Mummy Different values: 12 ===================================== object {Mummy} _id : string {Mummy._id} (all different values) folder : string {Mummy.folder} (same value: DxidmdO1jF9hsscn) img : string {Mummy.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Mummy.name} (all different values) system : object {Mummy.system} actionType : object {Mummy.system.actionType} value : string {Mummy.system.actionType.value} (4 different values) passive (x6) action (x4) reaction (x1) free (x1) actions : object {Mummy.system.actions} [value] : integer {Mummy.system.actions.value} (2 different values) 2 (x3) 1 (x1) category : string {Mummy.system.category} (same value: class) description : object {Mummy.system.description} value : string {Mummy.system.description.value} (all different values) level : object {Mummy.system.level} value : integer {Mummy.system.level.value} (6 different values) 8 (x2) 10 (x3) 12 (x2) 6 (x2) 2 (x1) 4 (x2) prerequisites : object {Mummy.system.prerequisites} value : array {Mummy.system.prerequisites.value} Length: min=1 max=2 Value type: object {Mummy.system.prerequisites.value.[]} value : string {Mummy.system.prerequisites.value.[].value} (5 different values) Mummy Dedication (x9) Accursed Touch (x1) expert in Athletics (x1) Mummy's Despair (x1) you are dead and were mummified (by natural or ritualistic means) (x1) publication : object {Mummy.system.publication} license : string {Mummy.system.publication.license} (same value: OGL) remaster : boolean {Mummy.system.publication.remaster} (same value: False) title : string {Mummy.system.publication.title} (same value: Pathfinder Book of the Dead) rules : ###FoundryRulesObject### traits : object {Mummy.system.traits} rarity : string {Mummy.system.traits.rarity} (2 different values) common (x11) rare (x1) value : array {Mummy.system.traits.value} Length: min=1 max=6 Value type: string {Mummy.system.traits.value.[]} (10 different values) archetype (x12) divine (x5) dedication (x1) aura (x1) emotion (x1) fear (x1) mental (x1) illusion (x1) visual (x1) concentrate (x2) [frequency] : object {Mummy.system.frequency} max : integer {Mummy.system.frequency.max} (same value: 1) per : string {Mummy.system.frequency.per} (2 different values) PT1H (x3) day (x1) type : string {Mummy.type} (same value: feat)