Celebrity Different values: 8 ===================================== object {Celebrity} _id : string {Celebrity._id} (all different values) folder : string {Celebrity.folder} (same value: Izx2ooWM99r611AV) img : string {Celebrity.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Celebrity.name} (all different values) system : object {Celebrity.system} actionType : object {Celebrity.system.actionType} value : string {Celebrity.system.actionType.value} (3 different values) action (x4) passive (x1) reaction (x3) actions : object {Celebrity.system.actions} [value] : integer {Celebrity.system.actions.value} (2 different values) 1 (x3) 2 (x1) category : string {Celebrity.system.category} (2 different values) class (x7) skill (x1) description : object {Celebrity.system.description} value : string {Celebrity.system.description.value} (all different values) level : object {Celebrity.system.level} value : integer {Celebrity.system.level.value} (6 different values) 12 (x2) 2 (x1) 10 (x1) 7 (x1) 6 (x1) 4 (x2) prerequisites : object {Celebrity.system.prerequisites} value : array {Celebrity.system.prerequisites.value} Length: min=0 max=2 Value type: object {Celebrity.system.prerequisites.value.[]} value : string {Celebrity.system.prerequisites.value.[].value} (4 different values) Celebrity Dedication, Mesmerizing Gaze (x1) Celebrity Dedication (x5) master in Performance (x1) Celebrity Archetype (x1) publication : object {Celebrity.system.publication} license : string {Celebrity.system.publication.license} (2 different values) OGL (x3) ORC (x5) remaster : boolean {Celebrity.system.publication.remaster} (2 different values) False (x3) True (x5) title : string {Celebrity.system.publication.title} (3 different values) Pathfinder Lost Omens Firebrands (x3) Pathfinder Player Core 2 (x4) Pathfinder #204: Stage Fright (x1) rules : ###FoundryRulesObject### traits : object {Celebrity.system.traits} rarity : string {Celebrity.system.traits.rarity} (2 different values) uncommon (x4) common (x4) value : array {Celebrity.system.traits.value} Length: min=1 max=7 Value type: string {Celebrity.system.traits.value.[]} (12 different values) archetype (x8) incapacitation (x1) mental (x3) visual (x4) dedication (x1) auditory (x2) aura (x1) concentrate (x1) emotion (x2) linguistic (x1) skill (x1) fortune (x1) [frequency] : object {Celebrity.system.frequency} max : integer {Celebrity.system.frequency.max} (same value: 1) per : string {Celebrity.system.frequency.per} (same value: PT1H) type : string {Celebrity.type} (same value: feat)