Undine Different values: 13 ===================================== object {Undine} _id : string {Undine._id} (all different values) folder : string {Undine.folder} (same value: mNS3zks31gTFZldk) img : string {Undine.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Undine.name} (all different values) system : object {Undine.system} actionType : object {Undine.system.actionType} value : string {Undine.system.actionType.value} (2 different values) passive (x11) action (x2) actions : object {Undine.system.actions} [value] : integer {Undine.system.actions.value} (2 different values) 1 (x1) 2 (x1) category : string {Undine.system.category} (same value: ancestry) description : object {Undine.system.description} value : string {Undine.system.description.value} (all different values) level : object {Undine.system.level} value : integer {Undine.system.level.value} (5 different values) 1 (x6) 5 (x2) 9 (x2) 13 (x2) 17 (x1) [maxTakable] : integer {Undine.system.maxTakable} (same value: 2) prerequisites : object {Undine.system.prerequisites} value : array<> {Undine.system.prerequisites.value} Length: min=0 max=0 Value type: mixed publication : object {Undine.system.publication} license : string {Undine.system.publication.license} (same value: OGL) remaster : boolean {Undine.system.publication.remaster} (same value: False) title : string {Undine.system.publication.title} (2 different values) Pathfinder Lost Omens Ancestry Guide (x12) Pathfinder Lost Omens Impossible Lands (x1) rules : ###FoundryRulesObject### [subfeatures] : object {Undine.system.subfeatures} senses : object {Undine.system.subfeatures.senses} darkvision : object {Undine.system.subfeatures.senses.darkvision} special : object {Undine.system.subfeatures.senses.darkvision.special} ancestry : boolean {Undine.system.subfeatures.senses.darkvision.special.ancestry} (same value: True) llv : boolean {Undine.system.subfeatures.senses.darkvision.special.llv} (same value: False) second : boolean {Undine.system.subfeatures.senses.darkvision.special.second} (same value: True) low-light-vision : object {Undine.system.subfeatures.senses.low-light-vision} acuity : string {Undine.system.subfeatures.senses.low-light-vision.acuity} (same value: imprecise) range : integer {Undine.system.subfeatures.senses.low-light-vision.range} (same value: 30) traits : object {Undine.system.traits} rarity : string {Undine.system.traits.rarity} (same value: common) value : array {Undine.system.traits.value} Length: min=1 max=4 Value type: string {Undine.system.traits.value.[]} (6 different values) undine (x13) lineage (x3) concentrate (x2) spellshape (x1) primal (x1) water (x1) [onlyLevel1] : boolean {Undine.system.onlyLevel1} (same value: True) [frequency] : object {Undine.system.frequency} max : integer {Undine.system.frequency.max} (same value: 1) per : string {Undine.system.frequency.per} (same value: day) [selfEffect] : object {Undine.system.selfEffect} name : string {Undine.system.selfEffect.name} (same value: Effect: Tidal Shield) uuid : string {Undine.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Tidal Shield) type : string {Undine.type} (same value: feat)