Bellflower Tiller Different values: 7 ===================================== object {Bellflower Tiller} _id : string {Bellflower Tiller._id} (all different values) folder : string {Bellflower Tiller.folder} (same value: RnbjrYVO6xk9nn2I) img : string {Bellflower Tiller.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Bellflower Tiller.name} (all different values) system : object {Bellflower Tiller.system} actionType : object {Bellflower Tiller.system.actionType} value : string {Bellflower Tiller.system.actionType.value} (2 different values) passive (x6) action (x1) actions : object {Bellflower Tiller.system.actions} [value] : integer {Bellflower Tiller.system.actions.value} (same value: 1) category : string {Bellflower Tiller.system.category} (same value: class) description : object {Bellflower Tiller.system.description} value : string {Bellflower Tiller.system.description.value} (all different values) level : object {Bellflower Tiller.system.level} value : integer {Bellflower Tiller.system.level.value} (4 different values) 6 (x1) 12 (x1) 8 (x3) 10 (x2) prerequisites : object {Bellflower Tiller.system.prerequisites} value : array {Bellflower Tiller.system.prerequisites.value} Length: min=1 max=4 Value type: object {Bellflower Tiller.system.prerequisites.value.[]} value : string {Bellflower Tiller.system.prerequisites.value.[].value} (6 different values) expert in Stealth (x1) expert in Survival (x1) member of the Bellflower Network (x1) Charisma +2 (x1) Bellflower Dedication (x6) expert in a melee weapon (x1) publication : object {Bellflower Tiller.system.publication} license : string {Bellflower Tiller.system.publication.license} (same value: OGL) remaster : boolean {Bellflower Tiller.system.publication.remaster} (same value: False) title : string {Bellflower Tiller.system.publication.title} (same value: Pathfinder #147: Tomorrow Must Burn) rules : ###FoundryRulesObject### traits : object {Bellflower Tiller.system.traits} rarity : string {Bellflower Tiller.system.traits.rarity} (same value: uncommon) value : array {Bellflower Tiller.system.traits.value} Length: min=1 max=2 Value type: string {Bellflower Tiller.system.traits.value.[]} (3 different values) archetype (x7) dedication (x1) attack (x1) type : string {Bellflower Tiller.type} (same value: feat)