04.items.[].system.checkPenalty} (2 different values) -1 (x1) -2 (x4) [dexCap] : integer {2-04.items.[].system.dexCap} (3 different values) 4 (x1) 1 (x2) 2 (x2) [speedPenalty] : integer {2-04.items.[].system.speedPenalty} (2 different values) 0 (x1) -5 (x4) [strength] : integer {2-04.items.[].system.strength} (3 different values) 0 (x1) 3 (x2) 2 (x2) [attack] : object {2-04.items.[].system.attack} value : string {2-04.items.[].system.attack.value} (same value: ) [attackEffects] : object {2-04.items.[].system.attackEffects} [custom] : string {2-04.items.[].system.attackEffects.custom} (same value: ) value : array {2-04.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {2-04.items.[].system.attackEffects.value.[]} (3 different values) grotesque-gift (x2) bloodfire-fever (x1) knockdown (x1) [damageRolls] : object {2-04.items.[].system.damageRolls} [n7ayqh4m17nc5ydprtyy] : object {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy} damage : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damage} (same value: 1d12+8) damageType : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damageType} (same value: slashing) [009qs9f60mjswwej9w9d] : object {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d} damage : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damage} (same value: 1d4+6) damageType : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damageType} (same value: slashing) [xjow5zhncljimrcnn815] : object {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815} damage : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damage} (same value: 2d8+9) damageType : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damageType} (same value: piercing) [yo0ckdcxn9og9xorxzfn] : object {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn} damage : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damage} (same value: 2d6+9) damageType : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damageType} (same value: slashing) [krr3d91s1z7g3uphigqu] : object {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu} damage : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damage} (same value: 2d4+9) damageType : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damageType} (same value: slashing) [ic82ap65h4r4jcxbh4gb] : object {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb} damage : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damage} (same value: 2d6+9) damageType : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damageType} (same value: slashing) [8x1sl3h7f5sirvg8lt2u] : object {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u} damage : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damage} (same value: 1d12+2) damageType : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damageType} (same value: piercing) [wn4s0e0ugiok36g8274u] : object {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u} damage : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damage} (same value: 1d12+6) damageType : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damageType} (same value: bludgeoning) [hv8ov48bezdoib26212q] : object {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q} damage : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damage} (same value: 1d6+4) damageType : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damageType} (same value: piercing) [dpd8b1u40kp3oo7wbrva] : object {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva} damage : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damage} (same value: 2d12+6) damageType : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damageType} (same value: bludgeoning) [nk2d7pornoafn1y72z02] : object {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02} damage : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damage} (same value: 1d6+4) damageType : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damageType} (same value: piercing) [svk37iqwah8s7mobl4ce] : object {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce} damage : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damage} (same value: 1d12+3) damageType : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damageType} (same value: slashing) [5z2aegs9w0r0n92d8sfl] : object {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl} damage : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damage} (same value: 1d6+1) damageType : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damageType} (same value: piercing) [0m1duiig2tnn3ghw7wxq] : object {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq} damage : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damage} (same value: 1d12+6) damageType : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damageType} (same value: slashing) gqfrkhbscboquotbmkmi : object {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi} damage : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damage} (same value: 1d6+2) damageType : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damageType} (same value: piercing) [weaponType] : object {2-04.items.[].system.weaponType} value : string {2-04.items.[].system.weaponType.value} (2 different values) melee (x10) ranged (x5) [actionType] : object {2-04.items.[].system.actionType} value : string {2-04.items.[].system.actionType.value} (3 different values) passive (x10) action (x10) reaction (x5) [actions] : object {2-04.items.[].system.actions} [value] : integer {2-04.items.[].system.actions.value} (2 different values) 2 (x3) 1 (x7) [deathNote] : boolean {2-04.items.[].system.deathNote} (same value: True) [mod] : object {2-04.items.[].system.mod} value : integer {2-04.items.[].system.mod.value} (4 different values) 10 (x1) 13 (x1) 7 (x1) 12 (x1) [proficient] : object {2-04.items.[].system.proficient} value : integer {2-04.items.[].system.proficient.value} (same value: 1) [stackGroup] : string {2-04.items.[].system.stackGroup} (same value: arrows) [uses] : object {2-04.items.[].system.uses} autoDestroy : boolean {2-04.items.[].system.uses.autoDestroy} (same value: True) max : integer {2-04.items.[].system.uses.max} (same value: 1) value : integer {2-04.items.[].system.uses.value} (same value: 1) type : string {2-04.items.[].type} (6 different values) weapon (x10) armor (x5) melee (x15) action (x25) lore (x4) consumable (x2) [flags] : object {2-04.items.[].flags} pf2e : object {2-04.items.[].flags.pf2e} linkedWeapon : string {2-04.items.[].flags.pf2e.linkedWeapon} (10 different values) kKZAWwrwJlNL09mE (x1) 5Fi69HwbyfVUdlQ6 (x2) FfdHAmCYnI4PUl2v (x1) 9xnm3AEir9FIx3P4 (x1) CF8RFJeJl6TUudbT (x1) 7idHs4bI1DVU5v8l (x1) cyw0PQ9OsauAO56c (x1) RKAEhjFG1Rm4aXHU (x1) qPTwvxQv1mo9ajtw (x1) RE3BRRIpCZ4MU49T (x1) name : string {2-04.name} (all different values) system : object {2-04.system} abilities : object {2-04.system.abilities} cha : object {2-04.system.abilities.cha} mod : integer {2-04.system.abilities.cha.mod} (6 different values) 1 (x1) 4 (x1) -2 (x1) 2 (x1) 3 (x1) 0 (x2) con : object {2-04.system.abilities.con} mod : integer {2-04.system.abilities.con.mod} (4 different values) 3 (x1) 5 (x2) 4 (x2) 2 (x2) dex : object {2-04.system.abilities.dex} mod : integer {2-04.system.abilities.dex.mod} (3 different values) 3 (x1) 2 (x3) 1 (x3) int : object {2-04.system.abilities.int} mod : integer {2-04.system.abilities.int.mod} (4 different values) -1 (x1) 0 (x3) -4 (x1) 1 (x2) str : object {2-04.system.abilities.str} mod : integer {2-04.system.abilities.str.mod} (4 different values) 5 (x1) 6 (x1) 4 (x4) 3 (x1) wis : object {2-04.system.abilities.wis} mod : integer {2-04.system.abilities.wis.mod} (4 different values) 1 (x2) 2 (x1) 0 (x2) 3 (x2) attributes : object {2-04.system.attributes} ac : object {2-04.system.attributes.ac} details : string {2-04.system.attributes.ac.details} (same value: ) value : integer {2-04.system.attributes.ac.value} (6 different values) 20 (x1) 22 (x2) 15 (x1) 24 (x1) 18 (x1) 21 (x1) allSaves : object {2-04.system.attributes.allSaves} [value] : string {2-04.system.attributes.allSaves.value} (same value: ) hp : object {2-04.system.attributes.hp} details : string {2-04.system.attributes.hp.details} (4 different values) void healing (x1) regeneration 15 (deactivated by acid or fire) (x1) regeneration 10 (deactivated by acid or fire) (x1) (x4) max : integer {2-04.system.attributes.hp.max} (all different values) temp : integer {2-04.system.attributes.hp.temp} (same value: 0) value : integer {2-04.system.attributes.hp.value} (all different values) [immunities] : array {2-04.system.attributes.immunities} Length: min=1 max=5 Value type: object {2-04.system.attributes.immunities.[]} type : string {2-04.system.attributes.immunities.[].type} (6 different values) death-effects (x1) disease (x1) paralyzed (x1) poison (x1) unconscious (x1) cold (x1) [resistances] : array {2-04.system.attributes.resistances} Length: min=1 max=1 Value type: object {2-04.system.attributes.resistances.[]} type : string {2-04.system.attributes.resistances.[].type} (same value: fire) value : integer {2-04.system.attributes.resistances.[].value} (same value: 5) speed : object {2-04.system.attributes.speed} otherSpeeds : array {2-04.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {2-04.system.attributes.speed.otherSpeeds.[]} type : string {2-04.system.attributes.speed.otherSpeeds.[].type} (same value: swim) value : integer {2-04.system.attributes.speed.otherSpeeds.[].value} (same value: 25) value : integer {2-04.system.attributes.speed.value} (3 different values) 25 (x5) 30 (x1) 35 (x1) [weaknesses] : array {2-04.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {2-04.system.attributes.weaknesses.[]} type : string {2-04.system.attributes.weaknesses.[].type} (2 different values) vitality (x1) fire (x2) value : integer {2-04.system.attributes.weaknesses.[].value} (2 different values) 7 (x1) 10 (x2) details : object {2-04.system.details} blurb : string {2-04.system.details.blurb} (same value: ) languages : object {2-04.system.details.languages} details : string {2-04.system.details.languages.details} (2 different values) (can't speak any language) (x1) (x6) value : array {2-04.system.details.languages.value} Length: min=0 max=3 Value type: string {2-04.system.details.languages.value.[]} (4 different values) common (x6) jotun (x1) mahwek (x4) skald (x4) level : object {2-04.system.details.level} value : integer {2-04.system.details.level.value} (5 different values) 4 (x2) 6 (x1) 2 (x2) 5 (x1) 7 (x1) privateNotes : string {2-04.system.details.privateNotes} (same value: ) publicNotes : string {2-04.system.details.publicNotes} (same value: ) publication : object {2-04.system.details.publication} license : string {2-04.system.details.publication.license} (same value: OGL) remaster : boolean {2-04.system.details.publication.remaster} (same value: False) title : string {2-04.system.details.publication.title} (same value: Pathfinder Society Scenario #2-04: Path of Kings) initiative : object {2-04.system.initiative} statistic : string {2-04.system.initiative.statistic} (same value: perception) perception : object {2-04.system.perception} details : string {2-04.system.perception.details} (same value: ) mod : integer {2-04.system.perception.mod} (6 different values) 10 (x1) 15 (x2) 4 (x1) 12 (x1) 11 (x1) 14 (x1) senses : array {2-04.system.perception.senses} Length: min=0 max=2 Value type: object {2-04.system.perception.senses.[]} type : string {2-04.system.perception.senses.[].type} (2 different values) darkvision (x3) scent (x1) acuity : string {2-04.system.perception.senses.[].acuity} (same value: imprecise) range : integer {2-04.system.perception.senses.[].range} (same value: 30) resources : object {2-04.system.resources} saves : object {2-04.system.saves} fortitude : object {2-04.system.saves.fortitude} saveDetail : string {2-04.system.saves.fortitude.saveDetail} (same value: ) value : integer {2-04.system.saves.fortitude.value} (6 different values) 14 (x1) 16 (x1) 12 (x2) 15 (x1) 18 (x1) 8 (x1) reflex : object {2-04.system.saves.reflex} saveDetail : string {2-04.system.saves.reflex.saveDetail} (same value: ) value : integer {2-04.system.saves.reflex.value} (all different values) will : object {2-04.system.saves.will} saveDetail : string {2-04.system.saves.will.saveDetail} (same value: ) value : integer {2-04.system.saves.will.value} (6 different values) 10 (x1) 11 (x2) 4 (x1) 9 (x1) 12 (x1) 14 (x1) skills : object {2-04.system.skills} athletics : object {2-04.system.skills.athletics} base : integer {2-04.system.skills.athletics.base} (5 different values) 14 (x2) 16 (x1) 9 (x2) 13 (x1) 17 (x1) [stealth] : object {2-04.system.skills.stealth} base : integer {2-04.system.skills.stealth.base} (4 different values) 12 (x1) 6 (x1) 7 (x1) 11 (x1) [intimidation] : object {2-04.system.skills.intimidation} base : integer {2-04.system.skills.intimidation.base} (3 different values) 15 (x1) 12 (x1) 14 (x1) survival : object {2-04.system.skills.survival} base : integer {2-04.system.skills.survival.base} (6 different values) 13 (x1) 4 (x1) 8 (x1) 11 (x1) 9 (x1) 12 (x1) [acrobatics] : object {2-04.system.skills.acrobatics} base : integer {2-04.system.skills.acrobatics.base} (3 different values) 4 (x1) 10 (x1) 13 (x1) [society] : object {2-04.system.skills.society} base : integer {2-04.system.skills.society.base} (2 different values) 10 (x1) 13 (x1) traits : object {2-04.system.traits} rarity : string {2-04.system.traits.rarity} (3 different values) uncommon (x2) rare (x1) unique (x4) size : object {2-04.system.traits.size} value : string {2-04.system.traits.size.value} (2 different values) med (x6) lg (x1) value : array {2-04.system.traits.value} Length: min=2 max=5 Value type: string {2-04.system.traits.value.[]} (12 different values) chaotic (x2) evil (x2) undead (x1) unholy (x1) water (x1) cold (x1) giant (x1) troll (x2) beast (x1) human (x4) humanoid (x4) lawful (x2) type : string {2-04.type} (same value: npc) prototypeToken : object {2-04.prototypeToken} name : string {2-04.prototypeToken.name} (2 different values) Murta Kronniksdottir (x2) Tewakam Nekotek (x2)