2-07 Different values: 2 ===================================== object {2-07} _id : string {2-07._id} (all different values) folder : string {2-07.folder} (same value: RgnfIQJYT887CPKY) img : string {2-07.img} (same value: systems/pf2e/icons/default-icons/npc.svg) items : array {2-07.items} Length: min=23 max=28 Value type: object {2-07.items.[]} _id : string {2-07.items.[]._id} (51 different values) img : string {2-07.items.[].img} (29 different values) name : string {2-07.items.[].name} (28 different values) sort : integer {2-07.items.[].sort} (28 different values) system : object {2-07.items.[].system} [autoHeightenLevel] : object {2-07.items.[].system.autoHeightenLevel} [value] : mixed description : object {2-07.items.[].system.description} value : string {2-07.items.[].system.description.value} (29 different values) [prepared] : object {2-07.items.[].system.prepared} flexible : boolean {2-07.items.[].system.prepared.flexible} (same value: False) value : string {2-07.items.[].system.prepared.value} (same value: spontaneous) [proficiency] : object {2-07.items.[].system.proficiency} value : integer {2-07.items.[].system.proficiency.value} (same value: 0) publication : object {2-07.items.[].system.publication} license : string {2-07.items.[].system.publication.license} (same value: OGL) remaster : boolean {2-07.items.[].system.publication.remaster} (same value: False) title : string {2-07.items.[].system.publication.title} (3 different values) (x10) Pathfinder Core Rulebook (x39) Pathfinder Bestiary (x2) rules : ###FoundryRulesObject### [slots] : object {2-07.items.[].system.slots} slot0 : object {2-07.items.[].system.slots.slot0} max : integer {2-07.items.[].system.slots.slot0.max} (same value: 5) value : integer {2-07.items.[].system.slots.slot0.value} (same value: 5) slot1 : object {2-07.items.[].system.slots.slot1} max : integer {2-07.items.[].system.slots.slot1.max} (same value: 4) value : integer {2-07.items.[].system.slots.slot1.value} (same value: 4) slot2 : object {2-07.items.[].system.slots.slot2} max : integer {2-07.items.[].system.slots.slot2.max} (same value: 4) value : integer {2-07.items.[].system.slots.slot2.value} (same value: 4) slot3 : object {2-07.items.[].system.slots.slot3} max : integer {2-07.items.[].system.slots.slot3.max} (same value: 4) value : integer {2-07.items.[].system.slots.slot3.value} (same value: 4) [slug] : string {2-07.items.[].system.slug} (25 different values) [spelldc] : object {2-07.items.[].system.spelldc} dc : integer {2-07.items.[].system.spelldc.dc} (all different values) mod : integer {2-07.items.[].system.spelldc.mod} (same value: 0) value : integer {2-07.items.[].system.spelldc.value} (all different values) [tradition] : object {2-07.items.[].system.tradition} value : string {2-07.items.[].system.tradition.value} (same value: occult) [area] : object {2-07.items.[].system.area} type : string {2-07.items.[].system.area.type} (same value: burst) value : integer {2-07.items.[].system.area.value} (same value: 10) [cost] : object {2-07.items.[].system.cost} value : string {2-07.items.[].system.cost.value} (same value: ) [counteraction] : boolean {2-07.items.[].system.counteraction} (same value: False) [damage] : object {2-07.items.[].system.damage} [0] : object {2-07.items.[].system.damage.0} applyMod : boolean {2-07.items.[].system.damage.0.applyMod} (same value: True) [category] : mixed formula : string {2-07.items.[].system.damage.0.formula} (same value: 0) kinds : array {2-07.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {2-07.items.[].system.damage.0.kinds.[]} (same value: damage) materials : array<> {2-07.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {2-07.items.[].system.damage.0.type} (same value: mental) [damageType] : string {2-07.items.[].system.damage.damageType} (3 different values) bludgeoning (x1) slashing (x2) piercing (x1) [dice] : integer {2-07.items.[].system.damage.dice} (same value: 1) [die] : string {2-07.items.[].system.damage.die} (3 different values) d6 (x1) d4 (x2) (x1) [defense] : object {2-07.items.[].system.defense} save : object {2-07.items.[].system.defense.save} basic : boolean {2-07.items.[].system.defense.save.basic} (all different values) statistic : string {2-07.items.[].system.defense.save.statistic} (all different values) [duration] : object {2-07.items.[].system.duration} sustained : boolean {2-07.items.[].system.duration.sustained} (all different values) value : string {2-07.items.[].system.duration.value} (9 different values) (x6) 10 minutes (x2) 1 minute (x9) until the end of the target's next turn (x2) 1 round (x2) varies (x3) see below (x2) until the start of your next turn (x2) until the end of your turn (x2) [level] : object {2-07.items.[].system.level} value : integer {2-07.items.[].system.level.value} (4 different values) 2 (x9) 1 (x19) 0 (x7) 3 (x4) [location] : object {2-07.items.[].system.location} [heightenedLevel] : integer {2-07.items.[].system.location.heightenedLevel} (3 different values) 2 (x8) 1 (x8) 3 (x4) value : string {2-07.items.[].system.location.value} (all different values) [range] : mixed object {2-07.items.[].system.range} value : string {2-07.items.[].system.range.value} (5 different values) 30 feet (x13) touch (x6) (x6) 60 feet (x2) 120 feet (x3) integer {2-07.items.[].system.range} (same value: 20) [requirements] : string {2-07.items.[].system.requirements} (same value: ) [target] : object {2-07.items.[].system.target} value : string {2-07.items.[].system.target.value} (5 different values) 1 living creature (x2) 1 creature (x15) (x9) 1 willing creature (x2) 1 unattended object of light Bulk or less (x2) [time] : object {2-07.items.[].system.time} value : string {2-07.items.[].system.time.value} (all different values) [traits] : object {2-07.items.[].system.traits} rarity : string {2-07.items.[].system.traits.rarity} (all different values) [traditions] : array {2-07.items.[].system.traits.traditions} Length: min=2 max=4 Value type: string {2-07.items.[].system.traits.traditions.[]} (4 different values) arcane (x26) occult (x30) divine (x14) primal (x4) value : array {2-07.items.[].system.traits.value} Length: min=0 max=6 Value type: string {2-07.items.[].system.traits.value.[]} (29 different values) [heightening] : object {2-07.items.[].system.heightening} [levels] : object {2-07.items.[].system.heightening.levels} [5] : object {2-07.items.[].system.heightening.levels.5} [target] : object {2-07.items.[].system.heightening.levels.5.target} value : string {2-07.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) [range] : object {2-07.items.[].system.heightening.levels.5.range} value : string {2-07.items.[].system.heightening.levels.5.range.value} (all different values) [3] : object {2-07.items.[].system.heightening.levels.3} [target] : object {2-07.items.[].system.heightening.levels.3.target} value : string {2-07.items.[].system.heightening.levels.3.target.value} (all different values) [range] : object {2-07.items.[].system.heightening.levels.3.range} value : string {2-07.items.[].system.heightening.levels.3.range.value} (all different values) [7] : object {2-07.items.[].system.heightening.levels.7} target : object {2-07.items.[].system.heightening.levels.7.target} value : string {2-07.items.[].system.heightening.levels.7.target.value} (3 different values) 1 unattended object with a Bulk of 2 or less (x2) 6 creatures (x1) 10 creatures (x1) [6] : object {2-07.items.[].system.heightening.levels.6} target : object {2-07.items.[].system.heightening.levels.6.target} value : string {2-07.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures) type : string {2-07.items.[].system.heightening.type} (all different values) [damage] : object {2-07.items.[].system.heightening.damage} 0 : string {2-07.items.[].system.heightening.damage.0} (same value: 1d6) [interval] : integer {2-07.items.[].system.heightening.interval} (same value: 2) [baseItem] : string {2-07.items.[].system.baseItem} (4 different values) sap (x1) whip (x2) leather-armor (x2) blowgun (x1) [bonus] : object {2-07.items.[].system.bonus} value : integer {2-07.items.[].system.bonus.value} (3 different values) 0 (x4) 14 (x2) 18 (x2) [bonusDamage] : object {2-07.items.[].system.bonusDamage} value : integer {2-07.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {2-07.items.[].system.bulk} value : mixed float {2-07.items.[].system.bulk.value} (same value: 0,1) integer {2-07.items.[].system.bulk.value} (all different values) [category] : string {2-07.items.[].system.category} (8 different values) martial (x3) light (x2) other (x1) defensive (x4) offensive (x2) simple (x1) poison (x1) ammo (x1) [containerId] : mixed [equipped] : object {2-07.items.[].system.equipped} carryType : string {2-07.items.[].system.equipped.carryType} (same value: worn) [handsHeld] : integer {2-07.items.[].system.equipped.handsHeld} (same value: 0) [invested] : mixed [group] : string {2-07.items.[].system.group} (4 different values) club (x1) flail (x2) leather (x2) dart (x1) [hardness] : integer {2-07.items.[].system.hardness} (same value: 0) [hp] : object {2-07.items.[].system.hp} max : integer {2-07.items.[].system.hp.max} (same value: 0) value : integer {2-07.items.[].system.hp.value} (same value: 0) [material] : object {2-07.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {2-07.items.[].system.price} value : object {2-07.items.[].system.price.value} [sp] : integer {2-07.items.[].system.price.value.sp} (same value: 1) [gp] : integer {2-07.items.[].system.price.value.gp} (3 different values) 2 (x2) 3 (x1) 7 (x1) cp : integer {2-07.items.[].system.price.value.cp} (same value: 5) per : integer {2-07.items.[].system.price.per} (same value: 10) [quantity] : integer {2-07.items.[].system.quantity} (4 different values) 1 (x6) 2 (x1) 3 (x1) 10 (x1) [reload] : object {2-07.items.[].system.reload} value : string {2-07.items.[].system.reload.value} (all different values) [runes] : object {2-07.items.[].system.runes} potency : integer {2-07.items.[].system.runes.potency} (all different values) property : array<> {2-07.items.[].system.runes.property} Length: min=0 max=0 Value type: mixed [striking] : integer {2-07.items.[].system.runes.striking} (same value: 0) [resilient] : integer {2-07.items.[].system.runes.resilient} (same value: 0) [size] : string {2-07.items.[].system.size} (same value: med) [splashDamage] : object {2-07.items.[].system.splashDamage} [value] : integer {2-07.items.[].system.splashDamage.value} (same value: 0) [usage] : object {2-07.items.[].system.usage} value : string {2-07.items.[].system.usage.value} (same value: held-in-one-hand) [acBonus] : integer {2-07.items.[].system.acBonus} (same value: 1) [checkPenalty] : integer {2-07.items.[].system.checkPenalty} (same value: -1) [dexCap] : integer {2-07.items.[].system.dexCap} (same value: 4) [speedPenalty] : integer {2-07.items.[].system.speedPenalty} (same value: 0) [strength] : integer {2-07.items.[].system.strength} (same value: 0) [uses] : object {2-07.items.[].system.uses} autoDestroy : boolean {2-07.items.[].system.uses.autoDestroy} (same value: True) max : integer {2-07.items.[].system.uses.max} (same value: 1) value : integer {2-07.items.[].system.uses.value} (same value: 1) [attack] : object {2-07.items.[].system.attack} value : string {2-07.items.[].system.attack.value} (same value: ) [attackEffects] : object {2-07.items.[].system.attackEffects} value : array {2-07.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {2-07.items.[].system.attackEffects.value.[]} (same value: lethargy-poison) custom : string {2-07.items.[].system.attackEffects.custom} (same value: ) [damageRolls] : object {2-07.items.[].system.damageRolls} [xvxd0um46pfeuhbue0b3] : object {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3} damage : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damage} (same value: 1d4+10) damageType : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damageType} (same value: slashing) [a853hj1ygu4r07xaproj] : object {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj} damage : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damage} (same value: 1d4+10) damageType : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damageType} (same value: bludgeoning) [fy12gxywqec7vpaeinvr] : object {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr} damage : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damage} (same value: 1d4+12) damageType : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damageType} (same value: slashing) yrivjcg9yifku4srfxke : object {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke} damage : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damage} (same value: 1) damageType : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damageType} (same value: piercing) [weaponType] : object {2-07.items.[].system.weaponType} value : string {2-07.items.[].system.weaponType.value} (same value: melee) [actionType] : object {2-07.items.[].system.actionType} value : string {2-07.items.[].system.actionType.value} (3 different values) reaction (x2) action (x2) passive (x2) [actions] : object {2-07.items.[].system.actions} [value] : integer {2-07.items.[].system.actions.value} (same value: 3) [frequency] : object {2-07.items.[].system.frequency} max : integer {2-07.items.[].system.frequency.max} (same value: 1) per : string {2-07.items.[].system.frequency.per} (same value: P1Y) [stackGroup] : string {2-07.items.[].system.stackGroup} (same value: blowgunDarts) type : string {2-07.items.[].type} (7 different values) spellcastingEntry (x2) spell (x30) weapon (x4) armor (x2) consumable (x3) melee (x4) action (x6) [_stats] : object {2-07.items.[]._stats} compendiumSource : string {2-07.items.[]._stats.compendiumSource} (25 different values) [flags] : object {2-07.items.[].flags} pf2e : object {2-07.items.[].flags.pf2e} linkedWeapon : string {2-07.items.[].flags.pf2e.linkedWeapon} (4 different values) rjzvPRDWo93WEUkw (x1) JHMeoO8Z29xAiHe2 (x1) EFGH5ZZN3ZFpuICM (x1) f1BJYbQ7Q1tiN6vx (x1) name : string {2-07.name} (all different values) prototypeToken : object {2-07.prototypeToken} name : string {2-07.prototypeToken.name} (same value: Onyx Alliance Agent) system : object {2-07.system} abilities : object {2-07.system.abilities} cha : object {2-07.system.abilities.cha} mod : integer {2-07.system.abilities.cha.mod} (all different values) con : object {2-07.system.abilities.con} mod : integer {2-07.system.abilities.con.mod} (all different values) dex : object {2-07.system.abilities.dex} mod : integer {2-07.system.abilities.dex.mod} (same value: 4) int : object {2-07.system.abilities.int} mod : integer {2-07.system.abilities.int.mod} (all different values) str : object {2-07.system.abilities.str} mod : integer {2-07.system.abilities.str.mod} (same value: 4) wis : object {2-07.system.abilities.wis} mod : integer {2-07.system.abilities.wis.mod} (all different values) attributes : object {2-07.system.attributes} ac : object {2-07.system.attributes.ac} details : string {2-07.system.attributes.ac.details} (same value: ) value : integer {2-07.system.attributes.ac.value} (all different values) allSaves : object {2-07.system.attributes.allSaves} value : string {2-07.system.attributes.allSaves.value} (same value: ) hp : object {2-07.system.attributes.hp} details : string {2-07.system.attributes.hp.details} (same value: ) max : integer {2-07.system.attributes.hp.max} (all different values) temp : integer {2-07.system.attributes.hp.temp} (same value: 0) value : integer {2-07.system.attributes.hp.value} (all different values) speed : object {2-07.system.attributes.speed} otherSpeeds : array<> {2-07.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: mixed value : integer {2-07.system.attributes.speed.value} (same value: 25) details : object {2-07.system.details} blurb : string {2-07.system.details.blurb} (same value: ) languages : object {2-07.system.details.languages} details : string {2-07.system.details.languages.details} (same value: ) value : array {2-07.system.details.languages.value} Length: min=2 max=2 Value type: string {2-07.system.details.languages.value.[]} (all different values) level : object {2-07.system.details.level} value : integer {2-07.system.details.level.value} (all different values) privateNotes : string {2-07.system.details.privateNotes} (same value: ) publicNotes : string {2-07.system.details.publicNotes} (same value: ) publication : object {2-07.system.details.publication} license : string {2-07.system.details.publication.license} (same value: OGL) remaster : boolean {2-07.system.details.publication.remaster} (same value: False) title : string {2-07.system.details.publication.title} (same value: Pathfinder Society Scenario #2-07: The Blackros Deception) initiative : object {2-07.system.initiative} statistic : string {2-07.system.initiative.statistic} (same value: perception) perception : object {2-07.system.perception} details : string {2-07.system.perception.details} (same value: ) mod : integer {2-07.system.perception.mod} (all different values) senses : array<> {2-07.system.perception.senses} Length: min=0 max=0 Value type: mixed resources : object {2-07.system.resources} focus : object {2-07.system.resources.focus} max : integer {2-07.system.resources.focus.max} (same value: 1) value : integer {2-07.system.resources.focus.value} (same value: 1) saves : object {2-07.system.saves} fortitude : object {2-07.system.saves.fortitude} saveDetail : string {2-07.system.saves.fortitude.saveDetail} (same value: ) value : integer {2-07.system.saves.fortitude.value} (all different values) reflex : object {2-07.system.saves.reflex} saveDetail : string {2-07.system.saves.reflex.saveDetail} (same value: ) value : integer {2-07.system.saves.reflex.value} (all different values) will : object {2-07.system.saves.will} saveDetail : string {2-07.system.saves.will.saveDetail} (same value: ) value : integer {2-07.system.saves.will.value} (all different values) skills : object {2-07.system.skills} acrobatics : object {2-07.system.skills.acrobatics} base : integer {2-07.system.skills.acrobatics.base} (all different values) athletics : object {2-07.system.skills.athletics} base : integer {2-07.system.skills.athletics.base} (all different values) deception : object {2-07.system.skills.deception} base : integer {2-07.system.skills.deception.base} (all different values) occultism : object {2-07.system.skills.occultism} base : integer {2-07.system.skills.occultism.base} (all different values) stealth : object {2-07.system.skills.stealth} base : integer {2-07.system.skills.stealth.base} (all different values) thievery : object {2-07.system.skills.thievery} base : integer {2-07.system.skills.thievery.base} (all different values) traits : object {2-07.system.traits} rarity : string {2-07.system.traits.rarity} (same value: common) size : object {2-07.system.traits.size} value : string {2-07.system.traits.size.value} (same value: med) value : array {2-07.system.traits.value} Length: min=3 max=3 Value type: string {2-07.system.traits.value.[]} (3 different values) human (x2) humanoid (x2) lawful (x2) type : string {2-07.type} (same value: npc)