Undead Master Different values: 3 ===================================== object {Undead Master} _id : string {Undead Master._id} (all different values) folder : string {Undead Master.folder} (same value: 904LVIGkIZNVmpQ4) img : string {Undead Master.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Undead Master.name} (all different values) system : object {Undead Master.system} actionType : object {Undead Master.system.actionType} value : string {Undead Master.system.actionType.value} (all different values) actions : object {Undead Master.system.actions} [value] : integer {Undead Master.system.actions.value} (same value: 1) category : string {Undead Master.system.category} (same value: class) description : object {Undead Master.system.description} value : string {Undead Master.system.description.value} (all different values) [frequency] : object {Undead Master.system.frequency} max : integer {Undead Master.system.frequency.max} (same value: 1) per : string {Undead Master.system.frequency.per} (same value: PT10M) level : object {Undead Master.system.level} value : integer {Undead Master.system.level.value} (all different values) prerequisites : object {Undead Master.system.prerequisites} value : array {Undead Master.system.prerequisites.value} Length: min=1 max=3 Value type: object {Undead Master.system.prerequisites.value.[]} value : string {Undead Master.system.prerequisites.value.[].value} (4 different values) Undead Master Dedication (x2) Call Companion (x1) at least one inactive undead companion whose remains or anchor are currently in your possession. (x1) evil alignment (x1) publication : object {Undead Master.system.publication} license : string {Undead Master.system.publication.license} (same value: OGL) remaster : boolean {Undead Master.system.publication.remaster} (same value: False) title : string {Undead Master.system.publication.title} (same value: Pathfinder Book of the Dead) rules : ###FoundryRulesObject### traits : object {Undead Master.system.traits} rarity : string {Undead Master.system.traits.rarity} (2 different values) common (x2) uncommon (x1) value : array {Undead Master.system.traits.value} Length: min=2 max=3 Value type: string {Undead Master.system.traits.value.[]} (4 different values) archetype (x3) divine (x2) concentrate (x1) dedication (x1) type : string {Undead Master.type} (same value: feat)