Archaeologist Different values: 6 ===================================== object {Archaeologist} _id : string {Archaeologist._id} (all different values) folder : string {Archaeologist.folder} (same value: sOnKIMb0naTkMXHp) img : string {Archaeologist.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Archaeologist.name} (all different values) system : object {Archaeologist.system} actionType : object {Archaeologist.system.actionType} value : string {Archaeologist.system.actionType.value} (same value: passive) actions : object {Archaeologist.system.actions} [value] : mixed category : string {Archaeologist.system.category} (2 different values) class (x4) skill (x2) description : object {Archaeologist.system.description} value : string {Archaeologist.system.description.value} (all different values) level : object {Archaeologist.system.level} value : integer {Archaeologist.system.level.value} (5 different values) 2 (x1) 8 (x1) 10 (x1) 4 (x2) 7 (x1) prerequisites : object {Archaeologist.system.prerequisites} value : array {Archaeologist.system.prerequisites.value} Length: min=1 max=2 Value type: object {Archaeologist.system.prerequisites.value.[]} value : string {Archaeologist.system.prerequisites.value.[].value} (4 different values) trained in Society, and Thievery (x1) Archaeologist Dedication (x5) Magical Scholastics (x1) master in Society (x1) publication : object {Archaeologist.system.publication} license : string {Archaeologist.system.publication.license} (same value: ORC) remaster : boolean {Archaeologist.system.publication.remaster} (same value: True) title : string {Archaeologist.system.publication.title} (same value: Pathfinder Player Core 2) rules : ###FoundryRulesObject### traits : object {Archaeologist.system.traits} rarity : string {Archaeologist.system.traits.rarity} (same value: common) value : array {Archaeologist.system.traits.value} Length: min=1 max=2 Value type: string {Archaeologist.system.traits.value.[]} (4 different values) archetype (x6) dedication (x1) fortune (x1) skill (x2) [frequency] : object {Archaeologist.system.frequency} max : integer {Archaeologist.system.frequency.max} (same value: 1) per : string {Archaeologist.system.frequency.per} (same value: PT1H) [maxTakable] : mixed subfeatures : object {Archaeologist.system.subfeatures} languages : object {Archaeologist.system.subfeatures.languages} slots : integer {Archaeologist.system.subfeatures.languages.slots} (same value: 1) type : string {Archaeologist.type} (same value: feat)