Devotee Different values: 15 ===================================== object {Devotee} _id : string {Devotee._id} (all different values) folder : string {Devotee.folder} (same value: UjvRtHEnbDRaHtTW) img : string {Devotee.img} (same value: systems/pf2e/icons/default-icons/npc.svg) items : array {Devotee.items} Length: min=9 max=46 Value type: object {Devotee.items.[]} _id : string {Devotee.items.[]._id} (311 different values) [_stats] : object {Devotee.items.[]._stats} compendiumSource : string {Devotee.items.[]._stats.compendiumSource} (125 different values) img : string {Devotee.items.[].img} (131 different values) name : string {Devotee.items.[].name} (194 different values) sort : integer {Devotee.items.[].sort} (46 different values) system : object {Devotee.items.[].system} [baseItem] : string {Devotee.items.[].system.baseItem} (18 different values) crossbow (x4) staff (x2) longsword (x2) hand-crossbow (x2) spiked-chain (x1) glaive (x1) half-plate (x2) steel-shield (x2) full-plate (x1) scythe (x1) explorers-clothing (x3) dagger (x3) whip (x1) scimitar (x1) flail (x1) starknife (x1) composite-shortbow (x1) mace (x1) [bonus] : object {Devotee.items.[].system.bonus} value : integer {Devotee.items.[].system.bonus.value} (20 different values) 0 (x23) 6 (x9) 7 (x3) 9 (x4) 18 (x2) 17 (x4) 14 (x2) 26 (x1) 25 (x1) 23 (x1) 30 (x1) 28 (x1) 5 (x1) 4 (x1) 13 (x1) 8 (x2) 10 (x3) 20 (x2) 19 (x1) 12 (x2) [bonusDamage] : object {Devotee.items.[].system.bonusDamage} value : integer {Devotee.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Devotee.items.[].system.bulk} value : mixed integer {Devotee.items.[].system.bulk.value} (5 different values) 1 (x17) 2 (x2) 3 (x2) 4 (x1) 0 (x3) float {Devotee.items.[].system.bulk.value} (same value: 0,1) [category] : string {Devotee.items.[].system.category} (11 different values) simple (x13) ammo (x7) interaction (x14) offensive (x21) martial (x10) heavy (x3) defensive (x18) potion (x1) unarmored (x3) scroll (x1) other (x1) [containerId] : mixed [damage] : object {Devotee.items.[].system.damage} [damageType] : string {Devotee.items.[].system.damage.damageType} (4 different values) piercing (x11) bludgeoning (x4) slashing (x7) spirit (x1) [dice] : integer {Devotee.items.[].system.damage.dice} (same value: 1) [die] : string {Devotee.items.[].system.damage.die} (4 different values) d8 (x8) d4 (x7) d6 (x7) d10 (x1) [0] : object {Devotee.items.[].system.damage.0} applyMod : boolean {Devotee.items.[].system.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Devotee.items.[].system.damage.0.formula} (all different values) kinds : array {Devotee.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Devotee.items.[].system.damage.0.kinds.[]} (2 different values) damage (x38) healing (x9) materials : array<> {Devotee.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Devotee.items.[].system.damage.0.type} (8 different values) vitality (x8) void (x7) spirit (x7) cold (x1) untyped (x2) mental (x5) fire (x5) sonic (x4) [v1pnjhfu6e9akqe0] : object {Devotee.items.[].system.damage.v1pnjhfu6e9akqe0} applyMod : boolean {Devotee.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) [category] : mixed formula : string {Devotee.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) kinds : array {Devotee.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} Length: min=1 max=1 Value type: string {Devotee.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) materials : array<> {Devotee.items.[].system.damage.v1pnjhfu6e9akqe0.materials} Length: min=0 max=0 Value type: mixed type : string {Devotee.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) [9k8ayqgvgultdghx] : object {Devotee.items.[].system.damage.9k8ayqgvgultdghx} applyMod : boolean {Devotee.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) [category] : mixed formula : string {Devotee.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2) kinds : array {Devotee.items.[].system.damage.9k8ayqgvgultdghx.kinds} Length: min=1 max=1 Value type: string {Devotee.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing) materials : array<> {Devotee.items.[].system.damage.9k8ayqgvgultdghx.materials} Length: min=0 max=0 Value type: mixed type : string {Devotee.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped) [0Uok2pip94aNbBFd] : object {Devotee.items.[].system.damage.0Uok2pip94aNbBFd} applyMod : boolean {Devotee.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False) [category] : mixed formula : string {Devotee.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: 2d8) kinds : array {Devotee.items.[].system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {Devotee.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) materials : array<> {Devotee.items.[].system.damage.0Uok2pip94aNbBFd.materials} Length: min=0 max=0 Value type: mixed type : string {Devotee.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: untyped) [b9dAiWfV57lyCWpP] : object {Devotee.items.[].system.damage.b9dAiWfV57lyCWpP} applyMod : boolean {Devotee.items.[].system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False) [category] : mixed formula : string {Devotee.items.[].system.damage.b9dAiWfV57lyCWpP.formula} (same value: 6d6) kinds : array {Devotee.items.[].system.damage.b9dAiWfV57lyCWpP.kinds} Length: min=1 max=1 Value type: string {Devotee.items.[].system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: damage) materials : array<> {Devotee.items.[].system.damage.b9dAiWfV57lyCWpP.materials} Length: min=0 max=0 Value type: mixed type : string {Devotee.items.[].system.damage.b9dAiWfV57lyCWpP.type} (same value: fire) description : object {Devotee.items.[].system.description} value : string {Devotee.items.[].system.description.value} (172 different values) [equipped] : object {Devotee.items.[].system.equipped} carryType : string {Devotee.items.[].system.equipped.carryType} (2 different values) worn (x42) held (x15) [handsHeld] : integer {Devotee.items.[].system.equipped.handsHeld} (3 different values) 0 (x18) 1 (x13) 2 (x3) [invested] : mixed [inSlot] : boolean {Devotee.items.[].system.equipped.inSlot} (same value: True) [group] : string {Devotee.items.[].system.group} (9 different values) crossbow (x6) club (x3) sword (x3) flail (x3) polearm (x2) plate (x3) cloth (x3) knife (x4) bow (x1) [hardness] : integer {Devotee.items.[].system.hardness} (2 different values) 0 (x55) 5 (x2) [hp] : object {Devotee.items.[].system.hp} max : integer {Devotee.items.[].system.hp.max} (2 different values) 0 (x55) 20 (x2) value : integer {Devotee.items.[].system.hp.value} (3 different values) 0 (x55) 84 (x1) 20 (x1) [level] : object {Devotee.items.[].system.level} value : integer {Devotee.items.[].system.level.value} (9 different values) 0 (x49) 1 (x88) 6 (x5) 2 (x21) 8 (x1) 7 (x5) 5 (x6) 4 (x10) 3 (x9) [material] : object {Devotee.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {Devotee.items.[].system.price} value : object {Devotee.items.[].system.price.value} [gp] : integer {Devotee.items.[].system.price.value.gp} (10 different values) 3 (x8) 2 (x11) 1 (x8) 18 (x2) 30 (x1) 100 (x1) 5 (x1) 70 (x1) 55 (x1) 14 (x1) [sp] : integer {Devotee.items.[].system.price.value.sp} (3 different values) 1 (x14) 2 (x3) 8 (x1) [per] : integer {Devotee.items.[].system.price.per} (same value: 10) publication : object {Devotee.items.[].system.publication} license : string {Devotee.items.[].system.publication.license} (same value: ORC) remaster : boolean {Devotee.items.[].system.publication.remaster} (same value: True) title : string {Devotee.items.[].system.publication.title} (7 different values) Pathfinder Player Core (x177) (x115) Pathfinder Player Core 2 (x9) Pathfinder GM Core (x4) Pathfinder Monster Core (x3) Pathfinder Secrets of Magic (x1) Pathfinder Bestiary 3 (x2) [quantity] : integer {Devotee.items.[].system.quantity} (3 different values) 1 (x50) 10 (x5) 20 (x2) [range] : mixed integer {Devotee.items.[].system.range} (3 different values) 120 (x4) 60 (x3) 20 (x1) object {Devotee.items.[].system.range} value : string {Devotee.items.[].system.range.value} (12 different values) (x33) varies (x9) 120 feet (x17) 30 feet (x34) touch (x20) 40 feet (x3) 500 feet (x2) 60 feet (x10) 10 feet (x3) 20 feet (x2) planetary (x2) 0 feet (x1) [reload] : object {Devotee.items.[].system.reload} value : string {Devotee.items.[].system.reload.value} (4 different values) 1 (x6) (x9) - (x7) 0 (x1) rules : ###FoundryRulesObject### [runes] : object {Devotee.items.[].system.runes} [potency] : integer {Devotee.items.[].system.runes.potency} (3 different values) 0 (x21) 1 (x7) 2 (x1) [property] : array<> {Devotee.items.[].system.runes.property} Length: min=0 max=0 Value type: mixed [striking] : integer {Devotee.items.[].system.runes.striking} (2 different values) 0 (x19) 1 (x4) [resilient] : integer {Devotee.items.[].system.runes.resilient} (2 different values) 0 (x4) 1 (x2) [reinforcing] : integer {Devotee.items.[].system.runes.reinforcing} (2 different values) 3 (x1) 0 (x1) [size] : string {Devotee.items.[].system.size} (same value: med) [slug] : string {Devotee.items.[].system.slug} (122 different values) [splashDamage] : object {Devotee.items.[].system.splashDamage} value : integer {Devotee.items.[].system.splashDamage.value} (2 different values) 0 (x22) 1 (x1) traits : object {Devotee.items.[].system.traits} [rarity] : string {Devotee.items.[].system.traits.rarity} (2 different values) common (x169) uncommon (x24) [value] : array {Devotee.items.[].system.traits.value} Length: min=0 max=7 Value type: string {Devotee.items.[].system.traits.value.[]} (78 different values) [traditions] : array {Devotee.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Devotee.items.[].system.traits.traditions.[]} (4 different values) arcane (x64) divine (x105) occult (x80) primal (x59) [integrated] : mixed [usage] : object {Devotee.items.[].system.usage} value : string {Devotee.items.[].system.usage.value} (5 different values) held-in-two-hands (x7) held-in-one-hand (x29) other (x10) worn (x2) held-in-one-plus-hands (x1) [canBeAmmo] : boolean {Devotee.items.[].system.usage.canBeAmmo} (same value: False) [stackGroup] : string {Devotee.items.[].system.stackGroup} (2 different values) bolts (x6) arrows (x1) [uses] : object {Devotee.items.[].system.uses} autoDestroy : boolean {Devotee.items.[].system.uses.autoDestroy} (same value: True) max : integer {Devotee.items.[].system.uses.max} (same value: 1) value : integer {Devotee.items.[].system.uses.value} (same value: 1) [attackEffects] : object {Devotee.items.[].system.attackEffects} value : array<> {Devotee.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: mixed [damageRolls] : object {Devotee.items.[].system.damageRolls} [k5HkCBihcZQ2Blc2] : object {Devotee.items.[].system.damageRolls.k5HkCBihcZQ2Blc2} damage : string {Devotee.items.[].system.damageRolls.k5HkCBihcZQ2Blc2.damage} (same value: 1d4+3) damageType : string {Devotee.items.[].system.damageRolls.k5HkCBihcZQ2Blc2.damageType} (same value: bludgeoning) [mppPZvnKOGjgzkka] : object {Devotee.items.[].system.damageRolls.mppPZvnKOGjgzkka} damage : string {Devotee.items.[].system.damageRolls.mppPZvnKOGjgzkka.damage} (same value: 1d4+3) damageType : string {Devotee.items.[].system.damageRolls.mppPZvnKOGjgzkka.damageType} (same value: bludgeoning) [OxyeirRznj6zd0PN] : object {Devotee.items.[].system.damageRolls.OxyeirRznj6zd0PN} damage : string {Devotee.items.[].system.damageRolls.OxyeirRznj6zd0PN.damage} (same value: 1d8+2) damageType : string {Devotee.items.[].system.damageRolls.OxyeirRznj6zd0PN.damageType} (same value: piercing) [lSr49IWkqL4wITWy] : object {Devotee.items.[].system.damageRolls.lSr49IWkqL4wITWy} damage : string {Devotee.items.[].system.damageRolls.lSr49IWkqL4wITWy.damage} (same value: 1d8+1) damageType : string {Devotee.items.[].system.damageRolls.lSr49IWkqL4wITWy.damageType} (same value: slashing) [CN9Qf6m8uqFRXHmA] : object {Devotee.items.[].system.damageRolls.CN9Qf6m8uqFRXHmA} damage : string {Devotee.items.[].system.damageRolls.CN9Qf6m8uqFRXHmA.damage} (same value: 1d4+1) damageType : string {Devotee.items.[].system.damageRolls.CN9Qf6m8uqFRXHmA.damageType} (same value: bludgeoning) [bZWPSkmHDQBPp3FK] : object {Devotee.items.[].system.damageRolls.bZWPSkmHDQBPp3FK} damage : string {Devotee.items.[].system.damageRolls.bZWPSkmHDQBPp3FK.damage} (same value: 1d8) damageType : string {Devotee.items.[].system.damageRolls.bZWPSkmHDQBPp3FK.damageType} (same value: piercing) [ldjfPTAqOR9loY6W] : object {Devotee.items.[].system.damageRolls.ldjfPTAqOR9loY6W} damage : string {Devotee.items.[].system.damageRolls.ldjfPTAqOR9loY6W.damage} (same value: 1d8+5) damageType : string {Devotee.items.[].system.damageRolls.ldjfPTAqOR9loY6W.damageType} (same value: slashing) [u0d6Ij71QElytjRR] : object {Devotee.items.[].system.damageRolls.u0d6Ij71QElytjRR} damage : string {Devotee.items.[].system.damageRolls.u0d6Ij71QElytjRR.damage} (same value: 1d4+6) damageType : string {Devotee.items.[].system.damageRolls.u0d6Ij71QElytjRR.damageType} (same value: bludgeoning) [1sjjJppx0EraiNjh] : object {Devotee.items.[].system.damageRolls.1sjjJppx0EraiNjh} damage : string {Devotee.items.[].system.damageRolls.1sjjJppx0EraiNjh.damage} (same value: 1d6+2) damageType : string {Devotee.items.[].system.damageRolls.1sjjJppx0EraiNjh.damageType} (same value: piercing) [2CVyq8JznhCad7Pt] : object {Devotee.items.[].system.damageRolls.2CVyq8JznhCad7Pt} damage : string {Devotee.items.[].system.damageRolls.2CVyq8JznhCad7Pt.damage} (same value: 1d8+10) damageType : string {Devotee.items.[].system.damageRolls.2CVyq8JznhCad7Pt.damageType} (same value: slashing) [qo1q21oQAAEcTLar] : object {Devotee.items.[].system.damageRolls.qo1q21oQAAEcTLar} damage : string {Devotee.items.[].system.damageRolls.qo1q21oQAAEcTLar.damage} (same value: 1d4+10) damageType : string {Devotee.items.[].system.damageRolls.qo1q21oQAAEcTLar.damageType} (same value: bludgeoning) [GcVnkvk0CkX4KP3f] : object {Devotee.items.[].system.damageRolls.GcVnkvk0CkX4KP3f} damage : string {Devotee.items.[].system.damageRolls.GcVnkvk0CkX4KP3f.damage} (same value: 1d8+6) damageType : string {Devotee.items.[].system.damageRolls.GcVnkvk0CkX4KP3f.damageType} (same value: piercing) [YD8gn2k2dMG9Cd4S] : object {Devotee.items.[].system.damageRolls.YD8gn2k2dMG9Cd4S} damage : string {Devotee.items.[].system.damageRolls.YD8gn2k2dMG9Cd4S.damage} (same value: 2d8+13) damageType : string {Devotee.items.[].system.damageRolls.YD8gn2k2dMG9Cd4S.damageType} (same value: slashing) [lW7No3VmajHHzKSA] : object {Devotee.items.[].system.damageRolls.lW7No3VmajHHzKSA} damage : string {Devotee.items.[].system.damageRolls.lW7No3VmajHHzKSA.damage} (same value: 1d4+13) damageType : string {Devotee.items.[].system.damageRolls.lW7No3VmajHHzKSA.damageType} (same value: bludgeoning) [8HjzUojzLJVcduuS] : object {Devotee.items.[].system.damageRolls.8HjzUojzLJVcduuS} damage : string {Devotee.items.[].system.damageRolls.8HjzUojzLJVcduuS.damage} (same value: 2d8+5) damageType : string {Devotee.items.[].system.damageRolls.8HjzUojzLJVcduuS.damageType} (same value: piercing) [tzaAiZjqjetk4lbJ] : object {Devotee.items.[].system.damageRolls.tzaAiZjqjetk4lbJ} damage : string {Devotee.items.[].system.damageRolls.tzaAiZjqjetk4lbJ.damage} (same value: 3d10+11) damageType : string {Devotee.items.[].system.damageRolls.tzaAiZjqjetk4lbJ.damageType} (same value: slashing) [t5iZtJeYcuRUF5zr] : object {Devotee.items.[].system.damageRolls.t5iZtJeYcuRUF5zr} damage : string {Devotee.items.[].system.damageRolls.t5iZtJeYcuRUF5zr.damage} (same value: 3d4+11) damageType : string {Devotee.items.[].system.damageRolls.t5iZtJeYcuRUF5zr.damageType} (same value: bludgeoning) [5b8qklHdrJrD2jiP] : object {Devotee.items.[].system.damageRolls.5b8qklHdrJrD2jiP} damage : string {Devotee.items.[].system.damageRolls.5b8qklHdrJrD2jiP.damage} (same value: 2d4+7) damageType : string {Devotee.items.[].system.damageRolls.5b8qklHdrJrD2jiP.damageType} (same value: piercing) [SjhZEMVBhBLwsYs2] : object {Devotee.items.[].system.damageRolls.SjhZEMVBhBLwsYs2} damage : string {Devotee.items.[].system.damageRolls.SjhZEMVBhBLwsYs2.damage} (same value: 1d10) damageType : string {Devotee.items.[].system.damageRolls.SjhZEMVBhBLwsYs2.damageType} (same value: spirit) [e9W2mYTP3NLpmXEB] : object {Devotee.items.[].system.damageRolls.e9W2mYTP3NLpmXEB} damage : string {Devotee.items.[].system.damageRolls.e9W2mYTP3NLpmXEB.damage} (same value: 1d10) damageType : string {Devotee.items.[].system.damageRolls.e9W2mYTP3NLpmXEB.damageType} (same value: spirit) [yBR1VfxxOcul1BAn] : object {Devotee.items.[].system.damageRolls.yBR1VfxxOcul1BAn} damage : string {Devotee.items.[].system.damageRolls.yBR1VfxxOcul1BAn.damage} (same value: 2d4+7) damageType : string {Devotee.items.[].system.damageRolls.yBR1VfxxOcul1BAn.damageType} (same value: piercing) [SMuwB6dyYyP0b5hc] : object {Devotee.items.[].system.damageRolls.SMuwB6dyYyP0b5hc} damage : string {Devotee.items.[].system.damageRolls.SMuwB6dyYyP0b5hc.damage} (same value: 1d4+7) damageType : string {Devotee.items.[].system.damageRolls.SMuwB6dyYyP0b5hc.damageType} (same value: bludgeoning) [rFVoN4HuQZa2Mv2g] : object {Devotee.items.[].system.damageRolls.rFVoN4HuQZa2Mv2g} damage : string {Devotee.items.[].system.damageRolls.rFVoN4HuQZa2Mv2g.damage} (same value: 1d10) damageType : string {Devotee.items.[].system.damageRolls.rFVoN4HuQZa2Mv2g.damageType} (same value: spirit) [McGIvgBRQbdOZIX5] : object {Devotee.items.[].system.damageRolls.McGIvgBRQbdOZIX5} damage : string {Devotee.items.[].system.damageRolls.McGIvgBRQbdOZIX5.damage} (same value: 1d10) damageType : string {Devotee.items.[].system.damageRolls.McGIvgBRQbdOZIX5.damageType} (same value: spirit) [jEmrKp5OwsCQyI61] : object {Devotee.items.[].system.damageRolls.jEmrKp5OwsCQyI61} damage : string {Devotee.items.[].system.damageRolls.jEmrKp5OwsCQyI61.damage} (same value: 1d6+7) damageType : string {Devotee.items.[].system.damageRolls.jEmrKp5OwsCQyI61.damageType} (same value: piercing) [ImwiOYkfq38poOj9] : object {Devotee.items.[].system.damageRolls.ImwiOYkfq38poOj9} damage : string {Devotee.items.[].system.damageRolls.ImwiOYkfq38poOj9.damage} (same value: 1d4+2) damageType : string {Devotee.items.[].system.damageRolls.ImwiOYkfq38poOj9.damageType} (same value: slashing) [ebOIKNxw3gypw4KW] : object {Devotee.items.[].system.damageRolls.ebOIKNxw3gypw4KW} damage : string {Devotee.items.[].system.damageRolls.ebOIKNxw3gypw4KW.damage} (same value: 1d4+2) damageType : string {Devotee.items.[].system.damageRolls.ebOIKNxw3gypw4KW.damageType} (same value: piercing) [Klbx5eLSI56zvPB4] : object {Devotee.items.[].system.damageRolls.Klbx5eLSI56zvPB4} damage : string {Devotee.items.[].system.damageRolls.Klbx5eLSI56zvPB4.damage} (same value: 1d4+2) damageType : string {Devotee.items.[].system.damageRolls.Klbx5eLSI56zvPB4.damageType} (same value: piercing) [nZvIsTrI3N3RipC4] : object {Devotee.items.[].system.damageRolls.nZvIsTrI3N3RipC4} damage : string {Devotee.items.[].system.damageRolls.nZvIsTrI3N3RipC4.damage} (same value: 1d4+2) damageType : string {Devotee.items.[].system.damageRolls.nZvIsTrI3N3RipC4.damageType} (same value: bludgeoning) [8mZFDXQrnq4g4gwt] : object {Devotee.items.[].system.damageRolls.8mZFDXQrnq4g4gwt} damage : string {Devotee.items.[].system.damageRolls.8mZFDXQrnq4g4gwt.damage} (same value: 1d4+1) damageType : string {Devotee.items.[].system.damageRolls.8mZFDXQrnq4g4gwt.damageType} (same value: bludgeoning) [gTzocEiOeK42OlpG] : object {Devotee.items.[].system.damageRolls.gTzocEiOeK42OlpG} damage : string {Devotee.items.[].system.damageRolls.gTzocEiOeK42OlpG.damage} (same value: 1d6+1) damageType : string {Devotee.items.[].system.damageRolls.gTzocEiOeK42OlpG.damageType} (same value: bludgeoning) [07hyIH5JJp9RjeVa] : object {Devotee.items.[].system.damageRolls.07hyIH5JJp9RjeVa} damage : string {Devotee.items.[].system.damageRolls.07hyIH5JJp9RjeVa.damage} (same value: 1d4+1) damageType : string {Devotee.items.[].system.damageRolls.07hyIH5JJp9RjeVa.damageType} (same value: bludgeoning) [tdBy1BexIIN969B1] : object {Devotee.items.[].system.damageRolls.tdBy1BexIIN969B1} damage : string {Devotee.items.[].system.damageRolls.tdBy1BexIIN969B1.damage} (same value: 1d6+8) damageType : string {Devotee.items.[].system.damageRolls.tdBy1BexIIN969B1.damageType} (same value: slashing) [yNOfyedlHR2TdHhm] : object {Devotee.items.[].system.damageRolls.yNOfyedlHR2TdHhm} damage : string {Devotee.items.[].system.damageRolls.yNOfyedlHR2TdHhm.damage} (same value: 1d4+8) damageType : string {Devotee.items.[].system.damageRolls.yNOfyedlHR2TdHhm.damageType} (same value: bludgeoning) [li4nohmwjnqgkeie0u2l] : object {Devotee.items.[].system.damageRolls.li4nohmwjnqgkeie0u2l} damage : string {Devotee.items.[].system.damageRolls.li4nohmwjnqgkeie0u2l.damage} (same value: 1d6+2) damageType : string {Devotee.items.[].system.damageRolls.li4nohmwjnqgkeie0u2l.damageType} (same value: bludgeoning) [aufpu5c22dm936syeegj4] : object {Devotee.items.[].system.damageRolls.aufpu5c22dm936syeegj4} damage : string {Devotee.items.[].system.damageRolls.aufpu5c22dm936syeegj4.damage} (same value: 1d4+2) damageType : string {Devotee.items.[].system.damageRolls.aufpu5c22dm936syeegj4.damageType} (same value: bludgeoning) [yh31x8dw7lcs7f0ymzjxwq] : object {Devotee.items.[].system.damageRolls.yh31x8dw7lcs7f0ymzjxwq} damage : string {Devotee.items.[].system.damageRolls.yh31x8dw7lcs7f0ymzjxwq.damage} (same value: 1d4+2) damageType : string {Devotee.items.[].system.damageRolls.yh31x8dw7lcs7f0ymzjxwq.damageType} (same value: bludgeoning) [BRSQmqqIKk6sRUBb] : object {Devotee.items.[].system.damageRolls.BRSQmqqIKk6sRUBb} damage : string {Devotee.items.[].system.damageRolls.BRSQmqqIKk6sRUBb.damage} (same value: 1d4+4) damageType : string {Devotee.items.[].system.damageRolls.BRSQmqqIKk6sRUBb.damageType} (same value: piercing) [w3OpBOjQ7c7i4zBP] : object {Devotee.items.[].system.damageRolls.w3OpBOjQ7c7i4zBP} damage : string {Devotee.items.[].system.damageRolls.w3OpBOjQ7c7i4zBP.damage} (same value: 1d6) damageType : string {Devotee.items.[].system.damageRolls.w3OpBOjQ7c7i4zBP.damageType} (same value: spirit) [2beYZzGujbMvdUBR] : object {Devotee.items.[].system.damageRolls.2beYZzGujbMvdUBR} damage : string {Devotee.items.[].system.damageRolls.2beYZzGujbMvdUBR.damage} (same value: 1d4+4) damageType : string {Devotee.items.[].system.damageRolls.2beYZzGujbMvdUBR.damageType} (same value: piercing) [WKdQDeTy7g4YNk0T] : object {Devotee.items.[].system.damageRolls.WKdQDeTy7g4YNk0T} damage : string {Devotee.items.[].system.damageRolls.WKdQDeTy7g4YNk0T.damage} (same value: 1d6) damageType : string {Devotee.items.[].system.damageRolls.WKdQDeTy7g4YNk0T.damageType} (same value: spirit) [IVME0RJHRopRcCBS] : object {Devotee.items.[].system.damageRolls.IVME0RJHRopRcCBS} damage : string {Devotee.items.[].system.damageRolls.IVME0RJHRopRcCBS.damage} (same value: 1d4+4) damageType : string {Devotee.items.[].system.damageRolls.IVME0RJHRopRcCBS.damageType} (same value: bludgeoning) [t30s1La86bLBxlFx] : object {Devotee.items.[].system.damageRolls.t30s1La86bLBxlFx} damage : string {Devotee.items.[].system.damageRolls.t30s1La86bLBxlFx.damage} (same value: 1d6) damageType : string {Devotee.items.[].system.damageRolls.t30s1La86bLBxlFx.damageType} (same value: spirit) [iOYX53kZteWORxJJ] : object {Devotee.items.[].system.damageRolls.iOYX53kZteWORxJJ} damage : string {Devotee.items.[].system.damageRolls.iOYX53kZteWORxJJ.damage} (same value: 2d4+8) damageType : string {Devotee.items.[].system.damageRolls.iOYX53kZteWORxJJ.damageType} (same value: piercing) [wIdCEB81k3NSyzLK] : object {Devotee.items.[].system.damageRolls.wIdCEB81k3NSyzLK} damage : string {Devotee.items.[].system.damageRolls.wIdCEB81k3NSyzLK.damage} (same value: 2d4+8) damageType : string {Devotee.items.[].system.damageRolls.wIdCEB81k3NSyzLK.damageType} (same value: piercing) [OqQ6W12oJEELvuPj] : object {Devotee.items.[].system.damageRolls.OqQ6W12oJEELvuPj} damage : string {Devotee.items.[].system.damageRolls.OqQ6W12oJEELvuPj.damage} (same value: 1d4+8) damageType : string {Devotee.items.[].system.damageRolls.OqQ6W12oJEELvuPj.damageType} (same value: bludgeoning) [7RKqlDviNFNk6Rdw] : object {Devotee.items.[].system.damageRolls.7RKqlDviNFNk6Rdw} damage : string {Devotee.items.[].system.damageRolls.7RKqlDviNFNk6Rdw.damage} (same value: 1d6+4) damageType : string {Devotee.items.[].system.damageRolls.7RKqlDviNFNk6Rdw.damageType} (same value: bludgeoning) [luxPUWctzw7ldNC8] : object {Devotee.items.[].system.damageRolls.luxPUWctzw7ldNC8} damage : string {Devotee.items.[].system.damageRolls.luxPUWctzw7ldNC8.damage} (same value: 1d4+4) damageType : string {Devotee.items.[].system.damageRolls.luxPUWctzw7ldNC8.damageType} (same value: bludgeoning) ftIyE5ktVOKxTD6H : object {Devotee.items.[].system.damageRolls.ftIyE5ktVOKxTD6H} damage : string {Devotee.items.[].system.damageRolls.ftIyE5ktVOKxTD6H.damage} (same value: 1d6+2) damageType : string {Devotee.items.[].system.damageRolls.ftIyE5ktVOKxTD6H.damageType} (same value: piercing) [actionType] : object {Devotee.items.[].system.actionType} value : string {Devotee.items.[].system.actionType.value} (4 different values) passive (x34) action (x10) reaction (x8) free (x1) [actions] : object {Devotee.items.[].system.actions} [value] : integer {Devotee.items.[].system.actions.value} (2 different values) 2 (x3) 1 (x7) [frequency] : object {Devotee.items.[].system.frequency} max : integer {Devotee.items.[].system.frequency.max} (same value: 1) per : string {Devotee.items.[].system.frequency.per} (2 different values) day (x2) round (x1) value : integer {Devotee.items.[].system.frequency.value} (same value: 1) [autoHeightenLevel] : object {Devotee.items.[].system.autoHeightenLevel} [value] : mixed [prepared] : object {Devotee.items.[].system.prepared} [flexible] : boolean {Devotee.items.[].system.prepared.flexible} (same value: False) value : string {Devotee.items.[].system.prepared.value} (4 different values) prepared (x5) focus (x9) innate (x1) spontaneous (x3) [proficiency] : object {Devotee.items.[].system.proficiency} value : integer {Devotee.items.[].system.proficiency.value} (2 different values) 1 (x13) 0 (x5) [slots] : object {Devotee.items.[].system.slots} [slot0] : object {Devotee.items.[].system.slots.slot0} max : integer {Devotee.items.[].system.slots.slot0.max} (same value: 5) prepared : array {Devotee.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Devotee.items.[].system.slots.slot0.prepared.[]} id : string {Devotee.items.[].system.slots.slot0.prepared.[].id} (25 different values) [slot1] : object {Devotee.items.[].system.slots.slot1} max : integer {Devotee.items.[].system.slots.slot1.max} (3 different values) 6 (x1) 3 (x4) 4 (x2) [prepared] : array {Devotee.items.[].system.slots.slot1.prepared} Length: min=3 max=6 Value type: object {Devotee.items.[].system.slots.slot1.prepared.[]} id : string {Devotee.items.[].system.slots.slot1.prepared.[].id} (all different values) [value] : integer {Devotee.items.[].system.slots.slot1.value} (same value: 4) [slot2] : object {Devotee.items.[].system.slots.slot2} max : integer {Devotee.items.[].system.slots.slot2.max} (2 different values) 3 (x4) 7 (x1) [prepared] : array {Devotee.items.[].system.slots.slot2.prepared} Length: min=3 max=7 Value type: object {Devotee.items.[].system.slots.slot2.prepared.[]} id : string {Devotee.items.[].system.slots.slot2.prepared.[].id} (13 different values) PBI5zgYBeKdTkHdC (x1) 0LfFnqCJZqyCCJrG (x1) INXd1isWRGi3ZTzD (x1) 9kH3eoK2HSckP4Yj (x1) NIXNgsjsKRa77dIc (x1) KXgDzxs95RICDMUl (x1) SZVlSN6xxZtiwQhg (x1) R2JMlRbYyY2XN7zi (x1) NonUitM8vjnEwPa7 (x1) aRlfVhusoQb3hUa4 (x1) vaLNG3EkIoVXgZ0X (x4) TZV12E3RIhgUWnIX (x1) LlbDw3HN5Iwkk4Yx (x1) [value] : integer {Devotee.items.[].system.slots.slot2.value} (same value: 3) [slot3] : object {Devotee.items.[].system.slots.slot3} max : integer {Devotee.items.[].system.slots.slot3.max} (2 different values) 3 (x2) 8 (x1) prepared : array {Devotee.items.[].system.slots.slot3.prepared} Length: min=3 max=8 Value type: object {Devotee.items.[].system.slots.slot3.prepared.[]} id : string {Devotee.items.[].system.slots.slot3.prepared.[].id} (9 different values) yWFrXX3JJOcQV3n8 (x1) dO6cVC6gHtVfwAq0 (x1) GKth6knANtMEy7Na (x1) nlRyxsORRJEhj9sG (x1) wCgFOyWPLDSMQIC6 (x5) YnxReGJos1TDRpUh (x2) POzaYhFjuvyejRYZ (x1) OS8PTcri7yaTKpzo (x1) LOSkktEutzDD33xs (x1) [slot4] : object {Devotee.items.[].system.slots.slot4} max : integer {Devotee.items.[].system.slots.slot4.max} (same value: 3) prepared : array {Devotee.items.[].system.slots.slot4.prepared} Length: min=3 max=3 Value type: object {Devotee.items.[].system.slots.slot4.prepared.[]} id : string {Devotee.items.[].system.slots.slot4.prepared.[].id} (5 different values) G4xVKE4fMQyYDXgb (x2) i0glFK8iYijYOBu6 (x1) ojTbTUgZ69HYSwsJ (x1) W5kvNT6seRN2x20K (x1) f36vg6FvRNmu5qWL (x1) [slot5] : object {Devotee.items.[].system.slots.slot5} max : integer {Devotee.items.[].system.slots.slot5.max} (2 different values) 7 (x2) 3 (x1) [prepared] : array {Devotee.items.[].system.slots.slot5.prepared} Length: min=7 max=7 Value type: object {Devotee.items.[].system.slots.slot5.prepared.[]} id : string {Devotee.items.[].system.slots.slot5.prepared.[].id} (6 different values) 8NG8ro5zzMyWEI7d (x1) 6vPJuDpi6RGJpvaY (x5) ClpbOIHRr3zk0Xzr (x1) I5mGhPMEpZySbxOU (x5) yP6IRqrmWxlOYTDx (x1) Np4U9Xb7aiximKd7 (x1) [value] : integer {Devotee.items.[].system.slots.slot5.value} (same value: 3) [slot6] : object {Devotee.items.[].system.slots.slot6} max : integer {Devotee.items.[].system.slots.slot6.max} (same value: 2) value : integer {Devotee.items.[].system.slots.slot6.value} (same value: 2) [spelldc] : object {Devotee.items.[].system.spelldc} dc : integer {Devotee.items.[].system.spelldc.dc} (9 different values) 17 (x2) 22 (x1) 30 (x3) 39 (x1) 28 (x2) 24 (x2) 18 (x2) 19 (x3) 27 (x2) value : integer {Devotee.items.[].system.spelldc.value} (9 different values) 9 (x2) 14 (x1) 22 (x3) 31 (x1) 20 (x2) 16 (x2) 10 (x2) 11 (x3) 19 (x2) [mod] : integer {Devotee.items.[].system.spelldc.mod} (same value: 0) [tradition] : object {Devotee.items.[].system.tradition} value : string {Devotee.items.[].system.tradition.value} (same value: divine) [area] : object {Devotee.items.[].system.area} type : string {Devotee.items.[].system.area.type} (3 different values) emanation (x12) burst (x11) cone (x6) value : integer {Devotee.items.[].system.area.value} (7 different values) 30 (x11) 40 (x3) 60 (x1) 20 (x5) 10 (x2) 15 (x6) 5 (x1) [cost] : object {Devotee.items.[].system.cost} value : string {Devotee.items.[].system.cost.value} (6 different values) (x130) gemstones worth a total value of 75 gp × the target's level (x1) rare incense and offerings worth a total value of 20 gp × the target's level (x1) rare oils to anoint the body worth a total value of the target's level (minimum 1) × 25 gp; (x1) rare incense and offerings worth a total value of 20 gp × the spell rank (x2) sacramental beverages and a set of matching rings or other tokens worth 20 gp per secondary caster (x1) [counteraction] : boolean {Devotee.items.[].system.counteraction} (2 different values) False (x129) True (x7) [defense] : object {Devotee.items.[].system.defense} save : object {Devotee.items.[].system.defense.save} basic : boolean {Devotee.items.[].system.defense.save.basic} (2 different values) True (x26) False (x14) statistic : string {Devotee.items.[].system.defense.save.statistic} (3 different values) fortitude (x22) reflex (x5) will (x13) [duration] : object {Devotee.items.[].system.duration} sustained : boolean {Devotee.items.[].system.duration.sustained} (2 different values) False (x133) True (x4) value : mixed string {Devotee.items.[].system.duration.value} (17 different values) (x75) until your next daily preparations (x7) 1 minute (x14) until the start of your next turn (x3) until the end of your turn (x1) varies (x5) until the next time you make your daily preparations (x2) 10 minutes (x11) 1 hour (x2) see below (x2) 5 minutes (x2) 1 year (x3) until the end of the target's next turn (x3) 1 round (x3) until the end of the current turn (x1) 8 hours (x1) unlimited (x1) integer {Devotee.items.[].system.duration.value} (same value: -1) [expiry] : mixed [unit] : string {Devotee.items.[].system.duration.unit} (same value: unlimited) [location] : object {Devotee.items.[].system.location} [value] : string {Devotee.items.[].system.location.value} (18 different values) vlWFKheS1M1xZCVa (x8) OB0ql4K6yuuYBGHs (x1) LrsRFnEBYFDzYu56 (x2) 89LVXnKBiV7MWjOC (x2) UGVQv2u7BCPKeC42 (x14) 3lmMOkUuWRYkYOfO (x19) JCFQaCMK8sKMFgL2 (x2) k3ht8oaXrypKzQzG (x14) JAisSlW12cblUTUE (x1) 8l8fkQuORmfdmuFO (x10) 1Z1VM6NR01OCRpFf (x1) FEmYP0SV4WLWDH9k (x6) n55myku7edcGz0AV (x2) 8FmqlOR60cpDaNqn (x12) VWbRUZ6KQl8KfQrp (x1) pcZBfywrMTOuNtg9 (x20) nFd6xRb37GIPw9o4 (x2) rWb3x7u63QvEkLfQ (x12) [heightenedLevel] : integer {Devotee.items.[].system.location.heightenedLevel} (7 different values) 7 (x3) 8 (x3) 6 (x3) 5 (x4) 4 (x1) 2 (x2) 1 (x1) [uses] : object {Devotee.items.[].system.location.uses} max : integer {Devotee.items.[].system.location.uses.max} (same value: 4) value : integer {Devotee.items.[].system.location.uses.value} (same value: 4) [requirements] : string {Devotee.items.[].system.requirements} (same value: ) [target] : object {Devotee.items.[].system.target} value : string {Devotee.items.[].system.target.value} (28 different values) [time] : object {Devotee.items.[].system.time} value : string {Devotee.items.[].system.time.value} (10 different values) 2 (x89) 1 to 3 (x10) 1 minute (x7) 1 (x10) reaction (x4) 1 day (x4) 10 minutes (x5) 3 days (x2) 1 hour (x2) 3 (x3) [heightening] : object {Devotee.items.[].system.heightening} [damage] : object {Devotee.items.[].system.heightening.damage} [0] : string {Devotee.items.[].system.heightening.damage.0} (8 different values) 1d8 (x13) 1d4 (x7) 1d10 (x4) 10 (x1) 2d6 (x7) 1d12 (x1) 1d6 (x5) 2d4 (x1) [v1pnjhfu6e9akqe0] : string {Devotee.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) [9k8ayqgvgultdghx] : string {Devotee.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2) [0Uok2pip94aNbBFd] : string {Devotee.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: 1d8) [b9dAiWfV57lyCWpP] : string {Devotee.items.[].system.heightening.damage.b9dAiWfV57lyCWpP} (same value: 1d6) [interval] : integer {Devotee.items.[].system.heightening.interval} (2 different values) 1 (x39) 2 (x6) type : string {Devotee.items.[].system.heightening.type} (2 different values) interval (x45) fixed (x20) [levels] : object {Devotee.items.[].system.heightening.levels} [3] : object {Devotee.items.[].system.heightening.levels.3} [target] : object {Devotee.items.[].system.heightening.levels.3.target} value : string {Devotee.items.[].system.heightening.levels.3.target.value} (3 different values) 10 objects (x6) 1 willing creature (x1) 5 creatures (x2) [range] : object {Devotee.items.[].system.heightening.levels.3.range} value : string {Devotee.items.[].system.heightening.levels.3.range.value} (2 different values) 500 feet (x2) touch (x1) [area] : object {Devotee.items.[].system.heightening.levels.3.area} type : string {Devotee.items.[].system.heightening.levels.3.area.type} (same value: cone) value : string {Devotee.items.[].system.heightening.levels.3.area.value} (same value: 30) [6] : object {Devotee.items.[].system.heightening.levels.6} target : object {Devotee.items.[].system.heightening.levels.6.target} value : string {Devotee.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) [4] : object {Devotee.items.[].system.heightening.levels.4} [range] : object {Devotee.items.[].system.heightening.levels.4.range} value : string {Devotee.items.[].system.heightening.levels.4.range.value} (same value: 30 feet) target : object {Devotee.items.[].system.heightening.levels.4.target} value : string {Devotee.items.[].system.heightening.levels.4.target.value} (3 different values) 10 willing living creatures (x1) 2 creatures (x1) 10 creatures you know by name and have met in person (x1) [5] : object {Devotee.items.[].system.heightening.levels.5} [target] : object {Devotee.items.[].system.heightening.levels.5.target} value : string {Devotee.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) [range] : object {Devotee.items.[].system.heightening.levels.5.range} value : string {Devotee.items.[].system.heightening.levels.5.range.value} (same value: 1 mile) [7] : object {Devotee.items.[].system.heightening.levels.7} target : object {Devotee.items.[].system.heightening.levels.7.target} value : string {Devotee.items.[].system.heightening.levels.7.target.value} (same value: 5 creatures) [overlays] : object {Devotee.items.[].system.overlays} [37gy7l19tik74o4s] : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Devotee.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) name : string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) overlayType : string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) sort : integer {Devotee.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) kinds : array {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) range : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) time : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) traits : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) concentrate (x5) healing (x5) manipulate (x5) vitality (x5) [7qdtetowq348s9oc] : object {Devotee.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Devotee.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) overlayType : string {Devotee.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) sort : integer {Devotee.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Devotee.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Devotee.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Devotee.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) time : object {Devotee.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Devotee.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) [7vbvdrv2cl87sqta] : object {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) overlayType : string {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) sort : integer {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) value : integer {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) target : object {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) time : object {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) traits : object {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) concentrate (x5) healing (x5) manipulate (x5) vitality (x5) [lfxcoz2d3f8j2zq1] : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) name : string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) overlayType : string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) sort : integer {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) range : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) target : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) time : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) traits : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) concentrate (x5) healing (x5) manipulate (x5) vitality (x5) [a33QUFoKgoOprovO] : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO} name : string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead)) overlayType : string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override) sort : integer {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) system : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system} damage : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage} 37YW4ZGhxx7Y2mdI : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} applyMod : boolean {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) [category] : mixed formula : string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6) kinds : array {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} Length: min=1 max=1 Value type: string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage) materials : array<> {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} Length: min=0 max=0 Value type: mixed type : string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality) defense : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.defense} save : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save} basic : boolean {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) statistic : string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude) heightening : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening} damage : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage} 37YW4ZGhxx7Y2mdI : string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6) interval : integer {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) type : string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval) [uLuOg62dVyxvbW66] : object {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66} name : string {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing)) overlayType : string {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override) sort : integer {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) system : object {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system} damage : object {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage} b39tbePoPlJSzLku : object {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} applyMod : boolean {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) [category] : mixed formula : string {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6) kinds : array {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} Length: min=1 max=1 Value type: string {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing) materials : array<> {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} Length: min=0 max=0 Value type: mixed type : string {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality) [defense] : mixed heightening : object {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening} damage : object {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} b39tbePoPlJSzLku : string {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6) interval : integer {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) type : string {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval) [WTeek6DuuUC5uXiv] : object {Devotee.items.[].system.overlays.WTeek6DuuUC5uXiv} _id : string {Devotee.items.[].system.overlays.WTeek6DuuUC5uXiv._id} (same value: WTeek6DuuUC5uXiv) name : string {Devotee.items.[].system.overlays.WTeek6DuuUC5uXiv.name} (same value: Execute (Void)) overlayType : string {Devotee.items.[].system.overlays.WTeek6DuuUC5uXiv.overlayType} (same value: override) sort : integer {Devotee.items.[].system.overlays.WTeek6DuuUC5uXiv.sort} (same value: 1) system : object {Devotee.items.[].system.overlays.WTeek6DuuUC5uXiv.system} [rZUgF7LFHu7N5MFK] : object {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK} _id : string {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK._id} (same value: rZUgF7LFHu7N5MFK) name : string {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.name} (same value: Execute (Vitality)) overlayType : string {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.overlayType} (same value: override) sort : integer {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.sort} (same value: 2) system : object {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.system} damage : object {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage} 0 : object {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0} [category] : mixed type : string {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0.type} (same value: vitality) traits : object {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits} value : array {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value} Length: min=3 max=3 Value type: string {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) vitality (x1) [4gyp3qlsv5ywdyjq] : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) name : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) overlayType : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) sort : integer {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) kinds : array {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) range : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) target : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) time : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) traits : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) concentrate (x3) manipulate (x3) void (x3) [pq7cxntbz4s8g5ik] : object {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) overlayType : string {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) sort : integer {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) time : object {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) [rvhoa43rqqqp8izn] : object {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) overlayType : string {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) sort : integer {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) value : integer {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) target : object {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) time : object {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) traits : object {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) concentrate (x3) manipulate (x3) void (x3) [z04svm1cvfcxtplb] : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) name : string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) overlayType : string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) sort : integer {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) range : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) target : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) time : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) traits : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) concentrate (x3) manipulate (x3) void (x3) [NYYzPXYkV0V917XF] : object {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF} name : string {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit)) overlayType : string {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override) sort : integer {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4) system : object {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.system} damage : object {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage} 0Uok2pip94aNbBFd : object {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd} [category] : mixed kinds : array {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) type : string {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit) [defense] : mixed [OTj254xSoTgGQJlU] : object {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU} name : string {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing)) overlayType : string {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override) sort : integer {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3) system : object {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.system} damage : object {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage} 0Uok2pip94aNbBFd : object {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd} [category] : mixed kinds : array {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) type : string {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing) [defense] : mixed [TqI3B4hFxajOSIm3] : object {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3} name : string {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning)) overlayType : string {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override) sort : integer {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1) system : object {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.system} damage : object {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage} 0Uok2pip94aNbBFd : object {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd} [category] : mixed kinds : array {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) type : string {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning) [defense] : mixed [WIvpqh0pSKKC4t0F] : object {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F} name : string {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing)) overlayType : string {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override) sort : integer {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2) system : object {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.system} damage : object {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage} 0Uok2pip94aNbBFd : object {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd} [category] : mixed kinds : array {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) type : string {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing) [defense] : mixed [UTMlHk0o5FXLlwwM] : object {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM} _id : string {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM) name : string {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) overlayType : string {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) sort : integer {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) system : object {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} defense : object {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} save : object {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} basic : boolean {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) statistic : string {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) [zjyfdrWBaUVi4O7b] : object {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b} _id : string {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b) name : string {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) overlayType : string {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) sort : integer {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) system : object {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} defense : object {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} save : object {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} basic : boolean {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) statistic : string {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) [CEq1pMKvvGCeb0XM] : object {Devotee.items.[].system.overlays.CEq1pMKvvGCeb0XM} overlayType : string {Devotee.items.[].system.overlays.CEq1pMKvvGCeb0XM.overlayType} (same value: override) sort : integer {Devotee.items.[].system.overlays.CEq1pMKvvGCeb0XM.sort} (same value: 1) system : object {Devotee.items.[].system.overlays.CEq1pMKvvGCeb0XM.system} [azfSYp1fUjbQR6RN] : object {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN} name : string {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.name} (same value: Cry of Destruction (Dealt Damage)) overlayType : string {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.overlayType} (same value: override) sort : integer {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.sort} (same value: 2) system : object {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.system} damage : object {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage} 0 : object {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage.0} [category] : mixed formula : string {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage.0.formula} (same value: 1d12) heightening : object {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening} damage : object {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage} 0 : string {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage.0} (same value: 1d12) [fjal1yqjbeci6fa9] : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9} overlayType : string {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.overlayType} (same value: override) sort : integer {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.sort} (same value: 3) system : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system} area : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.area} areaType : string {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.areaType} (same value: emanation) type : string {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.type} (same value: emanation) value : integer {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.value} (same value: 30) damage : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.damage} 0 : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.damage.0} [category] : mixed target : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.target} value : string {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.target.value} (same value: ) time : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.time} value : string {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.time.value} (same value: 3) traits : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits} value : array {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits.value} Length: min=3 max=3 Value type: string {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) sonic (x1) [gc46bl5k7ajwh96r] : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r} overlayType : string {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.overlayType} (same value: override) sort : integer {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.sort} (same value: 2) system : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system} area : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.area} areaType : string {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.areaType} (same value: burst) type : string {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.type} (same value: burst) value : integer {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.value} (same value: 10) damage : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.damage} 0 : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.damage.0} [category] : mixed target : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.target} value : string {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.target.value} (same value: ) time : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.time} value : string {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.time.value} (same value: 2) traits : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits} value : array {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits.value} Length: min=3 max=3 Value type: string {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) sonic (x1) [q1iyd84b6hrjht55] : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55} overlayType : string {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.overlayType} (same value: override) sort : integer {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.sort} (same value: 1) system : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system} damage : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.damage} 0 : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.damage.0} [category] : mixed formula : string {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.damage.0.formula} (same value: 1d4) heightening : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening} damage : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening.damage} 0 : string {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening.damage.0} (same value: 1d4) target : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.target} value : string {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.target.value} (same value: ) time : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.time} value : string {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.time.value} (same value: 1) [acBonus] : integer {Devotee.items.[].system.acBonus} (4 different values) 5 (x2) 2 (x2) 6 (x1) 0 (x3) [checkPenalty] : integer {Devotee.items.[].system.checkPenalty} (2 different values) -3 (x3) 0 (x3) [dexCap] : integer {Devotee.items.[].system.dexCap} (3 different values) 1 (x2) 0 (x1) 5 (x3) [speedPenalty] : integer {Devotee.items.[].system.speedPenalty} (2 different values) -10 (x3) 0 (x5) [strength] : integer {Devotee.items.[].system.strength} (2 different values) 3 (x2) 4 (x1) [deathNote] : boolean {Devotee.items.[].system.deathNote} (same value: True) [showSlotlessLevels] : object {Devotee.items.[].system.showSlotlessLevels} value : boolean {Devotee.items.[].system.showSlotlessLevels.value} (same value: False) [mod] : object {Devotee.items.[].system.mod} value : integer {Devotee.items.[].system.mod.value} (3 different values) 33 (x1) 27 (x1) 6 (x2) [proficient] : object {Devotee.items.[].system.proficient} value : integer {Devotee.items.[].system.proficient.value} (same value: 0) [ritual] : object {Devotee.items.[].system.ritual} primary : object {Devotee.items.[].system.ritual.primary} check : string {Devotee.items.[].system.ritual.primary.check} (4 different values) Religion (expert) (x2) Nature or Religion (expert) (x2) Religion (x2) Nature (expert) (x1) secondary : object {Devotee.items.[].system.ritual.secondary} casters : integer {Devotee.items.[].system.ritual.secondary.casters} (3 different values) 2 (x4) 0 (x2) 1 (x1) checks : string {Devotee.items.[].system.ritual.secondary.checks} (6 different values) Medicine, Society (x1) Nature or Religion (whichever is used for the primary check) (x1) Occultism, Religion (x1) Crafting, Performance (x2) Diplomacy, Society (x1) Survival (x1) [spell] : object {Devotee.items.[].system.spell} _id : string {Devotee.items.[].system.spell._id} (same value: ZYUVhKA7PkRtc1Ux) _stats : object {Devotee.items.[].system.spell._stats} compendiumSource : string {Devotee.items.[].system.spell._stats.compendiumSource} (same value: Compendium.pf2e.spells-srd.Item.SUKaxVZW2TlM8lu0) img : string {Devotee.items.[].system.spell.img} (same value: icons/consumables/fruit/berry-clustered-white.webp) name : string {Devotee.items.[].system.spell.name} (same value: Cleanse Affliction) sort : integer {Devotee.items.[].system.spell.sort} (same value: 0) system : object {Devotee.items.[].system.spell.system} [area] : mixed cost : object {Devotee.items.[].system.spell.system.cost} value : string {Devotee.items.[].system.spell.system.cost.value} (same value: ) counteraction : boolean {Devotee.items.[].system.spell.system.counteraction} (same value: True) damage : object {Devotee.items.[].system.spell.system.damage} [defense] : mixed description : object {Devotee.items.[].system.spell.system.description} value : string {Devotee.items.[].system.spell.system.description.value} (same value:

Gentle restorative magic pushes back the effects of toxins and more complex maladies. Choose an affliction on the target, such as a curse, disease, or poison. If it has advanced past stage one, reduce the stage by one. This reduction can be applied only once to a given case of an affliction, with the case ending when it's completely cured. Although the reduction can't occur again, heightened versions of this spell attempt to counteract with each casting.


Heightened (3rd) Attempt to counteract the affliction if it is a disease or poison.

Heightened (4th) Attempt to counteract the affliction if it is a curse, disease, or poison.

) duration : object {Devotee.items.[].system.spell.system.duration} sustained : boolean {Devotee.items.[].system.spell.system.duration.sustained} (same value: False) value : string {Devotee.items.[].system.spell.system.duration.value} (same value: ) level : object {Devotee.items.[].system.spell.system.level} value : integer {Devotee.items.[].system.spell.system.level.value} (same value: 2) location : object {Devotee.items.[].system.spell.system.location} heightenedLevel : integer {Devotee.items.[].system.spell.system.location.heightenedLevel} (same value: 4) [value] : mixed publication : object {Devotee.items.[].system.spell.system.publication} license : string {Devotee.items.[].system.spell.system.publication.license} (same value: ORC) remaster : boolean {Devotee.items.[].system.spell.system.publication.remaster} (same value: True) title : string {Devotee.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core) range : object {Devotee.items.[].system.spell.system.range} value : string {Devotee.items.[].system.spell.system.range.value} (same value: touch) requirements : string {Devotee.items.[].system.spell.system.requirements} (same value: ) rules : ###FoundryRulesObject### slug : string {Devotee.items.[].system.spell.system.slug} (same value: cleanse-affliction) target : object {Devotee.items.[].system.spell.system.target} value : string {Devotee.items.[].system.spell.system.target.value} (same value: 1 willing creature) time : object {Devotee.items.[].system.spell.system.time} value : string {Devotee.items.[].system.spell.system.time.value} (same value: 2) traits : object {Devotee.items.[].system.spell.system.traits} rarity : string {Devotee.items.[].system.spell.system.traits.rarity} (same value: common) traditions : array {Devotee.items.[].system.spell.system.traits.traditions} Length: min=3 max=3 Value type: string {Devotee.items.[].system.spell.system.traits.traditions.[]} (3 different values) divine (x1) occult (x1) primal (x1) value : array {Devotee.items.[].system.spell.system.traits.value} Length: min=3 max=3 Value type: string {Devotee.items.[].system.spell.system.traits.value.[]} (3 different values) concentrate (x1) healing (x1) manipulate (x1) type : string {Devotee.items.[].system.spell.type} (same value: spell) [start] : object {Devotee.items.[].system.start} [initiative] : mixed value : integer {Devotee.items.[].system.start.value} (same value: 0) [tokenIcon] : object {Devotee.items.[].system.tokenIcon} show : boolean {Devotee.items.[].system.tokenIcon.show} (same value: True) [selfEffect] : object {Devotee.items.[].system.selfEffect} name : string {Devotee.items.[].system.selfEffect.name} (2 different values) Effect: Repentant Defiance (x1) Effect: Divine Frenzy (x1) uuid : string {Devotee.items.[].system.selfEffect.uuid} (2 different values) Compendium.pf2e.bestiary-effects.Item.Effect: Repentant Defiance (x1) Compendium.pf2e.bestiary-effects.Item.Effect: Divine Frenzy (x1) type : string {Devotee.items.[].type} (11 different values) weapon (x23) equipment (x16) consumable (x10) melee (x42) action (x53) spellcastingEntry (x18) spell (x136) armor (x6) shield (x2) lore (x4) effect (x1) [flags] : object {Devotee.items.[].flags} pf2e : object {Devotee.items.[].flags.pf2e} linkedWeapon : string {Devotee.items.[].flags.pf2e.linkedWeapon} (22 different values) name : string {Devotee.name} (all different values) system : object {Devotee.system} abilities : object {Devotee.system.abilities} cha : object {Devotee.system.abilities.cha} mod : integer {Devotee.system.abilities.cha.mod} (5 different values) 3 (x3) 2 (x4) 4 (x5) 6 (x1) 1 (x2) con : object {Devotee.system.abilities.con} mod : integer {Devotee.system.abilities.con.mod} (6 different values) -2 (x1) -1 (x3) 0 (x2) 2 (x4) 6 (x2) 1 (x3) dex : object {Devotee.system.abilities.dex} mod : integer {Devotee.system.abilities.dex.mod} (5 different values) 1 (x6) 2 (x4) 4 (x2) 0 (x1) 3 (x2) int : object {Devotee.system.abilities.int} mod : integer {Devotee.system.abilities.int.mod} (4 different values) 2 (x4) 1 (x5) 0 (x5) 3 (x1) str : object {Devotee.system.abilities.str} mod : integer {Devotee.system.abilities.str.mod} (7 different values) 1 (x4) 3 (x2) 4 (x2) 5 (x2) 2 (x3) 7 (x1) 0 (x1) wis : object {Devotee.system.abilities.wis} mod : integer {Devotee.system.abilities.wis.mod} (4 different values) 4 (x5) 2 (x4) 3 (x4) 5 (x2) attributes : object {Devotee.system.attributes} ac : object {Devotee.system.attributes.ac} details : string {Devotee.system.attributes.ac.details} (2 different values) (x14) (24 with shield raised) (x1) value : integer {Devotee.system.attributes.ac.value} (12 different values) 14 (x2) 15 (x2) 17 (x2) 25 (x1) 33 (x1) 35 (x1) 26 (x1) 21 (x1) 31 (x1) 18 (x1) 27 (x1) 22 (x1) allSaves : object {Devotee.system.attributes.allSaves} value : string {Devotee.system.attributes.allSaves.value} (same value: ) hp : object {Devotee.system.attributes.hp} details : string {Devotee.system.attributes.hp.details} (2 different values) (x14) thresholds 130 (3 segments), 65 (2 segments) (x1) max : integer {Devotee.system.attributes.hp.max} (14 different values) 15 (x2) 35 (x1) 120 (x1) 220 (x1) 300 (x1) 150 (x1) 18 (x1) 9 (x1) 80 (x1) 25 (x1) 195 (x1) 40 (x1) 140 (x1) 60 (x1) temp : integer {Devotee.system.attributes.hp.temp} (same value: 0) value : integer {Devotee.system.attributes.hp.value} (14 different values) 15 (x2) 35 (x1) 120 (x1) 220 (x1) 300 (x1) 150 (x1) 18 (x1) 9 (x1) 80 (x1) 25 (x1) 195 (x1) 40 (x1) 140 (x1) 60 (x1) speed : object {Devotee.system.attributes.speed} otherSpeeds : array {Devotee.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {Devotee.system.attributes.speed.otherSpeeds.[]} type : string {Devotee.system.attributes.speed.otherSpeeds.[].type} (same value: fly) value : integer {Devotee.system.attributes.speed.otherSpeeds.[].value} (same value: 25) value : integer {Devotee.system.attributes.speed.value} (2 different values) 25 (x13) 20 (x2) [details] : string {Devotee.system.attributes.speed.details} (same value: troop movement) [resistances] : array {Devotee.system.attributes.resistances} Length: min=1 max=1 Value type: object {Devotee.system.attributes.resistances.[]} doubleVs : array<> {Devotee.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: mixed exceptions : array<> {Devotee.system.attributes.resistances.[].exceptions} Length: min=0 max=0 Value type: mixed type : string {Devotee.system.attributes.resistances.[].type} (same value: void) value : integer {Devotee.system.attributes.resistances.[].value} (same value: 15) [weaknesses] : array {Devotee.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {Devotee.system.attributes.weaknesses.[]} exceptions : array<> {Devotee.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: mixed type : string {Devotee.system.attributes.weaknesses.[].type} (3 different values) holy (x1) area-damage (x1) splash-damage (x1) value : integer {Devotee.system.attributes.weaknesses.[].value} (2 different values) 15 (x1) 10 (x2) details : object {Devotee.system.details} blurb : string {Devotee.system.details.blurb} (same value: ) languages : object {Devotee.system.details.languages} details : string {Devotee.system.details.languages.details} (2 different values) (x14) truespeech (x1) value : array {Devotee.system.details.languages.value} Length: min=0 max=3 Value type: string {Devotee.system.details.languages.value.[]} (7 different values) common (x12) shadowtongue (x1) empyrean (x2) necril (x1) requian (x1) chthonian (x1) elven (x1) level : object {Devotee.system.details.level} value : integer {Devotee.system.details.level.value} (12 different values) 1 (x2) 2 (x2) 7 (x1) 12 (x1) 15 (x1) 9 (x2) 0 (x1) -1 (x1) 6 (x1) 11 (x1) 3 (x1) 4 (x1) privateNotes : string {Devotee.system.details.privateNotes} (same value: ) publicNotes : string {Devotee.system.details.publicNotes} (all different values) publication : object {Devotee.system.details.publication} license : string {Devotee.system.details.publication.license} (same value: ORC) remaster : boolean {Devotee.system.details.publication.remaster} (same value: True) title : string {Devotee.system.details.publication.title} (same value: Pathfinder NPC Core) initiative : object {Devotee.system.initiative} statistic : string {Devotee.system.initiative.statistic} (same value: perception) perception : object {Devotee.system.perception} details : string {Devotee.system.perception.details} (same value: ) mod : integer {Devotee.system.perception.mod} (12 different values) 7 (x2) 8 (x1) 15 (x1) 19 (x2) 27 (x1) 20 (x1) 4 (x1) 5 (x1) 14 (x1) 10 (x1) 21 (x1) 9 (x2) senses : array {Devotee.system.perception.senses} Length: min=0 max=1 Value type: object {Devotee.system.perception.senses.[]} acuity : string {Devotee.system.perception.senses.[].acuity} (same value: precise) range : integer {Devotee.system.perception.senses.[].range} (same value: 60) type : string {Devotee.system.perception.senses.[].type} (same value: lifesense) resources : object {Devotee.system.resources} [focus] : object {Devotee.system.resources.focus} max : integer {Devotee.system.resources.focus.max} (2 different values) 1 (x6) 2 (x4) value : integer {Devotee.system.resources.focus.value} (2 different values) 1 (x6) 2 (x4) saves : object {Devotee.system.saves} fortitude : object {Devotee.system.saves.fortitude} saveDetail : string {Devotee.system.saves.fortitude.saveDetail} (same value: ) value : integer {Devotee.system.saves.fortitude.value} (11 different values) 3 (x1) 2 (x1) 6 (x3) 15 (x1) 23 (x2) 28 (x1) 16 (x2) 4 (x1) 11 (x1) 8 (x1) 9 (x1) reflex : object {Devotee.system.saves.reflex} saveDetail : string {Devotee.system.saves.reflex.saveDetail} (same value: ) value : integer {Devotee.system.saves.reflex.value} (9 different values) 4 (x2) 5 (x2) 7 (x3) 12 (x1) 19 (x2) 24 (x1) 17 (x2) 13 (x1) 8 (x1) will : object {Devotee.system.saves.will} saveDetail : string {Devotee.system.saves.will.saveDetail} (same value: ) value : integer {Devotee.system.saves.will.value} (12 different values) 11 (x3) 9 (x1) 10 (x1) 15 (x1) 22 (x2) 26 (x1) 21 (x1) 6 (x1) 7 (x1) 16 (x1) 12 (x1) 19 (x1) skills : object {Devotee.system.skills} [deception] : object {Devotee.system.skills.deception} base : integer {Devotee.system.skills.deception.base} (5 different values) 6 (x1) 9 (x1) 27 (x1) 5 (x1) 10 (x1) [special] : array<> {Devotee.system.skills.deception.special} Length: min=0 max=0 Value type: mixed [diplomacy] : object {Devotee.system.skills.diplomacy} base : integer {Devotee.system.skills.diplomacy.base} (8 different values) 8 (x2) 5 (x1) 16 (x1) 22 (x1) 25 (x1) 12 (x1) 9 (x1) 17 (x1) [special] : array {Devotee.system.skills.diplomacy.special} Length: min=1 max=1 Value type: object {Devotee.system.skills.diplomacy.special.[]} base : integer {Devotee.system.skills.diplomacy.special.[].base} (same value: 10) label : string {Devotee.system.skills.diplomacy.special.[].label} (same value: Members of Own Faith) predicate : array {Devotee.system.skills.diplomacy.special.[].predicate} Length: min=1 max=1 Value type: string {Devotee.system.skills.diplomacy.special.[].predicate.[]} (same value: shared-faith) religion : object {Devotee.system.skills.religion} base : integer {Devotee.system.skills.religion.base} (13 different values) 21 (x2) 7 (x2) 6 (x1) 15 (x1) 23 (x1) 31 (x1) 26 (x1) 4 (x1) 5 (x1) 14 (x1) 22 (x1) 11 (x1) 12 (x1) [special] : array<> {Devotee.system.skills.religion.special} Length: min=0 max=0 Value type: mixed [society] : object {Devotee.system.skills.society} base : integer {Devotee.system.skills.society.base} (5 different values) 7 (x3) 4 (x2) 12 (x1) 11 (x1) 16 (x1) [special] : array<> {Devotee.system.skills.society.special} Length: min=0 max=0 Value type: mixed [intimidation] : object {Devotee.system.skills.intimidation} base : integer {Devotee.system.skills.intimidation.base} (8 different values) 5 (x1) 7 (x1) 26 (x1) 29 (x1) 17 (x1) 3 (x1) 21 (x1) 10 (x1) [special] : array<> {Devotee.system.skills.intimidation.special} Length: min=0 max=0 Value type: mixed [performance] : object {Devotee.system.skills.performance} base : integer {Devotee.system.skills.performance.base} (5 different values) 7 (x1) 14 (x1) 17 (x1) 8 (x1) 9 (x1) [special] : array {Devotee.system.skills.performance.special} Length: min=1 max=1 Value type: object {Devotee.system.skills.performance.special.[]} base : integer {Devotee.system.skills.performance.special.[].base} (same value: 10) label : string {Devotee.system.skills.performance.special.[].label} (same value: to Spout Prophecy) predicate : array {Devotee.system.skills.performance.special.[].predicate} Length: min=1 max=1 Value type: string {Devotee.system.skills.performance.special.[].predicate.[]} (same value: action:perform:prophecy) [athletics] : object {Devotee.system.skills.athletics} base : integer {Devotee.system.skills.athletics.base} (7 different values) 17 (x1) 25 (x1) 26 (x1) 6 (x1) 5 (x1) 22 (x1) 9 (x1) [special] : array<> {Devotee.system.skills.athletics.special} Length: min=0 max=0 Value type: mixed [medicine] : object {Devotee.system.skills.medicine} base : integer {Devotee.system.skills.medicine.base} (2 different values) 18 (x1) 14 (x1) [+6] : object {Devotee.system.skills.+6} [base] : mixed [survival] : object {Devotee.system.skills.survival} base : integer {Devotee.system.skills.survival.base} (4 different values) 5 (x1) 12 (x1) 7 (x1) 19 (x1) [occultism] : object {Devotee.system.skills.occultism} base : integer {Devotee.system.skills.occultism.base} (same value: 9) [acrobatics] : object {Devotee.system.skills.acrobatics} base : integer {Devotee.system.skills.acrobatics.base} (same value: 17) traits : object {Devotee.system.traits} rarity : string {Devotee.system.traits.rarity} (3 different values) common (x11) rare (x2) uncommon (x2) size : object {Devotee.system.traits.size} value : string {Devotee.system.traits.size.value} (2 different values) med (x14) grg (x1) value : array {Devotee.system.traits.value} Length: min=2 max=6 Value type: string {Devotee.system.traits.value.[]} (8 different values) human (x15) humanoid (x15) holy (x3) divine (x1) unholy (x3) chaotic (x2) evil (x2) troop (x1) [spellcasting] : object {Devotee.system.spellcasting} rituals : object {Devotee.system.spellcasting.rituals} dc : integer {Devotee.system.spellcasting.rituals.dc} (2 different values) 24 (x1) 27 (x1) type : string {Devotee.type} (same value: npc)